Diablo 4 - We all have PCs


Looking good, although I feel like they put a nice sharpening filter on the game/screenshots. D3 wouldnt look so blurry and bad compared to this if they sharpened that game up a bit. Either way I am sure the visuals will change from now til when it gets released. Still anticipating 2 years out. If it takes them 1+ years to get Diablo Immortal out after announcement I give D4 double the time.

you wanna just change this to the diablo 4 thread, instead of calling it official trailer now?

We'll get there
 
Looking good, although I feel like they put a nice sharpening filter on the game/screenshots. D3 wouldnt look so blurry and bad compared to this if they sharpened that game up a bit. Either way I am sure the visuals will change from now til when it gets released. Still anticipating 2 years out. If it takes them 1+ years to get Diablo Immortal out after announcement I give D4 double the time.



We'll get there

RTX or whatever it is called by then AMD should have it by then also

I wish they would release the 20 minute demo for a week or two
 
There isn't any real issue with the in house engine that Blizzard uses besides the low fidelity visuals - but that's intentional as Blizz prefers their games to scale fine on low end hardware.

Their D3 problems mostly lied with the art style and gameplay/gear progression, the engine itself wasn't the primary cause of issues, unlike say Bethesda releases which are plagued with Gamebryo issues.
 
Indeed the D3 engine per se isn't an issue (and no Alientank, it definitely does not look like a brand new engine built from the ground up. Have a source for that?).

It's just that one would be expecting them to really bring something really new to the table one decade later. Like, maybe, a brand new engine?
 
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Indeed the D3 engine per se isn't an issue (and no Alientank, it definitely does not look like a brand new engine built from the ground up. Have a source for that?).

It's just that one would be expecting them to really bring something really new to the table one decade later. Like, maybe, a brand new engine?

It is a new engine.

GamesBeat: How much new tech is there with the lighting in the game?

Murphy: It’s a brand new engine, brand new renderer, brand new lighting tech. We have dynamic time of day that happens when you’re in the overworld. We even have dynamic time of day in the random exterior dungeons we’re making.

We have dynamic weather systems. When it starts to rain, things get wet. Ripples start to happen after it’s been raining for a while. Water accumulates. Your hero gets wet. All these things happen, and that affects lighting. It’s PVR, so this is the first time we’ve had that in Diablo. It’s a completely new lighting pipeline. It’s actually been really cool to build it.

https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/
 
Sounds like the blatant BS that Todd Howard used to spread "It's a new engine", when in fact they added a few lines of code, hit the compile button, and renamed it for publicity reasons. (then 15 year old gamebryo bugs still happen in the game lol)

"it's a new engine" is the new "this is actual in game footage" (shows obvious bullshitted pre-render)
"it's a new engine" is the new "we won't have microtransactions this time, promise"
"it's a new engine" is the new "we didn't cut finished portions of the game out to sell as DLC"

When some PR shill from a studio who has been using the same game engine for 15 years, like Bethesda or Blizzard, says "it's a new engine" - take it with a grain of salt.
 
I dont mind crossplay in this game. Theres no difference in skill when using a controller. D3 on the consoles and on switch actually works well.
 
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