![]() |
Quote:
Next game to have DLSS is Anthem, we'll see how that goes. Not sure if that's my kind of game though. |
You like to make assumptions and then go on tirades don't you? Would you like my login credentials so that you can continue to argue with yourself, or would you like to answer a question to continue?
My entire thing with this entire "feature" is that it is effort put into something that is only used when they allow and gives an inferior result to boot. It doesn't matter if your, plucked from the anus, 90% as good is enough for you it's wasted energy and resources on creating a mummer's farce that could've been spent on other optimizations that benefit the whole. |
Quote:
|
Quote:
Your argument would be valid if Nvidia was taking away resources from something else. Let's call it VAJ69. So Nvidia works to implement VAJ69 in games, somehow I think the same "wasted resources" argument for DLSS would be applied to VAJ69 as well. The way I see it, Nvidia gave us a choice with DLSS and it appears to be primarily aimed at RTX owners because ray tracing is demanding in the first place. So 90% of native 4k at 140% the performance seems like a really good option to me. OPTION. If it sucks, like in Battlefield 5, I won't use it. But it works very well in Metro so I use it. These 4k screenshots show there is very little detail lost if you want to see for yourself. https://wccftech.com/metro-exodus-up...t-nvidia-dlss/ |
Quote:
The long ago arguement about deep learning, was not argued about with many others.. only you and 1 single comment from 1 other person, with me not continue the argument as we both have different perspectives and meaning on the definition of AI and deep learning. You complain about about baited questions, but you continue to bring up old arguments in different threads and topics over and over that happened months and years ago, you have done it with AMD, Intel, Nvidia, etc.. Just to try and bait me into starting up old arguments again, all thought I have dropped it, hence why I discontinued arguing with you about it. Including coming into other forums topics (gaming the latest) to just drop snide comments and to try and run me out of those discussions. I have not conceded, or admitted I am wrong concerning DLSS because from how I read and my interpretation of the full definition of AI and deep learning (machine learning).. DLSS does not meet the definition, in which I gave evidence that supported my position.. But that is an old argument, that we just need to agree to disagree on.. so stop bringing it up. As for Battlefield 5 they went from, I believe 72 ray traces to 30.. that is reducing it by over 50%.. to sit and eat up the excuse that it was un-needed is just a pr statement to make people feel okay with the change and manipulate the facts to accept that Ray tracing optimizations, when indeed they removed many of the ray tracing being done to a lot of surfaces. Again, Battlefield 5 does not fully implement ray tracing, nor does metro, so you can stop talking out both sides of your mouth.. one minute saying it is impossible to fully use Ray tracing, as we don't have the hardware to do it yet, and then say that Battlefield 5 was playable at 60 fps before the fix with ray tracing, when you have already admitted that we cannot use Ray tracing to it's fullest.. Battlefield 5 doesn't even come close. So you counter your own argument with your own statements, as well as the fact that you manipulating facts, because the only way you could have been getting 60fps with raytracing prior to the optimization patch was if you had all settings on low.. ultra, it wasn't happening according to this demonstration and has a hard time doing it with the optimizations (NO DLSS, but even DLSS added to it goes along with my comments above concerning that it is all being done at 1440p and then upscaled to 4k, including the raytracing): |
Quote:
It's also funny that nearly every review out there will completely disagree with your 90% equivalent of native 4k image, with some having the same opinion that has already been brought up here: that it just looks like they are using a sharpness filter in the latest fix in Metro. Now, we are not going to agree on most of this, so this is where you need to sit back and agree to disagree.. Everyone has a right to have different opinions, even if they don't support your positive outlook on the technology/company. We all have a right to voice such opinions (even if they seem wrong to you, or in the end, are completely wrong). But nobody had the right to chastise, or talk down to, and make fun of others for that have those difference of opinions, which it seems is what you like to do to everyone that disagrees with YOUR opinion. I admit, I am a stubborn person, and I am very hard to sway from my beliefs, and I am a very course and straight forward speaking person which to some comes across as insulting (personal trait that I have been trying to manage for years), but I don't generally attack people and make fun of people in such a matter continually and/or on purpose. I don't know if the same could be said about you, because once you get tired of someone's position, you don't just simply say, lets agree to disagree, you just start making personal attacks and making fun of such people, dropping snide remarks, and never drop it and you seem to hold a grudge in every conversation and topic going forward. It's been 30+ years, but every time you do it, I feel like I am back in middle school and high school. So, do us all a favor, if you feel like you are repeating yourself and/or are tired of discussing the topic, just simply agree to disagree and don't bring it up again. |
It's clear the only reason you came in with those blanket insultive comments towards every 2080ti owner here is to poison this thread with vitriol, as you have in countless other threads. Thats why i alerted the mods o your presence here, especially with those starting comments.
Rather than go back and forth with your nonsense, here are my thoughts on bf5 prior to any patch: http://www.rage3d.com/board/showthread.php?t=34048514 Looks i was getting 52+ at Rotterdam at Ultra at 1440p. Seems more than playable than just 1080p. Now, show me evidence of image quality diminished after the performance optimizations. Make sure it includes before and after shots |
Quote:
Quote:
Quote:
As for showing you evidence of image quality diminishing after the performance optimizations: WHY? I never made such a statement, or implied that was the case, All I said is they reduced the amount of ray tracing by 50% and running a watered down version of ray tracing, so why would I show you evidence of such image quality changes or diminishes after the optimizations, that I never said exist? |
Quote:
Quote:
Do yourself a favor, scroll down a few posts, look at the top left corner of that screenshot. What framerate do you see there? In fact you're so clung up on that 52 number here is what I said exactly: 60fps vsync locked in that area with all those reflections going on. Other areas did dip into the 30's but I was surprised overall it stayed above 50fps most of the time. Seriously, you're doing the "you" thing where you dig yourself a hole and refuse to climb back up with dignity due to your inability to acknowledge you're wrong or misunderstood something. I'll give you a pass on this one if it makes you feel better. Quote:
Quote:
Quote:
Please, show me a watered down version of this ray tracing. This would naturally show up in the reflection quality post patch. Shouldn't be too hard, one of the things every reviewer checked after the performance patch was to see if ray tracing quality diminished in any way. Please, show me your source where this was confirmed and the before/after screenshots. Or... could it be the internal optimizations did not affect visible ray tracing output overall? Nah, it has to be watered down. Just waiting on your visual proof..... |
Quote:
Battlefield V has been a watered down version of Ray tracing from the start, and their optimizations reduced the amount of ray tracing from there. But, again, you are cherry picking my comment, manipulating it, and trying to mold it into your own definition to mean what you want it to mean so you can argue about it, knowing damn good and well that is not what I said, meant, or implied.. so stop! |
Quote:
Quote:
Also still waiting on those screenshots that shows a reduction in ray tracing quality from before the performance patch and afterwards. Side by side would be preferable since it would immediately show the difference. |
Quote:
In this thread. I said Battlefield 5 and Metro does not fully utilize Raytracing, and if fully Utilized, it would only be good at 1080p (I will add to that comment, and say that it may not even be able to do that as it might be a stretch with todays hardware). You even admitted that we don't have the hardware to fully utilize ray tracing.. So what do you call it? I call it a water down version since it can't be fully utilized. I have no reason to summit any screen shots of image quality differences, as I have not argued that point, it is all a made up argument that is only in your head, because you have made it up to try and argue something else with me. Please stop. Now you have went from playable at 60 fps, to hitting 60 fps. Completely two different statements with two different meanings. But, we can go round and round all day long, because you will just continue being you, manipulating and cherry picking and try to argue made up stuff that was never intended. So,it is time to firmly say it is time to just agree that we disagree and end it. |
Quote:
|
Has anyone ever claimed that the rtx cards would be able to fully raytrace anything?
Didn't nvidia themselves push the hybrid rendering aspect from the start? |
Quote:
|
Quote:
|
Quote:
|
Quote:
What DXR allows is purpose specific ray tracing that can be used in tandem with traditional rendering. Reflections for BF5, global illumination for Metro Exodus. That's why it is strange certain individuals would bring up the argument "well it's not fully ray traced", completely ignoring the uplift in visual quality this hybrid rendering already gives. Case in point, another game to include ray tracing later this month (Justice MMO). HUGE difference in quality with the ray tracing renderer enabled. This game does both ray traced illuminations and reflections. |
Quote:
Can't believe how childish some so called adult can act over a piece of technology. |
Quote:
|
Quote:
https://devblogs.nvidia.com/effectiv...dering-engine/ |
Quote:
What the RTX can and can't do is all relative to the topic, as is the level of implementation each game uses. Every piece of technology is just a stepping stone to what is coming next as it is a never ending cycle. |
Owner of a RTX 2080 FE here. I game on a 43" Sony XBR 800D, fwiw. My only experience with DLSS is from that Final Fantasy demo. I thought DLSS did a good job of eliminating noise, which I hate.
I'm not trying to change any minds, I'm just conversing with fellow RTX owners. Two things. 1) Are we familiar with RAR files? Compression (which allows a 10 pound sack to hold eleven pounds of stuff) aside, broken RAR files can be fixed by parity (PAR) files. Those files contain information that has a relationship to the data that should be stored in the unbroken files. Apply them, and if you have enough of them, they can fix any broken RAR file in a collection. We can look at the files resulting from a training session as parity files, and a resolution under 4K, like 2560 x 1440 as being a bit broken, and by applying the training files, the image is repaired (albeit imperfectly). 2) My Sony incorporates a technology (Reality Creation) that has some similarity to DLSS. When playing back low resolution/low bit rate video, it can look blurry and blocky when upscaled to my panel's native 3840 x 2160. But Sony includes a library of general information for how stuff should look, and it can apply that to add clarity and reduce blockiness. The idea dates back to the 90s, and it's continually been improved on. My impression is that Sony keeps beefing up the library it includes with the sets it sells, and improving how it's implemented. https://www.sony.net/SonyInfo/News/P...032/index.html https://www.avsforum.com/forum/166-l...ony-lcd-s.html My point here is that DLSS isn't mumbo jumbo, nor is it that radical an idea. Just like Sony keeps improving on DRC, so too will nVidia improve on DLSS. |
Quote:
BTW forget about ray tracing on the latest tomb raider it's now available on game pass for the Xbone. Can't see them being bothered update from hereon-in. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Here's a newer and better link that imo better gets to the point I was trying to make about the similarity to DLSS to be found in how Sony improves lower quality images.
Quote:
Lol, even the image of the eagle looks like "DLSS on, DLSS off". :) Off topic but that's for 2018's lower high end model. I just checked, and I bought my X800D going on three years ago, back in July 2016. I could argue myself into buying a set like this, but it lacks the newest version of HDMI, and any display port. But it does do "1440p @ 120 Hz : Yes (forced resolution required) " which is intriguing. https://www.rtings.com/tv/reviews/sony/x900f I just did some searching and I'm not seeing Sony getting behind HDMI 2.1 yet in its 2019 LED sets. Some other manufacturers aren't as shy, and might be tempting me. Anyone know if nVidia has said anything recently about the possibility of the RTX series cards HDMI connectors being capable of HDMI 2.1 connectivity by way of a software update? I remember there being curiosity about that when the RTX series was released. |
Quote:
:bleh: |
All times are GMT -5. The time now is 02:52 AM. |
Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com