4A (the makers of Metro) and Epic Games making exclusive VR games, AMD selling 500€ VR ready PC's, valve and Occulus announcing that VR can now run in much "slower" hardware at 90FPS's (with clever tricks) and the millions that facebook and others said would pour into it, just show that VR is not dying anytime soon, and the movement/push imo is beyond that of 3D screens, i don't remember seeing a entire GDC almost full of 3D screens talks, but i saw it with VR, so anyone saying VR is a fad that will pass fast is just not seeing all the picture.
VR hype started more or less 5 years ago and the future still looks bright for it, 3D screens hype didn't even lasted 5 years imo.
I agree VR as it is now is not for everyone, some experience it and love it, they still see the limitations but they embrace the potential, so they accept the limitations, others experience it, see that it doesn't reach their preconceived expectations for what VR should be now, and so they become disappointed and start predicting doom and gloom for the tech, as my opinion clearly shows i'm included in the former.
4A (the makers of Metro) and Epic Games making exclusive VR games, AMD selling 500€ VR ready PC's, valve and Occulus announcing that VR can now run in much "slower" hardware at 90FPS's (with clever tricks) and the millions that facebook and others said would pour into it, just show that VR is not dying anytime soon, and the movement/push imo is beyond that of 3D screens, i don't remember seeing a entire GDC almost full of 3D screens talks, but i saw it with VR, so anyone saying VR is a fad that will pass fast is just not seeing all the picture.
VR hype started more or less 5 years ago and the future still looks bright for it, 3D screens hype didn't even lasted 5 years imo.
I agree VR as it is now is not for everyone, some experience it and love it, they still see the limitations but they embrace the potential, so they accept the limitations, others experience it, see that it doesn't reach their preconceived expectations for what VR should be now, and so they become disappointed and start predicting doom and gloom for the tech, as my opinion clearly shows i'm included in the former.
From my point of view, we are not getting nearly as many new IP's in games in general. In short I kinda feel like we have it a bit of a wall for new games. Lots of sequels, lots of remasters not much new. Maybe VR will bring new experiences and new games but if it does, it will most likely take another 3 to 5 years to develop these awesome new Triple A experiences, if they ever happen
From my point of view, we are not getting nearly as many new IP's in games in general. In short I kinda feel like we have it a bit of a wall for new games. Lots of sequels, lots of remasters not much new. Maybe VR will bring new experiences and new games but if it does, it will most likely take another 3 to 5 years to develop these awesome new Triple A experiences, if they ever happen
AAA gaming is very expensive more so than films, that is incompatible with experimentation, risk taking in the end incompatible with innovation.
VR games will bring some fresh air but unfortunately will end following the same path.
They are being "enhanced" for VR, meaning new interface, changes to rendering, tracking, and anything else to make the VR experience better. If it's anything like current native VR implementations, this is going to be a major enhancement.
Wow slow down there you're getting a bit carried away! Look at this Gartner Hype Cycle graph and VR is on the up but according to Gartner is 5 to 10 years from being mainstream. http://www.gartner.com/newsroom/id/3412017 Seems to be a well respected scientific publication.
is this the second, third or forth time VR has gone mainstream
maybe this time it won't die a spectacular death like the past times
but till they get it down to it is like just wearing a pair of glasses it most likely won't go mainstream
Wow slow down there you're getting a bit carried away! Look at this Gartner Hype Cycle graph and VR is on the up but according to Gartner is 5 to 10 years from being mainstream. http://www.gartner.com/newsroom/id/3412017 Seems to be a well respected scientific publication.
You might want to look at the links again that focuses on VR, seems that every newer revision is forecasting an UPWARD trend.
Playstation VR is around the corner and this is expected to be a huge boost to VR gaming overall, let alone to the building library of what's available and upcoming on the Rift/Vive.
is this the second, third or forth time VR has gone mainstream
maybe this time it won't die a spectacular death like the past times
but till they get it down to it is like just wearing a pair of glasses it most likely won't go mainstream
And the when was the first, second, or third time before that VR went mainstream?
My bets are on AR, not VR, to be the 'huge' mainstream thing 10 years from now.
Glasses people will wear, face suction cups they won't.
Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."
sorry till they get it down to a pair of light wireless high resolution glasses and you don't look like Bane with a pocket protector and maybe not be blind as a bat to the real world using it
it won't go mainstream
"VR" back then, if that particular product is what you're referring to, was woefully lacking in technology and extremely limited in scope to give a proper VR presentation. Much like the early days of stereoscopic 3D gaming. 120Hz monitors gave a huge boost to 3D gaming that didn't exist before, and likewise tracking technology, graphics hardware and improved optics coupled with software is what catapulted VR this past year and moving forward.
There's no comparison to Rift gaming compared to that product, it's something you truly have to see for yourself.
I'm on the fence but have to admit I've enjoyed reading peoples experiences so far, sounds cool. I guess I'll get VR eventually but it's just a matter of when. The future holds promise but atm I'm just not that enthusiastic about moving and looking around when gaming, other than 10 minute novelty sessions. Still keen to mess around with it all the same.
Playstation VR is around the corner and this is expected to be a huge boost to VR gaming overall, let alone to the building library of what's available and upcoming on the Rift/Vive.
Exposed why do you think it's called the hype chart 🙉. All your links are just that HYPE.
Exposed why do you think it's called the hype chart ��. All your links are just that HYPE.
More like all of your posts are just FLUFF. You're one of those people who aren't into VR yet want to bash it without looking at facts? Did you bother to read ANY of the prior links provided? Apparently not. Stick to being an AMD fanboy because at least that allows you to keep your bias, however VR is a proven growing billion dollar niche which is why we see major developers embracing it with past and new games and Playstation releasing their own version. Arguing against facts in this case with just personal pessimism and hype links is just ignorance.
More like all of your posts are just FLUFF. You're one of those people who aren't into VR yet want to bash it without looking at facts? Did you bother to read ANY of the prior links provided? Apparently not. Stick to being an AMD fanboy because at least that allows you to keep your bias, however VR is a proven growing billion dollar niche which is why we see major developers embracing it with past and new games and Playstation releasing their own version. Arguing against facts in this case with just personal pessimism and hype links is just ignorance.
I wouldn't say it's proven quite yet. It's certainly the very best push we've seen to date, and it's close, very close...
But as somewhat who owns a Gear VR using a Samsung S7, and who has played with both a CV Rift and Vive now, I can say these first "consumer" iterations aren't quite there yet, both in regards to hardware and software. I personally feel it needs that extra few years of refinement, of hardware progress to really make it feel truly ready for the mainstream. We certainly need the push it's getting now, to make that happen in the future... but I'll be holding off just a bit longer until I see something that really satisfies me, and what I expect of VR.
vr was going to be in the Billions and Billions in the 90's and 00's also and never happened
people have been hyping VR for 25+ years and it is always just going to be big next year or so
till you can play all your pc games and all new aaa games out of the box on it and not have to buy two versions of the same game or a special vr version
it is going to be just a passing fad
and we have seen with sli/cfx how well the games developers like doing extra work for a smaller market
Last edited by bill dennison; Oct 22, 2016, 09:30 AM.
More like all of your posts are just FLUFF. You're one of those people who aren't into VR yet want to bash it without looking at facts? Did you bother to read ANY of the prior links provided? Apparently not. Stick to being an AMD fanboy because at least that allows you to keep your bias, however VR is a proven growing billion dollar niche which is why we see major developers embracing it with past and new games and Playstation releasing their own version. Arguing against facts in this case with just personal pessimism and hype links is just ignorance.
Exposed all the links you provided showed "forecasts" which are mainly based on think of a number and then extrapolate it to whatever figure you want. Growing at 200% per annum give me a break. For medical science I can see AR/VR growing hugely but for gaming no chance.
You're a VR advocate and only look for positive news and blank out anything that doesn't agree with your view. That Gartner report is a scientific analysis of new technology with no bias. If you don't like it well tough.
Exposed all the links you provided showed "forecasts" which are mainly based on think of a number and then extrapolate it to whatever figure you want. Growing at 200% per annum give me a break. For medical science I can see AR/VR growing hugely but for gaming no chance.
You're a VR advocate and only look for positive news and blank out anything that doesn't agree with your view. That Gartner report is a scientific analysis of new technology with no bias. If you don't like it well tough.
What's the point of commenting if you're just going to be stubborn and ignorant?
First thing you should notice is the jump from 2014, to 2015. Do you understand that VR have already generated over a billion in sales revenue? And we haven't even factored in PS4 VR in the picture yet? Do you understand why your pessimism is absurdly laughable?
You know that VR growth forecasts were done by three independent reports? Sorry, actual sales thus far and its trends don't lie. If you don't like it well tough.
vr was going to be in the Billions and Billions in the 90's and 00's also and never happened
people have been hyping VR for 25+ years and it is always just going to be big next year or so
Nobody's been hyping VR for the last 25 years. VR never went mainstream like Occulus, Vive, and PS4 VR are doing now. Link to where somebody said VR was going to be in the billions and billions in the 90's and 00's, or are you talking out of your you know where?
till you can play all your pc games and all new aaa games out of the box on it and not have to buy two versions of the same game or a special vr version
it is going to be just a passing fad
and we have seen with sli/cfx how well the games developers like doing extra work for a smaller market
Bill like always you don't have a clue on what market segment VR is intended for. VR is not intended to replace PC (or any other) gaming, it's intended to supplement it. If you bothered to check, most VR games are VR only games and not intended for regular gameplay. There are SOME cross platform games like Dirty Rally, by games like ADRIFT are not intended for pc monitor play. VR is intended to provide a different kind of gameplay that you can't get with regular gaming. And VR games are designed to take advantage of that. When I first got the Rift, I had low expectations thinking it would just be stereoscopic gaming on a helmet. But it isn't anything close to that, it is a completely different and mind blowing experience. Of course you wouldn't know about this.
First thing you should notice is the jump from 2014, to 2015. Do you understand that VR have already generated over a billion in sales revenue? And we haven't even factored in PS4 VR in the picture yet? Do you understand why your pessimism is absurdly laughable?
You know that VR growth forecasts were done by three independent reports? Sorry, actual sales thus far and its trends don't lie. If you don't like it well tough.
Nobody's been hyping VR for the last 25 years. VR never went mainstream like Occulus, Vive, and PS4 VR are doing now. Link to where somebody said VR was going to be in the billions and billions in the 90's and 00's, or are you talking out of your you know where?
Bill like always you don't have a clue on what market segment VR is intended for. VR is not intended to replace PC (or any other) gaming, it's intended to supplement it. If you bothered to check, most VR games are VR only games and not intended for regular gameplay. There are SOME cross platform games like Dirty Rally, by games like ADRIFT are not intended for pc monitor play. VR is intended to provide a different kind of gameplay that you can't get with regular gaming. And VR games are designed to take advantage of that. When I first got the Rift, I had low expectations thinking it would just be stereoscopic gaming on a helmet. But it isn't anything close to that, it is a completely different and mind blowing experience. Of course you wouldn't know about this.
Bill you're arguing for the sake of arguing without looking at the facts. None of the links include government (military) spending, which makes sense...military hardware isn't available or sold for consumer use, is it?
but have fun with your toy i'll wait a year or two more and see
None of your links state old VR tech was going to be mainstream or in the billions of dollars, because no VR tech was ever marketed as such....because the VR tech we have now just didn't exist or was technologically limited back then (heck two of your links was for a cancelled product :rollseyes: )
Again, you seem to be arguing for arguments saking without taking actual facts into consideration.
I think VR is cool I would like to try it out. I just don't think I would want to spend 5-800 bucks on something that seems very.. tech demo'ish.
Just the way the game industry is at the moment I will be surprised if it takes off. I hope it succeeds but I doubt it will replace standard gaming any time soon. If ever.
I reject anything more than a simple keyboard/mouse traditional PC gaming rig. I hate stuff such as 3Dglasses,helmets,steering wheels,game pads,flight sticks and getting up and running around in your game room.
VR gaming will most likely be a tiny niche market.
I reject anything more than a simple keyboard/mouse traditional PC gaming rig. I hate stuff such as 3Dglasses,helmets,steering wheels,game pads,flight sticks and getting up and running around in your game room.
VR gaming will most likely be a tiny niche market.
Its funny I told my friend to get into PC gaming and he told me thats kinda nerdy. He just likes his xbox and playstation.
PS4 VR just for setup ease and go, but you'll really need a PS4 Pro to go with it. It's basically a Samsung VR for consoles.
Rift has the best optics of the 3. Vive has better roomscale (and more touch games).
Pretty much most VR games will be for both Rift/Vive, so it doesn't matter which one you choose, it depends if you want room scale interaction or not. Rift will have better visual quality due to less screendoor effect, but all headsets are in their first generation and the next gen headsets aren't expected until 2018.
You've been a member of a graphics card forum for over 12 years. I'd say you're already at the pinnacle of "nerdy".
Originally posted by Ozziebloke
I mean, yeah, sure, there's benefits to a shaved asshole. But get a little sweaty and try and blow a fart. It just sits there like a bubble. No hair to break the seal. Feels weird.
and the pocket protector, birth control glasses and these stevie wonder facial suction cups are it
Ah the RPG's from boot (rape prevention glasses for the non-military folks around here)...felt sorry for the poor bastards who had to wear those things around
Originally posted by Ozziebloke
I mean, yeah, sure, there's benefits to a shaved asshole. But get a little sweaty and try and blow a fart. It just sits there like a bubble. No hair to break the seal. Feels weird.
Rift has the best optics of the 3. Vive has better roomscale (and more touch games).
Pretty much most VR games will be for both Rift/Vive, so it doesn't matter which one you choose, it depends if you want room scale interaction or not. Rift will have better visual quality due to less screendoor effect, but all headsets are in their first generation and the next gen headsets aren't expected until 2018.
Rift has touch in less than 2 months and it comes with a second sensor. All hands on accounts say it works every bit as well as vive with roomscale using the second sensor.
Personal opinion but for PC, i would say touch should give Oculus the clear lead. For strictly "traditional" gaming, PSVR is what i would recommend.
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