Originally posted by Exposed
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It's not a graphic issue, it seems like a convergence issue. My IPD is set correctly, other VR games are just fine. I also played around with the scaling in game, has no visible effect.
I would describe it as this: everything up close looks real and immersive. Everything in the distance looks like cardboard or miniaturized.
Good example is the beginning area. I mentioned the nearby towers, but the nearby arches are a good example. Go inside the arched hallways, everything looks to scale.
Go out the garden but keep looking at the arches. As you back away, they start to lose their sense of scale. They don't look distant at all. They look close like cardboard. Move towards them, and it slowly starts to get back to scale.
I would describe it as this: everything up close looks real and immersive. Everything in the distance looks like cardboard or miniaturized.
Good example is the beginning area. I mentioned the nearby towers, but the nearby arches are a good example. Go inside the arched hallways, everything looks to scale.
Go out the garden but keep looking at the arches. As you back away, they start to lose their sense of scale. They don't look distant at all. They look close like cardboard. Move towards them, and it slowly starts to get back to scale.
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