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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#811 | Advertisement (Guests Only)
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Fire of Unknown Origin
Join Date: Jun 2004
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Intel 10600K @5.0GHz,Nvidia RTX 3070(ZOTAC Twin Edge),MSI MPG 490 Gaming Edge, Corsair Vengeance 16GB 3200MHZ,LG 27GL850-B. |
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#812 |
ESB Sports Bookie
Join Date: Jan 2002
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![]() Are we sure it's DLSS 2.2? From reading the reddit it looks like a driver hack. |
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#813 |
ESB Sports Bookie
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![]() Well's that certainly unexpected and surprising. I would have figured Nvidia to make a bigger deal about DLSS 2.2 Sounds like DF will do an indepth analysis soon so looking forward to that. |
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#814 |
Troll SMod
Join Date: May 2004
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#815 |
Troll SMod
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#816 |
Radeon Arctic Islands
Join Date: Feb 2005
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![]() I wonder if this will work in Control. |
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#817 |
space cadet
Join Date: Sep 2007
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![]() I read Cyberpunk performance is better and has far less artifacts - anyone tried it? /edit, sorry Pauly, missed your initial post, seems it does indeed work but performance improvements have been exaggerated by some users.
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#818 | |
Troll SMod
Join Date: May 2004
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#819 | |
tfw
Join Date: Sep 2002
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![]() Swapped dll to 2.2 in death stranding, fixed the effect and particle artifacts, also backpack appears sharper. Really works.
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R.I.P Muha, 2010-2021 |
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#820 |
Troll SMod
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![]() Why has nV not made a huge deal about 2.2? |
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#821 |
ESB Sports Bookie
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![]() This is more mysterious than the time Bill dissed the 2080ti and bought it anyway (insert cutaway to 2018). |
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#822 |
Believing is Seeing
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#823 |
Team 🌙 Moon
Join Date: Jun 2004
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,____,
[^_^] /)___) -"---"- Rage3D PC Gaming Hit-List Official PC Gaming Deals Thread Has the above thread been misplaced/renamed/merged/stickied/locked? Well then there's a doins transpirin! Find the tome and bring forth the sacrifice to restore peace and order. "VIAGRA FALLS, slowly I turned, and step by step, inch by inch, I walked up to him, I smashed him, I hit him, I bonked him, I bopped him, I socked him and I mashed his face and I knocked him down." |
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#824 | |
tfw
Join Date: Sep 2002
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R.I.P Muha, 2010-2021 |
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#825 | |
Keeping an open mind
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That said though, DLSS 2.0 needs a very different set of data from the game to function. Most notably temporal information, which DLSS 1.0 wasn't making use of at all.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#826 | |
tfw
Join Date: Sep 2002
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![]() Control didn't originally, but in the ultimate update it was using 2.0 yeah. 1.0 was a different beast altogether pretty much.
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#827 |
Troll SMod
Join Date: May 2004
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#828 |
Keeping an open mind
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![]() One of the few YT videos still up comparing and talking about this. I have to wonder why we are not seeing more... this is pretty cool.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#829 |
Packing heat!
Join Date: Jun 2010
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![]() Are we at the point where we can safely discard all other AA and filtering options and just stick to latest and greatest? Becoming difficult keeping on top of all these. |
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#830 |
Keeping an open mind
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![]() No. Temporal methods are the current trend, but they all? produce some artifacting or ghosting.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#831 |
Packing heat!
Join Date: Jun 2010
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![]() Well that sucks. |
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#832 |
Official taste-tester
Join Date: Aug 2004
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#833 |
Keeping an open mind
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![]() I've had very little hands on. But I've said it before and will say it again, if you have the option you should probably use it. Especially 2.0 and newer, as it looks pretty great. Perfect? No it is not, but if you need the performance go for it. *late edit* (or if the AA options are limited, you should probably use it then as well)
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#834 |
ESB Sports Bookie
Join Date: Jan 2002
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![]() FSR previews are out and it's pretty much what's expected, with Hardware Unboxed seemingly going out of their way to be lenient on AMD despite being very hard on Nvidia in the past even regarding DLSS 2.0 It seems like since their Nvidia review fiasco they've taken a stance to be deliberately negative towards Nvidia. You can see here they try their best to avoid stating DLSS 2.0 as superior to FSR despite admitting FSR to be noticeably blurrier and inferior in most cases. Gamer's Nexus was far more damning of FSR. So much to state that AMD probably avoided DLSS 2.0 in direct gaming comparisons for a reason. Digital Foundry's take as well. Basically FSR falls short of DLSS 2.0 especially in 1440p/1080p upscaling. No surprise here. While AMD can continue to improve there's only so much they can do with their method of upscaling. DLSS 2.0 will always have access to much higher pixel data and temporal data to make a better quality image compared to FSR. So I see this as really as a stop gap until AMD has its own resources to do their own AI based upscaling sometime in the future. BTW I didn't post this in the AMD section because I wanted this to include discussions with DLSS 2.0, and now DLSS 2.2 as well. |
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#835 |
Keeping an open mind
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![]() Yup, it's not better than DLSS 2.0 & newer that's for damn sure. Also doesn't seems like it's better than EPIC's TSR(Temporal Super Resolution), but thats exclusive to UE5 based games. It will make for a nice hardware agnostic alternative though. DF's comparison to UE older temporal upscaler was interesting, I wish they took a deeper look on that. That comparison was super shallow ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#836 | |
ESB Sports Bookie
Join Date: Jan 2002
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In fact that expanded on HU's findings of FSR's best case scenarios, showing that it was really the lack of contrast and 4k textures that hid FSR's flaws in those best case scenarios. FSR is basically only really usable for 4k users with the highest quality setting and only under those circumstances. Which is better than nothing I guess, and good news for players that have those supported games on those weaker GPU's. I think AMD may have rushed this just to have something to show, I hope they are in fact working on a temporal AI based solution just like DLSS 2.0 and put this out as a stopgap. FSR may show incredible weakness in games like Cyberpunk where high quality assets are used compared to Godfall / Terminator Genesis. |
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#837 |
ODI
Join Date: Mar 2004
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![]() Well to be fair it's their first go at it. We all know how crappy DLSS was at launch. What I would really love to know is do the tensor cores actually do squat for DLSS? Remember how Nv said gsync required a special $100 chip in the monitor? |
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#838 | ||
tfw
Join Date: Sep 2002
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Bigger breakdown here. https://www.techspot.com/article/204...-tensor-cores/
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#839 |
Keeping an open mind
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![]() Actually DLSS 1.9 in control had a better FPS bump than it's DLSS 2.0 update(YT it). Doesn't look as good though. Also other DLSS 1 titles did use the tensor cores. However as Control proved, it was not needed. DLSS 2.0 may be a different story... but UE5's Temporal Super Resolution(TSR) is kinda making it look like once again it may not have been needed. It's going to be very interesting once we can start looking at direct comparisons between TSR and DLSS 2.0.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#840 |
ESB Sports Bookie
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![]() They weren't kidding when Nvidia stated DLSS is always constantly improving and evolving. We're up to DLSS version 2.2.9 now? Meanwhile: |
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