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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#91 | Advertisement (Guests Only)
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space cadet
Join Date: Sep 2007
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#92 | |
Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 7,423
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So both 3d shutters and multiscreen gaming are both kinda made unnecessary and inferior with a VR kit. But yeah, VR glasses arent monitor REPLACEMENTS really, I´ll likely still need to have 2x monitors for the things I do, and Im kinda used to 120hz at this point. I did however see some tools that allows you to run windows desktop in the Rift set, basically you extend the desktop to the rift and the software puts it on a surface in a 3d space so it renders properly in the glasses (normally it just looks like madness since un-transformed it youre looking at the desktop through two paper rolls with heavy lenses on the ends.). Now I doubt it´s a great experience to use VR glasses on the desktop for any extended period of time, atleast not these dev kits as they arent as light as they need to be, and there is probably some eyestrain after some while too. But you could buy a pretty comfy chair, sit back however you like, and theoretically atleast setup as many "virtual monitors" you want and position around this 3d space, so if you want to lean back, just move those surfaces to sit above you at whatever distance you want. You could surround yourself in 8 virtual desktop and swivel around on your chair, or whatever. You can have 3x 24" virtual desktops half a meter in front of you, or 3x 120" desktops several meters away. Provided that is that the software end gets to that point, there are some serious limitations to the current software out there for the dev kits at this point.
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS |
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#94 |
space cadet
Join Date: Sep 2007
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![]() Yes exactly, its not a replacement. I haven't tried OR yet but I dare say I'd still prefer some games with 3dvision or plain old 2D, plus it looks too physical. Not sure I want to be turning and moving all the time. OR seems like a nice addition though and I cant wait to try it.
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#95 | |
Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 7,423
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![]() They wont ship until July. Quote:
The demoes I tried on the DK1 set moved the character as you would any game with a controller, and added the head motion ontop of that. Atleast as far as I can recall, was a while ago now. So you´re not "steering" with your head, it is a bit more like using Eyefinity as you´re looking forward most of the time but can just flash your head to the side if you see something in the corner of your eyes. TF2 works like that, your head offsets the camera from the mouse input basically. As shown here where they test it at about 6.50. (EDIT: they go through a bunch of different control types later on in the video) VR glasses is a very different thing from using shutters though, you get a very tangible sense of scale and volume on things. With shutters I feel a bit like I look at 3d miniatures through a small window, and the stereoscopic sense of 3d is not as pronounced. Also with the extremely pixelated DK1 kit I felt some serious vertigo in some demos walking up to a ledge, it was pretty cool. Comes with filling your entire viewfield, and removing any fixed points from your view, such as the wall behind the monitor or the desk infront of you etc.
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS Last edited by jolle : Mar 25, 2014 at 06:08 AM. |
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#96 |
space cadet
Join Date: Sep 2007
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![]() Yeah I thought that would be the case, but that means crosshair aim is independent of movement and a large dead zone is needed to accommodate both. Not exactly ideal, but I haven't tried it and it's probably better than I imagine. Yes I find shutter glasses give the same sort of effect, I think I prefer that for RTS or 3rd person. I would imagine first person is OR's realm, I cant wait.
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#97 | ||
Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 7,423
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So sorta like a 3x screen setup, except you cant look outside of the screens. Quote:
And third person cameras seem like they could be a bit wierd with VR. The 3d part of it would probably good and the tracking could still be useful I suppose for looking around if you play with a controller, but the idea is to immerse you and floating around behind "yourself" isnt really ideal for that. Playing Diablo 3 atm, was thinking about if I´d even WANT to use VR for it. Possibly not, if so it´d be for the stereoscopic 3d effect. The way the world is built out of a lot of 2d elements, banking on the fixed perspective camera, you couldnt use the tracking at all I think without breaking it. But yeah, FPS is definitely where VR comes into it´s own, sortof the way it was ment to be used to put you IN a virtual world.
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS |
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#98 | |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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Which is what I said, you're forced to look in a single direction( the screen) to get the 3D effect....With OR, you can look everywhere and get the effect and it may come into it's own in FPS games.....I wouldn't want to use it in RTS or 3rd person games. |
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#99 |
space cadet
Join Date: Sep 2007
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![]() You're "forced" to look at a display with anything that is not VR, 2D or 3D. They aren't really comparable, one is VR, the other is regular gaming on a monitor - it just happens to be in 3D. I don't see it as a downside anymore than regular 2D gaming "forces" you to look at a monitor.
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#100 | |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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You have 6 degrees of freedom since the VR display is attached you your head, it tracks the movement and moves accordingly. You look way up to the ceiling, it shows you the ceiling in the game, you look all the way down and it shows you the floor, and so on and without ever moving the mouse at all. |
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#101 |
space cadet
Join Date: Sep 2007
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![]() Yes I know
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#102 |
Captain thread derail....
Join Date: Jul 2003
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#103 |
space cadet
Join Date: Sep 2007
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![]() It's a nice addition and offers something unique, but its not a replacement for gaming on a monitor, 2D or 3D.
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#104 | |
Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 7,423
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![]() What di fak? http://www.destructoid.com/facebook-...n-272450.phtml Quote:
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS |
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#105 | |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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WTF indeed... ![]() |
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#106 |
9700PRO RIP
Join Date: May 2003
Location: Norway
Posts: 1,705
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![]() Yeah, just happened. I mean literally 31 minutes ago. https://www.facebook.com/zuck/posts/10101319050523971 Don't know whether I should cry or take a 6 floor flight outside, this is nuts. I mean, head Oculus did say "Don't buy Rift now! Just wait!", but this..this is scary as hell. It will change Facebook, and it's a big FU to Sony and Twitter.
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- I miss seing Dawn on my Eizo T965 21" CRT with ATi 9700 PRO. RIP. |
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#107 | |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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Changes the whole situation, as it's not just gaming anymore. |
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#108 |
space cadet
Join Date: Sep 2007
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![]() It's going to have a permanent "share" button in the corner of your vision, in 3D.
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#109 | ||
Rage3D Spammer
Join Date: Jan 2007
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![]() hope for nvidia's near-eye light field display works out now what about the kickstarters ![]() https://www.kickstarter.com/projects...-into-the-game thanks your F*cked we sold out Last edited by bill dennison : Mar 25, 2014 at 05:38 PM. |
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#110 |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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![]() I wonder the legal ramifications of this since the company was funded on kick starter to get starting funds to develop these( 2.4 million gathered), and now here they are receiving 400 million in cash and 1.6 billion in facebook shares.... |
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#111 |
Rage3D Spammer
Join Date: Jan 2007
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![]() Carmack fixed it ![]() facebook pays 2 Billion to kill Oculus Rift I would not want it now if they gave it away free ![]() Last edited by bill dennison : Mar 25, 2014 at 06:06 PM. |
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#112 |
Rage veteran
Join Date: Apr 2004
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Posts: 11,747
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![]() Please tell me this is an early april fools joke ![]() |
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#113 |
Radeon Caribbean Islands
Join Date: Dec 2005
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![]() Hahah, those who backed them in Kickstarter must feel like complete retards. ![]() |
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#114 |
Rage veteran
Join Date: Apr 2004
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Posts: 11,747
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#115 |
& OzzieDogs
Join Date: Aug 2002
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![]() It was inevitable: Oculus developers got greedy, lost focus, and now WE are screwed. Not them. Anyone who thinks this won't be bad is kidding themselves... |
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#116 |
Did someone say, RGSSAA?
Join Date: May 2001
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![]() Why pay 2 billion?
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Really enjoy 3d gaming flexibility; a gamer's best friend! |
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#117 |
Captain thread derail....
Join Date: Jul 2003
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#118 |
Radeon Northern Islands
Join Date: Apr 2007
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![]() Because their department appointed to find potential profitable investments think is fair? Or perhaps seeing Sony being serious about VR made them realize VR add a future? Who knows, all in all i'm not very happy with this news, because now we have a VR solution exclusive for PS4, and another for PC (for now) that is backed by one of the companies i don't trust at all. Has a PC gamer that is not good news at all. Lets wait and see what comes out of it, but i must say i will only buy a Occulus Rift after seeing if Facebook didn't meddle in anything, and if some new competitor comes that supports the PC then i will consider it strongly.
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AMD Ryzen 7 1800X 3.6 Ghz AMD RX 570 8GB 16GB DDR4 Creative SB Audigy 4 W10 64bits My modeling portfolio |
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#119 | |
Captain thread derail....
Join Date: Jul 2003
Posts: 9,219
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But normally you buy a start up company for a little as possible as a general rule, even though facebook is worth tons of money and 2 billion may seem like loose change to them. |
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#120 |
Radeon R700
Join Date: Apr 2001
Posts: 899
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![]() I have been following this product even before the Kickstarter, around the time Palmer Lucky posted in that VR thread asking about community feedback on building such a product. Terrible news. I hope a competitor emerges soon, because I'll not buy Rift for sure. The only good thing I can think of is Hitler's reaction when he finds out about this acquisition. Carmack working for Facebook, Occulus Rift in use for social apps etc. It'll be an epic video. |
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