That daily game progress thread...

Still playing Deathloop. Getting closer to making big moves.

Also, as a special exception, I've bought Age of Mythology Retold at full price on Steam (€30). I love AoM so much, and I'm reading a lot of positive comments on Retold. I appreciate this reboot a lot and have waited a long time for it. Figured it was time to let my wallet do the talking.
 
Finished In Search Of You, which breaks my otherwise decent run of FMV Chinese dating games. Quite bad. No story, poor quality videos, translation missing, no real branching paths. Makes some of the others look like Oscar winners. 4/10

Playing Sumerian Six now, which is real-time tactics like Commandos 2. It is basically a Mimimi game and eerily similar in so many ways. Different engine, different devs but if I didn't know that I'd say it was done by the same team. Game is good fun. Some cool powers you can use since it goes more supernatural. One character can dissolve bodies, another can turn into a bear, and another can chain lightning. It adds challenge by having tougher foes that require teamwork to kill, and of course the overlapping vision cones.
 
I've been playing spidermans 1 for the ps5, was planning on moving onto Miles Morales after finishing it, but I think I have to change my plan, doing the side content in spidermans have kind of made me sick of playing it.

It kind of sucks, and there's way to much crap to do in order to unlock dem tokens.

I need to just do the story missions and uninstall this biatch.
 
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Pumped Outlaws most of the day. So many things to do but I am not doing them just keep doing sides and crap. Game like dope.
 
Sumerian Six was good, solid 8/10. not sure it's as good as Mimimi games but not far short, each character seems to have more tricks and so levels feel a bit more like a sandbox than puzzle. Which is good in one way. 10 big missions and about 15 hours worth, pretty fun times.
 
Children of the Sun was also good. Very unique in terms of mechanics (snipe one bullet to kill heaps of guys) and also visuals. Last level took a few tries and it is a little finicky, but short and sweet.
 
Still playing Deathloop. Getting closer to making big moves.

Also, as a special exception, I've bought Age of Mythology Retold at full price on Steam (€30). I love AoM so much, and I'm reading a lot of positive comments on Retold. I appreciate this reboot a lot and have waited a long time for it. Figured it was time to let my wallet do the talking.
Deathloop: done and dusted.

The game gets cooler as you go on, but I feel I took a little too long at the start. Apparently Arkane had a lot of trouble getting the beginning right so players would understand the game's goals and systems. I don't think they ended up really nailing it, but once you're through that part of the game, it opens op very nicely.
 
Finished Caravan Sandwitch and didn't enjoy it. I actually loathe the progression system where you have to collect conductors to get a tool then drive back to the same place and progress a bit further. Story was boring. Art style is very nice and it has chill music. 5/10
 
Blake Stone: Aliens of Gold

I took a bit of a break from my old-school FPS run but got back into it. This was a bit too old, though. I'm assuming it used the original Wolfenstein 3D engine because it largely looked and felt the same. Same basic format with 6 episodes each with 10 missions plus a secret. All the maps are variations of on a 2D square. No angles so all walls are 90 degrees.

This game does more than Wolfenstein 3D did. A lot more enemy types. A few more guns. In addition to health pick-ups there are food dispensers that take money. There are undercover friendly scientists that you aren't supposed to kill. Your default weapon is silenced so there is a tiny bit of stealth. Some enemies are hidden and come to life when you shoot the environment. They had some doors that automatically open to add a bit of difficulty.

But, some of those things didn't play out well. The friendly scientists would get in the way and block hallways and love walking in front of your shooting. Food dispensers weren't really necessary since there is more than enough health pickups. The silenced gun was inconsistent with damage so you'd usually just alert the guards anyways. Automatic doors were rarely used. While there were more guns, they all share the same ammo pool, so you mostly use the strongest gun (although ceiling turrets couldn't be damaged with the strongest gun, so there was some 'strategy' there).

The level design was better than Wolfenstein 3D. Instead of entrance/exit, you had one elevator that you needed to find a passkey to get to the next floor. You could return to previous floors (although they never really built on this and only once did you do something on a later floor that affected a previous floor). I did appreciate that the levels felt a bit lived in. For example, one floor was a cafeteria for the space station. So they put a bit of thought into the level design.

I played on the hardest difficulty, which was a bit of a mistake. The enemies feel a bit bullet spongey, so you basically only could use the best weapon. That made the early levels the hardest since you had weak weapons early on. The game has the same secrets as Wolfenstein 3D were you just headbutt the walls with no visual clues to find one. And the map designers had an awful habit of making secrets within secrets within secrets. And since most of the secrets just gave you treasure for a high score, there wasn't much incentive to search for them. That got boring fast and just found some maps online to find the secrets.

tl;dr - They did a lot more with the same engine as Wolfenstein 3D. It's a far better experience. But there's really no reason to go back and play this era of FPS.
 
Technically not a daily progress post, but after my previous post I have finished:

Ubisoft's Spider-Man
Ubisoft's Spider-Man: The Heist/The City That Never Sleeps Part 1
Ubisoft's Spider-Man: Turf Wars/The City That Never Sleeps Part 2
Ubisoft's Spider-Man: Silver Lining/The City That Never Sleeps Part 3
Ubisoft's Miles Morales

I had a pretty good time with these two titles plus the DLC once I learned to ignore most of the map icons that pops up after you beat a story mission.

I'd say as long as you only do the story missions and proper side missions both spider-man and miles morales are pretty solid 8.5/10 games.

But if you make the mistake of doing to much of the side content, you will eventually feel like you are playing a 7.X/10 game.
 
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Played through Valiant Hearts: Coming Home and it wasn't anywhere near as good as the first. Similar art style, some cool history facts, and the music is okay. But gameplay wise pretty boring, you have to bandage about 12 guys, pretty much the exact same way zzzzzz. Not many puzzles or interesting mechanics. Story was nothing special and could have done without the QTE music bits

Talos principle road to gehenna DLC, finished it without getting the stars because I couldn't be bothered. Bought it back in 2016 and it came out in 2015. Honestly the Serious Sam 3 engine still looks kinda alright, and it ran well as expected. Was mostly good, but some of the puzzles felt a bit annoying tbh, especially with really narrow line of sight nonsense or connectors that are far away and you have to get your binoculars to see it
 
Damn didn’t post that I finished Outlaws in September.

Now working my way through Space Marine 2, started FF16 on PC and also pushing some Season 6 of MW3. Might continue doing sides in Outlaws.
 
Playing some Age of Mythology: Retold, and Assetto Corsa Competizione multiplayer, but not currently working on any single player campaign. Might be time to boot up Battlefield 5 if my Game Pass month lasts long enough, otherwise it might be Deliver Us Mars.

Bioshock Infinite, which I've been meaning to play for, what, five years now? That's waited so long it can wait a little longer. :p
 
Enjoyed Infinite alot. So much attention to detail. Plenty of choices that I absolutely did not want to make, similar to Heavy Rain (cutting off a finger). Left a big vacuum inside me the size of of Mass Effect and Alan Wake at the time.

It's that "everyone is singing and having fun, children laughing" and then a nuclear blast fills the screen kind of atmosphere. Do It :-)
 
Played through Severed Steel. Got it free on Epic years ago.

Was surprisingly great fun. Like a blend of FEAR and Red Faction, with destruction voxel tech and slow motion mixed together. Plus you have agile movement and slides to smash through enemies. Just simple and effective.
 
Finished Mega Man Legacy Collection 2

This package had Mega Man 7 through 10. The first collection had 1-6, which were all from the NES. That allowed some more extra content and challenges to mash up the games a bit, including one boss rush that included a run of every boss from all 6 games. Legacy Collection 2 has games from SNES, PSX and I think the last two were Wii games (even though they were in the style of NES). So each game has separate challenges. Overall, the games in this collection weren't as good as the first collection.

Mega Man 7 - Even though this one came out after the Mega Man X games, it felt like a first try on the SNES. The biggest problem is that the characters are huge. It seemed like they were trying to take advantage of the better SNES graphics and wanted detailed cartoonish characters. So the boss fights were difficult only because the combat room has less space to dodge. But this game also introduced extra advantages to selecting the correct weapon. Not only does the boss suffer increased damage, but they usually create some other effect that can make the fight trivial.

Mega Man 8 - The PSX game obviously had the best graphics. But for some reason this game felt slow in terms of movement and a bit forgettable. One issue with the better graphics is that there were a few times where it was difficult to tell apart what was background and what was actually an enemy.

Mega Man 9 - A Wii game but in the style of an NES Mega Man game. Specifically Mega Man 2, which means it doesn't even have the charge shot or the slide move yet. I quite liked this one. It is frustratingly difficult at first, but as you learn the game it because very reasonable. It really does make it feel rewarding as you get good.

Mega Man 10 - Simlar to 9. I didn't like this one as much. It was difficult but felt cheap at times. It did offer a bit more gameplay. They offer a few different playable characters that have different abilities (one gives you the charge shot and slide). I think the big problem was that most of the acquired boss weapons really suck in this game. Most feel completely useless. This one also had 3 different difficulty levels, which went as far as giving the boss fights different attack patterns. So there was a bit more gameplay in this one.
 
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