Performance Improvements
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:
* Further improvements in our Vertex Shader handling bring performance improvements to applications that use stencil shadow volumes. For example, the Battle of Proxycon and Troll's Lair tests gain 10-30% on RADEON™ X800 PRO.
* Call of Duty framerates improve 5-10% when anti-aliasing is enabled on RADEON™ X800-series products.
* Aquamark performance is up slightly (2-3%) on RADEON™ X800-series products.
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Resolved Game Issues
This section provides information on game issues that have been resolved in the latest release of CATALYST™. These include the following:
* Setting the D3D option to Optimal Quality and configuring the game Freedom Fighters to 1280x1024 no longer results in display corruption being seen on the test resolution window. This issue occurred under Windows XP with an ALL-IN-WONDER™ 9200 installed
* The water that surrounds Death Island in the game Halo: Combat evolved is now seen as blue in colour. This issues was known to occur under Windows XP with an ATI RADEON™ 8500 installed
* Image rendering issues in the Truform room found in Serious Sam are no longer noticed when increasing the Truform level to maximum under the Advanced Rendering Option
* Flashing textures in the water are no longer noticed when running Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON™ X800 XT installed
* Playing the game TOCA Race Driver under Windows XP no longer results in the shadows being missing under the car when the shadow quality is set to high
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OH GOODY GIANT PERFORMANCE INCREASES FOR THE X800 CARDS. I'LL GOES OUT AND BUYS ONE RIGHTS NOW.
I see they fixed the Splinter Cell texture issues. Nice they only mention that it's fixed for the X800 XT. (probably means it's fine on other cards too, but why would anyone without an X800 card bother to install these drivers)
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:
* Further improvements in our Vertex Shader handling bring performance improvements to applications that use stencil shadow volumes. For example, the Battle of Proxycon and Troll's Lair tests gain 10-30% on RADEON™ X800 PRO.
* Call of Duty framerates improve 5-10% when anti-aliasing is enabled on RADEON™ X800-series products.
* Aquamark performance is up slightly (2-3%) on RADEON™ X800-series products.
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Resolved Game Issues
This section provides information on game issues that have been resolved in the latest release of CATALYST™. These include the following:
* Setting the D3D option to Optimal Quality and configuring the game Freedom Fighters to 1280x1024 no longer results in display corruption being seen on the test resolution window. This issue occurred under Windows XP with an ALL-IN-WONDER™ 9200 installed
* The water that surrounds Death Island in the game Halo: Combat evolved is now seen as blue in colour. This issues was known to occur under Windows XP with an ATI RADEON™ 8500 installed
* Image rendering issues in the Truform room found in Serious Sam are no longer noticed when increasing the Truform level to maximum under the Advanced Rendering Option
* Flashing textures in the water are no longer noticed when running Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON™ X800 XT installed
* Playing the game TOCA Race Driver under Windows XP no longer results in the shadows being missing under the car when the shadow quality is set to high
----------------------------------------------------------------------------
OH GOODY GIANT PERFORMANCE INCREASES FOR THE X800 CARDS. I'LL GOES OUT AND BUYS ONE RIGHTS NOW.

I see they fixed the Splinter Cell texture issues. Nice they only mention that it's fixed for the X800 XT. (probably means it's fine on other cards too, but why would anyone without an X800 card bother to install these drivers)
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