Catalyst 14.12 WHQL Omega Windows®

badboy

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LUPEDIT: Drivers Released / threads merged:

Release Date: 12/9/2014

Description:
This driver is not intended for use on AMD products running in Apple Bootcamp platforms. Users of these platforms should contact their manufacturer for driver support.

Package contains the following graphics drivers and dependent/required software for the products specified in the current version's official release notes for the 64 bit version of Windows 7:

Display Driver ver. 14.501.1003
OpenCL(tm) Driver
Catalyst Control Center
HydraVision
Languages:
Czech, Danish, German, Greek, US English, Spanish, Finnish, French, Hungarian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese, Russian, Swedish, Thai, Turkish, Chinese (Traditional), Chinese (Simplified).

http://support.amd.com/en-us/download/desktop?os=Windows+7+-+64

AMD Catalyst™ Omega Windows® Release Notes:

/LUPEDIT

--

AMD has announced a major overhaul of their Catalyst graphics card driver software today, adding new features, improving performance and fixing a large number of bugs. The 'special edition' driver, which is the result of months of work, is one of the biggest AMD has released.

http://webcache.googleusercontent.c...s-major-gpu-driver-update-catalyst-omega.html

2014-12-04_23-24-11.jpg


The orginal artical was taken down.. probably published too early. Got this from google cache
 
There was an article on Techspot about it, apparently they're adding downsampling in the driver, but just for the 290 series and 285, because 280x owners haven't been ****ed with enough.

This driver is also supposed to boost performance in Unity as well.
 
I don't understand why they would not include the 7970/280 in the list of cards that supports VSR.

Did they say if it was just for this driver release or not?
 
Great news that both camps now have downsampling/FSSAA solutions. Long overdue feature if you ask me.
 
I don't understand why they would not include the 7970/280 in the list of cards that supports VSR.

Did they say if it was just for this driver release or not?

All it says is this:
(check out the bottom left corner of the image)

2014-12-04_23-25-07.jpg
 
*Edit*
Ok after looking over the slides just no VSR support for the older GCN thats cool I can wait for that. Phoronix reported am improved Cat was coming back in Sept seems like this is it.
I was just informed on the FAH board that as of the 14.9 Cat you were able to fold under Linux natively with your AMD Gpu's. You'd think there would have been an announcement somewhere at FAH.. Not really AMD's responsibility
to put it in the release notes. :P
 
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Not really clear on the differences between "VSR" and super sampling, since super sampling renders at a higher resolution internally which is "down sampled" (these new buzzwords are amusing) to the display resolution.

In fact, look at the third tick on the last AMD slide" "Simulates SSAA for those games that don't support it"...That pretty much says it all, imo.

I'm trying to recall what games I have that *don't* already support SSAA enabled in the CCC...maybe a couple...just can't recall. I really dislike it when nVidia PR does something and AMD PR comes in right behind them and does the same thing--I won't *buy* nVidia because I loathe the often-silly PR crap the company constantly spews...so of course I really don't like it when AMD hops on-board the copy train.

Maybe what's "new" is that with VSR the end user can pick the internally rendered resolution just like he does with the rendered resolution.
 
Not really clear on the differences between "VSR" and super sampling, since super sampling renders at a higher resolution internally which is "down sampled" (these new buzzwords are amusing) to the display resolution.

In fact, look at the third tick on the last AMD slide" "Simulates SSAA for those games that don't support it"...That pretty much says it all, imo.

I'm trying to recall what games I have that *don't* already support SSAA enabled in the CCC...maybe a couple...just can't recall. I really dislike it when nVidia PR does something and AMD PR comes in right behind them and does the same thing--I won't *buy* nVidia because I loathe the often-silly PR crap the company constantly spews...so of course I really don't like it when AMD hops on-board the copy train.

Maybe what's "new" is that with VSR the end user can pick the internally rendered resolution just like he does with the rendered resolution.

There are a ton of games that don't support driver level forced SSAA.
 
There are a ton of games that don't support driver level forced SSAA.

I'll take your word for it!...just can't recall any of mine that don't and I have quite a few games installed...(about 40, at last count...)...No biggie...

Wanted to add...I do also know that there are not a small number of older games that resist rendering at high-very high resolutions without artifacts of some kind...so I'm wondering how such a driver feature works in those cases...interesting...plus I would imagine that shooting for internal resolutions that are very high might result in unplayable frame rates...etc. This should be very interesting!
 
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Good to see they are working on cats and fixing long standing issues. Mantle recording looks cool. Be interested to see how well it works. I don't really play any old games, so the VSR stuff isn't that big for me.
 
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Good to see they are working on cats and fixing long standing issues. Mantle recording looks cool. Be interested to see how well it works. I don't really play any old games, so the VSR stuff isn't that big for me.
Catalyst Omega also brings support for TressFX Hair 3.0, OpenCL 2.0 and Mantle game capture, streaming and FPS measurement through the Gaming Evolved client.

it will be nice to have a mantle OSD fps (I hope that is what they mean anyway ) now if they would add gpu usage and temps OCD with mantle :drool:
 
14.9 Install issues for intermittent crash or black screen after install
14.9 Catalyst™ Control Center issues have occasional AMDMantle64.dll error popups during install
Online video can sometimes crash when watching Youtube videos with hardware acceleration enabled
Watching online flash videos in Google Chrome sometimes causes the browser to hang when hardware acceleration is enabled
Displays that go in to sleep mode intermittently causes the display to not wake up

AHCI Chipset Drivers can sometimes cause the system to crash on bootup
144Hz displays in AMD CrossFire™ configurations can cause intermittent crashing when launching D3D Applications
Game stuttering or screen tearing in Quad CrossFire™
State of Decay textures can intermittently extrude beyond their boundaries or be corrupted
HDMI audio stays disabled when a connected TV is disabled and then reenabled

VERY welcomed list of fixes.

EDIT
Here is the complete list:
http://www.overclock3d.net/articles/gpu_displays/amd_announces_catalyst_omega_driver/1

Anybody grabbed them?

:up:
 
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