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Epic turning off online play for some older games
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Epic turning off online play for some older games
Starting Jan 24th. UT3 Warfare is one of my favorite all-time games, what with shock combos and emergency-ejection self-destructing vehicles. Some of us are still playing it 15 years in. Epic will eventually bring that one to "Epic Online Services." What does that mean?When the going gets weird, the weird turn pro.Tags: None
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I saw on Reddit that "some of us" was, apparently, a few dozen players. I hope Epic revives Unreal and/or Unreal Tournament at some point, or at least makes it so the games are playable again with the new online service. Pulling the plug is alright, I think, but it's a sad moment nonetheless for some of the finest multiplayer games out there.May the Yods be silent
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A very sad day for unreal players of all generations. Unreal games have been running for over 20 yearsI never thought I'd see the day it came to an end officially. No doubt there will still be some fan based servers, updates and support for a few years but ever so slowly even we are getting a little distant (And Old) from the games.
Last edited by T1Cybernetic; Dec 17, 2022, 02:47 PM.Empty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it into a teapot, it becomes the teapot. Now, water can flow, or it can crash! Be water, my friend. (Bruce Lee)
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Originally posted by twonha View Post
What do you mean by this? Unreal was released in 1998.
I checked reddit after your post and I'm happy to see lots of people area already working hard on keeping the old games aliveEmpty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it into a teapot, it becomes the teapot. Now, water can flow, or it can crash! Be water, my friend. (Bruce Lee)
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Originally posted by twonha View PostI saw on Reddit that "some of us" was, apparently, a few dozen players.
Another aspect for me is the nostalgia that the UT 2004 demo dropped in early 2004, right about the time I finally went from dial-up to broadband (as shitty as it was even for then). I actually played on a couple halfway good Onslaught teams.
Originally posted by T1Cybernetic View PostI checked reddit after your post and I'm happy to see lots of people area already working hard on keeping the old games alive
When the going gets weird, the weird turn pro.
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Some one could always fire up and a new master list server. Shame services like GameSpy, All Seeing Eye, Heat.net and etc are all gone. As they also acted as alternate master list servers for games.-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)
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I really had a lot of fun with UT2K3 and the more refined UT2K4. I fondly remember playing those at LANs with friend. Haven't played them in years though.
UT3 just felt off to me. They tried to combine the feel of UT2K4 with UT99 and the mix just didn't work. Should have just stuck with UT2K4 play IMO.
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Apparently they've got an updated version of UT3 they're getting ready to launch. I wouldn't be surprised to see them re-release UT99 & UT2004 too.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Sony: PS1, PS2, PS3, PS4, PSP
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Originally posted by Nagorak View PostUT3 just felt off to me. They tried to combine the feel of UT2K4 with UT99 and the mix just didn't work. Should have just stuck with UT2K4 play IMO.
*
When the going gets weird, the weird turn pro.
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I wish they would have continued on with the yearly release schedule they were aiming toward. I would have loved to see what a UT2005 & UT2006 could have been like. More maps, more weapons, new game modes, all building on the previous year's release. It all sounds great to me.
Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
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Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
Sony: PS1, PS2, PS3, PS4, PSP
Microsoft: og xbox, xbox360, xbone, series 3
Atari: Atari 2600, 7800
Neo Geo: Neo Geo Pocket Color
Other: Colecovision, Intellivision, Vectrex
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Originally posted by SubCog View PostI would have loved to see what a UT2005 & UT2006 could have been like,
Nowadays arena shooters are dead, it's not the fault of the game developers. Why spend millions developing something that'll be played for a couple weeks to a month before everyone moves back to their objective based shooters or their BRs ?
Be glad it happened instead of being sad that it ended. It was a golden age but time is a harsh mistress that conquers all.[Proc: Ryzen 9 7900x][GPU: MSI RTX3060Ti 8GB][Mem: 64GB G.Skill RipJaws 6000-DDR5][Mobo: MSI Pro X670-P][HD: Samsung 2TB NVMe 980 Pro][PSU: EVGA SuperNova 850W G2][Audio: Yamaha RX-V673 7.2/JBL 7.2 Surround]
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Originally posted by Drexion View PostCool and popular for a month until the playerbase went back to CS1.6 and the multiplayer games in the orange box (CS:S and Team Fortress 2). Arena shooters were a dying breed at that point holding on by a thread, objective based shooters had captured the mindshare and the biggest portion of the multiplayer playerbase.
Nowadays arena shooters are dead, it's not the fault of the game developers. Why spend millions developing something that'll be played for a couple weeks to a month before everyone moves back to their objective based shooters or their BRs ?
Be glad it happened instead of being sad that it ended. It was a golden age but time is a harsh mistress that conquers all.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
Ryzen 5 5600x - radeon 6700xt - 32 gigs memory
Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
Sony: PS1, PS2, PS3, PS4, PSP
Microsoft: og xbox, xbox360, xbone, series 3
Atari: Atari 2600, 7800
Neo Geo: Neo Geo Pocket Color
Other: Colecovision, Intellivision, Vectrex
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Does Fortnite count as an Unreal Tournament?
As a side note, Halo Infinite's new maps are starting to look more and more like Unreal Tournament ones. The game even has a shock rifle!Originally posted by Koenig39Okeh zhentlemain, we well commonce spe-cial operashun "Surraindair" at four-dirty. We well sneek pass dair defances wid our whayt flags held hagh!Originally posted by Pr()ZaCSpyre, I told you before! I won't let you have mensechs with metroidfox nor give you the secret address to the admins p0rn server! :drool:Originally posted by Villainess:lol: @ sig ............ now get me OUTTA THERE!! :mad:
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Really feels like an end to an era. UT99 was my everything growing up."In the year 2004, ATi fans marveled in their own magnificence as ATi gave birth to catalyst A.I . We don't know who struck first, nVidia or us, but it is us who scorched the IQ forever"
R.I.P Muha, 2010-2021
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Originally posted by Nagorak View PostI still struggle to understand why arena fps totally died.
Realism --- most preferred playing a character that seemed closer to human, rather than one constantly bunny hopping and rocket jumping at 100 miles per hour
Direction --- objectives drew people to certain areas of the map and gave them clear goals (like plant/defuse the bomb)
Hitscan over Projectile --- Arena shooters were packed with Projectile weapons and most didn't like constantly shooting predictive shots. The biggest MP game back then was CS which was hitscan for all its weapons
Teamwork --- the objectives meant you knew where to go and what to do with your team even without voice communication. Random people could drop in and out of a server and play just fine most of the time
RPG elements --- Things like earning xp and unlocking items/skins and perks felt weird at first but eventually became part of the norm
[Proc: Ryzen 9 7900x][GPU: MSI RTX3060Ti 8GB][Mem: 64GB G.Skill RipJaws 6000-DDR5][Mobo: MSI Pro X670-P][HD: Samsung 2TB NVMe 980 Pro][PSU: EVGA SuperNova 850W G2][Audio: Yamaha RX-V673 7.2/JBL 7.2 Surround]
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Originally posted by Nagorak View PostI still struggle to understand why arena fps totally died. I can understand losing popularity versus other options, but you'd think they'd hang on as a niche. Apparently not.
I think of it similarly to the difference between how my kids now experience arcades vs me when I was a kid. When I was a kid, it was all about the joy of playing the game, mastering the challenge, etc... But my kids really only play the redemption games, and don't see much point in playing unless you win tickets. That's how Fortnite is, you're constantly earning costumes and ranks and crap, and that's what makes it sticky. It's that constant dopamine drip. Kids today need that extrinsic reward loop, and can't appreciate the intrinsic joy of just playing the game.Originally posted by KACTo be honest I never even found doom 3 to be scary since I have a big dick since birth.
Ryzen 5 5600x - radeon 6700xt - 32 gigs memory
Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
Sony: PS1, PS2, PS3, PS4, PSP
Microsoft: og xbox, xbox360, xbone, series 3
Atari: Atari 2600, 7800
Neo Geo: Neo Geo Pocket Color
Other: Colecovision, Intellivision, Vectrex
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Originally posted by SubCog View PostKids today need that extrinsic reward loop, and can't appreciate the intrinsic joy of just playing the game.
That said, I wonder if an arena shooter could be anywhere near as succesful as other shooters if they followed suit. Halo Infinite feels like the sole survivor of arena shooters, but wardens 343 manage to screw up every second step they take, while Call of Duty feels similar to arena shooters but is certainly a different beast.May the Yods be silent
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Death match just grew boring on the same tiny little maps. Once Starsiege: Tribes hit, the trend toward large maps, teams and objective started and never stopped.-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)
System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit
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Originally posted by Drexion View PostA few from the top of my head.
Realism --- most preferred playing a character that seemed closer to human, rather than one constantly bunny hopping and rocket jumping at 100 miles per hour
Direction --- objectives drew people to certain areas of the map and gave them clear goals (like plant/defuse the bomb)
Hitscan over Projectile --- Arena shooters were packed with Projectile weapons and most didn't like constantly shooting predictive shots. The biggest MP game back then was CS which was hitscan for all its weapons
Teamwork --- the objectives meant you knew where to go and what to do with your team even without voice communication. Random people could drop in and out of a server and play just fine most of the time
RPG elements --- Things like earning xp and unlocking items/skins and perks felt weird at first but eventually became part of the norm
And for the love of gawd, SAVE THE REDEEMER from the hands of the devil!!When the going gets weird, the weird turn pro.
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