nVidia Reflex 2 Demo from Puredark

Also, someone correct me if I'm wrong... but its only going to give a perceived reduction in latency, not a real one. Something that would actually be a problem in competitive games? Because for example you might think you shot at the players head because of the warped frame keeping pace with your mouse input... but you didn't because they moved and the warped frame is behind reality of the scene. So you get the perception of responsiveness, but its not actually. And adding Frame-Gen... would just makes that worse. As now not only are the warped frames potentially outta sync with reality, the generated frames it can warp could also be outta sync as they are interpolated.

Kinda makes me think it probably shouldn't have been made part of Reflex imo

*late edit* and I was wrong. It's trading more artifacting to keep your cursor location on the most up to date info. Just a little different on exactly how this is used in VR vs flat screen.
 
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Puredark has updated the demo. Now the artifacting near the edges are handled way better!
 
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