That reminds me, I think one of my negatives with this game is how it deals with heights and gravity kills. I don't know, I think it may need to be tweaked. There are some areas where a drop will look doable but kill you, then some areas that look super high but are fine to fall to. Its super inconsistent, which is my main gripe. It has me really questioning jumping from ledges a lot.
On a positive note though, I do really like the way this game handles finding hard to reach areas on the map. It almost has a Metroidvania style approach to exploration, takes a bit of thinking to find the way. Its amazing how much adding verticality and layers to a world adds depth.
As for my progress I am just about down with Altus Plateau. Just need to do then I will move on. Need to continue Ranni's quest next.
On a positive note though, I do really like the way this game handles finding hard to reach areas on the map. It almost has a Metroidvania style approach to exploration, takes a bit of thinking to find the way. Its amazing how much adding verticality and layers to a world adds depth.
As for my progress I am just about down with Altus Plateau. Just need to do then I will move on. Need to continue Ranni's quest next.
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