The Outer Worlds 2

Trunks0

Keeping an open mind
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Release Date: 29th, October, 2025 (29/11/2025)
Developer: Obsidian Entertainment
GamePass: Yes
 
Ok played abit of the first mission, definately liking it so far. Not sure I like the H/W RT... imho the regular RT seems to not only better optimized... but a little nicer over all to look at for now.

Note that at the moment... FSR-FG doesn't show up in the game menu's despite the game having all the files for it. Have to do a little typically UE engine.ini editing to get it working. I'll see if I can write up a short little guide for that later tonight/this weekend for those curious :)
 
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How is this chunking along? Thinking of grabbing it, but I'm afraid my 3080ti will get taken to the wood shed.
 
Tried it out on me olde 3090, 50-ish fps in the first open world area at 4k with DLSS at performance with the a slightly modified very high preset.

I had global illumination at high.

I'd recon that the 3080 ti will perform about the same as my zotac 3090 has the lowest power limit out of all the 3090s.
 
How is this chunking along? Thinking of grabbing it, but I'm afraid my 3080ti will get taken to the wood shed.
Game can be abit of CPU hog...



Looks like if you get the settings dialed in... you should ok?
 
Will be giving it a go after I finish Jedi survivor. Ponied up for a month of game pass. Now just need to figure out how to cash in my xbox points to buy a second month. It did not work the first time, and basically was tricked into putting it on my credit card.

The first one I enjoyed well enoguh, but it felt... light/incomplete/unsatisfying.
 
It would seem that the hotfix broke the shader compilation process.


We’ve discovered an issue introduced in Hotfix 1.0.4.1 affecting The Outer Worlds 2 on PC. This issue causes hitching and stuttering due to shaders not compiling properly.We sincerely apologize for the inconvenience and appreciate your patience as we work to resolve this as quickly as possible.
 
Ok played abit of the first mission, definately liking it so far. Not sure I like the H/W RT... imho the regular RT seems to not only better optimized... but a little nicer over all to look at for now.

Note that at the moment... FSR-FG doesn't show up in the game menu's despite the game having all the files for it. Have to do a little typically UE engine.ini editing to get it working. I'll see if I can write up a short little guide for that later tonight/this weekend for those curious :)

How to enable FSR-FG
This guide will help you enable FSR-FG before the game officially/eventually adds it to the in-game menu

Where to create the engine.ini
Steam: %LOCALAPPDATA%/Arkansas/Saved/Config/Windows/
GamePass: %LOCALAPPDATA%/\Arkansas\Saved\Config\WinGDK

What to add
[SystemSettings]
r.FidelityFX.FI.Enabled=1

So create a text file, rename it to "engine.ini". Open with a text editor and add the bit under "What to add" and save the file. May want to also set it to "read-only" to prevent the game from over-riding anything. When this is done, nothing will show up in the game menu's. However, if you pull up an FPS overlay (ctrl+shift+o by default on AMD hardware, alt+z on nvidia)... you should notice your frame rate will appear higher.
 
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How to enable FSR-FG
This guide will help you enable FSR-FG before the game officially/eventually adds it to the in-game menu

Where to create the engine.ini
Steam: %LOCALAPPDATA%/Arkansas/Saved/Config/Windows/
GamePass: %LOCALAPPDATA%/\Arkansas\Saved\Config\WinGDK

What to add
[SystemSettings]
r.FidelityFX.FI.Enabled=1

So create a text file, rename it to "engine.ini". Open with a text editor and add the bit under "What to add" and save the file. May want to also set it to "read-only" to prevent the game from over-riding anything. When this is done, nothing will show up in the game menu's. However, if you pull up an FPS overlay (ctrl+shift+o by default on AMD hardware, alt+z on nvidia)... you should notice your frame rate will appear higher.

How to Disable RT Shadows
As of this post, the shadows are kinda broken when HW RT is enable (Noisy, Inaccurate, disabling some lighting etc etc). So this will let you disable them so you can enjoy the rest of HW RT's benefits. At last till this is patched, then this likely won't really be needed outside of maybe a performance boost (assuming they don't give us the option to disable them in the game)

What to add
**Note, if your adding to the quoted FSR-FG, you don't need to add the [SystemSettings] part again. Just put the variable under or above the one for FrameGeneration**
[SystemSettings]
r.RayTracing.Shadows=0
 
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