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But yeah, thanks for doing the comparison test. To me DLSS 2.0 is awesome and I can't wait to take advantage of it in games that support it once I upgrade. I'd much rather use DLSS 2.0 upscaled from 1080 to get better performance, than the slightly better image quality of native res. Honestly I don't even think the image quality difference is noticeable when you're actually playing the game, but you can bet your ass the boost in framerate is. |
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Damn, I didn't even think to check for that. I forgot that option existed until you mentioned it. :lol: I have a suspicion it will just move from 120 to 144 locked though, I'm already at 100+ fps with DLSS at 4k at least in that area. |
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You probably don't have the time to bother with that but if you did I believe the Intel Extreme Tuning Utility could do it. |
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Pfff... man I'm gonna continue to eat this ice cream cone instead. Sorry Pauly. :lol: |
DLSS is magic, I played through Control with the base resolution set at 1920x800, still looked good.
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All I am saying as there may be other changes unknown to us that dlss controls, changes, or effects. |
2.0 doesn't have support for dynamic res, it's one of the new features of dlss 2.1.
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It works like TAA, it then use's a pre-trained AI model to help improve the TAA. That AI model is trained with images of the game with 64xSSAA. It use's that information to try and improve/correct the TAA image. This can result in it filling in detail that is lost at the native render resolution. Leading to an output image close to, or some times better than, a native resolution render of the image. If this was implemented outside of nVidia cards, you would likely use DirectML or another compute shader. Control, before it was patched to DLSS 2, had an implementation of DLSS that didn't use the Tensor cores. Was still software locked to RTX hardware however. |
I assume DLSS works with any resolution?
For example, my 3840x1600 oddball 21:9 resolution? All I ever see is the usual 1440P/4K DLSS examples, but I assume it works for anything... |
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that i don know if it does |
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https://www.google.com/search?client...RiUCVsQ4dUDCA0 |
I was thinking about it today as I was going through 3080 benchmarks because it requires scanned images to work. So I started thinking about how that would work for ultrawide resolutions if they scanned in 16:9. And if it DID work, does that mean each game would need their own updates to get it to work with new scanned images?
It seems like some of them might work, but I haven't come across much. Quote:
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Dlss 1.0 had limited resolution support, Dlss 2.0 did get rid of that limitation, from my understanding. I'll do a Google search to make sure.
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And it still looked comparable to native 3840x1600. DLSS = Magic. |
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Have you tested anything else? Thanks! :) |
Will Metro be updated with DLSS 2.0?
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Many are hoping!
I just learned Crysis Remastered is getting Rtx Raytracing and Dlss: https://wccftech.com/crysis-remaster...ith-an-update/ |
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So I gave fortnight RTX a try and for whatever reason, I was getting better performance with DLSS on than off.
4k all RTX settings maxed, DLSS at the highest quality was about 28-40fps 4k all RTX settings maxed DLSS off was about 43-52 fps. Not sure what the deal is there but it also crashes a lot with RTX on. |
Any chance you were simply running Epic Reflections versus all RT Effects and confused the two when noting performance?
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Bumping this up for SuperGeil
One image is native 4k, the other is DLSS 2.0 4k. Can you tell which is which? |
1st: DLSS on first pic
2nd: DLSS on first pic 3rd: DLSS on second pic 4th: this one is ... harder. i will say they look essentially identical. if i took the time to really sit there and stare i could probably figure it out but i dunno. i'll throw a random guess .. dlss on 2nd pic The first batch of pics is a little weird because they're not identical with the character being in a different standing position. I don't think anyone can take away from DLSS in photos; but still-shots don't tell the whole story. |
You got 50% correctly identified but won't reveal which sets yet. But you got a 3080 bruh, go load up some DLSS 2.0 games and see for yourself. Metro Exodus doesn't count because it's the old DLSS 1.0
If you plan on playing Cyberpunk I think you're going to appreciate DLSS 2.0 alot more as well. |
Cyberpunk will be my first time using DLSS2.0
PM me answers. I'm assuming it's the first batch of pics. I change my answer for the first batch of pics .. DLSS on 2nd pic :bleh: Only reason I haven't tested out DLSS2.0 is because there's no games I would want to play that have it.. |
Thought I would chime in: Dlss 2.0 would take the input of 1440p and Ai reconstruct the image to 4k using 16k for the training.
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