Announcement

Collapse
No announcement yet.

AMD's Radeon version of DLSS is called FSR and due out this year

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #81
    Originally posted by pax View Post
    They say its not as fast and slightly lower IQ then FSR due to doing it fullscreen. I cant imagine UQ mode will be much changed.
    From what I've gathered, the quality should be identical, except that FSR allows the devs to choose when & what layers to apply the upscaling too... So devs can apply FSR before they apply any noise effects (which FSR will just smear), and also keep FSR separate from UI elements.

    RSR will upscale everything, including UI elements and distortion effects, which may be sub-optimal for those components.

    Otherwise FSR & RSR should be the same.
    Last edited by SubCog; Mar 14, 2022, 03:41 PM.
    Originally posted by KAC
    To be honest I never even found doom 3 to be scary since I have a big dick since birth.

    Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


    Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
    Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
    Sony: PS1, PS2, PS3, PS4, PSP
    Microsoft: og xbox, xbox360, xbone, series 3
    Atari: Atari 2600, 7800
    Neo Geo: Neo Geo Pocket Color
    Other: Colecovision, Intellivision, Vectrex

    riva tnt
    tnt2
    geforce2mx
    kyro 2
    radeon 8500
    radeon 9600
    radeon 9800pro
    radeon x800pro
    geforce 8800gtx
    radeon 6850
    radeon 280
    radeon 580
    radeon 6700xt

    Comment


      #82
      If you want an idea of what it will look like YouTube for vids of using FSR in Linux via the "proton fullscreen hack". Or vids using "Magpie" &/or "Lossless Scaling App". All these methods produce results that are going to be highly similar to what AMD is bringing driver side.

      It works like a charm basically. I've had pretty great results in a few games using the lossless scaling app
      -Trunks0
      not speaking for all and if I am wrong I never said it.
      (plz note that is meant as a joke)


      System:
      Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

      Comment


        #83
        "Privacy View" seems like a neat feature. Looks like it uses a webcam to black/blur out parts of the screen that you're not looking at.

        I wonder if they could leverage this capability into a foveated rendering solution? Theoretically you could bump up FPS alot by doubling down on this. We'll be seeing more foveated rendering happening in VR headsets this year, so it seems like this should eventually trickle down to PC gaming too. This, plus FSR, could be amazing at increasing battery life on gaming laptops.

        https://youtu.be/OrJp1CPRJJE?t=18
        Originally posted by KAC
        To be honest I never even found doom 3 to be scary since I have a big dick since birth.

        Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


        Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
        Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
        Sony: PS1, PS2, PS3, PS4, PSP
        Microsoft: og xbox, xbox360, xbone, series 3
        Atari: Atari 2600, 7800
        Neo Geo: Neo Geo Pocket Color
        Other: Colecovision, Intellivision, Vectrex

        riva tnt
        tnt2
        geforce2mx
        kyro 2
        radeon 8500
        radeon 9600
        radeon 9800pro
        radeon x800pro
        geforce 8800gtx
        radeon 6850
        radeon 280
        radeon 580
        radeon 6700xt

        Comment


          #84
          Looks like the update is out now, so that's neat. I'll have to play with it later today, after my morning meetings.
          Originally posted by KAC
          To be honest I never even found doom 3 to be scary since I have a big dick since birth.

          Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


          Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
          Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
          Sony: PS1, PS2, PS3, PS4, PSP
          Microsoft: og xbox, xbox360, xbone, series 3
          Atari: Atari 2600, 7800
          Neo Geo: Neo Geo Pocket Color
          Other: Colecovision, Intellivision, Vectrex

          riva tnt
          tnt2
          geforce2mx
          kyro 2
          radeon 8500
          radeon 9600
          radeon 9800pro
          radeon x800pro
          geforce 8800gtx
          radeon 6850
          radeon 280
          radeon 580
          radeon 6700xt

          Comment


            #85
            https://www.youtube.com/watch?v=oKD98lTqilQ
            [yt]oKD98lTqilQ[/yt]

            One of our first looks at FSR 2.0 in DeathLoop. 2.0 is temporal like DLSS 2.x, but doesn't use a pre-trained AI.
            -Trunks0
            not speaking for all and if I am wrong I never said it.
            (plz note that is meant as a joke)


            System:
            Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

            Comment


              #86
              I've been playing with RSR this morning. It's neat. Some of my observations:
              • Not as good as native (duh)

              • Can look really good, scaling from 2560p to 1440p (I'm on a 1440p monitor). Definitely works best when scaling from higher resolutions.

              • Still looks ok-ish scaling from 1080p to 1440p... maybe a bit better than having RSR turned off... but still pretty blurry.

              • For best results, you should restart the game any time you change resolution. The scaling seems to be tied to whatever res the game boots at.

              • In Doom Eternal, I had to disable "Present from compute", as that was adding significant input lag when running RSR.

              • RSR works poorly with dynamic resolution scaling, or really any kind of in-game scaling. It really works best when you just stick to whatever resolution the game boots at. Too bad, 'cause I actually think FSR/RSR could be a killer feature if it worked great with dynamic scaling. Imagine running at native res, until you start dropping frames, at which point you drop resolution but turn on FSR, perfectly tuned for that lower resolution, and FSR dynamically adjusts along with the dynamic resolutions. I actually think that's the ultimate use-case for this kind of scaling tech. But no, it can't do anything like that in it's current form.

              • Does not respect your aspect ratio settings. If you play a 4:3 game, it'll stretch it to fill your widescreen monitor. They'll definitely need to fix this in a later update.

              • I tried some super-low resolutions in UT2004, just for giggles. It's actually a neat low-res filter.


              This afternoon I'll try some VR stuff. I want to see if it plays nice with MSFS over Virtual Desktop, and also see if I can pump up the resolution in Robo Recall.
              Originally posted by KAC
              To be honest I never even found doom 3 to be scary since I have a big dick since birth.

              Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


              Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
              Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
              Sony: PS1, PS2, PS3, PS4, PSP
              Microsoft: og xbox, xbox360, xbone, series 3
              Atari: Atari 2600, 7800
              Neo Geo: Neo Geo Pocket Color
              Other: Colecovision, Intellivision, Vectrex

              riva tnt
              tnt2
              geforce2mx
              kyro 2
              radeon 8500
              radeon 9600
              radeon 9800pro
              radeon x800pro
              geforce 8800gtx
              radeon 6850
              radeon 280
              radeon 580
              radeon 6700xt

              Comment


                #87
                Personal fav with the Lossless Scaling App was to upscale from 900p to 1080p. Was a nice little boost with very small drop in quality
                -Trunks0
                not speaking for all and if I am wrong I never said it.
                (plz note that is meant as a joke)


                System:
                Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                Comment


                  #88
                  So far the only game I've really found RSR to be useful for (beyond just checking out) on my system is Far Cry 3. Far Cry 3 is still strangely demanding at high resolutions, and bumping down the res a bit allows me to push all other settings to ultra and maintain high framerates. RSR adds a bit of crispness that was sorely missing when I bumped the resolution down without it. Maybe I'll finally give it a play-through?

                  I'm running a mid-range AMD gpu (6700xt) on a 144hz 1440p ultra-widescreen. It's plenty powerful enough for most everything I throw at it... although I admit I rarely buy new games, so I haven't tried Elden Ring or God of War or anything like that.

                  Doom Eternal can definitely chug with RT enabled, but it already has really great dynamic scaling built in, and RSR isn't really much of an improvement. I think I prefer just turning RT down low and running at full resolution.

                  I've been playing with RSR for VR, and I think there's alot of potential there, but definitely needs a bit more testing.

                  So RSR is a good feature, I'm glad to have it, but honestly has limited functionality unless you're running on a low-end GPU or trying to run cutting-edge games. I imagine this kind of stuff is going to be amazing for people playing on laptops though.
                  Originally posted by KAC
                  To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                  Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


                  Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
                  Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
                  Sony: PS1, PS2, PS3, PS4, PSP
                  Microsoft: og xbox, xbox360, xbone, series 3
                  Atari: Atari 2600, 7800
                  Neo Geo: Neo Geo Pocket Color
                  Other: Colecovision, Intellivision, Vectrex

                  riva tnt
                  tnt2
                  geforce2mx
                  kyro 2
                  radeon 8500
                  radeon 9600
                  radeon 9800pro
                  radeon x800pro
                  geforce 8800gtx
                  radeon 6850
                  radeon 280
                  radeon 580
                  radeon 6700xt

                  Comment


                    #89
                    I think I might end up using RSR @ 3200x900 to 3840x1080p with Apex Legends. The frame rate boost seems to be helping me stay fluid... although I just might be having a good night . Further testing needed, as I wasn't paying attention to frame rates closely.
                    -Trunks0
                    not speaking for all and if I am wrong I never said it.
                    (plz note that is meant as a joke)


                    System:
                    Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                    Comment


                      #90
                      Looks like FSR 2.0 will come to lower end HW after all:


                      https://twitter.com/Radeon/status/1506696898085892099


                      Radeon RX
                      @Radeon
                      ·
                      58m
                      Broad hardware support remains a focus of #FSR 2.0, despite the higher demand of advanced temporal upscaling. While we're not constraining compatibility, we do have some recommendations for hardware and target upscaling resolutions.

                      Let us know how FSR works on your system!
                      Shows RX 590 and Vega series supported nice.

                      https://community.amd.com/t5/gaming/...unread-message

                      FidelityFX Super Resolution 2.0 Optimal Starting Level Hardware*

                      Target Upscaling Resolution AMD Graphics Cards NVIDIA® Graphics Cards

                      4K
                      Radeon™ RX 6700 XT​
                      Radeon™ RX 5700​
                      (And above)

                      GeForce RTX™ 3070​
                      GeForce RTX™ 2070​
                      (And above)

                      1440P
                      Radeon™ RX 6600​
                      Radeon™ RX 5600​
                      Radeon™ RX Vega Series​
                      (And above)

                      GeForce RTX™ 3060​
                      GeForce RTX™ 2060 ​
                      GeForce® GTX 1080
                      (And above)

                      1080P
                      Radeon™ RX 6500 XT​
                      Radeon™ RX 590​
                      (And above)

                      GeForce® GTX 16 Series​
                      GeForce® GTX 1070​
                      (And above)

                      *Recommendations may change.
                      I talked to the tree. Thats why they put me away!..." Peter Sellers, The Goon Show
                      Only superficial people cant be superficial... Oscar Wilde

                      Piledriver Rig 2016: Gigabyte G1 gaming 990fx. FX 8350 cpu. XFX RX 480 GTR Cats 22.7.1, SoundBlaster ZXR, 2 x 8 gig ddr3 1866 Kingston. 1 x 2tb Firecuda seagate with 8 gig mlc SSHD. Sharp 60" 4k 60 hz tv. Win 10 home.

                      Ryzen Rig 2017: Gigabyte X370 K7 F50d bios. Ryzen 5800X3D :). 2 x 8 ddr4 3600 (@3200) Cas 16 Gskill. Sapphire Vega 64 Reference Cooler Cats 22.4.1. 1700 mhz @1.1v. Soundblaster X Ae5, 32" Dell S3220DGF 1440p Freesync Premium Pro monitor, Kingston A2000 1TB NVME. 4 TB HGST NAS HD. Win 11 pro.

                      Ignore List: Keystone, Andino... -My Baron, he wishes to inform you that vendetta, as he puts it in the ancient tongue, the art of kanlee is still alive... He does not wish to meet or speak with you...-
                      "Either half my colleagues are enormously stupid, or else the science of darwinism is fully compatible with conventional religious beliefs and equally compatible with atheism." -Stephen Jay Gould, Rock of Ages.
                      "The Intelligibility of the Universe itself needs explanation. It is not the gaps of understanding of the world that points to God but rather the very comprehensibility of scientific and other forms of understanding that requires an explanation." -Richard Swinburne

                      www.realitysandwich.com

                      www.plasma-universe.com/pseudoskepticism/

                      Comment


                        #91
                        Fascinating stuff. Will be interesting to see it in action once it launches.

                        I still think there's a place for high quality spatial-only upscaling though. It's a great fall-back for games that don't support temporal vectors. Especially for a driver-level implemented like RSR, it really is the ultimate fall-back for everything. Hopefully they'll continue to update FSR 1.0 as well?

                        Good to see xbox support for FSR 2.0... I assume it'll also work on PS5, right?
                        Originally posted by KAC
                        To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                        Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


                        Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
                        Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
                        Sony: PS1, PS2, PS3, PS4, PSP
                        Microsoft: og xbox, xbox360, xbone, series 3
                        Atari: Atari 2600, 7800
                        Neo Geo: Neo Geo Pocket Color
                        Other: Colecovision, Intellivision, Vectrex

                        riva tnt
                        tnt2
                        geforce2mx
                        kyro 2
                        radeon 8500
                        radeon 9600
                        radeon 9800pro
                        radeon x800pro
                        geforce 8800gtx
                        radeon 6850
                        radeon 280
                        radeon 580
                        radeon 6700xt

                        Comment


                          #92
                          Having it on Xbox helps adoption greatly no doubt. Theres no info on PS5 yet but hard to see them ignore it. Seems like an easy form of upscaling to implement. Especially if a game is already using dlss apparently. Really happy to see something so close to dlss have such wide gpu coverage. Probably work on intel gpus as well I bet.
                          I talked to the tree. Thats why they put me away!..." Peter Sellers, The Goon Show
                          Only superficial people cant be superficial... Oscar Wilde

                          Piledriver Rig 2016: Gigabyte G1 gaming 990fx. FX 8350 cpu. XFX RX 480 GTR Cats 22.7.1, SoundBlaster ZXR, 2 x 8 gig ddr3 1866 Kingston. 1 x 2tb Firecuda seagate with 8 gig mlc SSHD. Sharp 60" 4k 60 hz tv. Win 10 home.

                          Ryzen Rig 2017: Gigabyte X370 K7 F50d bios. Ryzen 5800X3D :). 2 x 8 ddr4 3600 (@3200) Cas 16 Gskill. Sapphire Vega 64 Reference Cooler Cats 22.4.1. 1700 mhz @1.1v. Soundblaster X Ae5, 32" Dell S3220DGF 1440p Freesync Premium Pro monitor, Kingston A2000 1TB NVME. 4 TB HGST NAS HD. Win 11 pro.

                          Ignore List: Keystone, Andino... -My Baron, he wishes to inform you that vendetta, as he puts it in the ancient tongue, the art of kanlee is still alive... He does not wish to meet or speak with you...-
                          "Either half my colleagues are enormously stupid, or else the science of darwinism is fully compatible with conventional religious beliefs and equally compatible with atheism." -Stephen Jay Gould, Rock of Ages.
                          "The Intelligibility of the Universe itself needs explanation. It is not the gaps of understanding of the world that points to God but rather the very comprehensibility of scientific and other forms of understanding that requires an explanation." -Richard Swinburne

                          www.realitysandwich.com

                          www.plasma-universe.com/pseudoskepticism/

                          Comment


                            #93
                            The Technologies of FORSPOKEN

                            https://www.youtube.com/watch?v=Bq_eXMA5KqM

                            The Technologies of FORSPOKEN
                            [yt]Bq_eXMA5KqM[/yt]

                            *screen cap*

                            May already be in use PS5 side.
                            -Trunks0
                            not speaking for all and if I am wrong I never said it.
                            (plz note that is meant as a joke)


                            System:
                            Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                            Comment


                              #94
                              It might also just be CAS.

                              Comment


                                #95
                                Originally posted by Mangler View Post
                                It might also just be CAS.
                                Possible it's just FSR 1.0 in use for PS5 given it does say FSR 2.0 in development.
                                -Trunks0
                                not speaking for all and if I am wrong I never said it.
                                (plz note that is meant as a joke)


                                System:
                                Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                                Comment


                                  #96
                                  God of Wars updated with FSR 2.0!

                                  [yt]X5Qa8we5484[/yt]

                                  That was fast o_o

                                  *update*
                                  NOPE! Typo!

                                  https://steamcommunity.com/app/15935...3459031689725/

                                  Patch 1.0.9] FSR Typo in UI
                                  Hi All –

                                  We’ve seen comments from players asking about the presence of FSR 2.0 in the UI since we released Patch 1.0.9. We wanted to clarify that it was a mistake on our end and that FSR 2.0 is not currently included in God of War.

                                  We apologize for any confusion and will amend it in the UI as soon as possible.

                                  Thank you!
                                  - God of War Team
                                  https://updatecrazy.com/god-of-war-p...otes-official/

                                  God of War Patch 1.0.10 Notes – March 24, 2022
                                  Fixed typo in UI regarding the FSR version.
                                  Implemented retries for missing Steam achievements.
                                  -Trunks0
                                  not speaking for all and if I am wrong I never said it.
                                  (plz note that is meant as a joke)


                                  System:
                                  Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                                  Comment


                                    #97
                                    AMD's new FSR 2.0 upscaling tech boosts perf by huge 147% in DEATHLOOP
                                    Read more: https://www.tweaktown.com/news/85269...oop/index.html

                                    Comment


                                      #98
                                      After playing more with FSR/RSR more, I really think this line of spatial-upscaling tech is immensely useful for a bunch of stuff... just not necessarily what people immediately think of. It's clear that new games are going to be using high-end temporal upscaling moving forward, and that will be superior to any kind of upscaling. If you're on a reasonably powerful desktop computer, you'll be able to use temporal upscaling for new games that will challenge your GPU... whereas your GPU will probably run most older games at native-res anyway, negating the need for upscaling at all.

                                      But there's still tons of areas that I think RSR/FSR/spatial upscaling is really going to be great for.
                                      1. Playing older games on mobile devices like laptops or steam deck. Games that will never support temporal upscaling, and it probably wouldn't be necessary on a desktop-class gaming PC anyway. Especially for upscaling Steam Deck games to a gaming monitor, for example.

                                      2. VR. There's a variety of toolkits that allow you to add FSR into VR games already, and that's neat and useful. But the ultimate solution will be embedded into the headset itself. For native Quest apps, building in an RSR implementation will be very beneficial. For PC apps running on Quest (via Link or Virtual Desktop), rendering a lower-res image and streaming it at high bit-rates to the headset, and then performing FSR on the headset itself, will be massively beneficial.

                                      3. Any kind of game streaming, where you can stream a lower-res screen and upscale with FSR.

                                      4. Embedded into portable devices like Nintendo Switch.

                                      5. Might have some benefits for emulating old console games, compared to other upscaling filters.

                                      6. HDMI upscaling devices similar to Mclassic or Retrotink. Built to upscale anything from old devices to 4k. Might be interesting to combine with scanline filters, etc. (?)



                                      Additional thoughts:
                                      • One of the biggest challenges for an RSR-style use case is going to be handling dynamic resolutions. Especially for that last bullet, where an HDMI upscaler could be amazing for a Switch or xbone, to make an image more presentable on a 4k screen. Problem is, many games on those platforms utilize dynamic resolutions. You'd really need a spatial upscaler that was more resilient against that. I still think a spatial upscaler could do the job, but it might need a more robust algorithm.

                                      • I've been playing with running RSR at custom resolutions, especially low resolutions, and getting a feel for what it's good for. Many people say they would never run FSR/RSR except at the ultra quality setting, but I think that's missing the point a bit. Upscaling from lower resolutions won't give you a high-detail image that looks 4k, but it will give you a low-detail image that is presentable on a 4k screen. I've been running Far Cry 3 at 600p with RSR, for example, and I find myself saying "I would totally play this and love it if I were playing on a mid-range laptop GPU", for example... of course I wouldn't actually play that way on my desktop computer, except just to experiment with it.

                                      • As for VR, I've been playing MSFS with OpenXR Toolkit over Virtual Desktop, and it's really great. By far the best image quality & performance I've gotten on MSFS out of my mid-range system. I'd love to be able to apply FSR/RSR to everything in VR, and I'd actually play that way. There's at least 3 toolkits available, but they're still a bit primitive, and you can't just have it work on everything. Also, running FSR on your computer is sub-optimal, because then you have to stream a much higher-res image to your headset... Quest has a limited bandwidth for streaming video, so some of the advantages of FSR are undone from the compression artifacting. It would be far better to stream the low-res image to the headset at higher quality, and then apply FSR on the headset itself.

                                      • Although at first glance it seems like RSR might be a perfect blanket solution for upscaling VR games, actually VR really exposes the limitations of RSR. Because RSR upscales to your monitor's native resolution, what does that mean when you're wanting to display on your headset? The VR rendering pipeline is just different. Games must use OpenVR, OpenXR, or OculusVR to determine many aspects of their rendering, including the render target, and then many games allow you to adjust resolution as a % of that target within the game itself. Then consider game streaming over Virtual Desktop, which has its own render target. I don't think its possible to implement RSR at a driver level that can work with with VR... it has to be worked into the VR pipeline itself.
                                      Last edited by SubCog; Apr 4, 2022, 10:36 AM.
                                      Originally posted by KAC
                                      To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                                      Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


                                      Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
                                      Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
                                      Sony: PS1, PS2, PS3, PS4, PSP
                                      Microsoft: og xbox, xbox360, xbone, series 3
                                      Atari: Atari 2600, 7800
                                      Neo Geo: Neo Geo Pocket Color
                                      Other: Colecovision, Intellivision, Vectrex

                                      riva tnt
                                      tnt2
                                      geforce2mx
                                      kyro 2
                                      radeon 8500
                                      radeon 9600
                                      radeon 9800pro
                                      radeon x800pro
                                      geforce 8800gtx
                                      radeon 6850
                                      radeon 280
                                      radeon 580
                                      radeon 6700xt

                                      Comment

                                      Working...
                                      X