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sof2, 8500 and bad filtering

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    sof2, 8500 and bad filtering

    Hi,
    i have noticed a bad filtering with sof2 and my 8500 6071xp driver
    I can see the light halos like in a 8 bit colour...in every scene, in every situation.There are no smooth passages from dark to light, but circled halo as if the bilinear or trilinear filtering isn't applied.

    I tried to modify all the settings but the problems remain.
    Anyone has this visual difect???and the solution?
    thanks

    #2
    I have the same problem with the demo, I am hoping the SoF2 final doesn't have the same issues. I have tried changing all types of texture compression, all 32-bit, etc and it still looks like that. Maybe they didn't put anything but 16-bit textures in the demo to make it small. I didn't notice it so bad with the jungle level, but the ship is very noticable.
    Pentium IV 1.8A @ 2.9GHz (161FSB)
    Gigabyte GA-8SQ800 (SiS655, AGP 8X)
    2x Corsair XMS3200C2 DDR400 512MB
    Radeon 9700 Pro (Sapphire) 365/340
    Philips Acoustic Edge 5.1

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      #3
      up

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        #4
        i have tried to change video settings but the problem is always here, has anybody has solved the problem ?

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