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    If you use link, you will have to wait for V13 to hit on the PC before you can use it if your quest updates, and vice versa for if your PC updates first.

    The updates are rolling, and we do not know when your PC and/or Quest will get the update, besides "Over the next few days"



    Oculus Link

    You now have the ability to reset your guardian from within Dash while using Oculus Link.

    A button to enable Oculus Link has been added to the Quest system menu bar.

    Fixed an issue where audio was only audible when Dash was present.

    Fixed an issue where Home would not load when enabling Oculus Link.

    Fixed an issue where audio would only work for some users if it was set to 100%.

    Fixed an issue so you can now replay a video you've recorded for abuse reporting purposes before submitting it, while running Oculus Link.

    Performance and stability updates.

    Hand Tracking

    When switching from Hand Tracking to using controllers, you can now more easily find your controllers by enabling Passthrough

    We’ve added an option to enable automatic transitioning between hand tracking and controllers

    We’ve added a new step to the Hand Tracking Tutorial that will allow you to practice scrolling with your hands

    Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC

    Improved Hand Tracking stability

    Events

    You can now start a party direct from a live event’s detail page to help you and your friends get into the event together more efficiently.

    We’ve made improvements to the Oculus Event Invite feature.

    Event hosts can now allow guests to invite their own friends.

    Viewing a developer-created event will now allow you to view a list of all your friends who have indicated that they are interested in the event.

    Viewing a user-created event will now allow you to view a list of all users who have indicated that they are interested in the event as well as all users who have been invited to the event, similar to Events pages on Facebook.

    You can control whether or not you appear as part of the above invited or interested lists via the "Who can see your activity on Oculus" privacy setting.

    Search

    Updated app search appearance and behavior. Please note that we are testing this new look and feel with a limited group, so some users may continue to see the old version.

    System Apps

    A new app called Scoreboards will allow you to see how your achievement and leaderboard accomplishments compare to your friends’. Please note that this feature is rolling out slowly to all users, so you may not see it right away.

    The storage manager has received a makeover! A new look and some updated descriptions will allow you to have a better understanding of your device’s storage use.

    User profiles have been updated to show the apps that you own, your achievements, and your friends.

    Bug Fixes

    Fixed a bug with party invitations, making it no longer possible to invite a user to a party that they are already in.

    Fixed a bug related to app downloads that caused the headset to stop responding

    Made the process of launching an app after switching from hand tracking to controllers more efficient.

    Fixed a bug that sometimes caused app purchase button text to be displayed oddly.

    Fixed a bug that sometimes caused a "Tracking Lost" when waking the headset up from a sleep state.

    Fixed a bug where avatar thumbnails would sometimes not update in all locations after a change was made.

    (Oculus Go) Fixed a bug that sometimes caused the display to lock up when waking the headset up from sleep.

    Additional bug fixes and stability improvements.
    New update for Quest + PC version going live soonish
    Fantards the scourge of the universe:

    Comment


      With the release of v12 for the Oculus PC runtime, we now allow overriding the default Oculus Link Resolution using the Oculus Debug Tool (ODT) which is located under the .\Support\oculus-diagnostics\ folder of the Oculus PC runtime install path (e.g. c:\program Files\Oculus). Keep in mind, this is not the final solution for performance tuning of Oculus Link. It is recommended that only advanced users with powerful GPUs experiment with the ODT settings as changing them without a good understanding could potentially lead to a poor VR experience.

      In ODT, find the "Oculus Link" section with "Encode Resolution Width" and "Distortion Curvature". Also note the "Pixels Per Display Pixel Override" (short "Pixel Density") value up top.
      For most fields in ODT, 0 or "Default" means "do not override the value".
      Changes to the "Oculus Link" values require an Oculus Server restart to take effect, which can be done directly inside the ODT menu option, or from the "Beta" tab in the Oculus desktop application.
      Depending on the VR app, changes to the "Pixels Density" might require the VR app to be restarted, but won't require the Oculus Server to be restarted.
      "Oculus Link" fields will persist after the Oculus Server is restarted.
      "Pixel Density" will not persist after the Oculus Server is restarted.

      Initial tuning recommendations - start with these and adjust as needed:
      NVidia RTX 2070+ or comparable GPUs - Curvature "Low", Encode Resolution "2912", Pixel Density "1.2"
      NVidia GTX 1070+ or comparable GPUs - Curvature "High", Encode Resolution "2352", Pixel Density "1.1"
      NVidia GTX 970+ or comparable GPUs - Curvature "Default", Encode Resolution "2016", Pixel Density "1.0"

      When tuning, keep in mind:
      "Pixel Density" is per-dimension. e.g. a setting of 1.2x means 1.44x in 2D, which means 44% more rendered pixels. 2.0x means 300% more rendered pixels.
      Higher "Pixel Density" can cause dropped VR app frames and will vary based on the performance characteristics of the VR app.
      Higher "Encoder Resolution" can lead to dropped compositor frames as well as visible tearing. This is mostly tied to the encoding capabilities of the PC GPU and Quest.
      Higher resolutions in general can also lead to higher latency.
      Unnecessarily high resolutions (especially "Encode Resolution") can lead to aliasing artifacts (i.e. pixel crawling) on high frequency details.
      To revert changes, set them back to 0 or "Default" where applicable.
      Posting this for people that don't know you can improve image quality quite a lot by using the Debugging Tool for Oculus Quest.
      Fantards the scourge of the universe:

      Comment


        That debugging tool existed since the original Oculus Rift to increase pixel density. I used it alot and pretty much a requirement for the low resolution in Oculus rift games. Back then it wasn't public, you had to enable it manually.

        SteamVR also has this functionality built in regardless of headset.

        Comment


          Originally posted by Exposed View Post
          That debugging tool existed since the original Oculus Rift to increase pixel density. I used it alot and pretty much a requirement for the low resolution in Oculus rift games. Back then it wasn't public, you had to enable it manually.

          SteamVR also has this functionality built in regardless of headset.

          Of course it did, but it only started working since Version 12 on the Quest. Also this isn't about super sampling, this is about running the QUEST at native or near native resolution.

          SteamVR also only works for SteamVR Games while Oculus Debugging on quest is required if you want to run the Quest at higher resolution or native resolution even with STEAMVR. As the LINK mode by default doesn't run at native resolution.
          Fantards the scourge of the universe:

          Comment


            Got a Rift S for the weekend. This experience will determine if I buy my own unit.

            Comment


              humble bundle has a vr bundle, pretty good games in this bundle https://www.humblebundle.com/games/v...n=tile_index_1
              "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

              Comment


                Yep picked up that bundle.

                Comment


                  Originally posted by logical View Post
                  Got a Rift S for the weekend. This experience will determine if I buy my own unit.
                  Well?!? Don't keep us in suspense!
                  ..

                  Comment


                    Originally posted by jjjayb View Post
                    Well?!? Don't keep us in suspense!
                    Still have the unit and I've played mostly the new Walking Dead saints and sinners with beat saber mixed in....

                    Unfortunately I can't play as long as I thought I could. I have had experiences with VR before and didn't have this issue. But I can't play more than an hour and I get dizzy and somewhat disoriented.

                    I think I might hold off for a bit til they get around 200. I can hold onto the unit I have for awhile so I can finish this game. But I don't see myself playing VR everyday even if it had the library to do that.

                    Comment


                      Originally posted by logical View Post

                      I think I might hold off for a bit til they get around 200.
                      $230, for the Samsung still.
                      Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

                      Comment


                        Originally posted by logical View Post
                        Still have the unit and I've played mostly the new Walking Dead saints and sinners with beat saber mixed in....

                        Unfortunately I can't play as long as I thought I could. I have had experiences with VR before and didn't have this issue. But I can't play more than an hour and I get dizzy and somewhat disoriented.

                        I think I might hold off for a bit til they get around 200. I can hold onto the unit I have for awhile so I can finish this game. But I don't see myself playing VR everyday even if it had the library to do that.
                        did you play anything else? if not that might be related to just saint's and sinner, i had vertigo in that game too, but was fine with boneworks and other move with joystick games.
                        "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                        Comment


                          TLDR; VR takes effort.

                          The VR honeymoon is over.
                          As a lazy gamer, I'm finding full VR sort of a hassle.

                          Making space then taking 2 meter walk arounds while flailing ones arms about and slowly feeling nauseous turns out to be not relaxing or 100% enjoyment for me.

                          My VR has pretty much become 95% seated and 95% easier and thus enjoyable.

                          Ironic, its like the anti-VR thing to do or want, heh. Seems I just want the immersion but not the extra effort that goes with it.
                          Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

                          Comment


                            I'd be perfectly happy with using VR that way.

                            I just want a great display that actually puts me into the action and environment. Couldn't care less about walking around and doing the actual motions and using a variety of physical controllers. I'd probably even be happy with a gamepad honestly.

                            I recently used the new Index controllers, and those are awesome though

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                              That's exactly how I play games with VR.

                              Standing up and walking around is cool for like a minute, then it gets tiresome.

                              Mostly play seated and move with teleportation or smooth movement. Smooth movement tends to make you feel like you're in a motorized wheelchair (like in Skyrim VR), but so what .

                              When I'm in an interesting area, I can stand up and look around if i want to.

                              Comment


                                Originally posted by Destroy View Post
                                Samsung Odyssey Plus on sale again $229. Great value bang for the $$.
                                I have this unit hooked up to my Predator lappy for portable VR and my Rift on my Desktop for full room w/ 3 sensor tracking.

                                Games like Super Hot were you doge and weave are a good work out.
                                “Are you at all concerned, as Trump said, that we cannot let the cure be worse than the problem itself?” Haines asked.

                                Biden noted in his reply that the COVID-19 cure “will make the problem worse, no matter what.”

                                Comment


                                  Originally posted by Athena View Post
                                  I have this unit hooked up to my Predator lappy for portable VR and my Rift on my Desktop for full room w/ 3 sensor tracking.

                                  Games like Super Hot were you doge and weave are a good work out.
                                  how are you liking the odyssey plus? I'm thinking of getting one and usint it on my main computer for sitting game and keeping my index on my vr machine. I heard the controller tracking for wmr devices are not that great.
                                  "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                  Comment


                                    With the exception of games like Beat Saber, Table Tennis etc, I play most games seated.

                                    1. I can play like this forever without VR sickness
                                    2. I'm lazy

                                    Smooth movement and all comfort features off is how I play all games. (that have it)
                                    Fantards the scourge of the universe:

                                    Comment


                                      Can you just sit down and play most of the VR games with a controller or keyboard/mouse the old school way? Or are they all locked to their proprietary motion schemes?

                                      I've only used my buddies units with full sim racing rigs, or standing up with the various controllers.

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                                        Most games that aren't driving or cockpit simulators tend to be standup experiences.

                                        Most games support Vive, Rift, Windows Mixed Reality controllers/headsets. There tends to be mods for games that don't officially support both. Despite their differences, the controllers are all have similar numbers of buttons and analog controls, so it isn't that big a difference.
                                        THG is to computer hardware what MTV is to music.

                                        Comment


                                          Originally posted by aviphysics View Post
                                          Most games that aren't driving or cockpit simulators tend to be standup experiences.

                                          Most games support Vive, Rift, Windows Mixed Reality controllers/headsets. There tends to be mods for games that don't officially support both. Despite their differences, the controllers are all have similar numbers of buttons and analog controls, so it isn't that big a difference.
                                          By both you mean the headset controllers and keyboard/mouse?

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                                            got an odyssey+ for my regular pc, its quit light, screen is pretty good too. controllers are decent, still prefer my index but this is good for seated vr/driving games when I don't feel like going to the vr gaming room.
                                            "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                            Comment


                                              looks like HP has a new headset coming soon on steam

                                              https://store.steampowered.com/app/1...HP_VR_Headset/
                                              "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                              Comment


                                                Originally posted by CyanBlues View Post
                                                got an odyssey+ for my regular pc, its quit light, screen is pretty good too. controllers are decent, still prefer my index but this is good for seated vr/driving games when I don't feel like going to the vr gaming room.
                                                You really bought 2 headsets for yourself? Why? Isn't the Index good at seated too?
                                                Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                  index is in the gaming/vr room (its an empty room with no chairs/furniture etc) where I can use the space for roomscale etc..and yeah its great for driving games also, the odyssey is in my main work/pc room, gaming backup pc where I'm usually at most of the time.
                                                  "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                                  Comment


                                                    With a comfort fix, this looks like it would be a great, low price HMD for simmers.
                                                    [yt]CfayRYI9Eis[/yt]
                                                    Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                      The nolo controllers are kinda ****, I used them on the PSVR. For me anything that doesn't have analog sticks might as well gtfo.
                                                      Fantards the scourge of the universe:

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                                                        Latest Oculus Quest update lets the Link feature now work with USB 2.0 cables, including the one that comes in the box.
                                                        https://uploadvr.com/oculus-link-usb-2-update/

                                                        [yt]O3CfhT7qXxI[/yt]
                                                        -Trunks0
                                                        not speaking for all and if I am wrong I never said it.
                                                        (plz note that is meant as a joke)


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                                                          https://www8.hp.com/us/en/vr/reverb-...=va_vxbe6kzc5h


                                                          HP Reverb 2 officially announced, $600 for full package
                                                          - Two 2160 x 2160 (4k) LCD Panels (brand new, better colors & contrast, reduced persistence, brighter)
                                                          - 90hz
                                                          - 6 meter cable
                                                          - 114° FOV
                                                          - Mura has been fixed
                                                          - Similar microphones to Reverb G1
                                                          - 1.21 lbs/550 grams with cable (lighter than oculus quest & index)
                                                          - "Less God Rays than Index"
                                                          "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                                          Comment


                                                            Nice! That would be a nice upgrade over my current Samsung Odyssey. Looking forward to this more than the 3080Ti.

                                                            Comment


                                                              Originally posted by Exposed View Post
                                                              Nice! That would be a nice upgrade over my current Samsung Odyssey. Looking forward to this more than the 3080Ti.
                                                              This HP G2 is a huge upgrade on most every headset out there.
                                                              Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                                Originally posted by CyanBlues View Post
                                                                https://www8.hp.com/us/en/vr/reverb-...=va_vxbe6kzc5h


                                                                HP Reverb 2 officially announced, $600 for full package
                                                                - Two 2160 x 2160 (4k) LCD Panels (brand new, better colors & contrast, reduced persistence, brighter)
                                                                - 90hz
                                                                - 6 meter cable
                                                                - 114° FOV
                                                                - Mura has been fixed
                                                                - Similar microphones to Reverb G1
                                                                - 1.21 lbs/550 grams with cable (lighter than oculus quest & index)
                                                                - "Less God Rays than Index"
                                                                Originally posted by Exposed View Post
                                                                Nice! That would be a nice upgrade over my current Samsung Odyssey. Looking forward to this more than the 3080Ti.
                                                                Yeah, I'm interested. The specs look good. Has anyone seen what the Field of View is?

                                                                I assume since they worked with Valve on this that the Steam Index controllers will work with it? Does anyone know about that? I have zero interest in any other controller design after using them.


                                                                EDIT: Looks like FOV is 114. Ehhh...
                                                                Last edited by OverclockN'; May 29, 2020, 08:54 AM.

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                                                                  Originally posted by OverclockN' View Post
                                                                  Yeah, I'm interested. The specs look good. Has anyone seen what the Field of View is?

                                                                  I assume since they worked with Valve on this that the Steam Index controllers will work with it? Does anyone know about that? I have zero interest in any other controller design after using them.


                                                                  EDIT: Looks like FOV is 114. Ehhh...
                                                                  Reverb doesn't seem to use lighthouse tracking so it might be a big pain in the butt getting the knuckles to work with it. I don't really know though, so we'll see.

                                                                  Comment


                                                                    114FOV isn't that bad Quest has 95 and once I push the headset towards my face I barely ever notice the black sides. Also I doubt this will work with Index controllers due to the fact it uses the same kind of setup as Quest/Rift tracking, which for me is much better than trying to place lighthouses. (impossible in my living room)
                                                                    Fantards the scourge of the universe:

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                                                                      If you want large FOV you'll have to look elsewhere than the 'main stream' like Pimax.
                                                                      Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                                        Got a 5K+. It's a good set. However, as a glasses owner it is impossible for me to get both eyes focused on this thing. Frustrating as hell. Vive, Go and GearVR were fine. Space isn't the issue, it's.. the lenses, their focus distance...or something.
                                                                        -
                                                                        I miss seing Dawn on my Eizo T965 21" CRT with ATi 9700 PRO. RIP.

                                                                        Comment


                                                                          Originally posted by SirBaron View Post
                                                                          114FOV isn't that bad Quest has 95 and once I push the headset towards my face I barely ever notice the black sides. Also I doubt this will work with Index controllers due to the fact it uses the same kind of setup as Quest/Rift tracking, which for me is much better than trying to place lighthouses. (impossible in my living room)
                                                                          Originally posted by Destroy View Post
                                                                          If you want large FOV you'll have to look elsewhere than the 'main stream' like Pimax.
                                                                          My buddies have headsets with 90 FOV. It's binocular vision to the extreme.

                                                                          A co-workers Index was amazing. So nice. I could get probably get along with 114 well enough, but it doesn't seem like the controllers will work with it.

                                                                          Seems like the Index is still the VR unit for me.

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                                                                            If you use the Index allot they can wear out in weird ways. See the below YT video.

                                                                            [yt]RcsXVmwUPbw[/yt]

                                                                            We are still in early days of VR at this point though. So it's only going to get better.
                                                                            -Trunks0
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                                                                            (plz note that is meant as a joke)


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                                                                            Comment


                                                                              Valve really should have partnered with a more experienced company to make the Index. They did alright on the basic design, but they don't really know what they're doing when it comes to product manufacturing. The stick problems on the Knuckles were just inexcusable.

                                                                              Comment


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                                                                                  Originally posted by Shapeshifter View Post
                                                                                  [yt]8HGxh_K5jMM[/yt]
                                                                                  Looks to be the one to get and best all arounder atm.
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