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    Originally posted by Exposed View Post
    It's not a graphic issue, it seems like a convergence issue. My IPD is set correctly, other VR games are just fine. I also played around with the scaling in game, has no visible effect.

    I would describe it as this: everything up close looks real and immersive. Everything in the distance looks like cardboard or miniaturized.

    Good example is the beginning area. I mentioned the nearby towers, but the nearby arches are a good example. Go inside the arched hallways, everything looks to scale.

    Go out the garden but keep looking at the arches. As you back away, they start to lose their sense of scale. They don't look distant at all. They look close like cardboard. Move towards them, and it slowly starts to get back to scale.
    Yep i've seen that effect in Red Out, poor porting to VR.
    ./)/)
    ( . .)
    c(")(")
    I dreamt you were a cat.

    Comment


      Originally posted by Nagorak View Post
      I loaded it up on my O+ and didn't see any real difference.

      I mean, maybe I'm seeing what you are. Things in the distance are a lot flatter and less detailed, I think largely because the resolution HMD doesn't have enough pixels to display them. And the lighting on them looks a little "weird", like not quite realistic. But at the same time, I don't feel like it stands out compared to other VR games.

      It could be some sort of "uncanny valley" thing where you mind is latching on to the fact things don't look quite right, and therefore you're perceiving everything as being off? I'm afraid I can't really offer any other suggestions than that.
      I think you're seeing exactly what I'm seeing, it just seems to bother some people less. This is definitely not a native VR game, it seems to have been added as an after thought. I wish there was a way to adjust proper scaling/convergence in this game.

      Comment


        Originally posted by delirium121 View Post
        Yep i've seen that effect in Red Out, poor porting to VR.
        That sucks, it reminds me of the 3D vision days when you had to manually adjust stereo/convergence for each game. That should not be the case with VR, with VR you should just be able to put on the headset and everything around you should be to scale. If it isn't then it's just piss poor VR design and the engine using old stereoscopic tricks.

        Comment


          Torn between getting a TPCast or simply buying an Oculus Quest and trying ALVR with wifi for wireless.
          Originally posted by General Lee
          I've been praying for your nuts.
          Originally posted by General Lee
          If you must listen to country [music], play it backwards. You get your woman back, the dog comes back to life, Momma pops out from under the train, and it stops raining. :)

          Comment


            Originally posted by Exposed View Post
            I think you're seeing exactly what I'm seeing, it just seems to bother some people less. This is definitely not a native VR game, it seems to have been added as an after thought. I wish there was a way to adjust proper scaling/convergence in this game.
            Yep, this effect screams at me, making things unplayable unfortunately.
            it's the equivalent of motion sickness, my visual processing goes into loop of this 3D but that's flat! Which then makes the whole thing claustrophobic (much like 360° movies, which are like being stuck in a tiny bubble when watched in VR).
            ./)/)
            ( . .)
            c(")(")
            I dreamt you were a cat.

            Comment


              Originally posted by Progression View Post
              Torn between getting a TPCast or simply buying an Oculus Quest and trying ALVR with wifi for wireless.
              Bear in mind the tracking is problematic with the Quest.
              ./)/)
              ( . .)
              c(")(")
              I dreamt you were a cat.

              Comment


                Originally posted by delirium121 View Post
                Bear in mind the tracking is problematic with the Quest.
                Controller tracking, right? I keep hearing that from a couple of users. Shame. I really wanted the improved resolution from the Quest (and also not having to use the 3 camera setup).
                Originally posted by General Lee
                I've been praying for your nuts.
                Originally posted by General Lee
                If you must listen to country [music], play it backwards. You get your woman back, the dog comes back to life, Momma pops out from under the train, and it stops raining. :)

                Comment


                  Originally posted by Progression View Post
                  Controller tracking, right? I keep hearing that from a couple of users. Shame. I really wanted the improved resolution from the Quest (and also not having to use the 3 camera setup).
                  Have a look at 'S' although it's tethered, it has alot better tracking according to reviews, although an issue when holding the controllers when in rifle aiming pose, due to obscuring the furthest controller.
                  Also the resolution looks the best for this current generation of games, the higher res head sets, have tendency to show up the texture / model deficiencies.
                  There's some good comparison thru lens videos on YT.
                  ./)/)
                  ( . .)
                  c(")(")
                  I dreamt you were a cat.

                  Comment


                    Originally posted by delirium121 View Post
                    Have a look at 'S' although it's tethered, it has alot better tracking according to reviews, although an issue when holding the controllers when in rifle aiming pose, due to obscuring the furthest controller.
                    Also the resolution looks the best for this current generation of games, the higher res head sets, have tendency to show up the texture / model deficiencies.
                    There's some good comparison thru lens videos on YT.
                    The thing is, my main concern really is the wireless function. I can't really get into room size experiences while tethered.
                    Originally posted by General Lee
                    I've been praying for your nuts.
                    Originally posted by General Lee
                    If you must listen to country [music], play it backwards. You get your woman back, the dog comes back to life, Momma pops out from under the train, and it stops raining. :)

                    Comment


                      Originally posted by Progression View Post
                      The thing is, my main concern really is the wireless function. I can't really get into room size experiences while tethered.
                      I appreciate, the limited space thing is annoying and looking at people running around in fields, etc.

                      But you might want to follow the press on using Steam via Quest.
                      There's alot of rumours going about that Oculus are going stamp down on this.
                      ALA Nintendo, etc. walled curated market for Quest users.
                      ./)/)
                      ( . .)
                      c(")(")
                      I dreamt you were a cat.

                      Comment


                        I'm considering getting into VR with the Valve Index. I'm really struggling with the lack of games still. It's always been a sticking point for me waiting on higher production types of games.

                        The only things I can think of playing at the moment is Project Cars 2 and possibly Doom. Hardly seems worth it still.

                        What games am I missing?

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                          VR Titties/ Honey Select

                          Comment


                            Originally posted by Exposed View Post
                            VR Titties/ Honey Select
                            Hasnt been updated in forever/Is **** in vr unless you **** around and even then its ****.

                            Don't listen to him OverclockN'

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                              Originally posted by OverclockN' View Post
                              I'm considering getting into VR with the Valve Index. I'm really struggling with the lack of games still. It's always been a sticking point for me waiting on higher production types of games.

                              The only things I can think of playing at the moment is Project Cars 2 and possibly Doom. Hardly seems worth it still.

                              What games am I missing?
                              There still some good addicting multiplayer games which have me hooked. They are indie and still early access but very fun and interactive since you are dealing with real people almost like they are standing next to you. My mains are Pavlov VR which is pretty much Counterstrike in VR. Onward is a more realistic and slower paced shooter. Great guys on those servers. Stand Out is like PUBG VR but it's still janky af. Still shows how much fun PUBG in VR can be. Another BR game to look out for is Population One which should be out sometime this year and more polished than Stand Out. Lots of other social games that are a blast with the right people like Star Trek Bridge Command and Werewolf Within. Also free to play games like PokerStars VR and Recroom with all of its social mini games can provide many hours of entertainment.

                              As for single player, Skyrim VR is something you must try. For simulators like Iracing and DCS VR is a very good way to enhance immersion and for some its becoming required kit.

                              Comment


                                So, is there anyone out there that is making a headset that more or less is the Oculus Rift S but with a better screen?

                                Comment


                                  Originally posted by Arrowhead View Post
                                  There still some good addicting multiplayer games which have me hooked. They are indie and still early access but very fun and interactive since you are dealing with real people almost like they are standing next to you. My mains are Pavlov VR which is pretty much Counterstrike in VR. Onward is a more realistic and slower paced shooter. Great guys on those servers. Stand Out is like PUBG VR but it's still janky af. Still shows how much fun PUBG in VR can be. Another BR game to look out for is Population One which should be out sometime this year and more polished than Stand Out. Lots of other social games that are a blast with the right people like Star Trek Bridge Command and Werewolf Within. Also free to play games like PokerStars VR and Recroom with all of its social mini games can provide many hours of entertainment.

                                  As for single player, Skyrim VR is something you must try. For simulators like Iracing and DCS VR is a very good way to enhance immersion and for some its becoming required kit.
                                  Not even remotely interested in the indie and multi player stuff. I don't do MP games.
                                  I've looked at Skyrim, but it's an older game now and I have a hundred plus hours in it already. Looking for new stuff, or at least where VR isn't sort of just cobbled in somehow. Doom supposedly does it really well.

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                                    I heard Blade & Sorcery is ****ing awesome
                                    Originally posted by curio
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                                      Skyrim VR isn't worth it if you already put in hundreds of hours into the regular game including the DLC's.

                                      I found that out real quick when I bought Skryim VR (at full price )

                                      Game looked fantastic in VR, everything was believable in scale and amazing. But as I played (got only so far as Whiterun and a quick trip to the mage tower), I thought to myself "Do I really want to invest in the same hundreds of hours again?"

                                      So that's when I used console commands to level myself up to insanely powerful levels. And just took the time to visit familiar places that I wanted to see and explore in VR. Any monsters that got in my way I just flicked away like a booger. Didn't care about any quest lines.

                                      After I was satisfied exploring and cleared a few dungeons I quit and never played it again.

                                      Comment


                                        How were the graphics and movement in Skyrim VR? Believable and good enough?

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                                          The VR version can basically use the same mods as vanilla. I had loaded it up with all high quality assets. Most of them are listed here:

                                          We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. At the event, we will also announce 25 top game startups as the 2024 Game Changers. Apply or nominate today! The Elder […]


                                          The game looked great. It also felt like you were really there. The map in VR is a bit unnerving because it really feels like you're suspended high in sky above the clouds.

                                          But, the gameplay just felt too familiar. I didn't want to do everything all over again, starting from lowly level 1. I already grinded through the game once before.

                                          The movement is based on your preference. Either turn based or straight movement. I used straight movement, didn't really bother me much. It'll feel like you're on a scooter or a motorized wheelchair (I prefer playing sitting). But you can set it up to roomscale/teleportation/whatever suits you best.

                                          Comment


                                            I sort of have to echo Exposed's opinion, not about Skyrim, since I never played it flat, but about Doom 3. When the Doom 3 VR mod came out a lot of people were raving about it. And it did seem really cool "being there". But at the same time as I played through the first couple of levels I couldn't get over the fact that I'd already played through the game several times. The gun play was just as clunky and boring as in the flat screen version too, with the same bullet sponge enemies.

                                            It also didn't help that I got badly motion sick when playing it, of course. But even that aside, it still remains that VR wasn't enough to make it a "new experience".

                                            Comment


                                              I got Serious Sam for VR and felt the same way.

                                              I do however love the Skyrim VR experience. Haven't played in a while. Got other new games on VR that I have been enjoying. Been playing Vox Machinae. It's a mech-warior type game. Pretty fun.

                                              Comment


                                                Originally posted by andino View Post
                                                I got Serious Sam for VR and felt the same way.

                                                I do however love the Skyrim VR experience. Haven't played in a while. Got other new games on VR that I have been enjoying. Been playing Vox Machinae. It's a mech-warior type game. Pretty fun.

                                                Since you have serious sam vr, you definetly need to check out this mod Serious Duke 3D


                                                https://steamcommunity.com/sharedfil...?id=1432570016

                                                [yt]LRNgnwWUUXQ[/yt]
                                                "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                                Comment


                                                  Anyone try an Oculus Quest connected to thier PC yet?
                                                  -Trunks0
                                                  not speaking for all and if I am wrong I never said it.
                                                  (plz note that is meant as a joke)


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                                                    So for this Xmas season, what is 'the' VR to buy?
                                                    Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

                                                    Comment


                                                      Originally posted by Destroy View Post
                                                      So for this Xmas season, what is 'the' VR to buy?
                                                      WARNING: EXPLICIT CONTENT. The new version of getting up close and personal doesn't even need to involve a real person thanks to technology

                                                      Comment


                                                        Just bought an 5700xt, very keen to try VR no man sky, I waited for the VR and a decent card to try it.

                                                        Comment


                                                          Is there a web site that constantly updates and accurately maintains the current VR market offerings? Sort of like the below charts but with even more useful and thorough comparison data.



                                                          Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                            I wish. I'm still juggling the idea of just buying a PSVR for my PS4 and then using the various PC software packages to also make it work on PC. But having a hard time finding a place with lots of good info
                                                            -Trunks0
                                                            not speaking for all and if I am wrong I never said it.
                                                            (plz note that is meant as a joke)


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                                                            Comment


                                                              I ended up buying a HP Reverb. High resolution, decent functionality, medium cost.

                                                              One needs to be knowledgeable in PC troubleshooting and tinkering as this thing is not brainless or hassle free like the catered to HTC or Oculus.

                                                              However, so far thumbs up with it.
                                                              Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                                [yt]w8a1BAolFIk[/yt]

                                                                new Boneworks video, can't wait to get this game
                                                                "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."

                                                                Comment


                                                                  Originally posted by CyanBlues View Post
                                                                  [yt]w8a1BAolFIk[/yt]

                                                                  new Boneworks video, can't wait to get this game
                                                                  Sandbox mode is gonna be nice me and the nephew gonna go ham in there :D
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                                                                  [^_^]
                                                                  /)___)

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                                                                    Originally posted by Trunks0 View Post
                                                                    Anyone try an Oculus Quest connected to thier PC yet?
                                                                    Oh hell yes! Wires suck! Buy Virtual Desktop, Use SideQuest to sideload the working SteamVR version as Oculus are being dicks to the developer telling him to get rid of it. Works Awesome and at the moment I dont have an AC router hooked into it. To hell with the Link cable and being wired, It works, but once your free of the cable its a whole new experience and you get to use your whole SteamVR library wireless wherever you want to be in the house. Also picked up Vivepro Infinity for the year as you get hundreds of SteamVR games to use for the Black Friday price of $60 for 1 year.

                                                                    Comment


                                                                      Was given a quest for Christmas. How do I redeem the Vader games? Oculus official response is that it will automatically show in your library but I’m seeing countless posts saying it does not and no official solution.

                                                                      Also, can I have my Rift and Quest hoked up to the same PC and just launch differently depending on which one I want to use at that moment?

                                                                      Comment


                                                                        Originally posted by Nascar24 View Post
                                                                        Oh hell yes! Wires suck! Buy Virtual Desktop, Use SideQuest to sideload the working SteamVR version as Oculus are being dicks to the developer telling him to get rid of it. Works Awesome and at the moment I dont have an AC router hooked into it. To hell with the Link cable and being wired, It works, but once your free of the cable its a whole new experience and you get to use your whole SteamVR library wireless wherever you want to be in the house. Also picked up Vivepro Infinity for the year as you get hundreds of SteamVR games to use for the Black Friday price of $60 for 1 year.
                                                                        I really don't understand why Valve and Oculus are not prioritizing wireless, since it's already a proven technology. I have to agree after being wireless for a couple years now that it's a much better experience.

                                                                        Originally posted by jimjobob View Post
                                                                        Was given a quest for Christmas. How do I redeem the Vader games? Oculus official response is that it will automatically show in your library but I’m seeing countless posts saying it does not and no official solution.

                                                                        Also, can I have my Rift and Quest hoked up to the same PC and just launch differently depending on which one I want to use at that moment?
                                                                        I'm guessing it will probably prioritize one over the other and always boot with that unless you unplug it. They probably didn't put a lot of thought into people having two headsets, since it applies to so few people. But, who knows, the Oculus software is pretty good, so you may just have to try it and see if there's an option under devices to switch between them.

                                                                        Comment


                                                                          So, I recently picked up an Oculus Rift S since it was on sale. I didn't really need it, but my thinking was, I could sell my original Oculus Rift and upgrade for only a little over $100 and also no longer need to have four cameras hooked up to USB ports. Also, it could replace my portable HMD (currently a Samsung Odyssey+) if it turned out to be better. And, also I've owned most of the main VR headsets, at one point or another, and could continue to maintain one from each system (WMR, Oculus, Lighthouse).

                                                                          With that being said, I'm not sure I'll be keeping it, at this point. It's not a terrible product, but it has one major issue that makes me not totally sold on it. Anyway, here are my thoughts on the Rift S in comparison to other headsets I've owned.

                                                                          The Good

                                                                          Tracking
                                                                          Let me start with the good. The controller tracking is pretty much flawless. With five cameras you only seem to lose track of the controllers if you put the controllers all the way behind your back. Even over your shoulder the side cameras can still track, although I suppose there is probably a deadspot behind your head. In practice you pretty much don't lose tracking. This basically improves on the main problem with WMR, which was that the two cameras just weren't enough to get full tracking coverage.

                                                                          I think having five cameras with more than 180 degrees of view also helps with room recognition. Sometimes with WMR it will take a few seconds to recognize the room, or you have to look around to get it to work, but with the Rift S it seems to happen pretty much instantaneously.

                                                                          I fully believe this sort of tracking is the wave of the future. I honestly don't think that Valve's lighthouse system is going to be around much longer unless they can get the price way down. Although the controller tracking is a little better, in that it can never be occluded, it's just not enough to justify the cost of $150 per lighthouse. And even if the lighthouses cost nothing, you still have the hassle factor.

                                                                          Pass-through Camera
                                                                          The pass-through camera system is really good too. I thought the room setup was really cool, being sort of a mixed reality situation, where you can both see the room and trace your boundary on top of it. I also like how when you leave the boundary the camera automatically turns on, so you can see the room. It's all black and white and kind of grainy, but it's good enough to get the job done. It definitely helps in situations where you're trying to pick up a controller you left on a table or chair outside of your playing area.

                                                                          Mixed

                                                                          Controllers
                                                                          The controllers are really small and lightweight, and I'm sure a lot of people rave about them. My problem with them is the same as the first generation Touch, in that they are really too small for my hands. Unfortunately, I think the size issue may actually be worse with the Rift S controllers than the original Touch.

                                                                          In order to not have my fingers well past the buttons, I have to hold the controllers in a really awkward way, where they are moved up quite far in my hand. Because of that I can't grip the controllers very strongly, and it feels like I'm constantly in danger of losing my grip on them.

                                                                          I have similar issues with the Index controllers (although not to the same extent), so I guess the problem is my hands are just too big, but still it detracts from my experience. I feel like the controllers should have been made just a little bit bigger so they would work better for people with larger hands, and I think they'd still work ok in that case for people with smaller hands.

                                                                          The Bad

                                                                          Display
                                                                          I hate to say it, but I think the display pretty much sucks. It has all the problems of the cheap WMR display with washed out blacks, and fairly low contrast so you get drab colors and whites. It just looks bad compared to an OLED screen.

                                                                          Screen door effect is a little bit lower than the original Rift, but I'm not sure it's that much lower. By the same token, it's a little bit higher resolution, but not that much higher. Overall I'd be hard pressed to say this screen is actually an improvement over the original Rift. It feels like more of a side-grade, at best. Unfortunately, in the years since the Rift S came out, HMDs with much better screens have been released.

                                                                          On the plus side, I didn't notice any issues with the screen being 80 Hz, or with not being able to adjust the IPD. Those are still unfortunate downgrades, but they don't seem to have a noticeable effect on the experience, at least for me. God rays might be a little lower than the original Rift, but I think that may be simply because the screen is so dim.

                                                                          Conclusion
                                                                          Taken altogether, the screen is honestly a big problem with the Rift S. You could overlook the bad screen on WMR headsets because they cost only $150-$200. For that dirt cheap price, clearly corners had to be cut. But the Rift S retails for $350-400, and for that price I really expected better. They should have gone with the same OLED as with the Quest, IMO. I mean, why didn't they, when the Rift S costs almost the same amount, yet it omits the inbuilt processor and memory?

                                                                          The other problem is that for $200-$250 you can get a Samsung Odyssey+ which arguably has the best display on the market, being both high res OLED and having the anti-SDE coating (yes, if you want highest res the HP headset exists, so "best" is debatable, but for the price the O+ certainly has the best screen). With the O+ you save about $100 and get a much better screen. Granted, you do get somewhat worse tracking and controllers, but considering the lower price I feel like the O+ is the better buy.

                                                                          Then you also have to consider the Oculus Quest. Although I haven't used the Quest myself, I think my advice to someone considering the Rift S would be to just get the Quest instead, especially now that it can be used tethered, and also streamed to wirelessly. It costs about the same amount, has a better screen, and can operate entirely independently. There just doesn't seem like there is any real advantage to getting the Rift S at this point (I guess 80 Hz vs 72 Hz), especially since they cut corners on the screen.

                                                                          On another note I am becoming a little bit concerned for future VR headsets, considering Valve Index, HTC Cosmos and Rift S all use LCD screens. The problem is LCD is NOT a superior tech for an HMD. Yeah, SDE is a little lower, but SDE already isn't bad on the Vive Pro, and it's even more reduced with the Samsung Odyssey+ with the anti-SDE coating. And you give up so much in terms of other image quality for that slight reduction in SDE. If anything we need to go to full RGB OLED (as opposed to pentile), not RGB LCD.
                                                                          Last edited by Nagorak; Dec 26, 2019, 08:01 PM.

                                                                          Comment


                                                                            After playing more with the Rift S and doing a direct comparison to the Samsung Odyssey+, I think if I had to choose between these two HMDs as my only headset, I'd go with the Rift S. The major reason is because of the annoying Samsung Odyssey controllers--not the controller tracking, that's more or less fine, but just that the controllers themselves are so thick and bulky. I think that would ultimately be more bothersome than lack of deep blacks on the Rift S screen.

                                                                            So, just in isolation, ignoring price, I'd give the nod to the Rift S over the Odyssey+. However, in that case, I still think you have to consider the Quest, which is roughly the same price, has more versatility, and a better screen.

                                                                            For me, as a secondary headset for a friend to use, or rarely to bring to someone else's house (which almost never happens), I don't think the Rift S offers enough to switch from the O+ which I already own. So, I think I'll probably pack it up and send it back.

                                                                            Comment


                                                                              You guys are missing out on the Reverb.

                                                                              There's no substitution,
                                                                              for more resolution.
                                                                              Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

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                                                                                Originally posted by Destroy View Post
                                                                                You guys are missing out on the Reverb.

                                                                                There's no substitution,
                                                                                for more resolution.
                                                                                They lost me at backpack pc’s, gonna be like ghostbusters, cue the music

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                                                                                  What's the FOV like on the quest compared to PSVR?

                                                                                  For me FOV on the PSVR is too narrow.
                                                                                  Fantards the scourge of the universe:

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