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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old Nov 28, 2021, 01:17 PM   #991
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Originally Posted by acroig View Post
I don't see it the same way as this is new tech that AMD is using (not as well, IMHO) too.

My .02
If the price was around MSRP i wouldn't have any problem.It's a new tech ok...
But for 2000$ meh .... Speaking only for RTX benchies the 3060ti feels a smarter buy.Both cards need DLSS anyway in this game.What's the point of paying another grand...meh
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Old Nov 28, 2021, 01:53 PM   #992
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You gotta love that DLSS can kick so much ass it makes you question buying higher end. The reason of course is so you can use no DLSS or higher quality DLSS.

Although in this game... debatable if it's worth turning on RT at all. But the point stands
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Old Nov 28, 2021, 02:19 PM   #993
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Originally Posted by Trunks0 View Post
You gotta love that DLSS can kick so much ass it makes you question buying higher end. The reason of course is so you can use no DLSS or higher quality DLSS.

Although in this game... debatable if it's worth turning on RT at all. But the point stands
If i had a 2080ti or a 3060ti i would even go to 1080p so i can play with RTX at Ultra.It really adds to making the game more photorealistic so it adds to the atmosphere of the game.
The question is how much you want to pay to play with RTX.
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Old Nov 28, 2021, 04:44 PM   #994
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As a graphics whore I say as much as it takes.
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Old Dec 8, 2021, 06:51 AM   #995
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Picked up Horizon Zero Dawn last week and nice story telling but the Taa quality suffered and a lot of aliasing even at native 4k. Desired Dlss in this title and shared this with Blaire from Germany.

To my surprise, the developers added Dlss to the title and even Dlss 4k performance mode looks much better than Native 4k with Taa.
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Old Dec 8, 2021, 07:11 AM   #996
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Also fooled with FidelityFX Super Resolution in Horizon Zero Dawn and since the Taa quality suffers, FidelityFx super resolution suffers as well, and very similar to Nvidia's NIS upscaling in this title.
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Old Dec 8, 2021, 08:47 AM   #997
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Man DLSS would have been nice when I actually played the game months ago.
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Old Dec 8, 2021, 08:52 AM   #998
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Man DLSS would have been nice when I actually played the game months ago.
Yeah but it was an AMD exclusive at that time so no DLSS.
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Old Dec 8, 2021, 01:51 PM   #999
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Yeah but it was an AMD exclusive at that time so no DLSS.
they added AMD FSR also

https://www.pcgamesn.com/horizon-zer...amd-fsr-update
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Old Dec 8, 2021, 02:26 PM   #1000
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I wonder if they'll add it as patch for PS4 owners Or is it already on there?
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Old Dec 8, 2021, 10:11 PM   #1001
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If you run the benchmark with Horizon Zero Dawn with 4k Native/Taa, the scene is littered with aliasing if one investigates first hand. The Taa implementation suffers from a fidelity point-of-view. Using NIS from Nvidia or FSR from Amd improves performance but doesn't improve quality at all and makes it worse.

Using Dlss cleans up the littering aliasing mess while improving performance even with the Dlss performance mode.
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Old Dec 8, 2021, 10:15 PM   #1002
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I really really wish games stopped with shitty TAA implementations. It's everywhere and I absolutely ****ing loath it.
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Old Dec 8, 2021, 11:13 PM   #1003
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Horizon Zero Dawn is using a new .Dll, version 2.3.5. Curious to see how this one works with Death Stranding, considering they're using the Decima engine.
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Old Dec 9, 2021, 07:51 AM   #1004
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There still is some modest Death Stranding particle trailing but only when the camera view is still, with any kind of camera movement, the particle trailing disappears.
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Old Dec 9, 2021, 10:56 AM   #1005
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this gamer, makisekurisudesu, offers a moving comparison of Dlss vs Fsr:


https://streamable.com/7rw99d
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Old Dec 9, 2021, 12:11 PM   #1006
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Originally Posted by SIrPauly View Post
If you run the benchmark with Horizon Zero Dawn with 4k Native/Taa, the scene is littered with aliasing if one investigates first hand. The Taa implementation suffers from a fidelity point-of-view. Using NIS from Nvidia or FSR from Amd improves performance but doesn't improve quality at all and makes it worse.

Using Dlss cleans up the littering aliasing mess while improving performance even with the Dlss performance mode.
i playedit with FXAA i think when i played it
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Old Dec 9, 2021, 01:05 PM   #1007
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i playedit with FXAA i think when i played it
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Old Dec 10, 2021, 04:03 AM   #1008
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Old Dec 10, 2021, 04:41 AM   #1009
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Now that I'm no longer a peasant, I need to go back and catch up on DLSS and how it works. I need to know what settings are best used with this.

For example, I'm trying out Control with DLSS enabled but from memory this uses version 1.0 which is **** house and not really a great example. With DLSS enabled the render resolution goes to 1707 X 960 as the highest. Sounds like I shouldn't use DLSS in this. Any pointers?

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Old Dec 10, 2021, 05:03 AM   #1010
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Control got updated to 2.0 some months after the launch of the EGS version.

I think battlefield v and maybe anthem are the only games left with the garbage tier version of DLSS.
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Old Dec 10, 2021, 08:09 AM   #1011
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Is Metro Exodus updated to new DLSS?
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Old Dec 10, 2021, 08:11 AM   #1012
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Is Metro Exodus updated to new DLSS?
Yes
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Old Dec 10, 2021, 12:06 PM   #1013
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Is Metro Exodus updated to new DLSS?
Quote:
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Yes
The enhanced edition yes. I don't think the original release got updated. Not that it really matters as you get the enhanced edition for free if you have the original no?
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Old Dec 10, 2021, 12:25 PM   #1014
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The enhanced edition yes. I don't think the original release got updated. Not that it really matters as you get the enhanced edition for free if you have the original no?
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Old Dec 10, 2021, 02:27 PM   #1015
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The default Dlss Dll in the enhanced edition had some minor particle trailing, particularly the green light on the weapon sight. The 2.2.6 Dll curbed the trailing.
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Old Dec 10, 2021, 07:25 PM   #1016
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The default Dlss Dll in the enhanced edition had some minor particle trailing, particularly the green light on the weapon sight. The 2.2.6 Dll curbed the trailing.
Tried 2.3.4 on Metro Enhanced and there was severe ghosting on the birds and the gun sight.
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Old Dec 10, 2021, 07:46 PM   #1017
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Try 2.2.6.
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Old Dec 10, 2021, 08:08 PM   #1018
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Picked up on sale Shadow of the Tomb Raider and Rise of the Tomb Raider. The 1XX Dlss version in SOTTR was soft but did okay with anti-aliasing, did help with 4k performance but the real constructive nit-pick was the lack of flexibility. The 2xx version is much better fidelity wise and allows very welcomed flexibility and it's the performance 4k Dlss that surprises me for the fidelity and performance offered.

In Rise of the Tomb Raider SSAA 2 and 4 are significant hits at 4k and it's the 4k Dlss performance mode that surprises me again for the fidelity and performance offered.
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Old Dec 11, 2021, 12:25 AM   #1019
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There is a free version of GodFall at the Epic store. This title has solid anti-aliasing and FidelityFx Super Resolution at 4k Ultra Quality and Quality does a nice job and a nice balance of performance/fidelity if one needs more performance. There is some aliasing but not obtrusive.
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Old Dec 11, 2021, 02:26 AM   #1020
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Was fooling around with Nvidia Image Scaling with GodFall and also looks good based on the title has a nice anti-aliasing foundation. NIS offers a bit more resolution flexibility and sharpening flexibility, and also a Global driver setting. Amd's is more seamless and easier to understand in game. These features are very welcomed if there is a solid anti-aliasing foundation like GodFall and kind of horrid in a title like Horizon Zero Dawn based on the poor Taa implementation.
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