Go Back   Rage3D » Rage3D Discussion Area » Graphics Technology Forums » Other Graphics Cards and 3D Technologies
Rage3D Subscribe FAQ Members List Calendar Mark Forums Read

Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

Reply
 
Thread Tools Display Modes
Old Jul 19, 2021, 02:54 AM   #931
Advertisement (Guests Only)

Login or Register to remove this ad
Nunz
RIP Roxen
 
Join Date: Jul 2005
Posts: 32,359
Nunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand sunsNunz glows with the radiance of a thousand suns


Default

Bill you keep saying GSync is dead but I've literally showed you it isn't multiple times. You're wrong. Stop being wrong.
__________________
Quote:
Originally Posted by curio View Post
Eat this protein bar, for it is of my body. And drink this creatine shake, for it is my blood.
"If you can't handle me when I'm bulking, you don't deserve me when I'm cut." -- Marilyn Monbroe
Nunz is offline   Reply With Quote
Old Jul 19, 2021, 02:57 AM   #932
bill dennison
Rage3D Spammer
 
Join Date: Jan 2007
Location: United States phoenix
Posts: 25,474
bill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppersbill dennison has a basement full of buried neg-reppers


Default

Quote:
Originally Posted by Nunz View Post
Bill you keep saying GSync is dead but I've literally showed you it isn't multiple times. You're wrong. Stop being wrong.
it's just freesync now for the most part few screens add the chip now
bill dennison is offline   Reply With Quote
Old Jul 19, 2021, 07:32 AM   #933
Sound_Card
Banned
 
Join Date: Apr 2006
Location: United States Constantinople
Posts: 14,631
Sound_Card can beat 'Minesweeper' on any difficultySound_Card can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by demo View Post
If you say so:
Quote:
Originally Posted by SIrPauly View Post
Much better with Taa:
The poetry writes itself.

We will be zooming in 500% when FSR 2 comes out.
Sound_Card is offline   Reply With Quote
Advertisement (Guests Only)
Login or Register to remove this ad
Old Jul 19, 2021, 07:57 AM   #934
Sound_Card
Banned
 
Join Date: Apr 2006
Location: United States Constantinople
Posts: 14,631
Sound_Card can beat 'Minesweeper' on any difficultySound_Card can beat 'Minesweeper' on any difficulty


Default

Quote:
Originally Posted by SIrPauly View Post
What that proved to me is if there are noticeable artifacts or limitations with the AA, Fsr may make things worse because of the sharpening.
the sharpening filter is probably a tad over aggressive. I do wonder if they can bring back MLAA.
Sound_Card is offline   Reply With Quote
Old Jul 19, 2021, 04:30 PM   #935
Exposed
ESB Sports Bookie
 
Join Date: Jan 2002
Location: United States Orlando, FL
Posts: 7,263
Exposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwards


Default

That's the first time I've heard them admit DLSS 2.0 does in fact can provide a better than native image quality.

Also, they find like alot of others have that Necromunda is way oversharpened with FSR. But some people like oversharpening artifacts I suppose.
Exposed is offline   Reply With Quote
Old Jul 19, 2021, 06:19 PM   #936
Megaman
Packing heat!
 
Join Date: Jun 2010
Location: Australia Down Under
Posts: 9,686
Megaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single boundMegaman can leap small-ish buildings in a single bound


Default

471.41 WHQL drivers adds support for Red Dead Redemption if you want to retry the DLSS.
Megaman is offline   Reply With Quote
Old Jul 19, 2021, 07:22 PM   #937
demo
space cadet
 
Join Date: Sep 2007
Location: Australia Melbourne
Posts: 28,155
demo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Diesel


Default

Quote:
Originally Posted by Sound_Card View Post
The poetry writes itself.

We will be zooming in 500% when FSR 2 comes out.
Fair play, it does look a lot better with TAA but still has issues. It wasn't zoomed in 500% either.
__________________
____________________
demo is offline   Reply With Quote
Old Jul 20, 2021, 05:17 PM   #938
SubCog
Radeon Arctic Islands
 
Join Date: Jan 2003
Location: United States Caketown
Posts: 22,089
SubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badgesSubCog doesn't need no stinkin' badges


Default

Quote:
Originally Posted by demo View Post
If you say so:

Yup. DLSS is clearly superior. It's offering a smoother image, with less shimmering, especially on elements like hair, fabric, etc.

Although FSR is surprisingly good-enough, especially for a 1.0 release.

I think they both look amazing, especially in motion, and I think people have to really pixel-peep to really tell the difference. I doubt most people could tell any difference at all, unless you were zoom way in and point out specific elements.
__________________
Quote:
Originally Posted by KAC View Post
To be honest I never even found doom 3 to be scary since I have a big dick since birth.

Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
Sony: PS1, PS2, PS3, PS4, PSP
Microsoft: og xbox, xbox360, xbone, series 3
Atari: Atari 2600, 7800
Neo Geo: Neo Geo Pocket Color
Other: Colecovision, Intellivision, Vectrex

riva tnt
tnt2
geforce2mx
kyro 2
radeon 8500
radeon 9600
radeon 9800pro
radeon x800pro
geforce 8800gtx
radeon 6850
radeon 280
radeon 580
radeon 6700xt
SubCog is offline   Reply With Quote
Old Jul 20, 2021, 06:20 PM   #939
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,405
Trunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled with


Subscriber
Default

Quote:
Originally Posted by Exposed View Post
That's the first time I've heard them admit DLSS 2.0 does in fact can provide a better than native image quality.

Also, they find like alot of others have that Necromunda is way oversharpened with FSR. But some people like oversharpening artifacts I suppose.
That's because it's not always the case 100% of the time. There are situation's where it does. Term is getting loaded, because it doesn't just blanket provide 100% better than native.
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Jul 25, 2021, 12:11 AM   #940
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 12,191
Nagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwards


Default

So, just some short thoughts on my first experience with Ray Tracing and DLSS in Control.

Starting with ray tracing, the game did look moderately better with ray tracing on, however the performance hit was extreme. I went back and forth, but ultimately decided to run with ray tracing since performance seemed borderline OK at 1440P with DLSS. That being said, I am glad I waited to play any ray traced games until I had a 3080 because if I had anything less I would have just disabled it based on the performance hit. Doing some comparisons here and there in the game, while moderately better with ray tracing on, I didn't feel like the overall experience would be that different if you played with ray tracing off.

As for DLSS, after all the hype I was pretty underwhelmed. Even running the newest DLSS DLL from Techpowerup, it was immediately clear to me that the image was much softer, with text in particular being noticeably more blurry. Worse than that when used with ray tracing DLSS introduced a weird shifting static pattern on ray traced surfaces, which was quite annoying. I didn't really notice any ghosting issues outside of those already present from my monitor's dark level overshoot when running around 100 Hz.

Ultimately I did run with DLSS enabled since I decided it was "good enough" and I could just ignore the artifacts. But really, all the arguing here about how great DLSS is vs FSR, comes across as a bit laughable to me based on the implementation in Control. It was not anywhere near native quality.

Maybe my opinion will change after playing more games, but at this point, my feelings are: 1) I'd never even think of using DLSS unless I was desperate for more performance. 2) The real solution to the large ray tracing performance hit is the cards need more (a lot more) ray tracing units, not an upsampling technique to try to cover up the deficit. 3) Long term I think ray tracing has potential, once the hardware finally catches up, but upscaling I am less convinced about.
Nagorak is offline   Reply With Quote
Old Jul 25, 2021, 12:49 AM   #941
demo
space cadet
 
Join Date: Sep 2007
Location: Australia Melbourne
Posts: 28,155
demo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Diesel


Default

Both DLSS and FSR seem to shine at higher resolutions where they have more information to work with. At 1440p you're upscaling from either 960p (quality) or 720p (performance). With that in mind, it's doing a pretty good job.

I have Control but never bothered to install it so can't comment on how it compares to other games.

As for Raytracing, reflections are a nice addition but I feel Global Illumination is where it's at. Metro EE, Cyberpunk, and Quake2 support this.

GI in Metro EE:

__________________
____________________

Last edited by demo : Jul 25, 2021 at 12:59 AM.
demo is offline   Reply With Quote
Old Jul 25, 2021, 02:22 AM   #942
Nagorak
Incarnation of the Nether
 
Join Date: Mar 2001
Location: Amanackia
Posts: 12,191
Nagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwardsNagorak can recite pi backwards


Default

Yeah, I can see DLSS might be more impressive at higher resolution where it has more data to work with. Maybe the new Ultra Quality setting will also help at 1440P. Even 960P clearly wasn't quite enough to work with, and any of the lower settings were just terrible.

I did end up playing with DLSS so I don't want to make it out like it was unusable. I decided the reduction in image quality was worth the extra 20-30 FPS, but it definitely was a trade off. I guess I was just expecting more considering all of the hype around it.

I'll probably move on to Metro: Exodus as one of my next games, so we'll see how it fares there.

Outside of consideration of graphics, Control was a pretty good game, so if you haven't played I recommend giving it a shot.
Nagorak is offline   Reply With Quote
Old Jul 26, 2021, 01:52 AM   #943
demo
space cadet
 
Join Date: Sep 2007
Location: Australia Melbourne
Posts: 28,155
demo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Diesel


Default

This is very noticeable in Doom Eternal with DLSS. RT reflections are half the DLSS render res, not output res. For example if you run 4k with DLSS at a render res of 1440p, RT reflections are at 720p. Combined with RT noise the low resolution is very noticeable. Extremely shimmery and full of artefacts.

In Doom Eternal you can at least adjust reflection resolution via console command.
__________________
____________________
demo is offline   Reply With Quote
Old Aug 14, 2021, 04:02 AM   #944
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,405
Trunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled with


Subscriber
Default



About sums it up imho.
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Aug 14, 2021, 04:49 AM   #945
KAC
Whatever
 
Join Date: Apr 2003
Location: Pakistan Lahore
Posts: 67,100
KAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand suns


Default

So which is better. I haven’t followed DLSS vs. FSR debates and have no intention of watching long videos by Gamers Nexus or some crap.
KAC is offline   Reply With Quote
Old Aug 14, 2021, 05:16 AM   #946
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,405
Trunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled with


Subscriber
Default

Quote:
Originally Posted by KAC View Post
So which is better. I haven’t followed DLSS vs. FSR debates and have no intention of watching long videos by Gamers Nexus or some crap.
DLSS 2.0.

DLSS 2.0 can use it's pre-trained generalized AI to ID and re-construct distant object from the temporal data(that would otherwise just be an aliased mess). Plus it also uses the AI to correct that same Temporal info for the TAA. Leading to one of the best looking versions of TAA we are likely to see. Downside? It can loose fine details and streak particle details in some games. So depending on the game and what you want framerate wise, it's worth it.

FSR is simpler. It's a good scaler and it can look close to the native image. But it doesn't really enhance or try to reconstruct things like the aliased parts of the image. So for instance if a game has bad AA, FSR isn't going to help like DLSS 2.0 will.

Sort of a twist though... people are now figuring out how to use FSR even in games without FSR support and without having to mod the games. Letting you use FSR in more places if you needed that frame rate boost.
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Aug 14, 2021, 07:25 AM   #947
SirBaron
Hallowed are the Clownies
 
Join Date: Apr 2003
Location: Germany Niedersachsen
Posts: 25,883
SirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin DieselSirBaron exchanges holiday cards with Vin Diesel


Default

The best part of DLSS is that it can make games with heavy Shader aliasing look very clean.

Games like Mass Effect for example would benefit hugely from it just for that.
__________________
Fantards the scourge of the universe:
SirBaron is offline   Reply With Quote
Old Sep 13, 2021, 09:50 PM   #948
demo
space cadet
 
Join Date: Sep 2007
Location: Australia Melbourne
Posts: 28,155
demo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Diesel


Default

Certainly does. Also have a look at how well it cleans up the shimmering tall grass compared to native+TAA.
__________________
____________________
demo is offline   Reply With Quote
Old Sep 13, 2021, 11:41 PM   #949
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,405
Trunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled with


Subscriber
Default

It also introduces streaking/trails to particles (those rising rock particles and birds are not supposed to have trails), removes particles detail entirely in a scene or two, can over blur water at lower resolutions and adds what looks like macro blocking in the grey areas of the sky and heavy depth blurs when still and ... that about it. You can also fix most/all? of that by swapping out the DLSS 2.0 version built in with a newer DLSS 2.X dll
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Sep 14, 2021, 12:08 AM   #950
KAC
Whatever
 
Join Date: Apr 2003
Location: Pakistan Lahore
Posts: 67,100
KAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand suns


Default

Quote:
Originally Posted by Trunks0 View Post
DLSS 2.0.

DLSS 2.0 can use it's pre-trained generalized AI to ID and re-construct distant object from the temporal data(that would otherwise just be an aliased mess). Plus it also uses the AI to correct that same Temporal info for the TAA. Leading to one of the best looking versions of TAA we are likely to see. Downside? It can loose fine details and streak particle details in some games. So depending on the game and what you want framerate wise, it's worth it.

FSR is simpler. It's a good scaler and it can look close to the native image. But it doesn't really enhance or try to reconstruct things like the aliased parts of the image. So for instance if a game has bad AA, FSR isn't going to help like DLSS 2.0 will.

Sort of a twist though... people are now figuring out how to use FSR even in games without FSR support and without having to mod the games. Letting you use FSR in more places if you needed that frame rate boost.
Thanks
KAC is offline   Reply With Quote
Old Sep 14, 2021, 12:09 AM   #951
KAC
Whatever
 
Join Date: Apr 2003
Location: Pakistan Lahore
Posts: 67,100
KAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand suns


Default

Quote:
Originally Posted by SIrPauly View Post
The 2.2.6 Dll cleans that up. Really looks nice.
Link to download and how do I install this?
KAC is offline   Reply With Quote
Old Sep 14, 2021, 03:07 AM   #952
KAC
Whatever
 
Join Date: Apr 2003
Location: Pakistan Lahore
Posts: 67,100
KAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand sunsKAC glows with the radiance of a thousand suns


Default

Quote:
Originally Posted by SIrPauly View Post
Kac,


Download here from TechPowerUp and look for the 2.2.6 DLL.

https://www.techpowerup.com/download/nvidia-dlss-dll/

If you use Steam, go to Program Files(X86)> Steam > steamapps > common > Death Stranding and look for the file nvngx_dlss.dll and back up the older version and replace with 2.2.6.
Many thanks
KAC is offline   Reply With Quote
Old Sep 14, 2021, 07:46 AM   #953
Exposed
ESB Sports Bookie
 
Join Date: Jan 2002
Location: United States Orlando, FL
Posts: 7,263
Exposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwardsExposed can recite pi backwards


Default

Quote:
Originally Posted by KAC View Post
Link to download and how do I install this?
There you go:
https://bit.ly/3CeQ4t9
Exposed is offline   Reply With Quote
Old Sep 20, 2021, 05:17 PM   #954
acroig
Troll SMod
 
Join Date: May 2004
Location: Manches Troll Master of Manchesville
Posts: 58,213
acroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand suns


Default

acroig is offline   Reply With Quote
Old Sep 20, 2021, 08:25 PM   #955
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,405
Trunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled withTrunks0 is not someone to be trifled with


Subscriber
Default

NICE! This is kinda what we where hoping they would do. This will likely essentially be as good as TAA is ever going to get. Awesome, can't wait to see it
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Sep 20, 2021, 09:56 PM   #956
demo
space cadet
 
Join Date: Sep 2007
Location: Australia Melbourne
Posts: 28,155
demo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Dieseldemo exchanges holiday cards with Vin Diesel


Default

Sounds great. Would be nice to have a downsampled version too, IE- opposite of DLSS, for DLAA+SSAA.
__________________
____________________
demo is offline   Reply With Quote
Old Sep 22, 2021, 01:32 PM   #957
jimjobob
Radeon Caribbean Islands
 
Join Date: Oct 2002
Posts: 4,016
jimjobob once held a door open for a complete strangerjimjobob once held a door open for a complete strangerjimjobob once held a door open for a complete strangerjimjobob once held a door open for a complete stranger


Default

Quote:
Originally Posted by demo View Post
Sounds great. Would be nice to have a downsampled version too, IE- opposite of DLSS, for DLAA+SSAA.
Most games these days have negative resolution scaling built in.
jimjobob is offline   Reply With Quote
Old Sep 25, 2021, 04:37 PM   #958
acroig
Troll SMod
 
Join Date: May 2004
Location: Manches Troll Master of Manchesville
Posts: 58,213
acroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand suns


Default The true Nvidia RTX legacy isn't ray tracing, it's DLSS

https://www.pcgamer.com/dlss-is-nvid...t-ray-tracing/

"As much as AMD and Intel might want to suggest otherwise, I struggle to believe that either FSR or XeSS would have come about without DLSS."
acroig is offline   Reply With Quote
Old Sep 25, 2021, 05:36 PM   #959
acroig
Troll SMod
 
Join Date: May 2004
Location: Manches Troll Master of Manchesville
Posts: 58,213
acroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand sunsacroig glows with the radiance of a thousand suns


Default

acroig is offline   Reply With Quote
Old Oct 15, 2021, 09:59 PM   #960
NIGELG
Fire of Unknown Origin
 
Join Date: Jun 2004
Location: Trinidad and Tobago Trinidad
Posts: 2,428
NIGELG once held a door open for a complete strangerNIGELG once held a door open for a complete strangerNIGELG once held a door open for a complete stranger


Default

I started AMID EVIL. It has nice Ray Tracing effects for a pixelated looking game.

DLSS enables smooth edges and fast gameplay.
__________________
Intel 10600K @5.0GHz,Nvidia RTX 3070(ZOTAC Twin Edge),MSI MPG 490 Gaming Edge, Corsair Vengeance 16GB 3200MHZ,LG 27GL850-B.
NIGELG is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Battlefield V DLSS Tested, The Biggest RTX Fail Of Them All Seyiji Other Graphics Cards and 3D Technologies 76 Feb 22, 2019 10:14 AM
NVIDIA may release a GTX1160 graphics card without Ray Tracing acroig Other Graphics Cards and 3D Technologies 11 Dec 23, 2018 11:32 PM
Final Fantasy XV DLSS Benchmark Exposed Other Graphics Cards and 3D Technologies 16 Nov 20, 2018 01:56 PM
nVidia Launches OptiX Ray Tracing API for QuadroFX and TESLA Products caveman-jim Front Page News 3 Nov 4, 2009 05:41 PM
Nvidia to buy RayScale, a ray tracing developing company Sound_Card Other Graphics Cards and 3D Technologies 14 May 29, 2008 06:45 AM


All times are GMT -5. The time now is 12:36 PM.



Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com
Links monetized by VigLink