Ideas are like ocean without borders ! [O] https://twitter.com/FoltynD
I support Open Game Protocol RX 585 1.5GHz /8GHz 8GB vstackedGGDR5, 6xDisplayPort 1.4 (HDMI 2.1 & DVI-D dongles included) with SILENT cooling! cmon baby
needed CCC features == online up2date Game profiles or ALL features of ATT / RadeonPro (if you fail deliver don't even try say You got technical advantage)
Went ahead and did the Digital Scount for now. Will probably up it later as they continue to progress.
Really like what I'm seeing- new star systems, new ships, new races... awesome to see all of the progress.
That said, I am hoping they keep a fair amount secret. Would love to be able to discover a new race, or a new system, etc. Would add so much to the experience.
Originally posted by Akumajo
a prime time magnifying glass of clusterfark shatstorm brewery.
Originally posted by wabbitslayer
congratulations on the anniversary of your emancipation from the Great Uterine Squeeze.
Originally posted by swingline
There are two types of people in the world: those that are humble and those that will be.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
The Star Citizen Hangar Module is coming! The much anticipated and highly backed space trading and combat simulator will have content released this week exclusively for backers of the project. Developer Chris Roberts unveiled the Star Citizen Hangar Module at Gamescon this past week. The downloadable module itself will be made available on August 29.
“First and foremost, the Hangar Module you will load next week is by no means a finished product. It is the earliest build of anything I have ever shared with the public. In fact, it’s at an even earlier stage than I would feel comfortable giving to any publisher I’ve worked with in the past and long before I would be sharing builds with QA in a traditional game development schedule! But Star Citizen is all about trying new approaches in game development.”
Yeah my hanger has a Constellation, Freelancer, and 325i...and this game is looking really good. I hope they make the gameplay easy to understand as possible so we don't have a monster learning curve to play it.
I'm really interested in this given the system requirements. I'm all for pushing the boundaries and having a game drop 32bit level systems. I will fully support any developer that does this. That said, I don't think I've ever played a Chris Robert's game. I find space games amazing and love anything space related. What would be the best preorder package to purchase?
I'm really interested in this given the system requirements. I'm all for pushing the boundaries and having a game drop 32bit level systems. I will fully support any developer that does this. That said, I don't think I've ever played a Chris Robert's game. I find space games amazing and love anything space related. What would be the best preorder package to purchase?
It depends what you want to do in the game. Also, pick a package that includes alpha and beta access.
If you want to be a fighter pick a package with an Hornet or a 325a.
If you want to be a trader, a good choice would be the Freelancer.
Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."
The Caterpillar ship is now currently available (a limited edition ship) for this weekend. Looks rather nice, but rather a high price to put it mildly...
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
This ship can be bought in the game for ingame money rather than real money.
The Caterpillar ship is now currently available (a limited edition ship) for this weekend. Looks rather nice, but rather a high price to put it mildly...
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
This ship can be bought in the game for ingame money rather than real money.
It might seem that way, but remember, it's all because it's what is funding this game. There is no publisher that is paying for the developement of this AAA game, we, the gamers, are. Well, I don't know about you , but atleast I'm helping fund it, by now having about a dozen ship (among them a recently bough Caterpillar
It just looks so damn nice, it's really a shame that it doesn't have as much cargo space as the connie, or I would use it as my main trading ship. Well, there is a possibility it can be refitted for more cargo space, I guess ...
I did buy a Caterpillar in the end to go with all my other ships, since it is modular (you can add mining / refining / boarding or extra cargo amongst other things (so it should be able to carry 60 tons or so if you get rid of the boarding part) The ship also the main crew portion of the ship can break away in an emergency (it has its own engines) Plus there is talk that you may be able to convert it into a pocket carrier so it could carry a few cutlasses for 'search and rescue'
It also comes with a aliens type power loader and 2 heavy space suits apparently.
I have:
Aurora LX, Cutlass, Caterpillar, Constellation and a 325a.
I did have a Hornet & Freelancer but I melted those to get the Caterpillar.
Since you can hire wingmen and they can use your ships I needed a few, and I am bound to be blown up a lot so need a spare or two while my others are replaced I can lend ships I am not using to other people or they can use them to help out on any missions if they like.
Yeah I think I went overboard by a lot, but it does look awesome and since they only drag you in a bit at t time it is easier to justify rather than buying it all in one go would be.
I really wish I had the finances to go hog-wild with this.
Just realised something that will quite possibly kill this game for me: folks whom can afford bigger and bettery ships. By relying on the in-game rewards system to upgrade my ship(s) and buy additional ships, others whom can afford to out-right purchase bigger and faster ships will get to the raw material first for mining, or find that loot before I, or whatever.
Game isn't out and I'm already feeling at a disadvantage. Hope this isn't truly going to be a "pay-to-win" type of game.
Originally posted by Akumajo
a prime time magnifying glass of clusterfark shatstorm brewery.
Originally posted by wabbitslayer
congratulations on the anniversary of your emancipation from the Great Uterine Squeeze.
Originally posted by swingline
There are two types of people in the world: those that are humble and those that will be.
I really wish I had the finances to go hog-wild with this.
Just realised something that will quite possibly kill this game for me: folks whom can afford bigger and bettery ships. By relying on the in-game rewards system to upgrade my ship(s) and buy additional ships, others whom can afford to out-right purchase bigger and faster ships will get to the raw material first for mining, or find that loot before I, or whatever.
Game isn't out and I'm already feeling at a disadvantage. Hope this isn't truly going to be a "pay-to-win" type of game.
There is a limit of how much cash you can buy each day, and if you play the game and think it's bad, you are going to be able to set up your own server and either play by yourself or with your friends, but I trust CR to be able to balance the gameplay.
And that's always going to be the way. People that start playing a game before you in a MMO are always going to have some advantage.
If you start playing Eve or WOW, you're going to be easy prey for a veteran level 80 player ... that's just the way it is.
Though, CR have said in multiple interviews that it's not about pay 2 win, and he explains it far better than I do, so I won't even try to explain it
The one thing I find is going to be a issue is, "fleet battles" considering the poly's on the ship there's not going to be many ships in one system, and if there is it's going to be instanced.
Call me old fashioned, but there's no way you're going to have 10 constellations, 20 fighters etc in one area without the game grinding to a halt.
There is a limit of how much cash you can buy each day, and if you play the game and think it's bad, you are going to be able to set up your own server and either play by yourself or with your friends, but I trust CR to be able to balance the gameplay.
And that's always going to be the way. People that start playing a game before you in a MMO are always going to have some advantage.
If you start playing Eve or WOW, you're going to be easy prey for a veteran level 80 player ... that's just the way it is.
Though, CR have said in multiple interviews that it's not about pay 2 win, and he explains it far better than I do, so I won't even try to explain it
That's my hope.
I'm not opposed to spending money in this game in the least, I just hope it is balanced. No desire to setup my own server either- far too lazy for that.
Anyhow, can't judge anything till the game is actually out and playable. Just reading about all these people with so many ships already, and here I'm just rocking the RSI Aurora MR. Humble beginnings... I'd like to start with just that and work my way up, I'm just afraid of how the odds might be stacked against me is all...
I do plan to play from day 1. So that's not the advantage I'm worried about. I'm well aware of that aspect of any MMO. I'm mostly concerned about folks with deeper pockets than mine having an unfair advantage over me. If I can't afford to drop $10k+, should that be held against me? Of even $5k or $500? I'm going to remain optimistic though that this will be reasonably balanced.
The one thing I find is going to be a issue is, "fleet battles" considering the poly's on the ship there's not going to be many ships in one system, and if there is it's going to be instanced.
Call me old fashioned, but there's no way you're going to have 10 constellations, 20 fighters etc in one area without the game grinding to a halt.
Cryengine will struggle to push the poly's.
I've often wondered about this. Granted by 2015 the scope of hardware will be far greater than what we have now, and Chris has made it very clear that this is first and foremost a PC game. Want to play? You vey well may have to upgrade your 6 year old hardware first.
I think the engine can handle it just fine, I'm curious about what the specs will be though. Makes me even more confident in doing my Haswell-e build at the end of next year. Should be sufficient for this game, I'd hope.
Yeah someone starting out would be at a lesser disadvantage to start with, but it all depends on how much time they can put in since everything is buyable in the game with ingame money.
It takes apparently around 60 hours of playtime to get a constellation ship, which costs double to triple the current cost (in the equivalent ingame money $1 = 1000 imperial currency)
So you could get a awesome ship in a few weeks to a month or so at no physical cost. Even less if you could borrow someones ship that they aren't using to make more money at the start (players can rent / lend their ships to other players) I would assume some guilds will lend ships to help starter players out too. You also get some ingame money for completing Squadron 42 (the single player game which is out way before Star Citizen is)
You can also get ingame loans from the ingame banks (which you have to pay back of course) so you can get a different ship quicker.
There are also going to be around 60 ships in the game at launch so still lots of things for people to work towards. Only 15 have been seen so far.
Also your ship is your character in effect, unlike regular MMOs where it is your avatar. So some people will be sticking with the ship they start with as they like it and others will move on.
With everything being setup as a rock / paper / scissors type mechanic it isn't like there is one ship that is better than another at everything.
The one thing I find is going to be a issue is, "fleet battles" considering the poly's on the ship there's not going to be many ships in one system, and if there is it's going to be instanced.
Call me old fashioned, but there's no way you're going to have 10 constellations, 20 fighters etc in one area without the game grinding to a halt.
Cryengine will struggle to push the poly's.
There are currently no LOD models for the ships so all the ships in the hangar are rediculously polygonny (yeah I just made that word up ), but the next version of Cryengine has auto making of LOD models so you can fit tons more ships on screen without it grinding to a halt. Current plans are for around 200 ships per battle (due mainly to all the network traffic)
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