Elden Ring: New Fromsoft rpg

I don't like how the made the "quests" in the game. You start them and then have to go straight to the internet to figure out exactly how to possibly ever completely them. It usually takes multiple actions done randomly across the map over hours of gameplay. Plus, if you do one completely unrelated action, the quest breaks. I have no idea how doing them without a guide is even possible.

That's true. Although, you could say it's also realistic. The world doesn't have "quests", they have a series of things that can be interacted with that have consequences. The world doesn't have a cheat sheet, so that you know that X is the end result of a given batch of choices.

I think they wanted to encourage multiple playthroughs and still having people discover new things.
 
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That's true. Although, you could say it's also realistic. The world doesn't have "quests", they have a series of things that can be interacted with that have consequences. The world doesn't have a cheat sheet, so that you know that X is the end result of a given batch of choices.

I think they wanted to encourage multiple playthroughs and still having people discover new things.

Agreed. It worked too, in my case anyway :)
 
I'm around 80 hours into the game, level 110, with a +21 weapon and a +6 or something Mimic Ash. I'm currently attacking the Fire Giant (and failing miserably). Once this dude bites the dust, how long would you guys say I still have to go until I'm the Elden Lord and the credits roll? I really want this game to be over.
You're really close to the end. If you avoid distractions and just stick to the main path you could finish in maybe 10 more hours of play. You might also get stuck on a boss or two towards the end though. They can be a real pain until you learn their tricks.

As for Fire Giant, i struggled with him for a while too. In the end the strategy that worked for me was staying on the horse the whole time and just staying behind him and attacking the back of his heels. Few quick hits then reposition, rinse and repeat. BTW he is the start of a string of awful boss design in this game. Cheese them by any means necessary.
 
Did they ever add 21:9 support to this game?
As of last time i played a few weeks ago nope.

Funny thing is the game does support it, but they intentionally force 16:9. One time i started the game and it "glitched" to 21:9. It looked awesome, but next time i started the game it was back to 16:9. Very weird.
 
That's true. Although, you could say it's also realistic. The world doesn't have "quests", they have a series of things that can be interacted with that have consequences. The world doesn't have a cheat sheet, so that you know that X is the end result of a given batch of choices.

I think they wanted to encourage multiple playthroughs and still having people discover new things.

I like to explore areas 100% in open world games and move on. Not someone to run through until the ending. Playing like this can backfire if you want to complete Elden Ring quests. Plus a single play through for me is looking like 200+ hours. Not sure I’ll be coming back for more. Although, I do appreciate the ability to easily respec as you can try different builds in the same play through.
 
You're really close to the end. If you avoid distractions and just stick to the main path you could finish in maybe 10 more hours of play. You might also get stuck on a boss or two towards the end though. They can be a real pain until you learn their tricks.

As for Fire Giant, i struggled with him for a while too. In the end the strategy that worked for me was staying on the horse the whole time and just staying behind him and attacking the back of his heels. Few quick hits then reposition, rinse and repeat. BTW he is the start of a string of awful boss design in this game. Cheese them by any means necessary.

Thanks for the advice, guys. I watched some videos, dragged myself up another two or three levels by defeating ancient bosses I'd skipped/missed early game, and came back to him.

Once I let my ash take the opening salvo, I could more easily get behind him. And once I figured out how to avoid those burning orbs, I lasted long enough to bring a fight to his ankle. His second phase seemed easier than the first.

So, that's out of the way. Time to get my ass kicked by a whole new game area, in the Crumbling Farum Azula. :bleh:
 
Just so you know, literally everything you need to know to do everything is in the game.
Some things, including npc locations or quest locations are in the item descriptions.
 
As of last time i played a few weeks ago nope.

Funny thing is the game does support it, but they intentionally force 16:9. One time i started the game and it "glitched" to 21:9. It looked awesome, but next time i started the game it was back to 16:9. Very weird.

Bummer.
 
The Godskin Duo is apparently one of the more difficult bosses to beat as melee player. So, what did I, a 100% melee user, do to negate my disadvantages?

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That's right bitches. I did nothing to help myself, and just tried over and over and over and over again until those two bastards both toppled over into humps of blood. :bleh:
 
Same. Makes me wonder what happened to the design team afterward :bleh:

Elden Ring was definitely a quantity over quality game, as most open world games are. It had its fair share of so-so designed areas. But it did have a good amount of good quality content in it and for the most part did not feel baron and life less like so many open world games tend to feel.
 
Elden Ring was definitely a quantity over quality game, as most open world games are. It had its fair share of so-so designed areas. But it did have a good amount of good quality content in it and for the most part did not feel baron and life less like so many open world games tend to feel.

It did - still an amazing game, but I think Faraam-Azula would have been the best area to end it. All I remember after that point is lookatmeAOElookatmeAOE:lol:

Man that was annoying lol.
 
It did - still an amazing game, but I think Faraam-Azula would have been the best area to end it. All I remember after that point is lookatmeAOElookatmeAOE:lol:

Man that was annoying lol.

Agree. They lost their way design-wise towards the end of the game.

Overall still a great game though, lots of fun to be had. But still loads of improvements need to be made. We'll see what they come up with for their next one. Like I've already talked about, they need to really wow me with some major improvements going forward for me to buy their next one (at least at release). As it stands now I think Elden Ring might be their pinnacle game, combining all their best game design over the past decade and bringing it into true open world. But if they try to just start churning out sequels without innovation I will pass.
 
Agree. They lost their way design-wise towards the end of the game.

Overall still a great game though, lots of fun to be had. But still loads of improvements need to be made. We'll see what they come up with for their next one. Like I've already talked about, they need to really wow me with some major improvements going forward for me to buy their next one (at least at release). As it stands now I think Elden Ring might be their pinnacle game, combining all their best game design over the past decade and bringing it into true open world. But if they try to just start churning out sequels without innovation I will pass.

well, I’m going to be posting about the DLC after that drops, but I doubt there will be anything innovative in that, unless the bosses are higher quality, but as far as any new IPs go I would be pretty surprised if they continue to milk the Souls combat system. I love the game formula, and I’m just enamored with this open world, but the combat and associated systems really need to be refined to something better.
 
I remember this video back around release time that summed things up really well.

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This is the kind of industry pitfall I hope From Soft is smart enough not to fall into.
 
I remember this video back around release time that summed things up really well.

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This is the kind of industry pitfall I hope From Soft is smart enough not to fall into.

“No shortage of great ideas, but a severe lack of new ones”

So Spot On :up:
 
“No shortage of great ideas, but a severe lack of new ones”

So Spot On :up:

Yep, that hits the nail on the head.

The thing though is, if their games are selling so well what motivation is there to come up with new innovative ideas? That's what worries me. I feel compelled to vote with my wallet against them doing that. Of course likely will be futile, as they gained so many new fans with Elden Ring. They could easily ride that wave and churn out the same feature set for another game or two.
 
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