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    Originally posted by Sound_Card View Post
    I'm talking about memory bandwidth Jim, not internal chip bandwidth.
    It's not that simple, IMHO.

    Comment


      the HD5870 double the AA resolves and double the samples per clock too thats where the AA performance probably shows up.


      Originally posted by silent_guy
      What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
      Originally posted by Charlie
      Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
      http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

      Originally posted by Corum Jhaelen Irsei
      and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

      Comment


        Originally posted by SirBaron View Post
        I'm liking the tessellation stuff, though how does it do it, and is there a performance loss for it?

        I mean it must obviously have advantages to just making a higher polygon object or there would be no point to it.
        Not sure on performance and stuff.
        But its a way around sending massive amounts of data (very high res meshes) to the video card though.
        Especially if you use displacement mapping to controll the tesselation and deformation, think thats pretty comon in offline rendering, to save render time by using a lower subdiv with a dispmap generated from the highest subdiv level, with all the finest detail in it.

        As is, you just smoothing things out I guess, which may cause some wierd results if certain edges arent flagged as sharp, some things are ment to have sharp edges, like mechanical stuff, but I guess there are ways of defining these so they dont get all rounded out.
        A great usage would be on.. a game like Prototype for example, you have a ton of very low poly dudes running around, you could realtime scale these up and down in poly count depending on distance to camera, so they´d be smoother up close.
        you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS

        Comment


          Added hardware.info with Tri-Xfire benchies.

          Stalker Clear Sky shows a nice boost.

          Comment


            Originally posted by AlexV View Post
            It's not that simple, IMHO.
            The only other explanation I can think of other then bandwidth and drivers is perhaps RV870 is set up limited.

            Comment


              Originally posted by SirBaron View Post
              I'm liking the tessellation stuff, though how does it do it, and is there a performance loss for it?

              I mean it must obviously have advantages to just making a higher polygon object or there would be no point to it.

              The tessellation allows the game maker to include high-detail models and not have to worry if it will kill the performance on low-end hardware (that includes tessellation support.)



              Example 1: Take 10 of those models shown on a 5870. It works great. Take 10 of those detailed models as-is (no tessellation) on a low end part... it runs like a dog. Enable tesselation on the low-end part, and the model gets scaled-down to a polygon count that the low-end part can handle at decent speed.



              Example 2: You already created the high-detail model. Now you'd like to create a scenario with 100 of those guys in an aircraft hanger. In the past, you'd have to create a low-poly version of that model to fit this sceen. With tessellation, you can reuse that model and it will automatically drop the polygon count to something reasonable for the scene.



              From a GDC talk I saw the slides from, I think they also mentioned that the tessellation was fairly smart too... figures more distant from the viewer didn't need as many polygons to look decent, while nearer ones can get more, etc.


              Exciting stuff. Other DX features


              Last edited by koralis; Sep 24, 2009, 09:09 AM.
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                Originally posted by curio View Post
                I think they got this one mixed up, DX 11 looks like it is the one on the left:
                Yeah, it has to be backwards.
                Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."

                Comment


                  Originally posted by koralis View Post


                  Example 2: You already created the high-detail model. Now you'd like to create a scenario with 100 of those guys in an aircraft hanger. In the past, you'd have to create a low-poly version of that model to fit this sceen. With tessellation, you can reuse that model and it will automatically drop the polygon count to something reasonable for the scene.
                  you still use the low polygon model, tesselation breaks the models polygons into smaller polygons, which is camara angle and distance related. Then the rest of the shader uses bump map to bump out the model AKA hieght maps.


                  When you cut down polys from a model thats called decimation.


                  Originally posted by silent_guy
                  What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
                  Originally posted by Charlie
                  Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
                  http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

                  Originally posted by Corum Jhaelen Irsei
                  and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

                  Comment


                    Anyone can tell me how i would notice if my CPU forms a bottleneck?
                    Demons run when a good man goes to war,Night will fall and drown in sun
                    When a good man goes to war, Friendship dies and true love lies, Night will fall and the dark will rise
                    When a good man goes to war, Demons run but count the cost , The battles won but the child is lost

                    Comment


                      Easiest way is to increase or decrease the resolution and see what the % of performance change you have vs the % of resolution change. But of course if the GPU fillrates, shaders are the bottleneck the % change will also be effected.

                      testing out different settings is the easiest way to see where the bottleneck is and how much of the bottleneck is situated at what part.
                      Last edited by razor1; Sep 24, 2009, 09:47 AM.


                      Originally posted by silent_guy
                      What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
                      Originally posted by Charlie
                      Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
                      http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture

                      Originally posted by Corum Jhaelen Irsei
                      and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

                      Comment


                        Did anyone notice that so called DX10 games and DX11 ones have a specific commom colour applied everywhere
                        I was playing this days Resident Evil 5 and in the ruins level got this deja vu and also when i saw the new Stalker DX11 pics.

                        In this image the soft feeling and the colour feeling of the ground and the walls is pretty present in this kind of games...Either i become alergic to this effect either i got very bored of it and it feels too artificial for my brain..
                        Last edited by badsykes; Sep 24, 2009, 10:08 AM.
                        "There is no beggining, and there is no end.There is no alpha, and there is no omega.You never began, and you will never end."

                        Comment


                          Originally posted by caveman-jim View Post
                          W.
                          T.
                          F.

                          r u crak mang?
                          Are you surprised??With every launch you'll see rabid fanboys of both camps coming out to fight for their beloved brands.
                          Intel 10600K @4.9GHz, Nvidia RTX 3070(ZOTAC Twin Edge),MSI MPG 490 Gaming Edge, Corsair Vengeance 16GB 3200MHZ,LG 27GL850-B.

                          Comment


                            Originally posted by badsykes View Post
                            Did anyone notice that so called DX10 games and DX11 ones have a specific commom colour applied everywhere
                            I was playing this days Resident Evil 5 and in the ruins level got this deja vu and also when i saw the new Stalker DX11 pics.

                            In this image the soft feeling and the colour feeling of the ground and the walls is pretty present in this kind of games...Either i become alergic to this effect either i got very bored of it and it feels too artificial for my brain..
                            Soft-shadows is actually two steps forward and one step backward. Shadows become "soft" when they are realtively far away from the object that is casting them. But when part of the shadow is closer to the object it needs to be sharper. Sadly it seems to be impossible to attain with current tech.

                            Comment


                              Originally posted by becco View Post
                              Yep, you were right. The character with Tessellation is the one with perfect poly.

                              I flipped horizontal that image
                              Is it me or am i not seeing that much of a difference here??Except for the clouds?
                              Demons run when a good man goes to war,Night will fall and drown in sun
                              When a good man goes to war, Friendship dies and true love lies, Night will fall and the dark will rise
                              When a good man goes to war, Demons run but count the cost , The battles won but the child is lost

                              Comment


                                Originally posted by OlderBudweiser View Post
                                Is it me or am i not seeing that much of a difference here??Except for the clouds?
                                If you look at the gas mask aspect -- you will see that it is not rounded and more block like -- to offer a quick example.
                                Really enjoy 3d gaming flexibility; a gamer's best friend!

                                Comment


                                  Originally posted by SIrPauly View Post
                                  If you look at the gas mask aspect -- you will see that it is not rounded and more block like -- to offer a quick example.
                                  The return of Truform. My 8500 could do that back in say, 2001/2.

                                  DX11 does have some nice improvements, but we'll have to wait and see how much this step means in actual games when hopefully we can switch between 9/10/11.

                                  Comment


                                    Originally posted by OlderBudweiser View Post
                                    Is it me or am i not seeing that much of a difference here??Except for the clouds?
                                    It's you.
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                                      Originally posted by kaarel View Post
                                      Soft-shadows is actually two steps forward and one step backward. Shadows become "soft" when they are realtively far away from the object that is casting them. But when part of the shadow is closer to the object it needs to be sharper. Sadly it seems to be impossible to attain with current tech.
                                      Intersting..Really i prefer the DX9 way of stalker with no soft crap..It's like everything is kinda blured..Is any way to deactivate it?
                                      "There is no beggining, and there is no end.There is no alpha, and there is no omega.You never began, and you will never end."

                                      Comment


                                        Originally posted by Corum Jhaelen Irsei View Post
                                        Don't hold your breath on the 300....
                                        why do i have the feeling that this going to be another Radeon 9700 vs GeForce 5800??!
                                        Core i7 3770K Stock|}{| 16GB RipjawsZ |}{| Gigabyte Z77-UD5H |}{| 500GB WD5000AAKS + 500GB ST3500418AS |}{| [ASUS EAH6970 ] }{| LG 22X DVD-RW|}{|] Corsair HX850 |}{|CoolerMaster HAF932|}{| Samsung T260HD |}{| Fanatec 911TurboS |}{| Logitech G500 |}{| Logitech X-540 |}{| 'Genuine' Win7 x64

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                                        NVIDIA's VP of Product Marketing, Ujesh Desai on late GT300:
                                        because designing GPUs this big is f***ing hard
                                        Salvation haven't been so easy.

                                        Comment


                                          Originally posted by kaarel View Post
                                          Soft-shadows is actually two steps forward and one step backward. Shadows become "soft" when they are realtively far away from the object that is casting them. But when part of the shadow is closer to the object it needs to be sharper. Sadly it seems to be impossible to attain with current tech.
                                          You mean like the "contact hardened shadows" thing they´ve been touting with DX11 in the upcoming STALKER?
                                          Thats been done before aswell.
                                          Hellgate´s DX10 implementation demoed a similar solution, and its been showcased elsewhere aswell
                                          you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS

                                          Comment


                                            Originally posted by spirits247 View Post
                                            DX11 does have some nice improvements, but we'll have to wait and see how much this step means in actual games when hopefully we can switch between 9/10/11.
                                            I'm hoping there are performance improvements more than anything
                                            Love take me down to the streets - Wings

                                            Comment


                                              You can already see the performance improvements on the first DX11 game 'Battleforge' vs DX10.1

                                              Obviously as other DX11 games come along that will help
                                              I do work for AMD
                                              AMD/ATI Beta Tester

                                              Comment


                                                Can anyone comment on how long the 5870 is compared to a 4870? I am just worried about it fitting into my case...
                                                Why doesn't batman dance anymore?

                                                Comment


                                                  It's longer.

                                                  Large pic (~3Mb) showing 4890, 5870 and GTX275 sizes.

                                                  Comment


                                                    Originally posted by caveman-jim View Post
                                                    It's longer.

                                                    Large pic (~3Mb) showing 4890, 5870 and GTX275 sizes.
                                                    Man, it seems like every time new graphics cards come out, they´re longer then the predecessors.
                                                    There has got to be some limit there before they wont fit in anything but the largest cases.
                                                    extrapolate 3 generations ahead and we´re there
                                                    you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS

                                                    Comment


                                                      It is 11.1" as I used my penis to measure it with and they were both the same

                                                      At least the power cables are in a better place unlike the 4890 so its less of a pain since you don't need the extra space for cables.

                                                      So I woulda thought it should still fit in your case.
                                                      Last edited by spyre; Sep 24, 2009, 01:08 PM.
                                                      I do work for AMD
                                                      AMD/ATI Beta Tester

                                                      Comment


                                                        Who says its not?

                                                        Comment


                                                          Had a day with my card now, well almost. Loving it, feels like a real step forward over the previous generation. Well done ATi!
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                                                            Originally posted by spyre View Post
                                                            It is 11.1" as I used my penis to measure it with and they were both the same

                                                            At least the power cables are in a better place unlike the 4890 so its less of a pain since you don't need the extra space for cables.

                                                            So I woulda thought it should still fit in your case.
                                                            Geezus...another .9 of an inch and it would be a foot...not a penis...yikes!

                                                            Comment


                                                              Originally posted by spyre View Post
                                                              So I woulda thought it should still fit in your case.
                                                              I hope you´re talking about the card there...
                                                              Yeah I´m not worried about MY case, plenty of space after removing one of the HD cages.
                                                              Just a general observation about a trend in graphics cards in general.
                                                              you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS

                                                              Comment


                                                                Hmm, 11 inches might just about fit, just.
                                                                Why doesn't batman dance anymore?

                                                                Comment


                                                                  Guru3D has CrossFire review
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                                                                    Originally posted by {0}Salamander{0} View Post
                                                                    Hmm, 11 inches might just about fit, just.
                                                                    thats what she said


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                                                                      Originally posted by becco View Post
                                                                      Thanks, added to the list.

                                                                      Interesting:

                                                                      GPU scaling; as this article has proven performance is downright banging... we have so much horsepower underneath that PC hood that games will start to become bottlenecked by an overclocked Core i7 processor, which is weird yet... sexy somehow. A CPU bottleneck is not necessarily a bad thing really, as games progress and develop to a more advance state, it will balance out evenly again. The one title that I hoped would scale a little better was Crysis Warhead, but still, the performance was really good regardless of that remark.


                                                                      They used Core i7 @3.75Ghz
                                                                      Last edited by jam2k; Sep 24, 2009, 05:42 PM.

                                                                      Comment


                                                                        Originally posted by jam2k View Post
                                                                        Thanks, added to the list.

                                                                        Interesting:



                                                                        They used Core i7 @3.75Ghz
                                                                        Yeah, we need more serious horsepower multi-core CPU to feed this monster 5870, 5870 Crossfire, and 5870 CrossfireX setup.

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                                                                          Originally posted by Treeckcold57 View Post
                                                                          Yeah, we need more serious horsepower multi-core CPU to feed this monster 5870, 5870 Crossfire, and 5870 CrossfireX setup.
                                                                          There's one small problem with all these reviews...

                                                                          None of them use Phenom2 cpus.

                                                                          I'd like to see how these cards work with AMD cpus...
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                                                                            Originally posted by ThereIsASpoon View Post
                                                                            I'd like to see how these cards work with AMD cpus...
                                                                            I'll let you know, if I can ever find one in stock at a price that is not "you're gonna get raped"

                                                                            Comment


                                                                              Originally posted by Skynet View Post
                                                                              I'll let you know, if I can ever find one in stock at a price that is not "you're gonna get raped"
                                                                              Same here...

                                                                              It'll be awhile before we see a price that isnt bending you over, taking your wallet and slapping you with it before taking your money and doing its business with it.
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                                                                                Originally posted by Skynet View Post
                                                                                I'll let you know, if I can ever find one in stock at a price that is not "you're gonna get raped"
                                                                                That quad core for 100 bucks.... doesn't sound like a rapist to me.

                                                                                Heck, you can get the 940 for around 170. That's a lot of cpu power for a good price.
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                                                                                  Originally posted by jolle View Post
                                                                                  You mean like the "contact hardened shadows" thing they´ve been touting with DX11 in the upcoming STALKER?
                                                                                  Thats been done before aswell.
                                                                                  Hellgate´s DX10 implementation demoed a similar solution, and its been showcased elsewhere aswell
                                                                                  That is good to hear but in those STALKER screenshots that feature is clearly not working.

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