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    Half-life Ray Tracing

    So a modder did a HL1 Ray Tracing mod. Haven't tested it myself, and rumors has it it's only been developed using nVidia HW, so nothing on performance om AMD Ray Accelerators.

    Real-time path tracing for Half-Life (1998).Download:https://github.com/sultim-t/xash-rt/releasesMusic is from the Half-Life soundtrack:Military PrecisionAdr...


    Fork of the Xash3D FWGS with a real-time path tracing - sultim-t/xash-rt



    #2
    Loving all these mod devs making graphics upgrades to old games. It was so good in the rage3d days, wrappers for the win. So great to see it again with the shader mods, and now ray tracing.
    Never put off tomorrow what you can put off today!

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      #3
      I'm going to mess with it tonight.
      The coin is still turning.

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        #4


        its lookin pretty sweat.
        Never put off tomorrow what you can put off today!

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          #5
          Originally posted by theshadowcult View Post
          Loving all these mod devs making graphics upgrades to old games. It was so good in the rage3d days, wrappers for the win. So great to see it again with the shader mods, and now ray tracing.
          I'm not really that impressed because an old game still looks super dated even with better lighting. The biggest problem these old games have isn't their lighting method, it's their low res models and textures, and flat level design.

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            #6
            Originally posted by Nagorak View Post

            I'm not really that impressed because an old game still looks super dated even with better lighting. The biggest problem these old games have isn't their lighting method, it's their low res models and textures, and flat level design.
            Half-life has bad level design? Is this Rand McNally?
            The coin is still turning.

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              #7
              Originally posted by Nagorak View Post

              I'm not really that impressed because an old game still looks super dated even with better lighting. The biggest problem these old games have isn't their lighting method, it's their low res models and textures, and flat level design.
              I also hate how every time I see video of this mod, the texture filtering is off. *cringe*

              Originally posted by JohnnyFlash View Post

              Half-life has bad level design? Is this Rand McNally?
              Flat doesn't mean bad. It means they geometry of the levels can feel overly simple.

              Like look at this old S3TC texture demo for Unreal I took a quick video of recently. Despite the textures being razor sharp, the level geometry is super simplistic. Makes things feel kinda flat, boxy and corridor like.
              -Trunks0
              not speaking for all and if I am wrong I never said it.
              (plz note that is meant as a joke)


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                #8
                Originally posted by Trunks0 View Post

                I also hate how every time I see video of this mod, the texture filtering is off. *cringe*



                Flat doesn't mean bad. It means they geometry of the levels can feel overly simple.

                Like look at this old S3TC texture demo for Unreal I took a quick video of recently. Despite the textures being razor sharp, the level geometry is super simplistic. Makes things feel kinda flat, boxy and corridor like.
                It's unfortunate that no modern game will ever look as good as Unreal looks in my memory.
                Originally posted by KAC
                To be honest I never even found doom 3 to be scary since I have a big dick since birth.

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                  #9
                  I fire up Half Life Source every few years, still looks good enough for me.

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                    #10
                    Originally posted by SubCog View Post

                    It's unfortunate that no modern game will ever look as good as Unreal looks in my memory.
                    That whole starting section of original Unreal, from the castle at the menu onward till your outside and make your way into the caverns, was one of the coolest early PC gaming memories I have .
                    -Trunks0
                    not speaking for all and if I am wrong I never said it.
                    (plz note that is meant as a joke)


                    System:
                    Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

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                      #11
                      Originally posted by Trunks0 View Post

                      That whole starting section of original Unreal, from the castle at the menu onward till your outside and make your way into the caverns, was one of the coolest early PC gaming memories I have .
                      castle? wasnt the start of unreal you in a crashed ship on an alien planet?

                      EDIT: nm, went and looked at the start, you mean the menu before even starting the game, the castle camera flythrough.
                      Last edited by theshadowcult; Mar 14, 2023, 09:48 PM.
                      Never put off tomorrow what you can put off today!

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