The Ascent

Looks and performs really well on my PC. Pretty impressive for such a small dev shop!

KZA8mm9.jpg
 
I've been playing through a lot but there so many issues. Gamepass version so here we go:

  • Weapon hud disappears when fast traveling
  • Mission enemies dont spawn
  • Guns disappearing
  • RTX doesnt work
  • Waypointing system is straight trash
  • Game doesnt tell you, you cant do a mission cause you dont have an area unlocked
  • Fov is dog ****, hard to hit enemies because of that and some camera angles

There are more but that's just off the top of my head. But, despite all that I am enjoying it.
 
Sad to see the game is still not fixed on PC GP. The update on the box for GP made game playable and most bugs gone. So I finished it without issues.
 
I've been playing through a lot but there so many issues. Gamepass version so here we go:

  • Weapon hud disappears when fast traveling
  • Mission enemies dont spawn
  • Guns disappearing
  • RTX doesnt work
  • Waypointing system is straight trash
  • Game doesnt tell you, you cant do a mission cause you dont have an area unlocked
  • Fov is dog ****, hard to hit enemies because of that and some camera angles

There are more but that's just off the top of my head. But, despite all that I am enjoying it.

I am not able to change RTX settings on my Steam version. But, it sure looks like it is working in game? Am I missing something? (See my screenshot). Is it working or not? If not, it sure looks good anyway…
 
I am not able to change RTX settings on my Steam version. But, it sure looks like it is working in game? Am I missing something? (See my screenshot). Is it working or not? If not, it sure looks good anyway…

Needs to be set to DX12. Probably a game restart too after that.
 
DX12 takes forever to buffer, even on my system. It's too buggy in this game and RTX doesn't really add much to the visuals. Not worth the pain, DX11 is fine.

Its not worth it yet in this game for sure, but the lighting is definitely much prettier. The reflections are ok, and i dont get the point of the ray traced ao, but the lighting is definitely nice.
 
I had older Nvidia drivers is why I couldn't get ray tracing working. I tried different settings and agree it isn't really worth the hit. The lighting was improved. But sometimes too much as they lights were blinding at times. Realistic, but not so useful in this game. It performs OK until the action starts and then frames dipped. Not what you want in this game. I went back to settings that have a locked 60 FPS again. It still looks great.
 
Yeah, I ran into a bug that prevented me from finishing a mission (was one of those "defend an area for 3 minutes"). I defended the area, barely survived, then...nothing. Ran around for 5 minutes looking for a stuck enemy but found nothing. Ended up having to exit the game and try again. Ugh...
 
Finished it. I think I would give this a 6 out of 10. Too many technical issues with the game pass version and also game is pretty shallow and repetitive by the end.
 
Cyber Heist DLC announced. Release Date: August 18

https://store.steampowered.com/app/1802470/The_Ascent__Cyber_Heist/

Completed The Ascent but are itching for more? Cyber Heist is for you! Solo or in co-op with your friends, take on new challenging missions, explore brand new environments, fight your way against new enemies, and experience new ways of fighting using melee weapons!
The Ascent: Cyber Heist is set after The Ascent’s main story and is accessible for those who’ve completed the main campaign and want to take on a new contract!

Kira, your former employer, has a new top-secret job, and as a newly independent contractor how could you refuse? Venture outside of your familiar arcology into a brand new arcology owned by the Malhorst-Gelb Group. There’s some new ground-breaking tech ripe for the taking, but you’re not the only one with sights on the prize.

Put your skills to the test as you take on this new challenging job. Explore brand new environments, fight your way against new enemies and experience new ways of fighting using melee weapons!

KEY FEATURES

• CONTINUE THE STORY – SOLO OR IN CO-OP

The Ascent: Cyber Heist can be accessed once you’ve completed the base game campaign. Bring your friends with you to take on this new challenging contract. Your squad has not caught up with you yet? No problem, as long as you as the host has completed the main campaign, your squad can join up and help! (We know you’ll be carrying them anyway...)

• NEW WEAPONS

Speaking of carrying, hope you have room to hold onto more weapons! Experiment with all-new weapons, including for the first time in The Ascent – Melee weapons! So now you can get up close and personal with the new Rock Crusher and Guillotine!

• NEW OVERWORLD LOCATIONS

Discover and explore a brand new arcology owned by the Malhorst-Gelb group with breathtaking new locations and environments.

• NEW MAIN & SIDE MISSIONS

Continue the story of The Ascent by completing new challenging main and side missions. Encounter colorful new characters like Ontario and Zell along the way, and fight against new enemies.


Soon I will finally get those green achievements. :drool:

No word on price.
 
Cyber Heist DLC out now. $7.49. Probably the perfect price for DLC. GJ guys.

Also patch:
The following summary covers the key areas we have addressed in this new major Patch update for The Ascent on Steam.

General
We have added a new Melee weapon into the game. The uPlus bat can be found across the world by winning combat against Thugs in the world.
Ultrawide support has been improved with the following resolutions now available:
1024×768
1152×864
1152×872
1280×720
1280×800
1280×1024
1440×900
1600×900
1600×1200
1680×1050
1920×1080
1920×1200
2560×1440
3440×1440


Stability
Fixed an issue where Players could lose keyboard input in the interaction with the GunSmith in Cluster 13.
Fixed rare crash that could occur when taking a Taxi from “CorpZone” to “Arcology: Highstreet”.


Co-op
Resolved an issue where EN bar recharge sometimes wouldn’t appear for Client Players.
Fixed an issue where the Host might be unable to skip a cutscene if they disconnected their controller in the loading screen & tried to reconnect before the loading was over.
Fixed an issue where Cyberdecks stopped functioning for the Client Player in some circumstances.
Resolved an issue where the Client Player could lose all equipped items including Cyberdeck if they hotjoins when a Host Player triggers the elevator.
Fixed instance where the Papa Feral’s Health Bar failed to appear for Client Players if certain conditions were met.
Addressed an issue where it could take several seconds until the Co-op Player’s weapon appeared after a Host Player takes a taxi, when in different zones.
Fixed an issue in Local Co-op where one Player taking the elevator in Lanier’s Apartment with another Player staying behind could cause world textures to unload.
Addressed specific instances where players in a Co-op session would hear the music from Coder’s Cove while in combat in Black Lake Towers.
Fixed a bug which could allow Local Co-op Players to temporarily take over the other Players’ vendor browsing.
Fixed an issue where spamming “Switch Character” while loading into an Online Co-op game could cause the “Select Profile” tab to become stuck on screen.
Fixed instances which could lead to a “Failed to join the session” becoming stuck on screen after accepting an invite to an Online Lobby.
Fixed a bug which could see NPCs in interior areas multiply for Online Co-op Clients if repeatedly entering and exiting interior locations while the Host remained in an outside location.


Gameplay
Resolved a couple issues preventing the ‘Exotic Dinner’ Side Mission from being completed under set circumstances.
Fixed an issue where additional incorrect enemies would spawn in the Papa Feral fight during ‘Arcology Blues’ (Mission 1)
Addressed a potential progression blocker in ‘Liberation Operation’ Side Mission where after killing the Foreman the mission wouldn’t progress.
Fixed an issue in ‘Empowerment’ (Mission 4) where you could engage the Megarachnoid boss in combat before the cutscene had played, resolving a potential progression blocker.
Addressed an issue where utilizing Propulsion Leap against the Megarachnoid boss in ‘Empowerment’ (Mission 4) could under certain circumstances put Players in a state of invulnerability and unable to inflict damage.
Fixed a rare instance where rushing at the start of ‘Boardroom’ (Mission 10) could create a progression blocker.
Addressed instances where Ferals could get stuck in the environment, preventing completion of “Survive the Carnage” objective during ‘The Champ’ Side Mission.
Fixed an issue in ‘Empowerment’ (Mission 4) where the mission objective may not be updated after completing the ‘Boost Cooling System’ objective when the Host Player is far enough to get teleported by the Client Player.
Fixed an issue in ‘The Champ’ Side Mission where quitting the game mid-mission could cause no Feral’s to spawn upon resuming.
Fixed a navigation trail issue in the “Bubble Trouble” Side Mission at the ‘Search for Udina’ objective step.
Fixed an edge case progression blocker caused by Propulsion Leap in ‘Foreign Code’ (Mission 6).
Fixed several instances where Players utilizing the Propulsion Leap when attacking the Siege Mech enemy, including ‘Gun-Dolph’ could get stuck inside the Mech.
Resolved a potential progression blocker that could occur if quitting to Main Menu right after ‘Speak with 438 Hung’ mission step during ‘Trading Places’ (Mission 3).
Fixed an issue where Players could cause the ‘Gun-Dolph’ enemy during ‘Root Access’ (Mission 11) to glitch when attacked with Propulsion Leap.
Fixed a bug where holding the default “Confirm” button/key could lead to accidentally skipping of NPC dialogue.
Kira’s messages about civilians no longer play after ‘Unhandled Exception’ (Mission 12).


Audio
The “Interruptor” weapon now delivers a more satisfying sound.
Addressed Kira IMP Voice Over dialogue being delayed.


Translation
Improved translations for all languages.
Fixed various minor localisation issues.


Fixes
Lots of assorted & minor collision issues.
 
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