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Old Jun 23, 2003, 03:23 PM   #1
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WhO_KnOwS
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Default NWN Objects flashing through walls

There is a serious issue with the 3.5 Catalysts.
Items (doors, chests, wardrobes, bookshelves...) will flash in and out while they are supposed to be hidden by a wall. This never happened before with 3.4 and earlyer. No setting change with Rage3d will fix the problem.

Can ATI please say something?!
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Old Jun 23, 2003, 03:38 PM   #2
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Default Re: NWN Objects flashing through walls

Quote:
Originally posted by WhO_KnOwS
There is a serious issue with the 3.5 Catalysts.
Items (doors, chests, wardrobes, bookshelves...) will flash in and out while they are supposed to be hidden by a wall. This never happened before with 3.4 and earlyer. No setting change with Rage3d will fix the problem.

Can ATI please say something?!
Well .. all we can do is go back to 3.4 version or wait and maybe 3.6 catalysts will fix this .. i have it too,you are not alone dude.
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Old Jun 23, 2003, 03:43 PM   #3
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Well, that's more than a little frustrating to hear.

Do they at least fix Truform in Morrowind?
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Old Jun 23, 2003, 03:55 PM   #4
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Strange... I haven't seen any object through walls yet. I just loaded again and couldn't reproduce it. Maybe because I have AF and AA off?
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Old Jun 23, 2003, 03:57 PM   #5
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Quote:
Originally posted by Genius
Strange... I haven't seen any object through walls yet. I just loaded again and couldn't reproduce it. Maybe because I have AF and AA off?
That isn't it, since I never have them turned on.
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Old Jun 23, 2003, 04:00 PM   #6
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I have this problem too.

I have this issue occur with fountain tiles and it is most noticable then.

It seems to be animated objects I think and those that are hidden behind other objects.

If you go too a fountain tile and watch the base of the fountain flashes consistantly with the movement of the water coming from it.

It didn't do this with 3.4 - time to uninstall 3.5 and go back to 3.4 methinks. At least 3.4 wasn't as bad.

I have to say I didn't run it long enough to check to see if the RAIN and falling snow and leaves were fixed because it doesn't really matter. It's got worse instead of better.

Last edited by SD79 : Jun 23, 2003 at 04:02 PM.
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Old Jun 23, 2003, 04:05 PM   #7
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It is really sad that instead of fixing issues the ATI team seem to implement new ones. At least the Coloured boxes issue seems to be resolved. But in my opinion this issue is worse so it is back to 3.4
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Old Jun 23, 2003, 04:05 PM   #8
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Quote:
Originally posted by Genius
Strange... I haven't seen any object through walls yet. I just loaded again and couldn't reproduce it. Maybe because I have AF and AA off?
Strange is .. that i started a new game .. then go to places where it flashes,but it was fine ! .. then i quit game,load a saved game and boom .. it flashes ... like other said .. at fountains .. you see a flashing grass thru fountain.Disabling AA or AF didnt help Not even Force 16 or bit Z buffer in compatibility helps .. that happens when ATi have low betatesters,if they got me in,this bug never should happen ! i hope hehe

Last edited by spajdr : Jun 23, 2003 at 04:08 PM.
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Old Jun 23, 2003, 04:09 PM   #9
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Oh...
I have to point out that the error appears to me on a CLEAN WinXP install (installed because I thaught that it was my system that was faulty).

Why doesn't someone from ATI say something. It would be real nice if they fixed this before the 3.6 as I don't want to wait till August for a fix.
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Old Jun 23, 2003, 04:17 PM   #10
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Yeah I think this deserves a hot fix.

I have been waiting at least a 2 months for this game to work how it should. I know there are lots of other games and probably people having waited longer but when you see this you do consider selling your Radeon and buying an Nvidia card.

I am sorry to say it but my GF4 had none of these issues.
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Old Jun 23, 2003, 04:19 PM   #11
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Anyone have NWN version 1.29 ? maybe there is problem in patch 1.30 .. not catalyst 3.5
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Old Jun 23, 2003, 04:20 PM   #12
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I really had my hopes high for this verison. I helped people over at the NWN forums in hope that all that were only temporary fixes.
And now, a week before I will get the expansion, i was hoping that all my NWN issues will be resolved so I will be able to enjoy the game...

Looks like I will either have to wait yet another month, or hope that a quick fix will come out.
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Old Jun 23, 2003, 04:21 PM   #13
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Quote:
Originally posted by spajdr
Anyone have NWN version 1.29 ? maybe there is problem in patch 1.30 .. not catalyst 3.5
It is the 3.5. Without them the game runs great except for the falling leaves problem.
As soon as the 3.5 are up the issue reapears.
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Old Jun 23, 2003, 04:21 PM   #14
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I am running 1.29 so it is not the NWN patch - it is definatly the drivers because the second I remove them and go back too 3.4 I have no problem.
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Old Jun 23, 2003, 04:24 PM   #15
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I was able to reproduce it in the City of Neverwinter. Easy fix while enjoying the best of the 3.5 drivers. Download this and extract the atioglxx.dll to your Windows\System32 directory (Windows XP/2K users).

Catalyst 3.4 OpenGL Driver
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Old Jun 23, 2003, 04:26 PM   #16
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Quote:
Originally posted by Genius
I was able to reproduce it in the City of Neverwinter. Easy fix while enjoying the best of the 3.5 drivers. Download this and extract the atioglxx.dll to your Windows\System32 directory (Windows XP/2K users).

Catalyst 3.4 OpenGL Driver
Will this cause the Coloured boxes issue to reapear?
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Old Jun 23, 2003, 04:30 PM   #17
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I couldn't say as I haven't seen them yet. You could also replace the file with an atioglxx.dll from most previous driver sets. If you have any trouble I would suggest trying another. Too bad every time ATI releases a driver set they fix one thing and break another and we have to wait another 4-6 weeks for a fix

Otherwise these seem to be nice drivers though.
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Old Jun 23, 2003, 04:47 PM   #18
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It fixed this problem alright. But I am afraid that this will cause the coloured boxes to appear. Is this the only file that modifies OpenGL?
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Old Jun 23, 2003, 04:53 PM   #19
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Quote:
Easy fix while enjoying the best of the 3.5 drivers
Yeah, but...well...did anything but OpenGL *change* in Cat 3.5?

And, in any case, many are having problems with the leaves and Cat 3.4.

Truly a sad state of affairs here.

(Anyway, I'll be off home shortly to try out Morrowind, see if they at least got that game crashing resolved)
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Old Jun 23, 2003, 05:04 PM   #20
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Quote:
Originally posted by WhO_KnOwS
It fixed this problem alright. But I am afraid that this will cause the coloured boxes to appear. Is this the only file that modifies OpenGL?
That file is the OpenGL driver itself.
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Old Jun 23, 2003, 05:06 PM   #21
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Which means that the Falling leaves problem is back for sure.
Damn I hate this. Hope there will be a fix within the week, since the 3.5 totaly screw up NWN.
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Old Jun 23, 2003, 05:06 PM   #22
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Have you tried with the 3.5 leaked beta OGL?
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Old Jun 23, 2003, 05:08 PM   #23
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Quote:
Originally posted by Pr()ZaC
Have you tried with the 3.5 leaked beta OGL?
Nope, don't like playing around with betas...
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Old Jun 23, 2003, 05:11 PM   #24
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It's an idea.. but to be honest.. I think ATI and bioware need to sit down and sort it once and for all.

It's not good for either company. Right now I want to throw my NWN box out the window along with my ATI card.. I am coming so so close to sending my Radeon 9700 pro back and getting an FX5900 - I bet you it does not have any problems.

I am trying to be patient.. but months are long times. Why does Nvidia get it right and ATI struggle? You have to admit it's a good question.
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Old Jun 23, 2003, 05:13 PM   #25
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I think the cause us that ATI had terrible drivers a year ago. Things changed, but nVidias supremacy is still visible, since most developers focus primarily on nVidia cards...
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Old Jun 23, 2003, 05:21 PM   #26
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That's not true anymore.
The days that games are developed with solely nVidia hardware in mind have come to an end.

Anyway, SD79, you're aware of the fact that nVidia gave Bioware a nice amount of $$$ to make the game work better on GeForces, right? That's why ATi have had problems with the game... at least it seems that Bioware is willing to help now that the nVidia cash has been "cashed"
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Old Jun 23, 2003, 05:24 PM   #27
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Quote:
Originally posted by Pr()ZaC
That's not true anymore.
The days that games are developed with solely nVidia hardware in mind have come to an end.

Anyway, SD79, you're aware of the fact that nVidia gave Bioware a nice amount of $$$ to make the game work better on GeForces, right? That's why ATi have had problems with the game... at least it seems that Bioware is willing to help now that the nVidia cash has been "cashed"
Nice one!!!

What I intended to say was that the effects of those days can still be felt (in NWN for example). Hopefuly this will change.
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Old Jun 23, 2003, 05:25 PM   #28
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I was not aware of the little pay off involved.

I am surprised there is no regulatory body to stop that kind of thing.
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Old Jun 23, 2003, 05:30 PM   #29
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Well, that's "The way it's ment to be p(l)ayed", nVidia style.
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Old Jun 23, 2003, 06:19 PM   #30
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So does anyone have any inclination exactly what ATI did too the Opengl driver to make things flash like that?

How many people are not suffering from this in NWN but are using the standard Cat 3.5's?


My system:
Xp2800, Asus A7N8X, WinXP Pro SP1, DX9.0a, Radeon 9700PRO.

OGL settings set too high quality textures - no vsync no AA no AF.

All eye candy in NWN is switched on.

Should I bother posting the OGL version NWNconfig reports, is that relevent to anyone?

Last edited by SD79 : Jun 23, 2003 at 06:26 PM.
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