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Thanks for the link. That halo was also one of the artifacts Digital Foundry found in their overview of Control as well. This is non existent in other DLSS 2.0 games like Deliver Us The Moon and Youngblood. And you still can't give me a link with full DLSS 2.0 quality at 4k in your day long internet search, so none of these situations even apply. How about running Control on your PC and turning on DLSS on/off? What are YOUR results/ impressions? Will you ignore their overall findings as well? Overall we're pretty stoked about NVIDIA's revised DLSS algorithm. For one, it's much easier for developers to implement because the AI routine is content-agnostic. Its availability in Unreal Engine 4 and relatively simple API means it's a simple way to take advantage of a neat hardware feature that can boost performance without negatively affecting image quality. We've looked at DLSS 2.0 in just a couple of games, but already we think that it's a tech worth watching. Or their overwhelmingly blown away impressions with Mechwarrior 5? The fact that regardless of DLSS performance or quality mode, it improved the image over the base native quality? Not to mention, 29fps native at 1440p vs 53fps with DLSS 2.0 quality mode on a GTX 2060, or 72fps with DLSS performance which still looks much better than native with any other AA combination despite the minor artificats of performance mode. Quote:
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Native without AA is usually a jagged, shimmery mess of not having AA enabled at all. Which is how you play, right? Quote:
The original argument (from long ago) was that a 1440p image using any kind of upscaler could never match a native 4k image. DLSS 2.0 has upset those folks who held on to this belief. So we've had numerous sites explore DLSS 2.0 quality mode at 4k and the response was overwhelmingly positive, stating DLSS 2.0 quality is nearly indistinguishable from native 4k and sometimes better, and WITH a performance boost. So if an image was less than native 4k resolution, surely you can point it out right? That was the point of my screenshots. To tell the difference in fidelity between DLSS 2.0 quality (upscaled from 1440p) and native 4k. It is a 1:1 pixel comparison with all 3840x2160 pixels at your disposal. Motion has no relevance. Let me also be clear that I see no halo effect with Deliver Us the Moon or Youngblood with DLSS 2.0, and I game on a 65" 4k LG display. I don't have Control but I will get around to playing it soon. How has DLSS testing gone on your end? Which games have you played with it on/off? |
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Deliver Us The Moon doesn't use alot of transparencies, what it does have alot of though is alot of reflective surfaces and windows/glass. This is where ray tracing shines. I didn't see any motion artifacts with Youngblood either. Have you? I can't remember if it had alot of transparencies, much like the moon game the outdoor levels had alot of reflective store windows, etc.. Is this even a problem with DLSS 2.0? You can see even DLSS performance mode in the Control reviews shows it handles transparencies like hair just fine, though performance mode has its own set of minor artifacts. But then you're comparing 29fps to 73 on an RTX 2060. Is that really a tough choice to make when you have a 2060, or a 2080Ti when the target resolution is 4k? Quote:
Why would you want that? I already stated that without DLSS, 4k performance with Deliver Us the Moon is ****. Roughly 30fps. Turning on DLSS quality mode jumps this back up to 60fps with no visual difference from native 4k, and sometimes better (see my last set of screenshots with the panel). I would imagine turning on SSAA instead of in game would tank performance to 15fps or lower. Lastly, DLSS is essentially a super sampling method in itself. The AI is trained at extremely high resolution (64x SS) as pointed out in Pauli's link. You're basically getting the effect of "free SSAA", albeit done from a lower constructor resolution of 1440p but if the goal is to output to native 4k and there is an improvement, DLSS has done its job has it not? If it hasn't, do you see any indication in my screenshots where its lower resolution than native? |
I guess another way of saying it is that DLSS is the fall back option, not the first choice for quality, nor does it offer additional IQ enhancements on top of games. It's fantastic for performance, but the trade off is IQ that falls short of native res with shader AA.
In my mind, by its very nature, using DLSS means 'lower IQ' by default. |
That is true, if you're already getting 60fps in a game for example, there is zero incentive to turn on DLSS. The goal of DLSS is give you playable framerates at a resolution you would normally struggle in while maintaining native fidelity.
Metro Exodus with Ray Tracing results in 30fps or less at 4k. Ray tracing does look good in this game, especially in the snowy levels. Turning on DLSS (1.0) gave back performance while maintaining roughly 90% IQ of native. In other words, it's a better option than native 1440p and is equivalent to 1800 or 1900p. You could also use a 3rd party tool to drop native resolution down to 1800p and a sharpening filter. I preferred the simplicity of just turning on DLSS. This was pretty much the only game where DLSS 1.0 actually shined after the last DLSS update. Wolfenstein youngblood -- performance actually isn't that bad with native 4k and ray tracing on. There are dips however where gameplay can be choppy. Ray tracing looks good in this game, much like reflections in Battlefield 5. If I were to play this game fully (I won't because this game sucks), I'd turn on DLSS quality mode to maintain 60fps locked at 4k. Deliver Us the Moon -- a ray tracing showcase. Reflections everywhere, not just simple reflections either. Global illumination on lunar surface looks great. Not playable at all at 4k native with Ray Tracing, horrendous performance. Turning on DLSS quality brings back performance up to 60fps, though I did notice in some areas performance will still dip. One of the few games where ray tracing is used for almost everything, not just reflections. There isn't a visual difference between native and DLSS 4k and no one else has been able to spot a difference either (in fact, DLSS 2.0 quality mode shows improvement over native in many areas), probably the best showcase for DLSS 2.0 so far. |
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I can't wait until we start arguing about the 3080..... :(
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3080ti or bust. :p |
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I posted 2 basic things and you're just making it into this epic. I'm out, this is my opinion, do whatever you want with it. Little of the things I'm actualy saying cross over anyway, I'm not fitting things into narrative, dismissing the conclusions etc. I just read people impressed with the improvement and making conclusions about that particular game and scenario, not some general truths about DLSS trumping native in games. Not to mention this better than native thing started straight as nVidia marketing quote afaik. Quote:
The minimum to play for me is either native res 4xmsaa + x4 trssaa, or DSR x4 no gauss +x2/x2 respectively. If nothing else is avilable, I use x4 DSR so 2x2 SS with SMAA or TAA as a last resort, depending on the game. I'm not touching TAA native, sharpened or not not sure which is worse heh and ss is the only sharpen method I accept for it. Most games from this gen I end up with 45 - 60 fps ie Dark Souls 3, Far Crys, Prey, ArmA 3, Hitman etc but I will withstand 35+ or even 30 locked if I have to, refuse to drop settings except some pp crap so I'm kind of ****ed in general heh. None of the latest and greatest appeals to me (even Metro) and it's enough to play Wargame series, TW series, BMS, M&B, Stalkers etc etc and basically the whole history of PC gaming with proper IQ and performance. So to play Control, I'd either go for DSR 4k to 1080p with FXAA/ TAA whatever is there and 30fps and if unachievable, wait or upgrade depending on the level of fix towards it. DLSS is out of a question obviously, never say never though as everyone can be met with a tragedy of a new game and an old PC. And yes its x64 supersampling, better than native and flawless. You win. |
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then the pitchforks and torches will really come out :lol: |
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It’s not my ass so I don’t care.
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I don't mind trade-offs if there are performance benefits. What bothers me a bit or a constructive nit-pick - Nvidia also marketed Dlss×2, gold standard, ground truth image quality - so, for someone like me, did go bonkers for anticipation but was disappointed by early iterations. Surly, hope Dlss continues to mature to garner more traction and to bring Dlss×2 as an option.
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I just flung in here dick first and broke my ass.
Now who wants to talk more about DLSS? :bleh: |
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Let us remind ourselves why we bought a 2080Ti by loading up Red Dead Redemption 2 and playing at non console peasant settings. :lol: |
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Why is Vulkan support in this title such crap? |
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how many new 2020 nv rtx games ? or are the devs waiting on ps5 xbox series x and AMD ? all we have seen is old last years games fixed ......... and i don't like westerns if i want that i will go ......... outside :eek: ........ |
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