I don't like how the made the "quests" in the game. You start them and then have to go straight to the internet to figure out exactly how to possibly ever completely them. It usually takes multiple actions done randomly across the map over hours of gameplay. Plus, if you do one completely unrelated action, the quest breaks. I have no idea how doing them without a guide is even possible.
That's true. Although, you could say it's also realistic. The world doesn't have "quests", they have a series of things that can be interacted with that have consequences. The world doesn't have a cheat sheet, so that you know that X is the end result of a given batch of choices.
I think they wanted to encourage multiple playthroughs and still having people discover new things.
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