azalea
CS:GOne to hell
I noticed some oversharpening when I tried out FSR in Village.
But ultra quality at 4k seems to be a pretty good fit.
Just don't try Performance. It's like if someone took an FXAA rendered scene and smeared it everywhere.
I noticed some oversharpening when I tried out FSR in Village.
But ultra quality at 4k seems to be a pretty good fit.

The following updates will be made to the Steam version of the game.
- Fix issues related to in-game option selection.
- Correct option text for some languages.
I want to get this but I still need to play RE7.
Have it just not gotten to it yet. Been playing so much Nioh past couple months the backlog is starting to build up again.
Oh I'm sure i will, huge RE fan. Just havent been able to find the right time to start it yet.It's worth it, I think you will love 7.
Was a tight game that didn’t overstay its welcome. Even though it was longer than 7 but I really left 7 for a long time before I finished it. This one I played all the way till the end just like I did to produce you guys.
Was a tight game that didn’t overstay its welcome. Even though it was longer than 7 but I really left 7 for a long time before I finished it. This one I played all the way till the end just like I did to produce you guys.
This is one of the best horror games I have played. I'm about 80% through it so far.
Nice, at the factory?
, collecting them flasks.Good news, if memory serves me that's almost definitely less than 80% of the game.I just finished up the doll house, collecting them flasks.
You are probably 60-70% in. That is one of the best horror sections of the game, definitely one of my favorites.Village has more consistent action. You spend quite a bit of time in the village, coming back there between detours, and enemies return. You scrounge for resources and then go off to another area nearby. But even though it has more action, it's not drab like RE7 was near the end. RE7 was a good intimate horror game for the first 2/3rds or so then it was just a bore fest of samey dull action in the last bit. It went from a 8/10 game to a 5/10 imo.I actually just finished my first playthrough of RE7. I have avoided almost all content for RE Village aside from a few reviews early on which I hardly remember and was starting to wonder how it differs from RE7. I know its still in first person, but did they change the gameplay at all? I believe I remember hearing it has more emphasis on action this time. Rather than puzzle/exploration survival horror.
I did enjoy RE7. They accomplished a return to form of the original PS1 RE games, just in first person. I suppose it worked for the slower survival horror gameplay, but I wasn't really feeling it once it turned more action focused towards the end. The movement is too slow for the game to allow facing more than 2-3 enemies max at a time. So the last section of the game where they try to ramp up the action was kind of a let down.
If RE8 is more action based I would assume they'd have to tweak the player movement? Maybe I'll watch some early gameplay footage to see how it plays.
Basically, what nutrcracker said. The final RE7 section has action yeah but it's rather repetitive (until you get to the lab, sorta). RE8 has a lot more variety and ups and downs plus weapon, enemy AND location variety. It also has an awesome horror section that will throw you off as an RE fan.I actually just finished my first playthrough of RE7. I have avoided almost all content for RE Village aside from a few reviews early on which I hardly remember and was starting to wonder how it differs from RE7. I know its still in first person, but did they change the gameplay at all? I believe I remember hearing it has more emphasis on action this time. Rather than puzzle/exploration survival horror.
I did enjoy RE7. They accomplished a return to form of the original PS1 RE games, just in first person. I suppose it worked for the slower survival horror gameplay, but I wasn't really feeling it once it turned more action focused towards the end. The movement is too slow for the game to allow facing more than 2-3 enemies max at a time. So the last section of the game where they try to ramp up the action was kind of a let down.
If RE8 is more action based I would assume they'd have to tweak the player movement? Maybe I'll watch some early gameplay footage to see how it plays.
