Oh yeah I forgot, an awesome hangar that someone could have put together with free tools.
I'm gonna laugh myself to death when the whole game flops and becomes the worst failure in Kickstarter history and people like you are swallowing your tears because you defended that pile of garbage.
:: We are all the sum of our tears.
:: Too little and the ground is not fertile and nothing can grow there.
:: Too much and best of us is washed away.
Oh yeah I forgot, an awesome hangar that someone could have put together with free tools.
Dog fighting module has been out for a while now, has several game modes, and has been getting better over time. They have also demoed some of the other modules.
There is a long way to go, but they have done a lot more than nothing thus far.
Oh yeah I forgot, an awesome hangar that someone could have put together with free tools.
I'm gonna laugh myself to death when the whole game flops and becomes the worst failure in Kickstarter history and people like you are swallowing your tears because you defended that pile of garbage.
Bro, stop exaggerating. They have released a lot of stuff so far, and are always showing progress videos etc.
Drone sim is pretty fun now, but the multiplayer is hilariously bad. Most deaths are by ships crashing into each other. The last game I did, only 3 of the deaths at the end of the game were actual kills.
Are these ships only available for real cash or will you be able to purchase them, or an equivalent ship, inside the finished game?
They are supposedly buyable in the game with via in game means
The problem with all these ridiculous ship buying with real money actually come from 2 things :
1. People own ego
2. Excessive consumerism culture in the society
I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
They are supposedly buyable in the game with via in game means
The problem with all these ridiculous ship buying with real money actually come from 2 things :
1. People own ego
2. Excessive consumerism culture in the society
I just haven't seen people complaining about this game on this board that you couldn't accuse of excessive consumerism just by looking at their computer specs. I just don't see how giving someone any amount of money for a game is a problem. The money isn't gone, it is just in someone else's hands. There are good reasons it is bad to waste natural resources on stupid stuff, but the money itself isn't wasted. The person that gets it can still spend it on whatever.
So I haven't been following this at all since the initial announcement, but today I decided to read up on it a little.
I don't know what unsettles me more, that they have the gall to charge $100+ for ships in a game that seemingly isn't anywhere close to being complete - or that people are willing to pay that much motivated by what I can only presume is rather prodigious amounts of thought clouding nostalgia.
In any case, the game seems to be leaning more towards the MMO side than the sort of single player, campaign driven space game that people actually miss. I've kind of lost interest in it as a result.
The key difference is the people spending money on perfume, diamonds, cars, boats, whatever, all get something physical / tangible out of it. Also, the continuing existence of their tangible items is not dependent on the whims of one dude. If CR suddenly did "fck it I'm out" tomorrow or at any point after the release then everyone would be screwed. If Ford or Chevy or Hugo Boss said "fck it we're closing down" it has no effect on my purchase whatsoever.
Even though things like perfumes, diamonds, or expensive cars come with tangible objects, people aren't paying the hefty extra for the tangible utility; they are paying the extra for the status associated with the conspicuous consumption, which is exactly the same as this highway robbery simulator.
Now, that doesn't mean the highway robbery simulator is same as the things you listed, of course. The majority of people in the world would agree that Porsche is associated with high status, whereas very few would think the same for the "spaceships" in the highway robbery simulator.
Oh yeah I forgot, an awesome hangar that someone could have put together with free tools.
I'm gonna laugh myself to death when the whole game flops and becomes the worst failure in Kickstarter history and people like you are swallowing your tears because you defended that pile of garbage.
The ensuing drama will have the better story than any games he has made so far, I bet.
Oh yeah I forgot, an awesome hangar that someone could have put together with free tools.
I'm gonna laugh myself to death when the whole game flops and becomes the worst failure in Kickstarter history and people like you are swallowing your tears because you defended that pile of garbage.
Annnnnd when you're playing it because it's not, then what???
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
This really shaping up to be dcs lite space mmo level of complexity, game file size at full launch can get into the range of hundreds of gigabytes
Anyway can't wait to fly my avengers
I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
Well 1.0 is a complete and utter waste of my download, except for a race track that I have no interest in, nothing has changed except there is more ships, and most of them are still unfinished (I hope otherwise lol).
Will redownload in 2 years and hope there is something more playable.
They have changed a lot of stuff, but it is hard to check it all out cause of load times and stability issues. Currently waiting for next patch.
Load times and stability was fine for me. I will just wait a few years until the game is done before I take a look at this one. I'm sure by then it will be worth the 20 dorra I paid for it.
Have you heard about the third crowd-funded space sim that I am setting up and am never going to start developing?
It's called Space Cruiser Assault Men and is never available now for just $10!
Just give me your $10 and I'll put it towards some great trailers and publicity for Space Cruiser Assault Men! The real bonus is that you NEVER have to worry about learning to play the game!
Load times and stability was fine for me. I will just wait a few years until the game is done before I take a look at this one. I'm sure by then it will be worth the 20 dorra I paid for it.
I think some of the stability problems I was getting might have been server side. It was right after the patch was released, so it might have been caused by high load.
My mind will be blown if this thing releases in our lifetime and lives up to 1/4 of the hype.
Originally posted by Ozziebloke
I mean, yeah, sure, there's benefits to a shaved asshole. But get a little sweaty and try and blow a fart. It just sits there like a bubble. No hair to break the seal. Feels weird.
Been playing the Arena Commander module and this game just keeps getting better all the time. Also seems like development has started to pick up steam (at the very least, they have started to actually release stuff pretty close to when they say they will).
IIRC, the claim was that the single player game (or some portion there of) was coming in Q4 of this year. Wouldn't be surprised if that slipped, but as long as they keep making progress, I am happy.
No way to try this out anymore huh, only kickstarter backers?
Jim Lahey: You know whats at work here? Its **** tectonics. When two **** plates strike and come together under incredible pressure, what happens Bubbs?
Bubbles: What Mr Lahey?
Jim Lahey: ...****-quake.
No way to try this out anymore huh, only kickstarter backers?
Buy AMD hardware and you can get with one of their Never Settle Vouchers
,____,
[^_^]
/)___) -"---"- Rage3D PC Gaming Hit-List Official PC Gaming Deals Thread
Has the above thread been misplaced/renamed/merged/stickied/locked? Well then there's a doins transpirin! Find the tome and bring forth the sacrifice to restore peace and order.
"VIAGRA FALLS, slowly I turned, and step by step, inch by inch, I walked up to him, I smashed him, I hit him, I bonked him, I bopped him, I socked him and I mashed his face and I knocked him down."
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein
"I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin
"I'll happily keep risking it and enjoy my life" - Doozer
Luke: "God will make sure that evil gets punished"
Jason: "Oh yeah, then explain Europe to me?" - True Blood
Thanks for the link, just bought the completionist package.
Jim Lahey: You know whats at work here? Its **** tectonics. When two **** plates strike and come together under incredible pressure, what happens Bubbs?
Bubbles: What Mr Lahey?
Jim Lahey: ...****-quake.
Jim Lahey: You know whats at work here? Its **** tectonics. When two **** plates strike and come together under incredible pressure, what happens Bubbs?
Bubbles: What Mr Lahey?
Jim Lahey: ...****-quake.
Arena Commander 1.1 is now out, along with a pretty epic list of patch notes. Of special importance, players can now earn in game currency (REC) through multiplayer matches. REC can currently be used to rent items for a period of time, instead of buying access with real money. REC and items rented with REC will not be transferable to the persistent universe.
Edit: The rental period for items purchased with REC is one week. Currently, REC can be used to rent ships, weapons and shields.
Star Citizen Patch v1.1.0
There have been significant changes to this version of the game that will require reinstalling the entire game client. It will be required to uninstall the game and delete any files that remain afterwards before downloading the new patch.
1.1.0 Installation GuideFeedback:
Once you’re back in the game, we greatly appreciate any feedback about changes that have made. We’re using a forum thread here.
Contents:
Additions
Balance/Tweaks
Fixes
Known Issues
Additions:
Gameplay
Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something
Ships
Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready
Components
Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options
Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points
Ships
Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons
Components
Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration
User Interface
Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:
(PTU) – Denotes an issue from PTU that was fixed
Gameplay
REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards
Ships
300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)
Components
Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision
User Interface
Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
Known Issues:
Gameplay
Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Environment
There are several locations in the hangars where the character can fall out of the world
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Last edited by aviphysics; Mar 21, 2015, 01:18 PM.
Correction items rented with REC are not limited to one week, but seven discrete 24 hours time periods. See explanation in quote.
Each rental can be used for 7 days.
-A day will be consumed any time an account logs into an Arena Commander game mode
-This happens in both single and multiplayer to prevent unlimited item rentals
-This will cause a 24 hour timer to start that can be viewed on the website
-Another day cannot be consumed while items have a 24 hour timer active
-This occurs regardless if they use the rented item or not and will activate the timer for all rented items on the account
-The information for this is communicated 30 seconds after a match starts
Also, renewals of existing rentals are discounted.
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