![]() |
|
Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#902 |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
#903 |
Keeping an open mind
![]() |
![]() I love it when game engines let you tweak like that. Just pull down the console and flip switches ![]()
__________________
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
![]() |
![]() |
Advertisement (Guests Only) |
Login or Register to remove this ad
|
![]() |
#904 |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() That would be like putting lipstick on a pig though based on those pictures. Lipstick is also subjective because half of these games are so so looking with Ray tracing. Though to be fair, Doom is pretty nice with RT. |
![]() |
![]() |
![]() |
#905 | |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
If you think adding ray tracing is "so so" for half these games then I wonder what games you've been playing. Makes a big difference for example in Watch Dogs Legion (reflections only, makes a big visual difference walking through the streets), Metro Exodus (everything looks better since the last RTX update). |
|
![]() |
![]() |
![]() |
#906 | |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#907 | |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() Quote:
Ray tracing in its current form is not impressive. No where near enough to buy graphics cards for how much they cost right now. |
|
![]() |
![]() |
![]() |
#908 |
Radeon Arctic Islands
![]() |
![]() I don't know why anyone would buy a card right now just for Ray Tracing. Or buying one just for DLSS. There aren't enough games that support it. I mean...if someone wants to play with the latest/greatest features, then yeah...I get that.
__________________
|
![]() |
![]() |
![]() |
#909 |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Well, you can't buy a new card now WITHOUT ray tracing support in hardware, so it's a moot point. All new cards have them from low end to high end. It would be your decision to turn it on or not. |
![]() |
![]() |
![]() |
#910 |
Keeping an open mind
![]() |
![]() And they should or else the tech won't catch on. It's the obvious next place to go. Even if it's only to drive effects for now in what is mostly still rasterization.
__________________
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
![]() |
![]() |
![]() |
#911 | |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
Ray tracing reminds me alot of pixel shading / bumpmapping back in the day. The early games supported the appropriate hardware like the Geforce / Savage 3D etc and those games looked amazing with it (think Giants Citizen Kabuto, Evolve, etc..) It wasn't much games at first but it eventually caught on. Same thing is happening now with ray tracing. The difference now though is that alot of AAA games support ray tracing or will support it on release, so that will help drive the move towards wider adoption in the long run. Last edited by Exposed : Jul 12, 2021 at 07:35 PM. |
|
![]() |
![]() |
![]() |
#912 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 58,213
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Great points Exposed. |
![]() |
![]() |
![]() |
#913 |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Great points indeed. ![]() |
![]() |
![]() |
![]() |
#914 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 58,213
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
#915 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 58,213
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
#916 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,359
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Necromunda is the finest showing of FSR I've seen. The images are nearly indistinguishable aside from very small differences in shading that would not be noticeable during real gameplay. If that's what we'll see standard from FSR, then that is excellent. |
![]() |
![]() |
![]() |
#917 |
space cadet
Join Date: Sep 2007
Location:
![]()
Posts: 28,155
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() It's good but there are minor sharpening artefacts
__________________
____________________ |
![]() |
![]() |
![]() |
#918 |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() Nvidia: 1080p DLSS vs FSR - ![]() 1440p DLSS vs FSR - ![]() 4K DLSS vs FSR - ![]() |
![]() |
![]() |
![]() |
#919 | |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
DLSS still retains better detail at 4k than FSR. There's literally a ton of resources on this. |
|
![]() |
![]() |
![]() |
#920 |
space cadet
Join Date: Sep 2007
Location:
![]()
Posts: 28,155
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() I noticed even at 4K, FSR has some broken or missing detail like the mesh on her boobs in the video. With DLSS it looks like super sampled fishnet ![]() The great thing about these techniques is that 4k+ is becoming a reality for everyone going forward.
__________________
____________________ |
![]() |
![]() |
![]() |
#921 |
Hallowed are the Clownies
Join Date: Apr 2003
Location:
![]()
Posts: 25,883
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
__________________
Fantards the scourge of the universe: |
![]() |
![]() |
![]() |
#922 |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() Well I am unbanned now, and it's a joke post mate. You can quit following me around (and talking about me) like my one of my ex's. : ) As for the other comments, I don't see fish boobs. Everything looks nearly identical besides DLSS being more faded and FSR being more sharp. Probably could be easily adjusted in future FSR upates. |
![]() |
![]() |
![]() |
#923 |
space cadet
Join Date: Sep 2007
Location:
![]()
Posts: 28,155
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() It's like FSR is missing information where as DLSS has super sampled and reconstructed it. Along with shimmering it's all through the video but youtube compression hides it well.
__________________
____________________ |
![]() |
![]() |
![]() |
#924 | |
space cadet
Join Date: Sep 2007
Location:
![]()
Posts: 28,155
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
Talk about shimmery. Look at the hair comparison at 0:42 and foliage at 2:42. Another thing that bothers me is the over sharpening artefacts around objects, like a faint white line. Once you see it you cannot un-see it. Does AMD offer a way to adjust sharpening filter?
__________________
____________________ |
|
![]() |
![]() |
![]() |
#925 | |
Banned
Join Date: Apr 2006
Location:
![]()
Posts: 14,631
![]() ![]() ![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#926 |
space cadet
Join Date: Sep 2007
Location:
![]()
Posts: 28,155
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() If you say so: ![]()
__________________
____________________ |
![]() |
![]() |
![]() |
#927 |
PC
Join Date: Sep 2002
Posts: 21,681
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Is TAA+FSR not an option in avengers? Going by the hair/beard in the native 4k+smaa sections, avengers is probably one of those games that relies on taa to render those effects properly, so using SMAA will always look wrong. |
![]() |
![]() |
![]() |
#928 |
Fire of Unknown Origin
Join Date: Jun 2004
Location:
![]()
Posts: 2,428
![]() ![]() ![]() ![]() |
![]() DLSS could be in trouble like so much of Nvidia's proprietary stuff that came before it. I think the fact that FSR could work on ALL modern cards with not too much visual difference will be the strong point in it's potential adoption especially if AMD could improve it further. Let's see how it plays out.
__________________
Intel 10600K @5.0GHz,Nvidia RTX 3070(ZOTAC Twin Edge),MSI MPG 490 Gaming Edge, Corsair Vengeance 16GB 3200MHZ,LG 27GL850-B. |
![]() |
![]() |
![]() |
#929 |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,263
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() DLSS will only be in trouble if AMD implements a similar AI restructuring approach. There's too many limitations and IQ drawbacks from just a spatial upscaler and sharpening function to claim it's going to best DLSS in the long term, while it still falls behind in IQ. Doesn't matter if it can work on any hardware, there's only so much a spatial upscaler can do and there's not going to be a future update that suddenly puts it on par with DLSS. AI image upscaling has proven its worth well outside the game segment and is only natural it will follow into gaming as well. So far Nvidia is the only one implementing this technology but that I believe will change in the next 3-5 years. Consoles won't get significantly faster and more demanding games will require better solutions to keep up. |
![]() |
![]() |
![]() |
#930 |
Rage3D Spammer
Join Date: Jan 2007
Location:
![]()
Posts: 25,474
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() DLSS is dead . just like G-Sync and like almost every other nvidia proprietary technology they have come up with DLSS is even worse as it only works on RTX card that are still a minority in NV's own user base the 2000's cost too much for most and the 3000's are too hard to get and bots killed the better pricing even if DLSS is a little better than Fsr Fsr will be baked in at the console level before the games are ported to PC and game dev's hate extra work or SLI/CFX would still work (two 3080's in SLI working well would almost eliminate the need for DLSS also ) i would much more have good working SLI/CFX than DLSS or Fsr |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Battlefield V DLSS Tested, The Biggest RTX Fail Of Them All | Seyiji | Other Graphics Cards and 3D Technologies | 76 | Feb 22, 2019 10:14 AM |
NVIDIA may release a GTX1160 graphics card without Ray Tracing | acroig | Other Graphics Cards and 3D Technologies | 11 | Dec 23, 2018 11:32 PM |
Final Fantasy XV DLSS Benchmark | Exposed | Other Graphics Cards and 3D Technologies | 16 | Nov 20, 2018 01:56 PM |
nVidia Launches OptiX Ray Tracing API for QuadroFX and TESLA Products | caveman-jim | Front Page News | 3 | Nov 4, 2009 05:41 PM |
Nvidia to buy RayScale, a ray tracing developing company | Sound_Card | Other Graphics Cards and 3D Technologies | 14 | May 29, 2008 06:45 AM |