
Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! - DirectX Developer Blog
Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1.2. This update promises groundbreaking performance improvements and breathtaking visual fidelity, marking another milestone in our mission...


Microsoft's Agility SDK Update Brings Shader Execution Reordering, Opacity Micromaps, and Tiled Resource Tier 4 Support
Microsoft has quietly rolled out two updates to its DirectX Agility SDK, and developers are already finding reasons to celebrate. The 1.717-preview release brings Shader Execution Reordering (SER) and Cooperative Vectors to the table, while the 1.616-retail update introduces Opacity Micromaps...
Notable here
- OMM will become part of the spec for DXR 1.2
- SER will be part of Shader Model 6.9
- Tiled Resources Tier 4 will allow further improved resource handling
- Neural Block Texture Compression spec integrated

Agility SDK 1.717-preview and 1.616-retail - DirectX Developer Blog
We are pleased to announce both a retail and preview Agility SDK release with several new features

Intel Co-Presents Cooperative Vectors with Microsoft at Game Developer Conference 2025
This technical deep dive was written by Jonathan Dupuy, and is a joint work with Anis Benyoub, Laurent Belcour, Mariusz Merecki, and Thomas Chambon as part of their research efforts at Intel Labs. Highlights: Microsoft will showcase Cooperative Vectors on DirectX during the Advanced...
community.intel.com
https://devblogs.microsoft.com/directx/omm/