Alright sounds good to me. I'll see how it goes with the 780Ti, maybe pick up a 1070 later but I don't plan on playing any games, just mainly simulators.
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Originally posted by night View Postwasnt 480 about a 980ti? That would be sufficient for now, but with a 780ti I would hold out until 1070 prices come down or get bundles or something and you be better off in VR land in the long run.
Plus upping the pixel setting (forgot exact term) in VR makes a big diff so you will want the extra hp.
I was using my rift just fine with a 770 with settings turned down of course, but you are fine to wait it out.
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probably better off with 1070 also would probably go ask on r vive or r oculus to see if anyone has a 1070 and how it performs on the respective headsets."I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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I have a rift and 1070
There is no problems with anything made for VR.
Though I have personally been praying/hoping for an updated GTA5 VR mod, it is only going to be graphic intensive games adapted to VR that could really push it. All else is very specifically tailored to that 970 recommended target.However, I am in the extreme minority, and I understand that there is something fundamentally wrong with me
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Originally posted by Exposed View PostGot my Rift today. Installed it.
HOLY **** THAT DINOSAUR SCENE! I was literally scared shitless.
Overall there's a noticable screen door effect and things were low resolution, which probably had to do with my old graphics card. Ordered a 1070 and called it a day.Someday I'll experience that.
Is the screen door effect bad enough to ruin the experience? Do you find yourself thinking about it?Lenovo x61t - Display : 12.1 (Multi-Touch) - CPU : Intel Lv7700 @1.8ghz - Graphics : Intel GMA X3100 graphics - Chipset : Intel 965 Express - Communication : Intel Wireless WiFi Link 4965AGN
10/100/1000 Ethernet - RAM : G.skill ddr2 800 4gb - Storage : G.Skill 64 SSD(SLC) - Battery : 8cell
Current Desktop [2016]
Monitor: NEC EA244wmi | CPU: Intel 3570k @4.2ghz | Heatsink: NH-D14 | GPU: Intel HD4000 | Mobo: ASUS P8Z77-v pro | WiFi: Asus PCEAC68 | SSD: Samsung 860Pro 512GB/ 830pro 128GB | HDD: WD Black 8========D~13TB | PSU: Seasonic Plat. 660w
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So far I've only experienced the default demos and some free apps, like Body VR and Mythos. Visual quality reminds me of like 640x480 but I will attribute that to the old 780Ti, since I get a constant message my card is not VR ready.
Body VR was real interesting....only did the first few minutes tour, but it's basically like Fantastic Voyage where you're in a tiny capsule and traveling throughout the human body. Whenever the platform moved, i swear I felt the ground underneath me move as well LOL. I guess I am a sucker for VR trickery.
Mythos was creepy as hell, though it wasn't a horror game. If you were inside a tomb with only a flashlight you'd probably be unnerved as well.
Need to get my 1070 ASAP so I can everything in more detail, although the default low detail is still incredibly good.
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Originally posted by Exposed View PostSo far I've only experienced the default demos and some free apps, like Body VR and Mythos. Visual quality reminds me of like 640x480 but I will attribute that to the old 780Ti, since I get a constant message my card is not VR ready.
Body VR was real interesting....only did the first few minutes tour, but it's basically like Fantastic Voyage where you're in a tiny capsule and traveling throughout the human body. Whenever the platform moved, i swear I felt the ground underneath me move as well LOL. I guess I am a sucker for VR trickery.
Mythos was creepy as hell, though it wasn't a horror game. If you were inside a tomb with only a flashlight you'd probably be unnerved as well.
Need to get my 1070 ASAP so I can everything in more detail, although the default low detail is still incredibly good.
I would be inclined to try your Rift with someone/somewhere that has a higher-spec card/system and confirm this for yourself. This is why I'm personally waiting for higher-res displays and the more powerful graphics cards required to drive them appropriately for VR.
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Originally posted by OzzieBloke View PostYou're not going to get any better visual fidelity by using a faster card, at least not the way I reason it. The issue isn't the rendering speed or detail, it's the fact that you're magnifying an image very close to your eyes. The area that is in your main FOV is very much likely to be equivalent to a 640x480 image on a monitor because of limited resolution that can currently be rendered to both eyes, predominantly because of the native display, the way the lenses work, and only a little due to the rendering power of your graphics card.
I would be inclined to try your Rift with someone/somewhere that has a higher-spec card/system and confirm this for yourself. This is why I'm personally waiting for higher-res displays and the more powerful graphics cards required to drive them appropriately for VR.
Many VR games have it in the options because of that
But yes we will need 8k displays for it to be good and 16k for it to be perfect.”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by badboy View PostActually supersampling helps alot in cleaning up the image in VR
Many VR games have it in the options because of that
But yes we will need 8k displays for it to be good and 16k for it to be perfect.Lenovo x61t - Display : 12.1 (Multi-Touch) - CPU : Intel Lv7700 @1.8ghz - Graphics : Intel GMA X3100 graphics - Chipset : Intel 965 Express - Communication : Intel Wireless WiFi Link 4965AGN
10/100/1000 Ethernet - RAM : G.skill ddr2 800 4gb - Storage : G.Skill 64 SSD(SLC) - Battery : 8cell
Current Desktop [2016]
Monitor: NEC EA244wmi | CPU: Intel 3570k @4.2ghz | Heatsink: NH-D14 | GPU: Intel HD4000 | Mobo: ASUS P8Z77-v pro | WiFi: Asus PCEAC68 | SSD: Samsung 860Pro 512GB/ 830pro 128GB | HDD: WD Black 8========D~13TB | PSU: Seasonic Plat. 660w
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Originally posted by 0091/2 View Post8k and 16k gaming sounds expensive. Is it more work for developer to add 8k support? Bring on the HDR panels before all that. I don't think I'll be alive to see 16k
And there is foveated rendering in the future that will help with performance in vr at those resolutions
Other tech is also being developed to help drive down the performance cost.
There is something about that there is no need to render everything twice as you see 2 of almost the same image in VR so they are developing things to take away some of the performance hit there”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by OzzieBloke View PostYou're not going to get any better visual fidelity by using a faster card, at least not the way I reason it. The issue isn't the rendering speed or detail, it's the fact that you're magnifying an image very close to your eyes. The area that is in your main FOV is very much likely to be equivalent to a 640x480 image on a monitor because of limited resolution that can currently be rendered to both eyes, predominantly because of the native display, the way the lenses work, and only a little due to the rendering power of your graphics card.
I would be inclined to try your Rift with someone/somewhere that has a higher-spec card/system and confirm this for yourself. This is why I'm personally waiting for higher-res displays and the more powerful graphics cards required to drive them appropriately for VR.
My 1070 came in today so I will test how much of a difference it makes. If anything, enabling 2x supersampling should offer a notable improvement in quality.
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Originally posted by OzzieBloke View PostYou're not going to get any better visual fidelity by using a faster card, at least not the way I reason it. The issue isn't the rendering speed or detail, it's the fact that you're magnifying an image very close to your eyes. The area that is in your main FOV is very much likely to be equivalent to a 640x480 image on a monitor because of limited resolution that can currently be rendered to both eyes, predominantly because of the native display, the way the lenses work, and only a little due to the rendering power of your graphics card.
I would be inclined to try your Rift with someone/somewhere that has a higher-spec card/system and confirm this for yourself. This is why I'm personally waiting for higher-res displays and the more powerful graphics cards required to drive them appropriately for VR.
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As expected the 1070 didnt do anything regarding the mesh look, but jaggies are noticeably reduced. This is without using the debugging tool, using the debugging tool to set 2x supersampling the text looks real good compared to normal. It still looks like a 640x480 screen but a 640x480 screen with AA applied.
Though it's just a matter of fact we still need better screens, but I am perfectly happy with what we have now. I look forward to playing some more VR games.
I'm ESPECIALLY looking forward to Paranormal Activity VR:
Last edited by Exposed; Jul 28, 2016, 04:47 PM.
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Originally posted by Exposed View PostAs expected the 1070 didnt do anything regarding the mesh look, but jaggies are noticeably reduced. This is without using the debugging tool, using the debugging tool to set 2x supersampling the text looks real good compared to normal. It still looks like a 640x480 screen but a 640x480 screen with AA applied.
Though it's just a matter of fact we still need better screens, but I am perfectly happy with what we have now. I look forward to playing some more VR games.
I'm ESPECIALLY looking forward to Paranormal Activity VR:
https://www.youtube.com/watch?v=Qsna1ChGt0E
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Originally posted by badboy View Postwell for vr you really need those screens to not see the pixels
And there is foveated rendering in the future that will help with performance in vr at those resolutions
Other tech is also being developed to help drive down the performance cost.
There is something about that there is no need to render everything twice as you see 2 of almost the same image in VR so they are developing things to take away some of the performance hit there
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Originally posted by Exposed View PostI'm a little skeptical about that. Currently that can be done by sharing the z buffer so the image doesn't have to be rendered twice. However, that results in "fake 3D". If VR ever goes that route, then I'm done with VR.
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For those about to get Oculus or Vive, I would recommend avoiding Adrift. This game is extremely disorientating and results in motion sickness rather quickly. I've had my Rift and this game for 2 weeks and I can only play this for a few minutes at a time. Any other VR game I am completely fine with, including platform movers like Lucky's Tales.
I wish I could get a refund on this game, not sure if I can ever finish it.
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Originally posted by Exposed View PostFor those about to get Oculus or Vive, I would recommend avoiding Adrift. This game is extremely disorientating and results in motion sickness rather quickly. I've had my Rift and this game for 2 weeks and I can only play this for a few minutes at a time. Any other VR game I am completely fine with, including platform movers like Lucky's Tales.
I wish I could get a refund on this game, not sure if I can ever finish it.
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Originally posted by jimjobob View PostThat one really shouldn't do that to you. It had the inside of the helmet that is stationary that should prevent that. I bought it early on and didn't play it much because the helmet took too much away from the feeling of actually being there. It's also kind of boring.
No issues with any other VR games I tried.
But yeah, this game is pretty boring. The immersion is fantasic though, just can't do it for long periods.
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Just got Oculus Rift. Dirt Rally VR looks low res compared to some of the demos I've seen.
Strangely enough, using Tridef and Bigscreen has better pixel fidelity for my 3d games than playing these native vr games. This alone makes playing all those old games possible that I thought I wouldn't be able to play unless on a monitor or projector.
I think this has to due with the amount of 3d in the distance that the graphics cannot render 1:1 to the display.
I do like that I can play my older games in 3D on a 400 inch virtual screen and the pixel quality is up to par with a 1680x1050 resolution.
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Damaged Core is out!!!!
[yt]HuXs5IL2bbQ[/yt]
Downloading!
Damaged Core stands as the new high-water mark that VR game studios should strive to surpass. Its amazing execution should serve to catapult this entire industry into a higher level of excellence. Damaged Core is a brilliant game, an important game, and one that absolutely deserves the score you see above. The new king of VR shooters has arrived.
Now stop reading and go play it.I’m dying. At least that’s what it looks like. Darkness is closing in from all sides and my vision is slowly narrowing to a pinpoint. I can still hear the sounds of battle raging around me but it’s different now, as if I’ve suddenly been submerged
EDIT: OMG One of the best VR games for the oculus I am dripping in sweat after 15 min of playing. Soo much actionLast edited by badboy; Aug 30, 2016, 08:43 AM.”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Originally posted by badboy View PostDamaged Core is out!!!!
[yt]HuXs5IL2bbQ[/yt]
Downloading!
I’m dying. At least that’s what it looks like. Darkness is closing in from all sides and my vision is slowly narrowing to a pinpoint. I can still hear the sounds of battle raging around me but it’s different now, as if I’ve suddenly been submerged
EDIT: OMG One of the best VR games for the oculus I am dripping in sweat after 15 min of playing. Soo much action
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Originally posted by badboy View PostDamaged Core is out!!!!
EDIT: OMG One of the best VR games for the oculus I am dripping in sweat after 15 min of playing. Soo much actionLenovo x61t - Display : 12.1 (Multi-Touch) - CPU : Intel Lv7700 @1.8ghz - Graphics : Intel GMA X3100 graphics - Chipset : Intel 965 Express - Communication : Intel Wireless WiFi Link 4965AGN
10/100/1000 Ethernet - RAM : G.skill ddr2 800 4gb - Storage : G.Skill 64 SSD(SLC) - Battery : 8cell
Current Desktop [2016]
Monitor: NEC EA244wmi | CPU: Intel 3570k @4.2ghz | Heatsink: NH-D14 | GPU: Intel HD4000 | Mobo: ASUS P8Z77-v pro | WiFi: Asus PCEAC68 | SSD: Samsung 860Pro 512GB/ 830pro 128GB | HDD: WD Black 8========D~13TB | PSU: Seasonic Plat. 660w
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Originally posted by Exposed View PostAs expected the 1070 didnt do anything regarding the mesh look, but jaggies are noticeably reduced. This is without using the debugging tool, using the debugging tool to set 2x supersampling the text looks real good compared to normal. It still looks like a 640x480 screen but a 640x480 screen with AA applied.
Though it's just a matter of fact we still need better screens, but I am perfectly happy with what we have now. I look forward to playing some more VR games.
I'm ESPECIALLY looking forward to Paranormal Activity VR:
https://www.youtube.com/watch?v=Qsna1ChGt0ERyzen 7 3800X, ASUS Prime X470 Pro, KFA2 RTX 3090 SG, 16GB Crucial DDR4 LPX 3000 Ram, iiyama G-Master GB3466WQSU 3440x1440 freesync 144hz, 250gb Samsung SSD, 750mb Seagate SSHD, 2TB Seagate Barracuda H/D, 1 TB Samsung H/D, 850w PSU, Windows 10
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Originally posted by 0091/2 View PostDo you get an adrenaline rush from it? The trailer didn't look exciting to me. Your reaction tells me it a lot better viewing it with the Oculus.
Definantly adrenalin rush
Trailers always suck for VR games because they cant convey the experiance
The game gets really really hard later on
Now I wish there was a difficult slider”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Crystal Rift is on sale at 3 dollars.
A grid-based dungeon-crawler, in classic first person perspective.An experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Comes with a Full Dungeon Editor. Designed with full Virtual Reality support for the HTC Vive and Oculus Rift.
Fun game with level editor too.
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Originally posted by LordHawkwind View PostSo you pay about £400 for An Oculus Rift and it looks like 640x480? When you factor in the cost of the PC it's pretty expensive for such low res gaming. I get the 360 view can be amazing and you early adopters are all over it but for mainstream a VR headset will have to drop to about £80 or less for it to start getting real market penetration. That's some years off yet I think.
It's not pixel for pixel 640x480, it's actually 2160x1200. I only said it looks like a 640x480 image because the display is so close to your eyes you can see the tiny little pixels that make up the image. Hold up a photo on your smartphone close to your eyes and you'll see what I mean.
I'm at the point where it's not even noticeable anymore. Supersampling also helps, the image is quite realistic even with the current limitations. It is just something you have to see for yourself.
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Another big Oculus game came out today!
Feral Rites
- Transform into the beast within to use special abilities and powers. - Combo-based combat system with mid-air combat and executions. - Explore multiple unique areas of the island, with story-missions and side-quests. - Play as a male or female character- with unique abilities for each. - Collect gear and treasure for greater character customization and replay. - Created by Insomniac Games – the acclaimed creators of Ratchet & Clank, Spyro the Dragon, Sunset Overdrive and Edge of Nowhere.
[yt]Rs-XHGd2wR0[/yt]
I havent even finished Damaged Core yet, lots of work not much time to play
Didnt get good review: http://uploadvr.com/feral-rites-review-oculus-rift/Last edited by badboy; Sep 13, 2016, 06:37 AM.”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
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Feral rites is now $10 for the fall sale”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
Comment
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Originally posted by LordHawkwind View PostSo you pay about £400 for An Oculus Rift and it looks like 640x480? When you factor in the cost of the PC it's pretty expensive for such low res gaming. I get the 360 view can be amazing and you early adopters are all over it but for mainstream a VR headset will have to drop to about £80 or less for it to start getting real market penetration. That's some years off yet I think.Intel 10600K @4.9GHz, Nvidia RTX 3070(ZOTAC Twin Edge),MSI MPG 490 Gaming Edge, Corsair Vengeance 16GB 3200MHZ,LG 27GL850-B.
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Oculus Rift DK2.
Had time to play some feral rite,
Its a standard beat em up game. Worth the $10
Gets a little repetitive but so do all beat em ups.
Seems like its really a big game from what I have seen maybe 8 hours gameplay
The review I posted is pretty much spot on
But for $10 its goodLast edited by badboy; Sep 18, 2016, 07:38 AM.”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
Comment
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I'd love a top-down RPG game like FF7 in VR.Originally posted by General LeeI've been praying for your nuts.Originally posted by General LeeIf you must listen to country [music], play it backwards. You get your woman back, the dog comes back to life, Momma pops out from under the train, and it stops raining. :)
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Originally posted by Exposed View PostMost of the new games coming out are action games, I prefer something slower paced in VR like an adventure or RPG.
Hopefully Obduction will get their VR version out sooner rather than later.
There seems to ALOT of horror games for the Rift, but my heart can only take so much.
New driver seems to tank the fps for my vive so was curious how it is on your side."I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
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