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Originally posted by Nagorak View PostI don't see any future for VR unless standard PC games can also be played in VR. It's not going to work just to have stand alone VR games.
But... I'm willing to pay pretty much whatever the cost (within reason), provided the experience is good.
Back when the Original Wii came out it sold in droves because it had a gimmick(waggle motion sticks) like Oculus Does(VR) but the difference here is that grandma and grandpa can go into best buy and walk out with a box that had everything they needed to play for 300. All they had to do was go home and plug it in. Most people are going to see the price you are going to need to use the thing and just skip over it.
The novelty of it will wear off quick as well. Putting something on your head will get old fast. Its something that is very cool when you experience it for the first time but if you had to put it on every time you wanted to play a game it becomes annoying even with the added experience it provides.
Ive used morpheus, oculus and samsung gear and I still dont want to purchase any of them.
The interesting thing is what Mangler alluded to is the exclusivity of games on systems that will come with this inevitably. No Mans Sky seems to have been a victim of this already so we'll see how it goes.
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Originally posted by Mangler View PostWill be interesting to see how the hmd wars turns out, things could get ugly if every headset will have exclusive titles.
Gfx cards: Glide vs DirectX vs OpenGL - DirectX eventually won out
Sounds cards: EAX vs directX vs a3d - Windows won by forcing software sound
HD movies: BluRay vs HDDVD - BluRay won
Cells/Tablets/Streaming boxes : Android vs IOS vs Windows - Windows basically lost
Connectivity: USB vs Thunderbolt vs Firewire- USB 99% of the time
I could keep going on forever. The point is eventually 1 company will win out and everyone will have to follow suit. For those on the losing side, their equipment will eventually become a paperweight
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Originally posted by 0091/2 View PostYou will need games designed for VR. You'll puke if it isn't. I suppose you can expect AAA game to support it.
Originally posted by Omega53 View PostSounds cards: EAX vs directX vs a3d - Windows won by forcing software sound
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I bought a Google Cardboard earlier in the week for my iPhone 6. It is really fun to play with for a while but when your done with the handful of demos (certainly wouldn't call them games) available, there's not much of a point to pick it up again.
I know it's really not an apples to apples comparison, but there has to be a much more compelling reason to buy one of these expensive units than to play a handful of cool tech demos.Intel Skylake i7 6700k w/Corsair Hydro Series H55
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Originally posted by monkeydust View PostI bought a Google Cardboard earlier in the week for my iPhone 6. It is really fun to play with for a while but when your done with the handful of demos (certainly wouldn't call them games) available, there's not much of a point to pick it up again.
I know it's really not an apples to apples comparison, but there has to be a much more compelling reason to buy one of these expensive units than to play a handful of cool tech demos.
I'm still hanging out to play Alien on the Rift though.
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Does anybody know if the Oculus will have support spatial gaming like the HTC Vive does with its 15'x15' gaming area due to its Lighthouse system? I know this is something that won't be available on release but I'd hate to spend that kind of money on a device that will not be upgraded to have the same kind of capability as the HTC Vive which makes it more compelling than the competitors.Intel Skylake i7 6700k w/Corsair Hydro Series H55
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Originally posted by logical View PostI could have sworn I posted this about in this thread but I guess not. I dont see Oculus getting super popular or anything more than a niche just because the barrier of entry to use one properly is too high. 300-400 bucks for the OcRift kit itself self and then another probably at least 500-600 dollar computer system at the very least to get it running. Then you actually need to buy the games that are actually supported by it. Thats 1k just to get into the door.
Back when the Original Wii came out it sold in droves because it had a gimmick(waggle motion sticks) like Oculus Does(VR) but the difference here is that grandma and grandpa can go into best buy and walk out with a box that had everything they needed to play for 300. All they had to do was go home and plug it in. Most people are going to see the price you are going to need to use the thing and just skip over it.
The novelty of it will wear off quick as well. Putting something on your head will get old fast. Its something that is very cool when you experience it for the first time but if you had to put it on every time you wanted to play a game it becomes annoying even with the added experience it provides.
Ive used morpheus, oculus and samsung gear and I still dont want to purchase any of them.
The interesting thing is what Mangler alluded to is the exclusivity of games on systems that will come with this inevitably. No Mans Sky seems to have been a victim of this already so we'll see how it goes.
But you need to start somewhere and VR/AR is the future.
Saying this is a gimmick is the same as the old folks said internet or TV was a gimmick”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by logical View PostI could have sworn I posted this about in this thread but I guess not. I dont see Oculus getting super popular or anything more than a niche just because the barrier of entry to use one properly is too high. 300-400 bucks for the OcRift kit itself self and then another probably at least 500-600 dollar computer system at the very least to get it running. Then you actually need to buy the games that are actually supported by it. Thats 1k just to get into the door.
Why? Do you not own a P.C.?
$300-$400 for the OcRift. It not what you would call aimed at the casual P.C. user. It's for hard core gamers. Going off the price of graphics cards, we will pay just about anything to get out latest fix. Personally thought it was a bargain at that price range. IF the experience is convincing.Modded Coolermaster RC-1000 Cosmos/1000W Corsair HX Series
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I obviously own a PC and a fairly high end one at that. But the point is high end gaming PCs are niche and not many people have them. OcRifts cost of entry is too high if you dont have a mid to high end PC sitting around. At the very least if you have a capable PC sitting around youre going to have to pick up a 970(still a 300 dollar card) to get this thing off the ground.
People are expecting this to be the second coming of gaming when it will not even get close to that. It has to be widely popular and successful to be positioned where they want it. Sure they will sell thousands of them but I dont see them breaking into the millions of units sold. Hopefully they release sales numbers their first year so we can see where it landed in terms of mainstream.
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Originally posted by logical View PostIt is a gimmick and this is the 2nd go around for VR.
fricking gimmick!”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by logical View PostI obviously own a PC and a fairly high end one at that. But the point is high end gaming PCs are niche and not many people have them. OcRifts cost of entry is too high if you dont have a mid to high end PC sitting around. At the very least if you have a capable PC sitting around youre going to have to pick up a 970(still a 300 dollar card) to get this thing off the ground.
People are expecting this to be the second coming of gaming when it will not even get close to that. It has to be widely popular and successful to be positioned where they want it. Sure they will sell thousands of them but I dont see them breaking into the millions of units sold. Hopefully they release sales numbers their first year so we can see where it landed in terms of mainstream.
But there's also choices, with Vive, etc, so we just have to watch and see how it all plays out.
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I think the Virtuix Omni has already had several thousand pre-orders and there isn't even a finished product, nor a finished headset to use it with. There's a lot of interest in VR.
Making the distinction that the headsets won't sell millions of copies is ridiculous. It's obviously true, but hardly important for VR to start to get established.
In the end it still all comes back to games. Mainstream titles need to offer support for VR headsets or it's probably not going to catch on. The market for full VR games is going to be too small to support true AAA titles. Games will need to be designed to work with VR but also run on a normal monitor/television. This is why I favor the Vive, because they are partnered with Valve, which suggests they'll at least have access to a few solid games. Being able to play L4D in VR, I'd say would be well worth the price alone.
In any case, we'll see soon enough. Maybe the whole thing ends up being a bust, but I am cautiously optimistic.
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2016 will be a very interesting year but 2017 will have some significant hardware capable of running VR at a rather low cost. I am thinking of Zen APU's with dedicated HBM2 ram, bandwidth more capable then todays fastest GPU memory speed Furry X2 plus fastest CPU setup 5960x with fastest quad channel memory installed. Probably 2017 will be the first year where APU's are considered gaming solutions.
The other advantage of a super fast APU is how fast the CPU/GPU can communicate to each other, which for VR can only help. Maybe a long time to wait but the stew is heating up.Ryzen 1700x 3.9ghz, Thermaltake Water 2.0 Pro, Asus CrossHair 6 Hero 9, 16gb DDR4 3200 @ 3466, EVGA 1080 Ti, 950w PC pwr & cooling PS, 1TB NVMe Intel SSD M2 Drive + 256mb Mushkin SSD + 512gb Samsung 850evo M.2 in enclosure for Sata III and 2x 1tb WD SATA III, 34" Dell " U3415W IPS + 27" IPS YHAMAKASI Catleap. Win10 Pro
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Originally posted by Kain View PostHow do VR headsets work for people who wear glasses?
Personally, I've gotten back into wearing contacts to overcome this problems. Contact lens tech has come a long way, hell of a lot more comfortable than when I first tried them 15 years ago. I just use daily disposables on the weekend, and will pop them in when I want to VR.
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I've always been confused and also too lazy to look this up.
I have perfect short range vision, and only wear glasses for far distance i.e. Driving etc, or if I want to be able to focus on objects more than 10meters without losing detail.
Seeing as the screen will be like 10cm from my eyes will I even need to wear glasses?
Surely not as 3D doesn't automatically make me go blind when I play with 3D vision.Fantards the scourge of the universe:
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I think you're right about that. Regardless of the illusion of distant vision that VR is providing, the screen itself is very close to our eyes. Since what our eyes are actually focusing on is right up close, those of us who are nearsighted shouldn't have a problem. In fact, being nearsighted may actually be an advantage in terms of eye fatigue. The people who you'd expect to have difficulty are those who are farsighted.
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Originally posted by Nagorak View PostI think you're right about that. Regardless of the illusion of distant vision that VR is providing, the screen itself is very close to our eyes. Since what our eyes are actually focusing on is right up close, those of us who are nearsighted shouldn't have a problem. In fact, being nearsighted may actually be an advantage in terms of eye fatigue. The people who you'd expect to have difficulty are those who are farsighted.
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If you need glasses to see distant stuff you still need them with the Rift. They said that one of the lenses would help alleviate that, but I didn't notice it. I still have to wear a pair of glasses while using the Rift and it's cumbersome. Especially needing to have frames that will fit in the thing. Probably the major reason I don't use it as much as I could. Hopefully it'll be something they address by the time the consumer version comes out. (Not meaning that having a set of lens in there being a fix all, but making the thing more comfortable to wear while wearing glasses.)“On a lonely planet spinning its way toward damnation amid
the fear and despair of a broken human race, who is left to fight for all
that is good and pure and gets you smashed for under a fiver? Yes, it’s
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Originally posted by OzzieBloke View PostPretty sure you're wrong there. The optics are designed to put the focal point about half a meter to a meter ahead of you, despite the screen being only 10cm from your eyes. Unless you have adjustable optics on the device (which so far OC doesn't), short-sighted people are worse off in VR than long-sighted people.
Either way, it makes little difference to me as once I started wearing contacts I never went back.
Seriously, anyone who wears glasses and hasn't tried contacts, I strongly recommend giving it a shot. In my experience, it's not actually as hard as you may think. I had trouble putting them in for maybe the first month or so, and after that it was no problem. I never have noticed them once they are in. I know some people have trouble with them irritating their eyes, but you can't know that will be you until you try, or whether you'll be like me and not even feel them.Last edited by Nagorak; Oct 25, 2015, 08:04 PM.
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Originally posted by Nagorak View PostI guess I don't understand how the device works then. Does it have some sort of lenses built into it? If so, then that makes sense that it could still have a focal point out front of you. Come to think of it, it's probably hard to actually focus on something that close at all, so it would make sense if there is some sort of lens added in to help.
Either way, it makes little difference to me as once I started wearing contacts I never went back.
Seriously, anyone who wears glasses and hasn't tried contacts, I strongly recommend giving it a shot. In my experience, it's not actually as hard as you may think. I had trouble putting them in for maybe the first month or so, and after that it was no problem. I never have noticed them once they are in. I know some people have trouble with them irritating their eyes, but you can't know that will be you until you try, or whether you'll be like me and not even feel them.
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Originally posted by OzzieBloke View PostPretty sure you're wrong there. The optics are designed to put the focal point about half a meter to a meter ahead of you, despite the screen being only 10cm from your eyes. Unless you have adjustable optics on the device (which so far OC doesn't), short-sighted people are worse off in VR than long-sighted people..
Also last time I tried to get contacts got told I can't because my eyes don't get enough oxygen or some crap.Fantards the scourge of the universe:
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Originally posted by SirBaron View PostWell I should be ok then my eyes are not that bad that I can't see 1 meter infront of me.
Also last time I tried to get contacts got told I can't because my eyes don't get enough oxygen or some crap.”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by Nagorak View PostI guess I don't understand how the device works then. Does it have some sort of lenses built into it? If so, then that makes sense that it could still have a focal point out front of you. Come to think of it, it's probably hard to actually focus on something that close at all, so it would make sense if there is some sort of lens added in to help.
Either way, it makes little difference to me as once I started wearing contacts I never went back.
Seriously, anyone who wears glasses and hasn't tried contacts, I strongly recommend giving it a shot. In my experience, it's not actually as hard as you may think. I had trouble putting them in for maybe the first month or so, and after that it was no problem. I never have noticed them once they are in. I know some people have trouble with them irritating their eyes, but you can't know that will be you until you try, or whether you'll be like me and not even feel them.Originally posted by OzzieBloke View PostI second the contacts. Tried them 15 years ago, and they sucked. But the ones I tried a month ago are fantastic, took me perhaps three or four goes to get used to getting them in and out, are super-light and comfortable, and work just as well as my glasses do.“On a lonely planet spinning its way toward damnation amid
the fear and despair of a broken human race, who is left to fight for all
that is good and pure and gets you smashed for under a fiver? Yes, it’s
the surprising adventures of me, Sir Digby Chicken-Caesar!”
YellowBeard says, "Fold ya scurvy b*st*rds!"
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Originally posted by OzzieBloke View PostPretty sure you're wrong there. The optics are designed to put the focal point about half a meter to a meter ahead of you, despite the screen being only 10cm from your eyes. Unless you have adjustable optics on the device (which so far OC doesn't), short-sighted people are worse off in VR than long-sighted people.
Occulus rift and other VR is no different than the old style 3D viewers, which didn't affect near sighted people at all. Did you think near sighted people saw only fuzzy images when viewing "Thriller" in this? I'm nearsighted (-1.75, not sure if that's good or bad) and never had a problem with viewmasters growing up, though I haven't personally tried the occulus rift yet.
Last edited by Exposed; Oct 27, 2015, 05:44 PM.
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Originally posted by Exposed View PostI'm pretty sure you're wrong here also. The focal point is an illusion, the light being emitted and image picked up by your eye is still just a few centimeters away (actual focus), not a few feet away (apparent focus). The difference is called decoupling and each person is sensitive to how much degree of decoupling they can handle. This should not affect near sighted people at all.
Occulus rift and other VR is no different than the old style 3D viewers, which didn't affect near sighted people at all. Did you think near sighted people saw only fuzzy images when viewing "Thriller" in this? I'm nearsighted (-1.75, not sure if that's good or bad) and never had a problem with viewmasters growing up, though I haven't personally tried the occulus rift yet.
-1.75 is probably within your ability to adapt somewhat to a focal distance only half a meter away from you, which the old Viewmasters had their apparent focal distance at. I'm a -4.0. Anything beyond 15cm from my eyes is blurred. My friend Dave is even worse at -7.5. Images in a Viewmaster for me are blurry without my glasses. It'd be the same with the Rift.
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Those who would give up Essential Liberty to purchase a little Temporary Safety,deserve neither Liberty nor Safety.
Ben Franklin, 1755
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Originally posted by DarkFoss View PostI'm curious if anyone that have used any of the vr devices experienced any of the balance issues touched on by this article?
http://arstechnica.com/science/2015/...-older-gamers/
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Originally posted by logical View PostIve used PS VR, OR, and Samsung Gear and havent experienced any of that stuff. I think it just varies from person to person.
As long as latency is low enough on the visuals, it shouldn't be a problem.
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Originally posted by Kain View PostDo you guys think VR could "lessen the need" for good gaming monitors if it takes off well and more games support it? If VR is a success, any point in getting fancy 21:9 monitors for gaming?
I had a 3d vision display. I know that we're going to have to rely on developer support. That's going to be touch and go. Quality is also going to vary.
No way is it going to be the go to for the competitive crowd.
There are also quite a few types of games that may not be ideal for vr imoOriginally posted by ManglerGood work guys, we can't have too many positive posts in a row on this forum.
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Originally posted by Kain View PostDo you guys think VR could "lessen the need" for good gaming monitors if it takes off well and more games support it? If VR is a success, any point in getting fancy 21:9 monitors for gaming?
I do believe for this to really take off there is going to have to be some very serious investment on behalf of the makers of VR equipment. As an example Microsoft lost literally billions of dollars on the Xbox and Xbox 360 before it turned around for them to get into the console business.
VR I do not expect to take off overnight - it will be years before either it dies or starts to really take off. How serious are the players, how deep their pockets and how good is the experience all comes into play. As a note, anything new you will have naysayers to no end - that too has to be overcome before a general negative consensus takes hold.
So for gaming monitors - I say yes a very good need for them yet, as for 21:9 monitor.
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For VR that has to be the most optimized type situation for DK2; Race car and flight simulators. For the race car the VR headset is similar to a helmet. Looks impressive indeed.Ryzen 1700x 3.9ghz, Thermaltake Water 2.0 Pro, Asus CrossHair 6 Hero 9, 16gb DDR4 3200 @ 3466, EVGA 1080 Ti, 950w PC pwr & cooling PS, 1TB NVMe Intel SSD M2 Drive + 256mb Mushkin SSD + 512gb Samsung 850evo M.2 in enclosure for Sata III and 2x 1tb WD SATA III, 34" Dell " U3415W IPS + 27" IPS YHAMAKASI Catleap. Win10 Pro
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