I've had ATi cards for a few years now. Along the way I've read a lot about how much better OpenGL looks and runs on certain games.
However, I always seem to have a problem with levels loading VERY slow and gameplay problems and wind up resorting back to D3D.
I did learn that it's best to run an OpenGL game in 16bit rather than trying to set it up with 32bit. I've tried a few other things to get better performance, but, it becomes more frustrating than it is to just play the game in D3D.
One thing I do notice, however, is that fogs often look more real in OpenGL than they do in D3D. That is, whenever there's actually a choice.
Anyone have some tips on getting the best performance with OpenGL? I've tried a few things using Rage3D Tweaker and setting up the Display Properties for Performance. The biggest problem seems to be the unusually long load times when first starting the game and then changing or loading maps within the game. Otherwise, it's pretty good.
Dyre Straits
However, I always seem to have a problem with levels loading VERY slow and gameplay problems and wind up resorting back to D3D.
I did learn that it's best to run an OpenGL game in 16bit rather than trying to set it up with 32bit. I've tried a few other things to get better performance, but, it becomes more frustrating than it is to just play the game in D3D.
One thing I do notice, however, is that fogs often look more real in OpenGL than they do in D3D. That is, whenever there's actually a choice.
Anyone have some tips on getting the best performance with OpenGL? I've tried a few things using Rage3D Tweaker and setting up the Display Properties for Performance. The biggest problem seems to be the unusually long load times when first starting the game and then changing or loading maps within the game. Otherwise, it's pretty good.
Dyre Straits
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