007 First Light

Trunks0

Keeping an open mind
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Release Date: May, 27th, 2026 (27/05/2026)
GamePass: No
Developer: IO Interactive
 
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IO sponsored DF to make a interview style video on some of the engnes tech


It's pretty cool look at some of the tech (that smoke system is amazeballs). However, one of the biggest take aways for me... is that the game does have RT at launch on all platforms. However, the RT system powering the real-time GI for instance is software based. Done on purpose so the system could scale to work everywhere... which of course massively simplifies making the game itself. The video doesn't go to heavily into it... but it does appear they have dropped doing their own more robust RT system.

In my opinion... based on all of this.. it looks like instead of really updating n' having there own more robust HWRT system... they will be leaning on a PT system from their sponsor nVidia. That will come to PC later this year as a patch. That's extremely sad imo, as it means that PC players will likely not get a higher fidelity regular RT mode and instead will get a bolted on Pathtraced system using nVidia code.
 
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aaaaand now the big Pathtracing update it out. Vendor locked to nVidia only, as clearly nVidia only implemented RR as the denoiser for them.


Unknown if IO Interactive will ever code an open denoiser path as of right now. And even if they do, very few studios really manage it nail it (AlanWake 2 is one of the few to have a really refined theirs over the years. It looked kinda terrible at launch, but all these years later actually looks pretty good now)
 
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