15.6b drivers now out...

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AMD Catalyst™ 15.6 Beta Driver for Windows® Release Notes
Article Number: RN-WIN-15.6 BETA

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AMD Catalyst™ 15.6 Beta for Windows®

This driver release included optimizations for Batman™: Arkham Knight.

This article provides information on the latest posting of the AMD Catalyst™ Software Suite, AMD Catalyst™ 15.6 Beta.
The AMD Catalyst™ Software Suite, AMD Catalyst™ 15.6 Beta contains the following:

AMD Catalyst™ Display Driver version 14.502.1014.1004.
Important Note:

AMD Crossfire support is currently disabled for Batman™: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available

Known Issues:

[422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
[422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
b is for Batman! ;)
 
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Known Issues:

  • [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
  • [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

:hmm:


So this driver is for Batman?
 
Known Issues:

  • [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
  • [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

:hmm:


So this driver is for Batman?

Optimization for Batman.... and some things may not be due to driver, but game code problems.

Question: IF games are coded correctly, why does both Nvidia and AMD have to release drivers for new games that come out? It has been going on for a few years now, and it seems to be getting worse.

Use to be that game where released and in the game read me notes, it said optimized for driver version X.XX. But now, it seems games are released and then both camps are expected to release drivers to optimize/fix the game instead of the developers doing their job.
 
...

Question: IF games are coded correctly, why does both Nvidia and AMD have to release drivers for new games that come out? It has been going on for a few years now, and it seems to be getting worse.

... But now, it seems games are released and then both camps are expected to release drivers to optimize/fix the game instead of the developers doing their job.

https://forum.beyond3d.com/threads/directx-12-api-preview.55653/page-12#post-1855321

This part;

"DirectX 12 is a huge improvement for console porting in general. Finally we can do low level GPU memory/resource management on PC. We can use our own optimized resource management systems that are hand optimized for our engine's data streaming model. With DirectX 11 you had to pray that the driver was clever enough to do the right thing. This often resulted in stuttering and random frame rate spikes on PC. Players complained bad porting, and GPU manufacturers had to create case by case optimizations to their drivers. graphics programmers had to maintain and optimize two completely different resource management models. Comparing DirectX 11 to Java is a nice way to explain the problems: you have no way to optimize the memory layout, garbage collection causes random stalls and each virtual machine behave differently (regarding to these two). A common tip to make garbage collected languages run a game smoothly is to avoid memory allocations alltogether when a level is running. Similarly GPU manufacturers recommend you to create all your DirectX 11 graphics resources at loading time, because the driver will cause stalls otherwise."

Engines, API ,HW, artiest, programers, managers and Money.
Money how to get, how to pay it back, how to get more...
Money=Time blah money blahdeabla money...
 
https://forum.beyond3d.com/threads/directx-12-api-preview.55653/page-12#post-1855321

This part;

"DirectX 12 is a huge improvement for console porting in general. Finally we can do low level GPU memory/resource management on PC. We can use our own optimized resource management systems that are hand optimized for our engine's data streaming model. With DirectX 11 you had to pray that the driver was clever enough to do the right thing. This often resulted in stuttering and random frame rate spikes on PC. Players complained bad porting, and GPU manufacturers had to create case by case optimizations to their drivers. graphics programmers had to maintain and optimize two completely different resource management models. Comparing DirectX 11 to Java is a nice way to explain the problems: you have no way to optimize the memory layout, garbage collection causes random stalls and each virtual machine behave differently (regarding to these two). A common tip to make garbage collected languages run a game smoothly is to avoid memory allocations alltogether when a level is running. Similarly GPU manufacturers recommend you to create all your DirectX 11 graphics resources at loading time, because the driver will cause stalls otherwise."

Engines, API ,HW, artiest, programers, managers and Money.
Money how to get, how to pay it back, how to get more...
Money=Time blah money blahdeabla money...

that is a bunch of bull! that is just an excuse. it has been going on long before DX 11.
 
Can anyone that runs these post an image of the Software tab under Information in CCC? Thanks =)
 
Can anyone that runs these post an image of the Software tab under Information in CCC? Thanks =)

amd-15-6b-jpg.3850
 
Thank you Dyre Straits! I realised now that W10 has 15.20 driver. So then I won't bother with this release.
 
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