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    Epic turning off online play for some older games

    Starting Jan 24th. UT3 Warfare is one of my favorite all-time games, what with shock combos and emergency-ejection self-destructing vehicles. Some of us are still playing it 15 years in. Epic will eventually bring that one to "Epic Online Services." What does that mean?
    When the going gets weird, the weird turn pro.

    #2
    I saw on Reddit that "some of us" was, apparently, a few dozen players. I hope Epic revives Unreal and/or Unreal Tournament at some point, or at least makes it so the games are playable again with the new online service. Pulling the plug is alright, I think, but it's a sad moment nonetheless for some of the finest multiplayer games out there.
    May the Yods be silent

    Comment


      #3
      A very sad day for unreal players of all generations. Unreal games have been running for over 20 years I never thought I'd see the day it came to an end officially. No doubt there will still be some fan based servers, updates and support for a few years but ever so slowly even we are getting a little distant (And Old) from the games.
      Last edited by T1Cybernetic; Dec 17, 2022, 02:47 PM.
      Empty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it into a teapot, it becomes the teapot. Now, water can flow, or it can crash! Be water, my friend. (Bruce Lee)

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        #4
        Originally posted by T1Cybernetic View Post
        Unreal games have been running for over 30 years
        What do you mean by this? Unreal was released in 1998.
        May the Yods be silent

        Comment


          #5
          Originally posted by twonha View Post

          What do you mean by this? Unreal was released in 1998.
          Apologies I pressed 3 instead of 2. Corrected my post.



          I checked reddit after your post and I'm happy to see lots of people area already working hard on keeping the old games alive
          Empty your mind. Be formless, shapeless, like water. Now you put water into a cup, it becomes the cup. You put water into a bottle, it becomes the bottle. You put it into a teapot, it becomes the teapot. Now, water can flow, or it can crash! Be water, my friend. (Bruce Lee)

          Comment


            #6
            Originally posted by twonha View Post
            I saw on Reddit that "some of us" was, apparently, a few dozen players.
            Yes, and it's been whittling down a lot more in the last year or so. I don't play regularly but I'd hate to see it go. UT3 in particular, is such an underrated game.
            Another aspect for me is the nostalgia that the UT 2004 demo dropped in early 2004, right about the time I finally went from dial-up to broadband (as shitty as it was even for then). I actually played on a couple halfway good Onslaught teams.

            Originally posted by T1Cybernetic View Post
            I checked reddit after your post and I'm happy to see lots of people area already working hard on keeping the old games alive
            That would be nice. I'd also love to play UT 2004 TAM (Team Arena Masters) and instagib bombing run (iBR) again.

            When the going gets weird, the weird turn pro.

            Comment


              #7
              Some one could always fire up and a new master list server. Shame services like GameSpy, All Seeing Eye, Heat.net and etc are all gone. As they also acted as alternate master list servers for games.
              -Trunks0
              not speaking for all and if I am wrong I never said it.
              (plz note that is meant as a joke)


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                #8
                Is there any possibility that a move to online services would help a game like Unreal Tournament 3 get re-discovered?
                When the going gets weird, the weird turn pro.

                Comment


                  #9
                  I haven't touched UT games in years, but still fire up the original Unreal now and then. Still a fun game.

                  UT2004 was awesome, with all the mods you could fill weeks with one game. I think I even played a soccer mod.

                  Comment


                    #10
                    I really had a lot of fun with UT2K3 and the more refined UT2K4. I fondly remember playing those at LANs with friend. Haven't played them in years though.

                    UT3 just felt off to me. They tried to combine the feel of UT2K4 with UT99 and the mix just didn't work. Should have just stuck with UT2K4 play IMO.

                    Comment


                      #11
                      Apparently they've got an updated version of UT3 they're getting ready to launch. I wouldn't be surprised to see them re-release UT99 & UT2004 too.
                      Originally posted by KAC
                      To be honest I never even found doom 3 to be scary since I have a big dick since birth.

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                        #12
                        Originally posted by Nagorak View Post
                        UT3 just felt off to me. They tried to combine the feel of UT2K4 with UT99 and the mix just didn't work. Should have just stuck with UT2K4 play IMO.
                        Yes, after the free-wheeling double-dodge-jump that was UT2k4*, UT3 seemed clunky. Its vehicles and the Orb made it better, all around, but I'd love to see the movement tweaked in the 2k4 direction.

                        *
                        When the going gets weird, the weird turn pro.

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                          #13
                          I wish they would have continued on with the yearly release schedule they were aiming toward. I would have loved to see what a UT2005 & UT2006 could have been like. More maps, more weapons, new game modes, all building on the previous year's release. It all sounds great to me.
                          Originally posted by KAC
                          To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                          Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


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                            #14
                            Originally posted by SubCog View Post
                            I would have loved to see what a UT2005 & UT2006 could have been like,
                            Cool and popular for a month until the playerbase went back to CS1.6 and the multiplayer games in the orange box (CS:S and Team Fortress 2). Arena shooters were a dying breed at that point holding on by a thread, objective based shooters had captured the mindshare and the biggest portion of the multiplayer playerbase.

                            Nowadays arena shooters are dead, it's not the fault of the game developers. Why spend millions developing something that'll be played for a couple weeks to a month before everyone moves back to their objective based shooters or their BRs ?
                            Be glad it happened instead of being sad that it ended. It was a golden age but time is a harsh mistress that conquers all.​
                            [Proc: Ryzen 9 7900x][GPU: MSI RTX3060Ti 8GB][Mem: 64GB G.Skill RipJaws 6000-DDR5][Mobo: MSI Pro X670-P][HD: Samsung 2TB NVMe 980 Pro][PSU: EVGA SuperNova 850W G2][Audio: Yamaha RX-V673 7.2/JBL 7.2 Surround]

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                              #15
                              Originally posted by Drexion View Post
                              Cool and popular for a month until the playerbase went back to CS1.6 and the multiplayer games in the orange box (CS:S and Team Fortress 2). Arena shooters were a dying breed at that point holding on by a thread, objective based shooters had captured the mindshare and the biggest portion of the multiplayer playerbase.

                              Nowadays arena shooters are dead, it's not the fault of the game developers. Why spend millions developing something that'll be played for a couple weeks to a month before everyone moves back to their objective based shooters or their BRs ?
                              Be glad it happened instead of being sad that it ended. It was a golden age but time is a harsh mistress that conquers all.​
                              Plus the fact that there's a lifetime's worth of community-built content for these games. The UT community bonus packs were basically sequels/expansions anyway, and there were a ton of those.
                              Originally posted by KAC
                              To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                              Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


                              Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
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                              Sony: PS1, PS2, PS3, PS4, PSP
                              Microsoft: og xbox, xbox360, xbone, series 3
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                                #16
                                Does Fortnite count as an Unreal Tournament?

                                As a side note, Halo Infinite's new maps are starting to look more and more like Unreal Tournament ones. The game even has a shock rifle!
                                Originally posted by Koenig39
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                                Originally posted by Pr()ZaC
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                                  #17
                                  Really feels like an end to an era. UT99 was my everything growing up.
                                  "In the year 2004, ATi fans marveled in their own magnificence as ATi gave birth to catalyst A.I . We don't know who struck first, nVidia or us, but it is us who scorched the IQ forever"
                                  R.I.P Vasi, 2002-2011
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                                    #18
                                    I still struggle to understand why arena fps totally died. I can understand losing popularity versus other options, but you'd think they'd hang on as a niche. Apparently not.

                                    Comment


                                      #19
                                      Originally posted by Nagorak View Post
                                      I still struggle to understand why arena fps totally died.
                                      A few from the top of my head.

                                      Realism --- most preferred playing a character that seemed closer to human, rather than one constantly bunny hopping and rocket jumping at 100 miles per hour
                                      Direction --- objectives drew people to certain areas of the map and gave them clear goals (like plant/defuse the bomb)
                                      Hitscan over Projectile --- Arena shooters were packed with Projectile weapons and most didn't like constantly shooting predictive shots. The biggest MP game back then was CS which was hitscan for all its weapons
                                      Teamwork --- the objectives meant you knew where to go and what to do with your team even without voice communication. Random people could drop in and out of a server and play just fine most of the time
                                      RPG elements --- Things like earning xp and unlocking items/skins and perks felt weird at first but eventually became part of the norm​
                                      [Proc: Ryzen 9 7900x][GPU: MSI RTX3060Ti 8GB][Mem: 64GB G.Skill RipJaws 6000-DDR5][Mobo: MSI Pro X670-P][HD: Samsung 2TB NVMe 980 Pro][PSU: EVGA SuperNova 850W G2][Audio: Yamaha RX-V673 7.2/JBL 7.2 Surround]

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                                        #20
                                        Originally posted by Nagorak View Post
                                        I still struggle to understand why arena fps totally died. I can understand losing popularity versus other options, but you'd think they'd hang on as a niche. Apparently not.
                                        imo, it's the lack of persistent stats & rewards.

                                        I think of it similarly to the difference between how my kids now experience arcades vs me when I was a kid. When I was a kid, it was all about the joy of playing the game, mastering the challenge, etc... But my kids really only play the redemption games, and don't see much point in playing unless you win tickets. That's how Fortnite is, you're constantly earning costumes and ranks and crap, and that's what makes it sticky. It's that constant dopamine drip. Kids today need that extrinsic reward loop, and can't appreciate the intrinsic joy of just playing the game.
                                        Originally posted by KAC
                                        To be honest I never even found doom 3 to be scary since I have a big dick since birth.

                                        Ryzen 5 5600x - radeon 6700xt - 32 gigs memory


                                        Nintendo: NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
                                        Sega: Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
                                        Sony: PS1, PS2, PS3, PS4, PSP
                                        Microsoft: og xbox, xbox360, xbone, series 3
                                        Atari: Atari 2600, 7800
                                        Neo Geo: Neo Geo Pocket Color
                                        Other: Colecovision, Intellivision, Vectrex

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                                          #21
                                          Originally posted by SubCog View Post
                                          Kids today need that extrinsic reward loop, and can't appreciate the intrinsic joy of just playing the game.
                                          I question whether kids need that persistance and reward, and I'm sure they do also appreciate the joy of playing, but I think there are two other factors at play in what you're saying. One is that if you have to choose between a game with stats and rewards, and a game without, then the choice is obvious: the game that actually appreciates you returning for it will win out. The other is that with those stats, it's so much easier to share and discuss progress with friends; there's an added social layer. Plus, personalization is a plus in multiplayer games - it used to be that you'd give your name all kinds of funky colors in Counter-Strike or Quake Arena, but now you've got an actual character with actual progress. The dopamine drip helps, but I think there's much more to it than just that.

                                          That said, I wonder if an arena shooter could be anywhere near as succesful as other shooters if they followed suit. Halo Infinite feels like the sole survivor of arena shooters, but wardens 343 manage to screw up every second step they take, while Call of Duty feels similar to arena shooters but is certainly a different beast.
                                          May the Yods be silent

                                          Comment


                                            #22
                                            Death match just grew boring on the same tiny little maps. Once Starsiege: Tribes hit, the trend toward large maps, teams and objective started and never stopped.
                                            -Trunks0
                                            not speaking for all and if I am wrong I never said it.
                                            (plz note that is meant as a joke)


                                            System:
                                            Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - PowerColor RedDevil Radeon RX 7900XTX - Creative AE-5 Plus - Windows 10 64-bit

                                            Comment


                                              #23
                                              Originally posted by Drexion View Post
                                              A few from the top of my head.

                                              Realism --- most preferred playing a character that seemed closer to human, rather than one constantly bunny hopping and rocket jumping at 100 miles per hour
                                              Direction --- objectives drew people to certain areas of the map and gave them clear goals (like plant/defuse the bomb)
                                              Hitscan over Projectile --- Arena shooters were packed with Projectile weapons and most didn't like constantly shooting predictive shots. The biggest MP game back then was CS which was hitscan for all its weapons
                                              Teamwork --- the objectives meant you knew where to go and what to do with your team even without voice communication. Random people could drop in and out of a server and play just fine most of the time
                                              RPG elements --- Things like earning xp and unlocking items/skins and perks felt weird at first but eventually became part of the norm​
                                              These are some of the reasons modes like Onslaught (Warfare in UT3) and CTF and vCTF (vehicleCTF) were popular and worked well. They are non-arena objective team-based games. The vehicles are cool.

                                              And for the love of gawd, SAVE THE REDEEMER from the hands of the devil!!
                                              When the going gets weird, the weird turn pro.

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