This game needs AA really badly. There are so many jaggies on the proton pack and ghosts it looks really bad. Is there a way to force it? I tried in the control panel with no luck.
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Ghostbusters- Way to enable AA?
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Originally posted by Reynaldo View PostWith nvidia card rename the exe to ut3.exe, or use unreal engine compatibility bits in nhancer. Can't say if the renaming thing works with an ATI card.
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Originally posted by spyre View PostWhat is the normal EXE name for the game anyway?
[drive]:\Steam\steamapps\common\ghostbusters\ghost_w32.exeThe three stages of [whatever] fandom:
1. "OMG IT'S COMING!!!"
2. "OMG IT'S HERE!!!!!"
3. "....wait a minute. This isn't the Second Coming! This sucks!"
Originally posted by Qb2k5I like them tall and petite.
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Just FYI, it is possible to specify a compatibility mode without using nHancer if you so desire. All the nVidia game profile settings are stored as registry keys. nHancer basically just automates the process below. This is copied verbatim from my post on the subject for The Last Remnant, change the EXE name as appropriate.
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AA works using standard UE3 compatibility mode. For whatever reason (probably just lack of knowledge about the game), nVidia doesn't have the AA compatibility setup for the game. If you know how to edit your registry, you don't need to mess with nHancer if you don't normally use it.
1. Enable AA for the game in the nVidia control panel as you would normally.
2. Open regedit.
3. Search for _tlr.exe. It should find a key under: \HKEY_LOCAL_MACHine\System\ControlSet001\Control\Class\{hardware device ID}\0001. Congrats, you just found where nVidia keeps app profiles.
4. Right click -> New -> Binary Value. Name the key and give it a value as shown below:
Last edited by Sweetz; Jun 17, 2009, 06:16 PM.
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In Vista x64 for Steam users (this might be valid for the disc version too--I have no idea) you're looking for
c:\Users\[state your name]\AppData\Local\GHOSTBUSTERS (tm)\settings.ini
Code:[MainWindow] posX2=0 posY2=0 sizeX2=1920 sizeY2=1200 [Graphics] gamePIXX=1920 gamePIXY=1200 rendererDLLPath=tridx8tl.dll firstTimeFlag=0 subtitleMode=0 currentBoard=0 gameBrightness=0.5 bumpMapFlag=1 textureDetail=1 wideScreenFlag=0 shadowMapDetail=1 softParticles=0 megaDamage=0 SSAO=0 shadowMaps=1 mirrorDetail=1 bookDetail=1 lockTo30Hz=1 lockTo60Hz=0 antiAliasMultipleX=1 antiAliasMultipleY=1 runWindowed=0 frapsMode=0 backBufferCount=1 [Control] gameControl=0 defaultPort=0 [KeyboardControl] hSensitivity=3.5 vSensitivity=3.5 enableTargetTracking=1 vibration=0 eControlActivateItemMode1=512 eControlActivateItemMode1_ctrlType=3 eControlActivateItemMode2=513 eControlActivateItemMode2_ctrlType=3 eControlDeployTrap=33 eControlDeployTrap_ctrlType=3 eControlInteract=18 eControlInteract_ctrlType=3 eControlJump=57 eControlJump_ctrlType=3 eControlManualVent=19 eControlManualVent_ctrlType=3 eControlEquipMeter=45 eControlEquipMeter_ctrlType=3 eControlDeployCaptureBeam=42 eControlDeployCaptureBeam_ctrlType=3 eControlDisplayHUD=46 eControlDisplayHUD_ctrlType=3 eControlSprint=29 eControlSprint_ctrlType=3 eControlEquipRight=5 eControlEquipRight_ctrlType=3 eControlEquipUp=2 eControlEquipUp_ctrlType=3 eControlEquipLeft=3 eControlEquipLeft_ctrlType=3 eControlEquipDown=4 eControlEquipDown_ctrlType=3 eControlStart=1 eControlStart_ctrlType=3 eControlSelect=15 eControlSelect_ctrlType=3 eControlCharacterX=0 eControlCharacterX_ctrlType=2 eControlCharacterZ=1 eControlCharacterZ_ctrlType=2 eControlCameraH=0 eControlCameraH_ctrlType=4 eControlCameraP=1 eControlCameraP_ctrlType=4 eControlWrangleP=1 eControlWrangleP_ctrlType=4 eControlScreenShot=-1 eControlScreenShot_ctrlType=0 eControlDebug=-1 eControlDebug_ctrlType=0 eControlOk=28 eControlOk_ctrlType=3 eControlCancel=1 eControlCancel_ctrlType=3 eControlTag=18 eControlTag_ctrlType=3 eControlOK2=24 eControlOK2_ctrlType=3 eControlOK3=18 eControlOK3_ctrlType=3 eControlTriggerL=10 eControlTriggerL_ctrlType=3 eControlTriggerR=11 eControlTriggerR_ctrlType=3 eControlReset=-1 eControlReset_ctrlType=3 eControlIncrease=-1 eControlIncrease_ctrlType=3 eControlDecrease=-1 eControlDecrease_ctrlType=3 eControlAxisMajor=-1 eControlAxisMajor_ctrlType=2 eControlAxisMinor=-1 eControlAxisMinor_ctrlType=2 eControlEvadeTop=17 eControlEvadeTop_ctrlType=3 eControlEvadeRight=32 eControlEvadeRight_ctrlType=3 eControlEvadeBottom=31 eControlEvadeBottom_ctrlType=3 eControlEvadeLeft=30 eControlEvadeLeft_ctrlType=3 eControlEvadeFaceBottom=28 eControlEvadeFaceBottom_ctrlType=3 eControlFaceBottom=28 eControlFaceBottom_ctrlType=3 eControlFaceRight=24 eControlFaceRight_ctrlType=3 eControlFaceTop=1 eControlFaceTop_ctrlType=3 eControlFaceLeft=18 eControlFaceLeft_ctrlType=3 eControlCharacterMoveLeft=30 eControlCharacterMoveLeft_ctrlType=3 eControlCharacterMoveRight=32 eControlCharacterMoveRight_ctrlType=3 eControlCharacterMoveForward=17 eControlCharacterMoveForward_ctrlType=3 eControlCharacterMoveBackward=31 eControlCharacterMoveBackward_ctrlType=3 eControlNextWeapon=527 eControlNextWeapon_ctrlType=3 eControlPreviousWeapon=528 eControlPreviousWeapon_ctrlType=3 eInversionChannelCameraX=0 eInversionChannelCameraY=0 eInversionChannelWrangleY=0 [Game] difficulty=1 reticleOpacity=1 showHUDDamageTallyFlag=1 showHUDRewardTallyFlag=1 [Cheats] GodModeCheat=0 UnlimitedAmmoCheat=0 TimeFactor=1
The three stages of [whatever] fandom:
1. "OMG IT'S COMING!!!"
2. "OMG IT'S HERE!!!!!"
3. "....wait a minute. This isn't the Second Coming! This sucks!"
Originally posted by Qb2k5I like them tall and petite.
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Originally posted by spyre View PostNot without renaming the exe.
It's just silly that nVidia users can simply enter their control panel, click 'new profile', and set up AA settings/AF settings/etc for any new game and have it work, while ATI users have to rename .exe files to some other game's in order to have the same effect. I mean, if that works, with an open file, we could just copy the UE3.exe section, give it a new .exe, and done.
Problem with the current "just rename the .exe" 'solution' is that it's impossible to do for:
- Direct2Drive
- Steam
- Most MMOs
- etc
...it's just not always possible to assume the user can rename the game executable.You post too much, Outlander.
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Originally posted by Xander View PostSee, this (IE., the above game, which was just released; "America's Army 3", which was just released; etc) is the #1 reason we really should have access to the Cat AI profiles in a configurable XML or .ini file or something instead of compiled .DLL.
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Originally posted by Xander View PostSee, this (IE., the above game, which was just released; "America's Army 3", which was just released; etc) is the #1 reason we really should have access to the Cat AI profiles in a configurable XML or .ini file or something instead of compiled .DLL.
It's just silly that nVidia users can simply enter their control panel, click 'new profile', and set up AA settings/AF settings/etc for any new game and have it work, while ATI users have to rename .exe files to some other game's in order to have the same effect. I mean, if that works, with an open file, we could just copy the UE3.exe section, give it a new .exe, and done.
Problem with the current "just rename the .exe" 'solution' is that it's impossible to do for:
- Direct2Drive
- Steam
- Most MMOs
- etc
...it's just not always possible to assume the user can rename the game executable.I do work for AMD
AMD/ATI Beta Tester
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Originally posted by spyre View PostAmericas Army 3 doesn't even need Steam to run, you can run it directly from the game folder. There will be a profile for that game and Ghostbusters in a later driver.
As to 'not needing Steam' - it may technically not, true, but you lose:
- Steam friends/community overlay
- Steam achievements
- Steam play time/stats trackingYou post too much, Outlander.
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Originally posted by Redshirt_X View PostIn Vista x64 for Steam users (this might be valid for the disc version too--I have no idea) you're looking for
c:\Users\[state your name]\AppData\Local\GHOSTBUSTERS (tm)\settings.ini
[code][MainWindow]
antiAliasMultipleX=1
antiAliasMultipleY=1
Changing this works, but causes a horrible lag in controls and dreadful performance issues for me.Currently Playing: Everything
To Play List: Everything else
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Input lag and dreadful performance when viewing the other Ghostbusters. This is both with 186.18 and 190.15.Last edited by john2; Jun 18, 2009, 01:17 PM.
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Originally posted by zebra 204 View PostChanging this works, but causes a horrible lag in controls and dreadful performance issues for me.
So I turned AA off and everything is good. I play at 1920x1080 and I have Phenom II X-4 940 BE @ 3.515GHz, 4GB 2x2 G.Skill @ 1066, 2 x hd4870 1GB in Crossfire @ 780/1000, Using Cat 9.6 on Vista 64bit.
At that resolution and everything maxed the game looks great and play great, I enabled vsync at 60Hz and it keeps the frame rate at 60FPS.
Good game though, I like that I am able to pretty much destroy any object, especially cars and buses on the street
Cheers
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Same here when I edit the settings.ini file and I enable AA, I can see that AA works, but performance gets down right away, especially when I turn around and new textures load."None of you understand. I'm not locked up in here with you. You're locked up in here with me."
Rorschach - Watchmen
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Originally posted by lordofthething View PostSo what's the default value for AA in the .ini file? Mine is 1 for both of them by default. So does that mean I have AA enabled?
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Gah, installed the game, renamed .exe to bioshock.exe and good lord the control is horrible. It's like the mouse acceleration is changing every second while I play.Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."
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Originally posted by GanjaStar View PostI can now confirm AA works on nvidia cards whith a ut3 profile. performance greeat.
heres 8AAMember of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately."
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