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  • Sasquach
    replied
    Originally posted by Monk
    WHy did My Resident Evil topic turn into a Came cube VS X-BOx war?

    You guys are pathetic, seriously.

    SO you have a console, and your happy with it, good for you. I own a PS2, and a Game cube. Im happy with both of them, But I dont go around bragging that "My console is better than yourse" GEt over it kiddies, you dont have to "uphold the honour" of your console. Its not as if you built it, YOu just brought it.

    Who cares whos has better graphics. BEcause In my opinion, the PS2 is the lower end of the 3 in the graphics comparison. But I like it alot more than the X-box or my game cube. BEcause the games Kick arse.

    It all comes down you what you preffer people. dont try and convince other ppl "WHat they should like"
    sorry but we've tried to convince the fanboys with that last statement so many times but everytime they just accuse u of being Xfanboy opposed to their favorite console. The "Get what u like" statement just bounces off them like rubber.

    Leave a comment:


  • Monk
    replied
    WHy did My Resident Evil topic turn into a Came cube VS X-BOx war?

    You guys are pathetic, seriously.

    SO you have a console, and your happy with it, good for you. I own a PS2, and a Game cube. Im happy with both of them, But I dont go around bragging that "My console is better than yourse" GEt over it kiddies, you dont have to "uphold the honour" of your console. Its not as if you built it, YOu just brought it.

    Who cares whos has better graphics. BEcause In my opinion, the PS2 is the lower end of the 3 in the graphics comparison. But I like it alot more than the X-box or my game cube. BEcause the games Kick arse.

    It all comes down you what you preffer people. dont try and convince other ppl "WHat they should like"

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by Ralph


    Uh.....at a TV resolution, YES!



    Ugh! You included games in that list that actually have FSAA with ones that don't. It seemed to me that you were "pooling" these together. And yes, you can see the difference especially in motion (i.e. texture swimming). Again, take AUF or THPS4 as an example it's obvious these do not have FSAA enabled on the Cube. I suppose you're going by screenshots given that you haven't seen them in motion yet.
    Screenshots?? Yes screenshots at ign.com. Yes they actually tend to move. There are about 5 screenies . YEs I have seen 5 movies of thps4 at the cube section. Watch for yourself. They look great without any jaggies. I'll watch closely this time........and see if I can see any jaggies.

    [edit]
    I watched them again. I've watched verry closely and I was looking for jaggies. Yes I saw jaggies.

    But that is if you pay attention to it. so you are right about that. But I won't notice it though without paying attention to it but they are there.
    Last edited by FLiPmO; Jun 13, 2002, 03:23 AM.

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  • Ralph
    replied
    Originally posted by FLiPmO Oh so you are saying a game will have jaggies because it has no FSAA in it????
    Uh.....at a TV resolution, YES!

    I don't get you Ralph.What are you trying to prove??? That THPS4 looks good without fsaa?

    I really don't get your point.
    Ugh! You included games in that list that actually have FSAA with ones that don't. It seemed to me that you were "pooling" these together. And yes, you can see the difference especially in motion (i.e. texture swimming). Again, take AUF or THPS4 as an example it's obvious these do not have FSAA enabled on the Cube. I suppose you're going by screenshots given that you haven't seen them in motion yet.

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by Ralph


    ~sigh~ Here's your sarcastic reference:

    "Yes I have seen lot's of jaggies in Wave Race and Bloady Roar,LM,SW:RL en Sonic.And the videos I have watched (RE,Mario,Metroid,Starfox,Nfs2,nba2k2,SSX tricky,Rayman 3,JB nightfire,THPS4,Zelda) they have like so many Jaggies...... I really can't believe how many jaggies they have."
    Oh so you are saying a game will have jaggies because it has no FSAA in it????

    I say:
    I don't see jaggies in jb:night fire and THPS4

    you say:
    jb and thps4 has no fsaa

    I say:
    I didn't say that

    and then you reply with quoting me.


    I don't get you Ralph.What are you trying to prove??? That THPS4 looks good without fsaa?

    I really don't get your point.

    Leave a comment:


  • Ralph
    replied
    Originally posted by FLiPmO


    WAS I TALKIN ABOUT FSAA IN JB:NIGHTFIRE??????

    lying??? How can I lie what I see. If i see no jaggies and I tell you: I don't see any jaggies. Am I than lying??
    ~sigh~ Here's your sarcastic reference:

    "Yes I have seen lot's of jaggies in Wave Race and Bloady Roar,LM,SW:RL en Sonic.And the videos I have watched (RE,Mario,Metroid,Starfox,Nfs2,nba2k2,SSX tricky,Rayman 3,JB nightfire,THPS4,Zelda) they have like so many Jaggies...... I really can't believe how many jaggies they have."

    Leave a comment:


  • Sasquach
    replied
    Originally posted by FLiPmO


    WAS I TALKIN ABOUT FSAA IN JB:NIGHTFIRE??????

    lying??? How can I lie what I see. If i see no jaggies and I tell you: I don't see any jaggies. Am I than lying??
    that just means you dont care about the jaggies or it doesnt bother you in any way (assuming there IS jaggies).

    Frankly, i remember playing AUF (goddam couldnt control crap with a gamepad) and i didnt see anything that screamed out "OH MY GOD THAT CAR HAS A STAIRCASE ON ITS TIRE!!! ITS JAGGEDNESS IS HORRIBLE!!!"

    the only way to see jaggies, is to completely focus onto the flat polygonal things (like boxes, rails, anything thats supposedly a straight line)

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by Ralph
    The point is there are games between platforms where Xbox has FSAA enabled and the GC version does not! That is a fact. Take AUF or THPS4 (which you tend to believe FSAA is enabled, its not) for example. Also, you list JB: Nightfire which I haven't seen one "screenshot" where FSAA was enabled care to prove me wrong? Me wonders what others you're lying about?
    WAS I TALKIN ABOUT FSAA IN JB:NIGHTFIRE??????

    lying??? How can I lie what I see. If i see no jaggies and I tell you: I don't see any jaggies. Am I than lying??

    Leave a comment:


  • Sasquach
    replied
    Originally posted by Ralph
    Again, you have no idea what you're talking about. Go to your local video stores and see AUF running on an Xbox and compare it to AUF running on Gamecube. It's a huge difference!
    to someone who cares.

    Leave a comment:


  • Ralph
    replied
    Again, you have no idea what you're talking about. Go to your local video stores and see AUF running on an Xbox and compare it to AUF running on Gamecube. It's a huge difference!

    Leave a comment:


  • Sasquach
    replied
    i guess that kinda proves that FSAA on a TV doesnt really give a damn crap.

    Considering you CANT see FSAA and they CAN means that the whole issue of jaggies is small.

    I remember running CS on my TV thru my TV-out and i could barely tell any difference (If any) between FSAA on and off. (Playing at 640x480 cuz it looked the best)

    It did look like i was playing on an N64 but that was about it.

    oh no but u NEED your FSAA because the jaggies are soo damn visible its like im moving a staircase instead of a character.

    THE TV interlacing nullifies most of the FSAA issues so it doesnt really matter.

    Leave a comment:


  • Ralph
    replied
    The point is there are games between platforms where Xbox has FSAA enabled and the GC version does not! That is a fact. Take AUF or THPS4 (which you tend to believe FSAA is enabled, its not) for example. Also, you list JB: Nightfire which I haven't seen one "screenshot" where FSAA was enabled care to prove me wrong? Me wonders what others you're lying about?

    Leave a comment:


  • CowboyBebop
    replied
    Originally posted by Gerard


    Why don't you go back to the xbox addict forums and amaze some of the idiots over there with your ability to spew a few tons of crap from your mouth in mere seconds. Damn moron.

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by Ralph


    Yeah, that's why there are games on the Cube that are a jagfest, yet the Xbox version uses FSAA. Wow, I'm completely amazed by the incredible amount of bandwidth on the Cube, too bad they hardly use it or should I say can't use it in most cases.
    Yes I have seen lot's of jaggies in Wave Race and Bloady Roar,LM,SW:RL en Sonic.And the videos I have watched (RE,Mario,Metroid,Starfox,Nfs2,nba2k2,SSX tricky,Rayman 3,JB nightfire,THPS4,Zelda) they have like so many Jaggies...... I really can't believe how many jaggies they have.

    I am going to sell my gamecube and buy an XBox........

    They can't Ralph???you crack me up. Just because DK said that right??

    Yes DK designed the gamecube himself and he really know what it's capable of. I mean he really knows what he is talking about. HE makes games for the gamecube and works in the Nintendo team. In fact he also helped on RE. He designed RE on 16bit in real life 24 but DK's world 16 and we can't argue with DK,right??

    Oh what the heck. I am dumb guy that's why I bought the gamecube because I didn't know that the xbox owns the gamecube. I don't know what I am talking about. And I am really biased because I am a Nintendo Gamecube Fanboy. I guess you and DK are right. You are really smarter than me and I should respect you two for you uber intelligence in console hardware.

    (I'll laugh later in your faces.....you two will be like: But,but,but,but it doesn't have a vertex or a pixel shader.....it can't be...it doesn't have enough memory because,becuase.........I said so.)

    anyway those jaggies really annoy me when I play wave race. I should get an xbox and get DOA3 or Halo.I will have a lot of fun just because it has no jaggies.
    Last edited by FLiPmO; Jun 12, 2002, 11:06 PM.

    Leave a comment:


  • Sasquach
    replied
    Originally posted by orrimarrko




    hmmm...

    I played RE for Game Cube. Had it hooked up to a Sony Trinitron CPD-E500 21" monitor thro the composite inputs.

    The game looked "Flawless", and close, to if not the best looking game Ive seen so far. The Pre Rendered backgrounds...you dont realise the back drop is pre rendered..because the light, depth of color, and characters and blood seemlesy blend into the background, and the style of game play it is and environment it creates, makes it one of the moodiest games Ive ever played.

    Gamma is perfectly fine..and not once had any adjusting needed, or banded dark area's.


    Me thinks Big-Foot here, really inst concerned what the GameCube can and cant do, he obviously established himself in the Xbox camp, and now mounts the far right turret gunning down people that may wander to close to a opposing console systems hill.

    If he were open mnided, maybe he would realise both consoles have there advantages and disadvantages..and not camp this thread fling'ing trivial opinions, and poor exscuses around like a hot potato.

    As for me, Ive played both Xbox and GC countless times, in a whole...I like Xbox's games more, because there on a maturer level, but face it Dude! RE is one kick ass game that out does Halo in general graphic quality,..be it on the GameCube, and PreRendered back-grounds...I dont care! Play the game, feel the environment, and thrist for more!



    I remember spending a Sickening $900 to have 2 Diamond Monster Voodoo 12mb's, running in SLI mode, for the added 1024x768 resolution support. And a S3 Virge as my primary graphics card for support for 24bit 2D color in windows....

    God, those were the days.... beautiful 60+ FPS in Quake 2 @ 1024x768......and one dude living off of Taco Bell and Hot Dogs to cover the cost of all of it for 4 months after it.
    Dude, i was making fun of Xbox fanboys......
    It was NOT my personal opinion.

    Leave a comment:


  • Apocaliptik
    replied
    and here I was thinking it was physically impossible to shove ones head that far up ones ass.

    Leave a comment:


  • Ralph
    replied
    Originally posted by MyTMouse
    Well I own Resident Evil for GCN and I've played LOTS of games....it has some SWEET-LOOKING graphics. Pre-rendered or not, the lighting, character models, etc. are all amazing. Numerous sites (and no I don't feel like looking them all up) have said it's some of the best graphics they've ever seen...doesn't matter how it's rendered...it's how the final product looks and it's well done.

    GCN can produce FSAA and has plenty of bandwidth to do so. You see (we've already been over this) it's 1T-SRAM...it's much more efficient than DDR RAM. You see take 3.2GB/s SDRAM...make it DDR RAM...now it becomes 6.4GB/s bandwidth. Problem is that is theoretical. Does the performance of the DDR RAM double that of the SDRAM?? not likely...nowhere close. Oh yah, make that DDR RAM shared with all the other hardware resources in the machine...chokes things down even further. Now that 1T-SRAM isn't shared with anything else...couple that with 3.1MB of embedded RAM on the GPU itself (boasting a bandwidth of an additional 10GB/s+) and you have yourself plenty of bandwidth for FSAA at a measly TV resolution
    Yeah, that's why there are games on the Cube that are a jagfest, yet the Xbox version uses FSAA. Wow, I'm completely amazed by the incredible amount of bandwidth on the Cube, too bad they hardly use it or should I say can't use it in most cases.

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by Gerard


    Why don't you go back to the xbox addict forums and amaze some of the idiots over there with your ability to spew a few tons of crap from your mouth in mere seconds. Damn moron.
    Hey DK is mature and is an adult he knows what he is talking about cause he is verry smart .

    Leave a comment:


  • Gerard
    replied
    Originally posted by DeathKnightMaF
    Sorry, didn't see the "4" while skimming through your monotonous post.

    3DFX had a proprietary way of implementing FSAA that didn't eat up bandwidth like most other forms of FSAA. Lucky for Nvidia they'll probably implement it with the NV30. On the other hand, both Xbox and GameCube's FSAA implementations eat up bandwidth.. Xbox just has more of it to go around.

    If the Cube has no problem with FSAA and color bit-depth then why don't many games implement it? Why don't the Tony Hawk games implement it when the Xbox versions do? Why do many developers scale things back to accomodate it? Why? Tell me Bobby.

    Care to correct what's wrong in that thread? Like BenSkywalker's posts (a person with a backround in 3D graphics) or ERP's comments (an actual game developer). You whine and cry that everyone else besides you, your Ninty henchmen, and anyone else supporting the Cube, are wrong because they say things you don't want to hear.

    Reality bites Bobby.
    Why don't you go back to the xbox addict forums and amaze some of the idiots over there with your ability to spew a few tons of crap from your mouth in mere seconds. Damn moron.

    Leave a comment:


  • FLiPmO
    replied
    Originally posted by DeathKnightMaF
    I'd have to look through a handful of games... I'll just toss out a couple: Panzer Dragoon, Wreckless, .
    You are basing this on screen shots??

    LMAO

    You suxor. The game isn't already out there yet and now you are already using it for an example.


    (cough)Metroid Prime(cough)
    Last edited by FLiPmO; Jun 12, 2002, 04:09 AM.

    Leave a comment:


  • orrimarrko
    replied
    Originally posted by Sasquach
    the graphics suck cuz its pre-rendered and not realtime.
    the gamecube cannot do anything cuz its impossible without a pixel/vertex shader component.
    Without those, you will never see the effects like the Xbox can do.

    And the pre-rendered backgrounds is SOO noticiable, SOO distracting because of its diminished quality that the game will be so ugly when u play thru it.


    hmmm...

    I played RE for Game Cube. Had it hooked up to a Sony Trinitron CPD-E500 21" monitor thro the composite inputs.

    The game looked "Flawless", and close, to if not the best looking game Ive seen so far. The Pre Rendered backgrounds...you dont realise the back drop is pre rendered..because the light, depth of color, and characters and blood seemlesy blend into the background, and the style of game play it is and environment it creates, makes it one of the moodiest games Ive ever played.

    Gamma is perfectly fine..and not once had any adjusting needed, or banded dark area's.


    Me thinks Big-Foot here, really inst concerned what the GameCube can and cant do, he obviously established himself in the Xbox camp, and now mounts the far right turret gunning down people that may wander to close to a opposing console systems hill.

    If he were open mnided, maybe he would realise both consoles have there advantages and disadvantages..and not camp this thread fling'ing trivial opinions, and poor exscuses around like a hot potato.

    As for me, Ive played both Xbox and GC countless times, in a whole...I like Xbox's games more, because there on a maturer level, but face it Dude! RE is one kick ass game that out does Halo in general graphic quality,..be it on the GameCube, and PreRendered back-grounds...I dont care! Play the game, feel the environment, and thrist for more!

    Good old days, First video card Diamond Monster VooDoo2 12mb! $399 baby, yeah!
    I remember spending a Sickening $900 to have 2 Diamond Monster Voodoo 12mb's, running in SLI mode, for the added 1024x768 resolution support. And a S3 Virge as my primary graphics card for support for 24bit 2D color in windows....

    God, those were the days.... beautiful 60+ FPS in Quake 2 @ 1024x768......and one dude living off of Taco Bell and Hot Dogs to cover the cost of all of it for 4 months after it.
    Last edited by orrimarrko; Jun 11, 2002, 11:42 PM.

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  • Sasquach
    replied
    RENA RENA RENA RENA RENA RENA RENA RENA The DDR Is super l33t and much faster than SDRAM RENA RENA RENA RENA RENA RENA RENA RENA RENA RENA BANDWIDTH IS hella good compared to anything out there RENA RENA RENA RENA RENA RENA RENA RENA RENA RENA RENA so what if its 1T-Sram the bandwidth is still limited to the smaller number and Xbox has the larger numbe rRENA RENA RENA RENA RENA RENA pixel shader this/ vertex shader that, GCN cant do this cant do that only on Xbox blah blah....

    something in that regard will be the argument to this memory bandwidth thing.

    Leave a comment:


  • Apocaliptik
    replied
    *applause* Thank you.

    Leave a comment:


  • MyTMouse
    replied
    Well I own Resident Evil for GCN and I've played LOTS of games....it has some SWEET-LOOKING graphics. Pre-rendered or not, the lighting, character models, etc. are all amazing. Numerous sites (and no I don't feel like looking them all up) have said it's some of the best graphics they've ever seen...doesn't matter how it's rendered...it's how the final product looks and it's well done.

    GCN can produce FSAA and has plenty of bandwidth to do so. You see (we've already been over this) it's 1T-SRAM...it's much more efficient than DDR RAM. You see take 3.2GB/s SDRAM...make it DDR RAM...now it becomes 6.4GB/s bandwidth. Problem is that is theoretical. Does the performance of the DDR RAM double that of the SDRAM?? not likely...nowhere close. Oh yah, make that DDR RAM shared with all the other hardware resources in the machine...chokes things down even further. Now that 1T-SRAM isn't shared with anything else...couple that with 3.1MB of embedded RAM on the GPU itself (boasting a bandwidth of an additional 10GB/s+) and you have yourself plenty of bandwidth for FSAA at a measly TV resolution

    Leave a comment:


  • BoBVila
    replied
    $400 Canadian, I hope. Those 12 meggers debuted at 300 USD :P

    Leave a comment:


  • Killdozer
    replied
    Originally posted by Five-seveN
    3dfx is like, so 1996. Get with the times people!



    Good old days

    First video card Diamond Monster VooDoo2 12mb! $399 baby, yeah!

    Leave a comment:


  • Five-seveN
    replied
    3dfx is like, so 1996. Get with the times people!


    Leave a comment:


  • CowboyBebop
    replied
    Originally posted by DeathKnightMaF
    I'd have to look through a handful of games... I'll just toss out a couple: Panzer Dragoon, Wreckless, etc.

    Well, first off, Flipper doesn't even support 32-bit color, only 24-bit color and z-buffer. You can even go to Ninty's Cube specs to see this. Secondly, devs would have a hard time implementing AA on the Cube with anything higher than 16-bit color due to memory bandwidth contraints. You can go here and probably find something on it.
    Your wrong again AA is a built in feature of the flipper and the GCN has plenty of bandwidth for it. I don't know why you assume this things and tell them as if you know what your talking about.

    Leave a comment:


  • Apocaliptik
    replied
    Hey DK if you would mabye actually use RE's built in Gamma corrector to get the brightness/darkness to the perfect level you will notice something. All those jaggies and such? They disappear! Wow! Mabye it because its a horror game and meant to be darker? Plus the whole god damn game takes place in one night.

    Leave a comment:


  • Killdozer
    replied
    Eactly

    What is everyone preoccupation with pre-rendered backgrounds? Does it really make you piss and moan like you are now? Or are you just looking for something to ***** at?

    Leave a comment:


  • Sasquach
    replied
    the graphics suck cuz its pre-rendered and not realtime.
    the gamecube cannot do anything cuz its impossible without a pixel/vertex shader component.
    Without those, you will never see the effects like the Xbox can do.

    And the pre-rendered backgrounds is SOO noticiable, SOO distracting because of its diminished quality that the game will be so ugly when u play thru it.

    Whats wrong with decreasing the gamma? wouldnt that make the game more of what it should be (Horror?)
    Would u rather play the game where all the whites are super-ultra-blinding white and all the blacks are grey or whould u play the game where all the blacks are black and all the whites are white?

    Like every graphics whore, u can only see things when u are staring at the portions of the screens (focus your vision on that piece of paper sitting on the ground next to the character. Yeah that one thats blurry and static that doesnt move. Thats how the graphics are like. What? u didnt see that before? oh im sorry, i just ruined your entire play experience for you). If u pay attention to the actual game and environment (awaiting that scarey moment to jump out at your face) i swear, unless u are an extreme graphics whore, you will not notice the differences. (Or at least not care)

    See it with your own eyes and judge for yourself. People here can only give u a taste of what its to look like.
    But be warned. Once u have been told of a graphical downfall (that can be one of the smallest issues ever) you WILL see it.

    Its like the whole ATI 16bit dithering fiasco. I didnt notice or give a crap about any of it (well, i still dont give a crap about it but i notice it now) until i came here and read countless posts about how the 16bit dithering sucks ass. Now i see it all over the place, but i still dont give a crap about it, cuz the actual game as a whole looks the same.
    Last edited by Sasquach; Jun 11, 2002, 12:54 PM.

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  • Christberg
    replied
    I don't consider a thread on somebody's forum a reliable source of information any more than I consider a thread on this board a reliable piece of information, so you'll have to link to a hardware article from a reputable site. Thanks for trying though.

    I really don't care about 32 bit color on a standard TV set much either. As I've said numerous times, current consoles pretty much have enough rendering power and the programmers and artist teams pretty much decide how good a game looks within it's current limitations, which are much more related to the TV it's running on than anything else with current setups.

    Leave a comment:


  • Misfit410
    replied
    Resident Evil for NGC is unarguably the best looking game in existance right now. Yes the backgrounds are pre-rendered, want to know how it stacks up to PS2 games? read some of the later interviews with the RE team, they chose gamecube because PS2 hard-ware could not handle what was done in RE. the only thing that will clue you in that the backgrounds are pre-rendered, is that there is no way to move the camera, other than that, they have full depth and life, they are not like the PSX version, full shadows, amazing lighting, water, everything lives and breathes, the atmosphere is unlike anything you have ever seen before, some people who have played 5-10 minutes of it will argue, but if you have played in enough, and seen the eye candy to follow, it will blow your mind.

    Leave a comment:


  • FLiPmO
    replied
    DK.......What in the world does it give you the right to say that the gamecube can't do this or can't do that because It can't do it. How do you know?? Because you read a forum woth a lot of guys like you??

    example:
    The gamecube can't produce fur...
    again they proved a lot of guys wrong with star fox.

    ANyway I wonder where you get all these info from??? You know 90 percent of what you are saying here are just theorys about the gamecube specs.

    You'll be amazed what the gamecube can produce and in theory is really impossible cause it has no "vertex shader or some kind of tech talk".

    They know a lot of tricks that they can use. one of them is RE with the pre rendered back ground. Maybe you aren't amazed but all the other people were and gave it a 10 for graphics .

    YEs in theory the gamecube has a "lack of memory bandwidth" to pull some stuff in games but do you really think Nintendo wasn't aware of this??? PLEASE they have more experience in consoles than any other console producer on the market since they brought the mmost consoles out on the market. Yes MS had some help from Nvidea and intell and they did a great job as you can see at the games you own on your xbox.


    Here is a quote:
    On the launch titles for the GameCube we've seen a number of lower resolution textures being used compared to the Xbox launch titles. That could just be a sign of the early adopters not taking advantage of the technology yet or it could be due to a lack of main memory bandwidth, it's too early to tell.
    it's too early to tell anything!!!!!!! SO don't go yapping the gamecube can't do this or that......
    And even though it can't use FSAA. You are the only one who will be booughteerd with it. Hey this game is ugly cause it doesn't use FSAA. The rest of the world will be like...WOw this is a great looking game and it will be rated a 9-10 by like everybody in the world.

    So wake up DK. And quit yapping. Well I shouldn't say that it is rude. You may say whatever you believe in but it will be your opinion. But I will laugh my ass of when nintendo pulls some amazing stunts with the gamecube that nobody expects because of the specs.

    See the specs of the xbox aren't sayiing a lot either and it is al theory. But MS is pushing the specs in everbody faces as well as the xbox fanboys (I am not saying DK here ,ok? so don't feel offended) do.

    btw. quote is from anandtech
    Last edited by FLiPmO; Jun 11, 2002, 12:22 PM.

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  • BoBVila
    replied
    Never mind...

    IGNcube: So what graphics features are you using, and which aren't you using deliberately?

    Julian: We're doing full-scene anti-aliasing, bump-maps, specularity, and of course all the lighting is real-time. We're doing point lights, per-pixel lighting on some of the bumped stuff, alpha channels all over the place. Just yesterday Thomas came up with a nice way to do volumetric fog. We have a skinned animation system up and running. Really, every trick in the book you can do

    FSAA??!?!?!?!?! BUT DK HAS HEARD COUNTLESS JAGGY REPORTS! LOL!!!!!!!!!!!!!!!!!!!!!!! Oh boy, come on, this gets easier every day.

    Hey DK, I hear countless stories that every XBox game crashes 5 minutes in! WELL IT MUST BE A FACT! COUNTLESS! You know why you can't count them? Because there ae none! ROFL!

    Leave a comment:


  • BoBVila
    replied
    COUNTLESS REPORTS? From where? Please show me! LOL!

    And show me the mythical Voodoo 3 with FSAA while you're at it! Keeping digging the hole for yourself. It's funny! LOL

    I'd also like to hear why you and Ben seem to disagree on bandwidth constraints. Is he wrong?

    Leave a comment:


  • DeathKnight
    replied
    Why don't they? That's not my problem. Rogue Leader proved it can do it just fine. I can't make the decisions for the developers.
    Why don't they? Because they can't. IIRC, RL doesn't use any form of FSAA, but rather makes good use of the flicker filter which does a good job of reducing jaggies. But then again, I hear countless stories of people who've played RL and complained about the jaggies that were quite apparent.
    Ben: "Wasn't it you who was explaining the difficulty in trying to use FSAA or 32bit color on the Cube not that long ago?"

    Well, there is no 32bit color, so whoever is telling him this is pretty stupid.
    No one's telling him that. He's asking a simple question to someone else asking about the inability to implement 32-bit color or FSAA on the Cube. You conveniently skipped over the other person's response:
    Rasterizer has no 32bit color support at all (aside for textures I think). Z neither, now that you mention it.
    As for FSAA, I guess it's usefull for cutscenes in "cinema" view I'd like to know a little more about how controllable downsampling parameters are though, it could be of some help to make field render actually usefull.
    Now you're attacking Ben's use of adverbs? Nothing can be in the middle, part of something, or mostly something else? Why don't you re-write the English language while you're at it.

    Reading comprehension problem? Reading comprehension problem? Aren't I the one who's constantly laying everyone else's posts out on a silver platter for you because you couldn't comprehend them. You hypocrite. What's your problem?

    Care to correct actual errors in that thread besides your miscomprehensions?

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  • BoBVila
    replied
    OH AND LOL!

    YOU SAW FSAA BUT NOT 4 IN THE VOODOO POST??!??! HOW??!?! THE OLDER VOODOO CARDS DIDN'T HAVE FSAA! So you thought a V3 had FSAA? And/Or a V4 didn't have 32-bit color! It has to be at least one, because you only halfway corrected yourself! LOL!

    So let me ask you: DID YOU EVEN READ IT IN THE FIRST PLACE??!??! I vote for the "DK hasn't a clue what he is talking about" because any moron knows these things. You tried to save face! AND IT BIT YOU ON THE ASS! Please leave or get some education.

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  • BoBVila
    replied
    >>>If the Cube has no problem with FSAA and color bit-depth then why don't many games implement it?

    Why don't they? That's not my problem. Rogue Leader proved it can do it just fine. I can't make the decisions for the developers.

    Yes, I do care to correct what is wrong in that thread. But if you're going to limit it to those two people, fine (I'll show you where they make stupid comments AND where they say thing you won't agree with).

    Ben: "Wasn't it you who was explaining the difficulty in trying to use FSAA or 32bit color on the Cube not that long ago?"

    Well, there is no 32bit color, so whoever is telling him this is pretty stupid.

    Ben responding to 'AFAICS the XBox does have an advantage, I just don't think its very big when GameCube's efficiency is taken into account.':" I don't think the edge in bandwith is necessarily huge"

    Well, so which is it? HUGE OR NOT HUGE? You say HUGE, he says NOT HUGE. HUGE VS NOT HUGE! I don't have to go any further because quite frankly, no one knows who the hell is right or wrong. I'll stick by my "Rogue Leader does it flawlessly and it's a first-generation game, so I see no reason for it to be otherwise." You can stick by your "specs"--numbers that don't mean a damned thing to uneducated people (read: you). You've already proven you have a reading comprehension problem, why not opt for full-fledged learning disability?
    Last edited by BoBVila; Jun 11, 2002, 11:04 AM.

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  • DeathKnight
    replied
    Sorry, didn't see the "4" while skimming through your monotonous post.

    3DFX had a proprietary way of implementing FSAA that didn't eat up bandwidth like most other forms of FSAA. Lucky for Nvidia they'll probably implement it with the NV30. On the other hand, both Xbox and GameCube's FSAA implementations eat up bandwidth.. Xbox just has more of it to go around.

    If the Cube has no problem with FSAA and color bit-depth then why don't many games implement it? Why don't the Tony Hawk games implement it when the Xbox versions do? Why do many developers scale things back to accomodate it? Why? Tell me Bobby.

    Care to correct what's wrong in that thread? Like BenSkywalker's posts (a person with a backround in 3D graphics) or ERP's comments (an actual game developer). You whine and cry that everyone else besides you, your Ninty henchmen, and anyone else supporting the Cube, are wrong because they say things you don't want to hear.

    Reality bites Bobby.

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