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you can have RT at full 4k 30 to 45 FPS It's fun to watch all the non RTX owners with their sour grapes ………... is it perfect no is it better than anything AMD has now oh hell yes and my 2080 ti runs division 2 beta cranked up to max at 4k well witch is the main reason I got it (to run games at 4k) not for DLSS or RTX they are just a bonus sorry AMD has no card that will run games at 4k well when they do I will buy one but till then Vega 2 is a joke so NV is the only game in town . |
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The entire thing of DLSS to me is just one amazing example of how people still haven't mastered the idea of garbage in, garbage out. There is no way that you are going to ever have parity between an up scaled resolution vs. native resolution. There may be some trickery to go with it; you'll see some canned examples of how it is near perfect in the form of synthetic demos, but it will not be quick enough in any actual "gameplay" to be on that same level as simply running it at the resolution you want to claim it is. 4k DLSS isn't 4k. It is a marketing gimmick plain and simple. |
Tend to look at it as another welcomed choice to have for the gamer. 4k may be out-of-reach for some titles, where 4k dlss may be appreciated for some.
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I have a choice between native 4k 30-40fps, 1440p native at 60+, or 4k DLSS at 60+. 4k DLSS looks better than 1440p to me so yeah, that is the choice EYE make. Also, I like how we're constantly reminded how 4K DLSS isn't native 4k, as if its some unknown revelation only now revealed by the last person who said it. |
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I find it troubling to also have them tout it as being faster than the native resolution for the simple fact that they are apples and oranges. You cannot have an actual comparison between native vs. DLSS and imply that one is 40% faster than other like some sites claim and seemingly ignore all of the weird artifacts, blurry textures, odd DoF, and more aliasing that is present in one, but not the other. It is just another thing that we're going to have to look for when someone makes any sort of claim on performance. I'm not telling you to not use the fancy new "feature", on the contrary, you do you (if you're allowed to) ... I just worrty for the time when it just further muddies already brackish waters on fair and accurate comparisons. Also, excuse my reluctance to herald Nvidia on adding more proprietary 'features' that never seemingly work out for the industry or the consumer. |
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Problem is, in this case AMD is pursuing the same technology as well, so this isn't a bush you can beat around much longer. They too are working on a DLSS implementation that takes a lower resolution image and reconstructs it to a higher resolution via AI. And their results will likely have the same "wierd artifacts" and "odd DOF" you speak of, probably worse if they do not have the same supercomputing resources as Nvidia to dedicate their AI networks with. |
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I was countering you comment about "what happened to the 'it won't be playable above 1080p' " comment, which you just admitted that it can't be done at 4k, as well as admitting it isn't true 4k.. so my comment stands that raytracing is only viable at 1080p fully utilizing it. Not the water down versions that we see in Battlefield V and Metro. Also, in battlefield 5, they removed the amount of ray traces being done per frame (If I remember correctly, it as more than a 50% reduction in what is being ray traced) not just the back and forth lighting etc. That was their answer to optimization. |
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Now, I may be wrong, but that is my take on it. |
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As for the demos, there are two titles that actually use this right now and a canned benchmark. Of the two games, where you choose to take whatever path you want, look wherever you want, shoot whatever you want we've seen that DLSS results in a blurrier picture with shimmering artifacts, textures that lack detail, and aliasing. Of the canned benchmark which the developers choose the path you take, choose what you look at, choose what happens in the scene, and make sure that it happens this way every time then you see "better" performance of the AI. It is like congratulating the person who studied for a test via having a copy of the questions beforehand. If nothing changes from each run, why would it not get better? Yet, how is this in anyway an accurate reflection of the technology to you a gamer? What you want to prop up as amazing is just the masturbatory product of letting a computer look at the same sequence of images for hours upon hours and then letting it give you a result that is still inferior to the native resolution. No matter how "close" it is, it is still an unachievable result for any game where the player has any agency in the course of its strung together images. Quote:
As far as bias goes, some of it is well earned. The whole port royal nonsense above just reminds me of the time they were caught in 3DMark03(?) actively occluding things to artificially lighten their load and result in higher performance that never saw an ounce of utility in the real world games you would actually play.... sounds awfully familiar. Quote:
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https://deepsense.ai/using-deep-lear...er-resolution/ Quote:
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You are arguing a frivolous point because you just want to argue a non argument. Have you tested DLSS yourself? On what card? On what machine? Quote:
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The funny thing about DLSS is, it's all about image quality. So reviewers are specifically looking at image quality down to the pixel. So you point out one credible source that Nvidia is "cheating" in Port Royale or "cheating" in some other way. Go ahead, I'll wait. Or could this be a case of the usual... Quote:
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It's fun to watch all the RTX 2080ti owners fall for a placebo effect to substantiate their expensive purchase. But, hey, keep believing in the placebo effect, if it makes you happy and feel better for spending $1300 on a GPU. :D Essentially you dropped in with those statements with the clear intent to troll/bait. Quote:
As I said before, Battlefield 5 removed ray tracing on objects that didnt need them, like leaves. Did you see any reflections on leaves before the RTX performance patch? No, so that wasteful resource was eliminated. And there was an RTX rendering bug that allowed a large number of light bounces that they fixed. I feel I am repeating myself here. There are videos from Digital Foundry and Dice themselves on the specific improvements in the other Battlefield 5 thread. Go have a gander. If all you wanted to say was ray tracing is only really playable in 1080p "fully utilized", then that is yet another wrong statement...just for the fact that Battlefield 5 was fully playable at 1440p 60fps BEFORE any performance patches. Again, I feel I'm repeating myself here, this was posted in the Battlefield 5 RTX thread. |
It is quite ironic you want me to educate myself on something you obviously fail to grasp.
Answer me this. If I take an image that is 1440p and up scale it to 4k, how do I account for the fact there are fewer total pixels in the 1440p image? What technique is used to reach the higher pixel count? |
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We already know 4k DLSS is 1440p upscaled. The question is if DLSS is doing enough a good job to warrant its use. For Metro Exodus, YES. For Battlefield 5, NO. Metro Exodus gives a good, clear representation of the benefits of DLSS. It's quite funny reading the doomsday argument about blurring, artifacts, etc.. when I'm playing the game right now with everything Ultra including RTX and DLSS looks picture perfect as can be. I'd say it's about 90% equivalent to the native 4k image, with none of the aliasing artifacts. Don't take my word for it though. There are other 2070/2080/2080Ti owners here. DLSS also works great at 1440p according to acroig since that's his native resolution. |
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You know what happens when you take a 1440p image and upscale it 4k like in photoshop? It looks like crap. I'm 99% certain that's how you think deep learning super resolution works. And there in lies the fault of your argument. To answer your question, answer my question.... What if you take that 1440p image, look at it side by side with a native 4k image, would you be able to derive an algorithm that eventually comes close to the native 4k image? Because that's exactly what deep learning super resolution does.... you train the AI on ground truth images, feed it thousands of times over and over and over days or months, and eventually it will learn to produce similar native quality results from those lower resolution images. Those "missing pixels" are extrapolated from the reference native images, something you can't do with a simple upscaling filter. If you understand this then you can understand why Nvidia has a dedicated supercomputing cluster for training DLSS on games and why the more training time the better the output will be. Probably also explains why it takes so long to get DLSS implemented in game, and they likely rushed it for Battlefield 5. They did mention the next BF5 patch will vastly improve DLSS, it's unfortunately they rushed it out prematurely. Lastly can you do me a favor and actually play with DLSS on/off first hand in games like Metro Exodus/FFXV before making judgement? I'm sorry, but 1080p youtube videos don't cut it. |
Curious to know more about the inner workings of the tensor cores on how it makes Dlss possible. Need to learn more on this.
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Next game to have DLSS is Anthem, we'll see how that goes. Not sure if that's my kind of game though. |
You like to make assumptions and then go on tirades don't you? Would you like my login credentials so that you can continue to argue with yourself, or would you like to answer a question to continue?
My entire thing with this entire "feature" is that it is effort put into something that is only used when they allow and gives an inferior result to boot. It doesn't matter if your, plucked from the anus, 90% as good is enough for you it's wasted energy and resources on creating a mummer's farce that could've been spent on other optimizations that benefit the whole. |
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Your argument would be valid if Nvidia was taking away resources from something else. Let's call it VAJ69. So Nvidia works to implement VAJ69 in games, somehow I think the same "wasted resources" argument for DLSS would be applied to VAJ69 as well. The way I see it, Nvidia gave us a choice with DLSS and it appears to be primarily aimed at RTX owners because ray tracing is demanding in the first place. So 90% of native 4k at 140% the performance seems like a really good option to me. OPTION. If it sucks, like in Battlefield 5, I won't use it. But it works very well in Metro so I use it. These 4k screenshots show there is very little detail lost if you want to see for yourself. https://wccftech.com/metro-exodus-up...t-nvidia-dlss/ |
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The long ago arguement about deep learning, was not argued about with many others.. only you and 1 single comment from 1 other person, with me not continue the argument as we both have different perspectives and meaning on the definition of AI and deep learning. You complain about about baited questions, but you continue to bring up old arguments in different threads and topics over and over that happened months and years ago, you have done it with AMD, Intel, Nvidia, etc.. Just to try and bait me into starting up old arguments again, all thought I have dropped it, hence why I discontinued arguing with you about it. Including coming into other forums topics (gaming the latest) to just drop snide comments and to try and run me out of those discussions. I have not conceded, or admitted I am wrong concerning DLSS because from how I read and my interpretation of the full definition of AI and deep learning (machine learning).. DLSS does not meet the definition, in which I gave evidence that supported my position.. But that is an old argument, that we just need to agree to disagree on.. so stop bringing it up. As for Battlefield 5 they went from, I believe 72 ray traces to 30.. that is reducing it by over 50%.. to sit and eat up the excuse that it was un-needed is just a pr statement to make people feel okay with the change and manipulate the facts to accept that Ray tracing optimizations, when indeed they removed many of the ray tracing being done to a lot of surfaces. Again, Battlefield 5 does not fully implement ray tracing, nor does metro, so you can stop talking out both sides of your mouth.. one minute saying it is impossible to fully use Ray tracing, as we don't have the hardware to do it yet, and then say that Battlefield 5 was playable at 60 fps before the fix with ray tracing, when you have already admitted that we cannot use Ray tracing to it's fullest.. Battlefield 5 doesn't even come close. So you counter your own argument with your own statements, as well as the fact that you manipulating facts, because the only way you could have been getting 60fps with raytracing prior to the optimization patch was if you had all settings on low.. ultra, it wasn't happening according to this demonstration and has a hard time doing it with the optimizations (NO DLSS, but even DLSS added to it goes along with my comments above concerning that it is all being done at 1440p and then upscaled to 4k, including the raytracing): |
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It's also funny that nearly every review out there will completely disagree with your 90% equivalent of native 4k image, with some having the same opinion that has already been brought up here: that it just looks like they are using a sharpness filter in the latest fix in Metro. Now, we are not going to agree on most of this, so this is where you need to sit back and agree to disagree.. Everyone has a right to have different opinions, even if they don't support your positive outlook on the technology/company. We all have a right to voice such opinions (even if they seem wrong to you, or in the end, are completely wrong). But nobody had the right to chastise, or talk down to, and make fun of others for that have those difference of opinions, which it seems is what you like to do to everyone that disagrees with YOUR opinion. I admit, I am a stubborn person, and I am very hard to sway from my beliefs, and I am a very course and straight forward speaking person which to some comes across as insulting (personal trait that I have been trying to manage for years), but I don't generally attack people and make fun of people in such a matter continually and/or on purpose. I don't know if the same could be said about you, because once you get tired of someone's position, you don't just simply say, lets agree to disagree, you just start making personal attacks and making fun of such people, dropping snide remarks, and never drop it and you seem to hold a grudge in every conversation and topic going forward. It's been 30+ years, but every time you do it, I feel like I am back in middle school and high school. So, do us all a favor, if you feel like you are repeating yourself and/or are tired of discussing the topic, just simply agree to disagree and don't bring it up again. |
It's clear the only reason you came in with those blanket insultive comments towards every 2080ti owner here is to poison this thread with vitriol, as you have in countless other threads. Thats why i alerted the mods o your presence here, especially with those starting comments.
Rather than go back and forth with your nonsense, here are my thoughts on bf5 prior to any patch: http://www.rage3d.com/board/showthread.php?t=34048514 Looks i was getting 52+ at Rotterdam at Ultra at 1440p. Seems more than playable than just 1080p. Now, show me evidence of image quality diminished after the performance optimizations. Make sure it includes before and after shots |
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As for showing you evidence of image quality diminishing after the performance optimizations: WHY? I never made such a statement, or implied that was the case, All I said is they reduced the amount of ray tracing by 50% and running a watered down version of ray tracing, so why would I show you evidence of such image quality changes or diminishes after the optimizations, that I never said exist? |
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Do yourself a favor, scroll down a few posts, look at the top left corner of that screenshot. What framerate do you see there? In fact you're so clung up on that 52 number here is what I said exactly: 60fps vsync locked in that area with all those reflections going on. Other areas did dip into the 30's but I was surprised overall it stayed above 50fps most of the time. Seriously, you're doing the "you" thing where you dig yourself a hole and refuse to climb back up with dignity due to your inability to acknowledge you're wrong or misunderstood something. I'll give you a pass on this one if it makes you feel better. Quote:
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Please, show me a watered down version of this ray tracing. This would naturally show up in the reflection quality post patch. Shouldn't be too hard, one of the things every reviewer checked after the performance patch was to see if ray tracing quality diminished in any way. Please, show me your source where this was confirmed and the before/after screenshots. Or... could it be the internal optimizations did not affect visible ray tracing output overall? Nah, it has to be watered down. Just waiting on your visual proof..... |
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Battlefield V has been a watered down version of Ray tracing from the start, and their optimizations reduced the amount of ray tracing from there. But, again, you are cherry picking my comment, manipulating it, and trying to mold it into your own definition to mean what you want it to mean so you can argue about it, knowing damn good and well that is not what I said, meant, or implied.. so stop! |
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Also still waiting on those screenshots that shows a reduction in ray tracing quality from before the performance patch and afterwards. Side by side would be preferable since it would immediately show the difference. |
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In this thread. I said Battlefield 5 and Metro does not fully utilize Raytracing, and if fully Utilized, it would only be good at 1080p (I will add to that comment, and say that it may not even be able to do that as it might be a stretch with todays hardware). You even admitted that we don't have the hardware to fully utilize ray tracing.. So what do you call it? I call it a water down version since it can't be fully utilized. I have no reason to summit any screen shots of image quality differences, as I have not argued that point, it is all a made up argument that is only in your head, because you have made it up to try and argue something else with me. Please stop. Now you have went from playable at 60 fps, to hitting 60 fps. Completely two different statements with two different meanings. But, we can go round and round all day long, because you will just continue being you, manipulating and cherry picking and try to argue made up stuff that was never intended. So,it is time to firmly say it is time to just agree that we disagree and end it. |
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Has anyone ever claimed that the rtx cards would be able to fully raytrace anything?
Didn't nvidia themselves push the hybrid rendering aspect from the start? |
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What DXR allows is purpose specific ray tracing that can be used in tandem with traditional rendering. Reflections for BF5, global illumination for Metro Exodus. That's why it is strange certain individuals would bring up the argument "well it's not fully ray traced", completely ignoring the uplift in visual quality this hybrid rendering already gives. Case in point, another game to include ray tracing later this month (Justice MMO). HUGE difference in quality with the ray tracing renderer enabled. This game does both ray traced illuminations and reflections. |
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Can't believe how childish some so called adult can act over a piece of technology. |
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