On another note, after initially having no interest at all, I'm pretty tempted to pick up Medal of Honor.. I was a huge fanboy 20 years ago with Allied Assault and expansions.. I read they fixed all issues/complaints since release and it is now in a great state. In fact, HL2 and MoH were my go to games back in the day, interesting they are now pushing early VR experiences.
It was a dissappointment. Don't get me wrong, it's amazing being in the medal of honor world in VR. It just feels like they made the game without ever actually playing it in VR.
New DrBeef team doom VR port to run natively on quest/quest2.
"In the year 2004, ATi fans marveled in their own magnificence as ATi gave birth to catalyst A.I . We don't know who struck first, nVidia or us, but it is us who scorched the IQ forever"
Apple's First AR/VR Headset 'Pricey, Niche Precursor' to More Ambitious AR Glasses and Could Launch Next Year
The plans suggest that Apple's first headset will be far more expensive than those from rivals, which cost about $300 to $900. Some Apple insiders believe the company may sell only one headset per day per retail store. Apple has roughly 500 stores, so in that scenario, annual sales would be just over 180,000 units — excluding other sales channels. That would put it on par with other pricey Apple products, such as the $5,999 Mac Pro desktop computer. An Apple spokesman declined to comment
Quotes:
Rage3d is the BEST forum!! There are alot of smart people on here!! -phexus
The idea of selling them at 1 unit per store, per day is radically uber extremely idiotic. I put a little more work into it, it's Annoyingly Petty Pathetic Lousy and Evil. If only mildy evil
Last edited by Trunks0; Jan 21, 2021, 06:18 PM.
Reason: *late edit...*
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke)
System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
It was a dissappointment. Don't get me wrong, it's amazing being in the medal of honor world in VR. It just feels like they made the game without ever actually playing it in VR.
I got it and yeh it kinda sucks... the controls feel wack after playing Alyx.
That's not a niche for that price, that's a speck of dust within a niche located on a hermit's ass.
The only thing that interests me is the 8k display, but we'll see that soon enough on other upcoming headsets anyway.
It would be nice though to have a VR display with the visual fidelity of HP Reverb G2, controllers of the Index, and tracking sensors of Vive all in one package from one manufacturer for the price of a Quest. Maybe one day.
Apple is always looking for their next gadget idea to steal and then own the market of it for a few years. Whether it's the ipod, smart phone, ipad, ear buds this is the next best consumer and business gadget for the near future.
A VR headset like the Oculus Quest is right up their alley. Especially when they can build an entire eco-system around it. Utilizing their phones, their new chips, like damn, Apple could possibly be THE reason VR takes off.
At that price, and the rumoured low availability... it really is starting to sound like a development, educational and commercial device. Because none of this lines up with it being a consumer device at all.
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke)
System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
Apple really doesnt do commercial though. Most of their money comes from selling consumers stuff. Id imagine the first iteration of their devices will be expensive but if they can penetrate the market and get more people on board they can start lowering the price. People will buy it just cause its apple.
Look at their new over the ear headset airpods pro, they go for 500-600 bucks and they sold out instantly.
Apple has always been interested in AR stuff so it only makes sense that they will eventually do some VR stuff.
It's not their primary wheel house. But they do stuff that isn't targeted at the general consumer market. But all this rumour could end up wrong, but it's really not looking promising for this device.
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke)
System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
I'm not convinced 8K displays are necessary right now. We don't have the GPU horsepower to push that kind of resolution anyway. There is already next to no SDE with 4K displays, and the clarity is pretty damn good, as well.
Ten years down the line? Sure, 8K displays would be great. But we need something like a 200-300% increase in GPU performance before it becomes viable to run in anything besides super low end applications.
I'm not convinced 8K displays are necessary right now. We don't have the GPU horsepower to push that kind of resolution anyway. There is already next to no SDE with 4K displays, and the clarity is pretty damn good, as well.
Ten years down the line? Sure, 8K displays would be great. But we need something like a 200-300% increase in GPU performance before it becomes viable to run in anything besides super low end applications.
Im sure apple will leverage their own chips and sdk and keep the system closed so they can siphon as much money out as possible. Not worried about whats out there when it comes to Apple.
If you use Foveated rendering, you can massively reduce that power needed while giving you greater clarity towards the centre of the image. But your right, it's not really needed
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke)
System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
I'm not convinced 8K displays are necessary right now. We don't have the GPU horsepower to push that kind of resolution anyway. There is already next to no SDE with 4K displays, and the clarity is pretty damn good, as well.
I have a question. Would there even be a noticeably perceivable difference between a 4k and a 8k display 3 inches from your eye?
I have a question. Would there even be a noticeably perceivable difference between a 4k and a 8k display 3 inches from your eye?
With owning a Reverb, as nice as it is, yes.
Its the newspaper effect right now, higher res would improve and I would definitely want higher than 4k for a better image.
Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."
Looking into the "distance" in VR would benefit greatly with an 8k display. I'd probably wager even 16k wouldn't be enough to achieve the kind of clarity we'd need for distance fidelity.
Yeah, I fully agree that 8K, or maybe even 16K would provide more clarity. Even at 4K it's definitely not "real life" clarity.
However, it doesn't really matter right now, because even if you had a game that supported SLI, two 3090s in SLI can't push two 8K VR displays. We're a ways off from hitting the hardware requirements, and it's probably going to require eye tracking for dynamic FOVeated rendering. Also they probably can't even make small 8K displays affordably right now, so we're a long way away in terms of all the technology.
From a practical standpoint, 4K displays are pretty damn good for the tech we currently have. If all VR displays were 4K, and we had the graphics horsepower to easily push that res on sub $400 GPUs, then VR would be in a good place.
Microsoft wins U.S. Army contract for augmented reality headsets, worth up to $21.9 billion over 10 years
Microsoft will deliver to the U.S. Army more than 120,000 devices based on its HoloLens augmented reality headset.
The deal, which could be worth as much as $21.88 billion over 10 years, follows a contract Microsoft received to build prototype headsets for the Army.
The contract comes a year and a half after Microsoft won a cloud contract from the Pentagon that could be worth up to $10 billion.
Kinda nervous though that HTC has moved away from OLED screens and are using LCD on the Pro 2. Oh well, better not suck.
Probably just a price/supply issue. Oculus faced this same issue back when this all started for VR. Pointing out that the screens chosen had less to do with what is best, than what was easily available. Coming down really to what the cellphone industry is doing.
Doubt it will suck overall
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke)
System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
For me coming from a Samsung Odyssey I would need the whole $1400 package. I'm thinking a reverb G2 would be a better upgrade at $599.
It's also possible Samsung might eventually have their own new cheaper VR headset as well with the same lens as the Vive Pro 2, which is what the Odyssey is to Vive Pro. The updated display is what I would really want, not the extra stuff or better room tracking from the Vive.
What do you guys think are the top three headsets? I have a reverb G1 and was thinking about getting the G2, but would like some options. For 100% seated play.
$1400 is a chunk of change. You can piece it out for cheaper. Get a few Gen 1 base stations ($135 each) and some gen 1 wands ($129 each). $1280 with the $750 headset total. For $120 extra though you get the Gen 2 stuff which is really nice.
But IMO it's not a bad investment. This will be my third Vive VR headset. Each and every one is still in working order and each and every one was well worth the cost to me and the family. My Vive Pro gets about 20~30 hours of play a week. Sometimes more if the kiddos are our of school. Aside from a few controllers that lost their directional pad clicking to the right (that I looked up the fix on youtube) I haven't had many issues with them. Even with that much play. That to me is worth the extra that I pay.
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