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Originally posted by acroig View PostIt's ok, give it a go, put it on lowest difficulty and play through it.
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Yeh wish you could turn glory kills off.
I do the next best thing though and turn the glowing orange/blue indicators off, feels much better, most of the time I don't realize they're staggered until I've already blown them to bits. You can see the damage much clearer too, as in shooting chunks of flesh off. The fast glory kill perk helps too.CROSSHAIR X670E HERO / R7 7700X / RTX 4090 GAMING OC / TRIDENT Z5 NEO RGB 6000 CL30 / SAMSUNG 980pro 1TB / 2x SAMSUNG 980 1TB / H150i ELITE LCD / ATH-A2000Z / HX1200 / AW3821DW 38" / LG C2 OLED evo 55" / Enthoo 719 / K70 MKII + Zowie S2 / K57 + Harpoon / Xbox Series X Controller / REVERB G2 V2
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I don't know why they refuse to add m+k support to consoles. It seems like an obvious move.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Originally posted by Nascar24 View PostThey had it just right for my liking in Doom 2016 and then they f'ed it up with this. Still dont like the required mechanic of having to use the chainsaw or glory kills to get ammo. Love the game engine.
Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.
The combat feels clunkier somehow too. Like it's easier to get hung up on stuff or take an errant hit and just die. Pretty disappointed so far.
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Originally posted by Nagorak View PostYeah, I just started the game yesterday. Not enjoying it as much as the previous one. Almost everything, if not absolutely everything, they changed about the game from Doom (2016) made it worse.
Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.
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Originally posted by JohnnyFlash View PostThe gamepad players would get destroyed in MP.
Except Fortnite, where they just pump up the auto-aim to infinity for controller players.
---btw, I've never bothered trying multiplayer on Doom or Doom Eternal... doesn't make much sense to me, as I see both as primarily single player experiences. Is the multiplayer worth investing time into?Last edited by SubCog; Aug 2, 2021, 01:02 PM.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Originally posted by Nagorak View PostYeah, I just started the game yesterday. Not enjoying it as much as the previous one. Almost everything, if not absolutely everything, they changed about the game from Doom (2016) made it worse.
Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.
The combat feels clunkier somehow too. Like it's easier to get hung up on stuff or take an errant hit and just die. Pretty disappointed so far.CROSSHAIR X670E HERO / R7 7700X / RTX 4090 GAMING OC / TRIDENT Z5 NEO RGB 6000 CL30 / SAMSUNG 980pro 1TB / 2x SAMSUNG 980 1TB / H150i ELITE LCD / ATH-A2000Z / HX1200 / AW3821DW 38" / LG C2 OLED evo 55" / Enthoo 719 / K70 MKII + Zowie S2 / K57 + Harpoon / Xbox Series X Controller / REVERB G2 V2
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Game was ok going through the first time, but I don't see myself going through it again. All in all I prefer the way the previous DOOM was played over this one."Ok to lose to opponent, must not lose to fear!"
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Originally posted by saumilsingh View PostAgreed. Doom Eternal has a better difficulty curve than Doom'16.
Eternal is perfect on UV, demands my full attention and requires using the right tool for the job. Deaths can still occur if I let myself get overwhelmed.
And for the elite players, there's Nightmare.
While Doom'16 was too easy on UV and too difficult on Nightmare.
The first playthrough was excellent, but replays were somewhat of a snoozefest (UV didn't challenge me, Nightmare was beyond my abilities).
The problem is people expect it to behave exactly like Doom'16 and start out on UV, which is quite difficult until you acquire the SSG.
Only once you gain access to all guns/abilities and have a fully upgraded Slayer does UV plateau out into the difficulty sweetspot.
The devs want you to earn the power fantasy this time.
But if you just want the Doom'16 experience, play on Hurt Me Plenty. A difficulty slider that does its job, imagine that :\.Originally posted by saumilsingh View PostIt's both. The difficulty curve as well as the skill requirement.
The difficulty curve is more defined now.
Doom'16 on Ultra Violence = Eternal on Hurt Me Plenty
Doom'16 on Nightmare = Eternal on Ultra Violence
...
Also, I'm sorry, but even if I'm not as good as I once was, I'm still not a slouch as an FPS player. I've never played on "Hurt Me Plenty" going all the way back to the original Doom in 1993 (outside of maybe the first time I ever played the game). The standard difficulty of "Hurt Me Plenty" should not be the difficulty that someone of my skill level should be expected to select. Average/casual players are just going to get wrecked on this "normal" difficulty.
And if "I'm Too Young To Die", which sounds like you're a total scrub if you need to select it, is for normal players, then what is the difficulty for a truly bad player?
As far as I'm concerned they botched the difficulty levels on this game. The biggest problem is that you take too much damage and can suddenly die too fast. You can go from everything being fine to just being dead in like 1 second. It makes the game frustrating. It's fine if that is how it is at the highest level, but it's on all levels. It's the same on Hurt Me Plenty. You get hooked on an enemy or a wall so you actually start getting hit and you go straight to being dead.
The difficulty balance is also bad. Like everything will be fine 95% of the time on UV and then I'll encounter a stupid section that is almost impossible for me.
Also the jumping sections are definitely not casual gamer friendly. Some of them are pretty ****ing hard. I'm honestly not sure what the hell the game designers were thinking when they designed this game, because if I'm having problems (not saying I'm the best, but better than a lot of people), then many others are going to be hopelessly stuck. So I guess causal gamers are just supposed to quit and uninstall, since they can't possibly beat the game? I
It's fine if there is a hard or a couple hard difficulties for people who want an extreme challenge, but a game should scale down to those who aren't great players too. It sounds like they took the problem of Nightmare being too hard and UV being too easy (in your opinion) and just shifted it down to the lower difficulties, which is not an improvement for most of the audience.
Edit: Just to be clear, I am glad you enjoy the game and the difficulty suits you better. I don't want to have it seem like I'm calling you out. I just disagree that the only thing that has happened is they shifted the difficulties up a notch. The game also plays very differently than Doom (2016), and in my opinion it is quite frustrating in some respects. So, I honestly think made some mistakes with how the game is balanced. You shouldn't have to have mastered the game to play through on a given difficulty and have a consistent experience, and I don't feel like that is the case for me. At least in modern games you can change the difficulty at will (that used to really suck when you started a game on hard and got 3/4 of the way through and got stuck!)!
Last edited by Nagorak; Aug 3, 2021, 06:04 AM.
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Originally posted by Nagorak View PostIt's fine if there is a hard or a couple hard difficulties for people who want an extreme challenge, but a game should scale down to those who aren't great players too. It sounds like they took the problem of Nightmare being too hard and UV being too easy (in your opinion) and just shift it down to the lower difficulties, which is not an improvement for most of the audience.
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Honestly thinking about uninstalling at this point. I checked a walkthrough and I'm only on the 3rd of like 12 levels and I'm not sure I want to force my way through it.
So far, the game just isn't very fun in my opinion. The changes to the combat make it annoying and clunky. Too many stupid ideas, like burning people for armor, the only practical way to get back health being glory kills (I liked glory kills in the original, but not having them mandated), and the only practical way to get ammo being the chainsaw (which doesn't work on larger enemies, even though you get severely damaged trying to get close to them to use it).
I went back and read my review of Doom (2016) and I see that I noted that you died pretty fast on Ultra Violence in that game too. So, maybe that's just how it goes. But I just remember enjoying the combat a lot more, rather than constantly feeling frustrated.
The platforming sucks, and unfortunately you seem to spend a lot of time doing it. The levels seem pretty lackluster--just some vaguely shaped tall buildings that make very little functional sense (basically designed as a game level, rather than an actual place).
The difficulty seems to vary a lot in that most of the time Ultra Violence is fine, and then I encounter a part that is impossible for me. So, I keep turning the difficulty up and down. I may try going down to Hurt Me Plenty permanently, but so far it doesn't seem like HMP is actually that much easier, and then I'm Too Young To Die is a total joke.
On the plus side the graphics are good and the game runs great (makes me wonder why in Control I was only getting 100-120 fps when it didn't look any better really).
I guess I'll probably give the game one last try on HMP, but if I'm still not enjoying it, I'm giving it the boot.
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Or just drop it. There's no rule that says you have to slog through a game you're not enjoying.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Originally posted by Megaman View PostDrop the difficulty to the lowest and complete it. Best way to deal with games you're not interested in.Originally posted by Sundance Kid V2 View PostYea I dropped the difficulty too. I don't have time to spend hours trying to pass a level or boss. F that.
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Yeah, I dropped down to HMP. The thing is HMP is actually too easy, but I don't like the game enough to "challenge myself" with UV, which just leads to frustration.
Visually the game is amazing. Well, at least after the first few boring levels. Some crazy stuff with the fleshy growths/tentacles. That's what hell should have been in Doom (2016), rather than the boring brown stone they went with.
Game play still seems meh to me, and a clear step down from 2016, but on HMP it's easy enough that I'll eventually wade through it.
The platforming outside of combat is the worst thing though. It just takes me out of the game a lot of the time. And they actually have flaming pinwheels?!Next time id, please don't hire ex-Mario devs for a Doom game!
The included lore in the game is also pretty much garbage. I feel bad that someone actually had to come up with that crap (not blaming the writer, I think they were given an impossible task to explain the utter nonsense mashed together in the game).
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Originally posted by KAC View PostThis is one of the only shooters where I also had to drop difficulty. Think I was +1 normal difficulty as +2 was painful towards the end.
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Your EDITED is a nubI liked the previous doom, finished that one. This one is too much of a hack and slash type game, i have no interest in that
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Originally posted by acroig View PostIt takes a while to grow on you unlike Doom 2016.
Hated it at first but after beating both I think Eternal is the better game. Yeh it's very gamey but I kind of liked the Mario esqe arcadey-ness by the end of it. It doesn't take it self too seriously, this is not a Doom 3 sequel. It's just a fun arcade shooter.CROSSHAIR X670E HERO / R7 7700X / RTX 4090 GAMING OC / TRIDENT Z5 NEO RGB 6000 CL30 / SAMSUNG 980pro 1TB / 2x SAMSUNG 980 1TB / H150i ELITE LCD / ATH-A2000Z / HX1200 / AW3821DW 38" / LG C2 OLED evo 55" / Enthoo 719 / K70 MKII + Zowie S2 / K57 + Harpoon / Xbox Series X Controller / REVERB G2 V2
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Originally posted by Nagorak View PostYeah, I dropped down to HMP. The thing is HMP is actually too easy, but I don't like the game enough to "challenge myself" with UV, which just leads to frustration.
Visually the game is amazing. Well, at least after the first few boring levels. Some crazy stuff with the fleshy growths/tentacles. That's what hell should have been in Doom (2016), rather than the boring brown stone they went with.
Game play still seems meh to me, and a clear step down from 2016, but on HMP it's easy enough that I'll eventually wade through it.
The platforming outside of combat is the worst thing though. It just takes me out of the game a lot of the time. And they actually have flaming pinwheels?!Next time id, please don't hire ex-Mario devs for a Doom game!
The included lore in the game is also pretty much garbage. I feel bad that someone actually had to come up with that crap (not blaming the writer, I think they were given an impossible task to explain the utter nonsense mashed together in the game).
Overall, I give it no more than a 5/10. I was as far down as a 4/10, but the last boss ended up being kind of epic (after initially being annoying). Maybe at times I got as high as a 6/10. My experience in the game felt weirdly inconsistent. At times it was enjoyable, so I didn't hate every minute I was playing, but there were too many clunky aspects that took me out of that enjoyment and kept pushing me away. It was also too long, probably padded out by the platforming, and had a couple pretty boring levels.
I feel like pretty much every change they made compared to Doom (2016) was a step in the wrong direction. The platforming sucked. Too little ammo even after fully upgrading was obnoxious. I can see how the changes may have made the game have more depth and require more "skill", but in this kind of game I just want to get in their blasting with whatever weapon I want. I don't want to constantly run around looking for ammo. It just ruined the enjoyment for me.
As mentioned in my quoted post, the lore was utterly ridiculous and I stopped even bothering to read it about 1/4 way through. It made so little sense that they'd have been better off just leaving it out in my opinion.
On the plus side the visuals were awesome. The boss battles felt pretty epic. And sometimes the combat was still fun like Doom (2016). But on the whole I didn't like the game and don't recommend it.
If they come up with another Doom I probably won't be buying it unless the word is it's gone back to be a lot closer to Doom (2016), which I enjoyed. Hell, I even enjoyed Doom VFR. This just didn't have the same magic.Last edited by Nagorak; Dec 22, 2022, 09:07 PM.
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Originally posted by Mangler View PostSpeaking of the lore, does the game ever explain/show how you got from the end of doom 2016 to the beginning of doom eternal?
Either that or maybe it was an early attempt at using an AI to write the story.Last edited by Nagorak; Dec 22, 2022, 09:10 PM.
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Originally posted by Nagorak View Post
So, I finally finished this game. It took me almost 17 months. I kept thinking the game was almost over, and then there were another five levels.
Overall, I give it no more than a 5/10. I was as far down as a 4/10, but the last boss ended up being kind of epic (after initially being annoying). Maybe at times I got as high as a 6/10. My experience in the game felt weirdly inconsistent. At times it was enjoyable, so I didn't hate every minute I was playing, but there were too many clunky aspects that took me out of that enjoyment and kept pushing me away. It was also too long, probably padded out by the platforming, and had a couple pretty boring levels.
I feel like pretty much every change they made compared to Doom (2016) was a step in the wrong direction. The platforming sucked. Too little ammo even after fully upgrading was obnoxious. I can see how the changes may have made the game have more depth and require more "skill", but in this kind of game I just want to get in their blasting with whatever weapon I want. I don't want to constantly run around looking for ammo. It just ruined the enjoyment for me.
As mentioned in my quoted post, the lore was utterly ridiculous and I stopped even bothering to read it about 1/4 way through. It made so little sense that they'd have been better off just leaving it out in my opinion.
On the plus side the visuals were awesome. The boss battles felt pretty epic. And sometimes the combat was still fun like Doom (2016). But on the whole I didn't like the game and don't recommend it.
If they come up with another Doom I probably won't be buying it unless the word is it's gone back to be a lot closer to Doom (2016), which I enjoyed. Hell, I even enjoyed Doom VFR. This just didn't have the same magic.
Yeah, alot of the changes they made from 2016 were controversial. They really want you to play their way, and punish you for playing otherwise. Another reason it's better to play straight through, so you can develop the muscle memory "their way". I especially hated the marauders, as the worst example of not just nudging you toward "their way", but actually forcing you. Otherwise, I really did enjoy alot of the gameplay decisions they made. I even liked the platforming (which everyone else seems to hate).
The new Doom games have a funny relationship with lore. Like it's there, and it's pretty deep if you really want to nerd out on it, but at the same time they don't take it very seriously, and really push it to the background so most players don't have to be bothered by it.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Agreed. My first playthrough was in bits a pieces and it was a slog. Second playthrough over a couple sessions was much better, I had a really good time with it.CROSSHAIR X670E HERO / R7 7700X / RTX 4090 GAMING OC / TRIDENT Z5 NEO RGB 6000 CL30 / SAMSUNG 980pro 1TB / 2x SAMSUNG 980 1TB / H150i ELITE LCD / ATH-A2000Z / HX1200 / AW3821DW 38" / LG C2 OLED evo 55" / Enthoo 719 / K70 MKII + Zowie S2 / K57 + Harpoon / Xbox Series X Controller / REVERB G2 V2
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