Originally posted by delirium121
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New rift core 2.0 seems amazing, cant wait to use it in december
And Oculus "Santa Cruz" is a look into the future of full inside out tracking
When I saw the MS MR hmds I thought why not just put in more cameras for better tracking and thats exactly what oculus did”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by badboy View PostWhen I saw the MS MR hmds I thought why not just put in more cameras for better tracking and thats exactly what oculus did"I'll admit it. I did try and **** her, she was married."
"I moved on her like a bitch. I couldn't get there and she was married."
"I don't even wait. And when you're a star they let you do it. You can do anything."
"Grab them by the pussy."
~Donald J. Trump"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe, is that so far none of it has tried to contact us." ~ Calvin & Hobbes"Those who make peaceful revolution impossible will make violent revolution inevitable." ~ John F. Kennedy (1962)
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Originally posted by shrike126 View PostDo we think it'll have a significant effect on the performance of the VR experience? Are Dell VR headsets worth it or wait a year for Santa Cruz?
2nd gen rift wont come until 2019”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by badboy View PostSanta Cruz is a standalone headset so thats more marked towards average Joe's and not pc power users.
2nd gen rift wont come until 2019"I'll admit it. I did try and **** her, she was married."
"I moved on her like a bitch. I couldn't get there and she was married."
"I don't even wait. And when you're a star they let you do it. You can do anything."
"Grab them by the pussy."
~Donald J. Trump"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe, is that so far none of it has tried to contact us." ~ Calvin & Hobbes"Those who make peaceful revolution impossible will make violent revolution inevitable." ~ John F. Kennedy (1962)
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Just finished playing through Super Hot VR. Of course, that's not really much of an accomplishment as it wasn't more than about an hour long.The length was pretty ridiculous. I didn't understand with the basic assets they used for this game why they couldn't have made at least twice (if not four times!) as much content. I'd think that they could have just ported stuff over from the flat screen version, too.
That being said, there was next to no story and I didn't actually care that much for the game play either. The time mechanics were interesting, but... I mean, it just wasn't enough. So, even if it had been longer, I don't know that I'd have liked it much more. But still, only one ****ing hour of content. Really??? (Sure there are some time trials and such, but that's not really unique content.)
I also felt the controls were pretty awkward. Throwing has been done better in other games. Maybe it works better with the Oculus controllers since you apparently have to grip and can release at any time(?), but the throwing with the Vive wands was just wonky and hard to pull off.
I'm sure others may differ, but my personal recommendation is to skip SuperHotVR or at most pay no more than $10 for it. This is the sort of skimpy cash grab that gives VR games a bad name. If I were still within the refund period, I'd be sorely tempted to refund it.
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Originally posted by kboye View PostSo I just got handed the Fallout 4 skin, DAS, and the freakin' Vive box is delayed. Aaaaaargg
In the meantime, anyone got any recommendations for must-have VR games?- Lone Echo is pretty much universally accepted as the most polished AAA VR game. It has a decent 8-10 hour length, the controls and presence are the best there are in VR, and it is truly an awesome experience. The actual gameplay is kind of easy (simple puzzle solving, a little bit of shooting, hunting for things), but the story is good and it ends up being really enjoyable.
- Mages Tale is a pretty decent game as well, it is a dungeon crawler with the emphasis on solving environmental puzzles, with a mix of action. It is essentially solve a puzzle in a room allowing you to progress or open up new paths, and fight a wave of monsters, find secrets, etc.... It's pretty decent as far as VR games go.
- Talos Principle VR- its Talos principle in VR, really well done implementation. If you havent played it, it is really good if you are into puzzle games like portal.
- Eleven Table Tennis- its ping pong but really well done.
- Dead Effect 2- if you can get it on sale, its a passable FPS/lite RPG hybrid.
- Arizona Sunshine- passable zombie FPS.
- Superhot VR-pretty fun, but also extremely short. If you have money to blow its fun, if not wait for a sale.
- Than there is Elite Dangerous- its elite dangerous but in VR, too complicated for me to play with a gamepad, and I dont have a joystick so I gave up on it. Super immersive though.
I have some other games I havent played yet, but those ones were decent enough. Really though Lone Echo, Elite Dangerous, and Talos stand above the rest by far. Lone Echo is what VR is about imo, totally new experience.
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- Lone Echo is pretty much universally accepted as the most polished AAA VR game. It has a decent 8-10 hour length, the controls and presence are the best there are in VR, and it is truly an awesome experience. The actual gameplay is kind of easy (simple puzzle solving, a little bit of shooting, hunting for things), but the story is good and it ends up being really enjoyable.
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Originally posted by t0adp1p3 View Post- Lone Echo is pretty much universally accepted as the most polished AAA VR game. It has a decent 8-10 hour length, the controls and presence are the best there are in VR, and it is truly an awesome experience. The actual gameplay is kind of easy (simple puzzle solving, a little bit of shooting, hunting for things), but the story is good and it ends up being really enjoyable.
- Mages Tale is a pretty decent game as well, it is a dungeon crawler with the emphasis on solving environmental puzzles, with a mix of action. It is essentially solve a puzzle in a room allowing you to progress or open up new paths, and fight a wave of monsters, find secrets, etc.... It's pretty decent as far as VR games go.
- Talos Principle VR- its Talos principle in VR, really well done implementation. If you havent played it, it is really good if you are into puzzle games like portal.
- Eleven Table Tennis- its ping pong but really well done.
- Dead Effect 2- if you can get it on sale, its a passable FPS/lite RPG hybrid.
- Arizona Sunshine- passable zombie FPS.
- Superhot VR-pretty fun, but also extremely short. If you have money to blow its fun, if not wait for a sale.
- Than there is Elite Dangerous- its elite dangerous but in VR, too complicated for me to play with a gamepad, and I dont have a joystick so I gave up on it. Super immersive though.
I have some other games I havent played yet, but those ones were decent enough. Really though Lone Echo, Elite Dangerous, and Talos stand above the rest by far. Lone Echo is what VR is about imo, totally new experience.
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- Lone Echo is pretty much universally accepted as the most polished AAA VR game. It has a decent 8-10 hour length, the controls and presence are the best there are in VR, and it is truly an awesome experience. The actual gameplay is kind of easy (simple puzzle solving, a little bit of shooting, hunting for things), but the story is good and it ends up being really enjoyable.
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Doom VFR is pretty ****inggood.
Yeah, it has some problems. It crashed a couple times on me. The weapon angle on the pistol is a bit off (never used the damn thing once after the tutorial), and your hand gets all wonky when interacting with panels.
But the game play actually works pretty well to capture the feeling of the flat screen game, but in VR. Teleportation works to keep you moving pretty fast much like in Doom (2016), and the time slowing mechanic helps to deal with some of the clunkiness of changing weapons and such. You definitely appreciate the monsters and environments more by seeing them "in person". The game looks pretty damn good too. Well, it's Doom, so that's not surprising.
I played on Ultra Violence and my play time was about 5 hours. I still didn't find all the secrets/complete all the challenges, which I might still do. I'm thinking of also giving it a shot on nightmare, but I'll probably save that for some time in the future.
I was a bit confused about how the story line from this game ties in with the original story line from Doom (2016)--some parts seemed contradictory to me. And the ending was a bit of a let down to me. But, then again, I've already basically forgotten the whole "story" of Doom besides the fact you were the Doom Slayer and killed a bunch of monsters. So, yeah **** the story, just blast ****.
In any case, I'd definitely recommend putting the game on your wishlist. Maybe wait a couple of weeks for them to release a few patches to sort out some of the issues, although it is already playable as it stands now. My biggest complaint is actually that they didn't just do a full conversion of Doom (2016). It seems to me that it should have been doable.
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Oh, by the way, TP Cast rocks! It's kind of clunky to get up and running, but damn, once you cut the cord you never want to go back! I didn't even realize just how annoying the cord was until it was gone!
Turn as many times as you want, even in the same direction. No need to worry about accidentally stepping on the cord and ripping it loose from the breakout box, or alternatively yanking your head back uncomfortably. No need to untangle the cord at the end. Just cordless bliss.
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Originally posted by Nagorak View PostOh, by the way, TP Cast rocks! It's kind of clunky to get up and running, but damn, once you cut the cord you never want to go back! I didn't even realize just how annoying the cord was until it was gone!
Turn as many times as you want, even in the same direction. No need to worry about accidentally stepping on the cord and ripping it loose from the breakout box, or alternatively yanking your head back uncomfortably. No need to untangle the cord at the end. Just cordless bliss.Originally posted by General LeeI've been praying for your nuts.Originally posted by General LeeIf you must listen to country [music], play it backwards. You get your woman back, the dog comes back to life, Momma pops out from under the train, and it stops raining. :)
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fallout 4 vr is pretty damn nice, I'm so glad I haven't touched fall out 4 at all. Looks like a lot of mods are working too.Last edited by CyanBlues; Dec 13, 2017, 06:58 AM."I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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Originally posted by bill dennison View Posthow is it working with oculus ?
There's a thread on reddit for a semi fix
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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I stupidly bought an Oculus Rift like 4 months ago to see how it compared to the Vive, but never had a chance to set it up (stupidly because I could have got it cheaper on a Black Friday sale if I'd realized I wouldn't get around to using it until now).
First impression is that it seems lighter than the Vive with DAS, but sort of feels more flimsy. The face seal seems kind of uncomfortable compared to the Vive (it has strangely sharp edges in the foam instead of being more rounded or cushioned). If I decide to keep it, I might need to look into getting a better foam/gasket for it, as I find the stock Rift one digs into my face in an uncomfortable way. Maybe I'll end up getting used to it though.
The cord on the rift is also definitely slimmer and lighter than the Vive, since it doesn't need the extra power cord. Of course the trade-off is it's shorter and doesn't include the breakout box which makes it less good for use in a larger room. Since I'm using it at my main computer right now, I don't need a whole lot of cord length.
The strap system for the Rift clearly is better than the stock Vive (non-DAS), which sucked. I think the attachment system of the DAS might be better (twist knob in back), but then again you're paying a lot more for it. Even with DAS the Rift is still lighter, which is more comfortable in some respects. Prior to installing my TPCast battery as a counterweight the Vive pushed downward on my nose a lot, and that doesn't happen with the Rift.
In terms of the HMD, FOV is clearly narrower than Vive. SDE might be slightly less than Vive but that could be my imagination--I'd need to do more of a one to one comparison to tell. I'd say they're pretty close to identical in terms of overall image quality, with just slight tweaks either way.
I can see things both ways with the cameras vs the lighthouses. On the one hand, setting up the cameras is kind of more obnoxious with having to run a USB cable to all of them. On the other hand, not having to attach them to the wall, but just placing them on the desk is a bit less troublesome. It feels like a good system for a small play area, like in front of a computer desk. The third camera could still be a problem in that case, but the two front cameras shouldn't be. In a large room if you have to run a 20-40 foot USB cable (if you have to run around the edge of the room), I'd have to give the edge to the lighthouses in terms of setup. I think lighthouses are a bit more of an elegant system, but the cameras do work.
Room setup was definitely worse with the Oculus system compared to Steam VR. It wasn't that hard, but I still "failed" a couple of times. I don't know if that's due to the technology of the Rift or just a poorer software implementation.
Touch controllers I am sort of ambivalent about. I think their capabilities are pretty awesome, but the problem is they're really too small for my hands. If I hold them naturally my index finger reaches all the way around and touches the outer ring of the controller. I can shift it around in my palm, but then my thumb is almost sticking off the top of the controller, so I can't really use it in that position. Even the controller handle feels oddly short in my hand. While it still more or less works for me, it's awkward and if my hands were even slightly larger it wouldn't work at all. I wish they had made the controllers a bit larger than they did.
Overall just based on my short test I think I'd give the slight edge to the Vive, especially with the DAS. The system is just a bit more elegant. The problem is the Vive costs $150 more stock (including third sensor for the Rift) and $250 more if you include the DAS--and I feel like the DAS is almost mandatory. Unless you're planning to have a really large play space, it's hard for me to say the Vive is worth so much extra money. At a minimum, I think HTC needs to include the DAS with the Vive in order to make it a better value.
One uncertainty is how well the TPCast will attach to the RIFT and what that does to comfort. The TPCast isn't really too noticeable with the DAS, and the battery can be attached to the back of the headset, which actually improves the comfort since it serves as a counterweight. However, on the RIFT the weighting is different and that might not work as well. Also the top strap on the RIFT is very slim and doesn't have any padding, so the TPCast unit might dig into the top of your head uncomfortably.
At this point in time I'd say that if you're going for a large room setup, or money is no object and you want the absolute best setup, then the Vive + DAS + TPCast is the way to go. But if you're setting up in even a standard (bedroom size) room then it's hard to argue with the lower cost of the Rift, which also includes a decent strap/headphones straight out of the box. Although I would suggest the third sensor for full room scale games. (If you have large hands you might want to also try out the Touch controllers before buying. I'm not sure the controllers would be a deal breaker for me, but they're definitely smaller than is ideal for me.)
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After playing around a bit more I'd say that the Touch controllers are better than the Vive wands, despite being a bit too small for me.
However, front facing only setup is garbage. It's just totally awkward, even in games that try to account for it, like Robo Recall. I'm definitely going to order the third camera. I might even try four cameras in my normal 3x4m VR space to see how it compares to the Vive.
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Originally posted by Nagorak View PostAfter playing around a bit more I'd say that the Touch controllers are better than the Vive wands, despite being a bit too small for me.
However, front facing only setup is garbage. It's just totally awkward, even in games that try to account for it, like Robo Recall. I'm definitely going to order the third camera. I might even try four cameras in my normal 3x4m VR space to see how it compares to the Vive.
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Originally posted by t0adp1p3 View PostI know I really want to play FO4VR, and the Vive is actually at a decent price, $599 with a $100 gift card, but man those controlelrs look like such a downgrade from the Rift touch controllers I cant bring myself to hit buy. I think I will wait for a rift patch or for knuckles."I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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Originally posted by CyanBlues View Postsince you already have a rift, no point in buying a vive since they're pretty close, just wait for a patch
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Yeah they're honestly pretty close. I was just curious to try the Rift, but having done so I feel they're pretty much functionally identical. Even where one is better than the other, it's only a small difference, not something that makes or breaks the system. If you already own one or the other, there's no real point buying the competing HMD unless you have money to burn.
I know I already wrote a long post above, but here's a shorter summary of how I'd describe the differences between the HMDs:
Tracking System: Slight edge to Vive.
Lighthouses is a better system, and it was clearly designed for room scale from the start. The Oculus camera system can do it, but it's less optimal, requiring a lot more cameras/wires. However, it seems to me that the camera system could be improved by using cameras with larger FOVs and greater resolution, so that each camera had greater coverage. Two upgraded cameras in each corner of a room might be able to work as well as the lighthouses--it's hard to say. (I do think it's unfortunate that Oculus is pushing for a front facing only setup though, because that really is not intuitive in VR. Once you're standing and using motion controls it's natural to want to turn around.)
Motion Controllers: Slight edge to Rift.
The Touch controllers are capable of more things, like detecting finger position, and their grip buttons are way better than the ones on the Vive wands. Also after using the Touch controllers the Vive wands feel kind of ridiculously big and bulky. But in the end, functionally they do basically the same thing.
HMD Display: Slight edge to Vive.
Personal preference probably plays a role in this, but I like the greater FOV of the Vive and the less prominent godrays. It's not a huge difference, but it's enough to throw it slightly to the Vive in my opinion.
Comfort: Slight edge to Rift.
The Rift weighs slightly less than the Vive and is less front heavy. It stays stable on your head even when looking down, something that I had major problems with the stock Vive (the thing nearly fell off my head, and I had to keep readjusting it). I found the Rift foam uncomfortable at first, but it seems to be getting better now that I'm getting used to it. With the DAS, the Vive's attachment system becomes better than the Rift, but it remains more front heavy. Also, even if you were to give the edge to the Vive + DAS the fact that you have to pay $100 more for the ****ing DAS still gives the edge to the Rift.
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Just a heads up, the Vive is on sale for $500 at the Microsoft Store, and the TP Cast is $250.
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https://www.reddit.com/r/oculus/comm...r_fix_for_fo4/ custom fix for rift and fo4"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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Originally posted by KAC View PostEVE Valkyrie or Elite D. Which is the better game for space combat in the VR space? I don't want to be running around, just sitting and killing shite.
Tell me what it is. MP is fine as well.
Elite is space sim, in the rare event you face multiple enemies, your life expectancy will be seconds.
Eve gets my thumbs up, due to having sunk a lot of hours into game.
(not to mention its cross platform & cross reality & the user base are actually pretty good, mics are normally off).
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