Infinite was pretty fun to play though.
They just need to hand over the lore stuff to another studio/writer and let 343 handle the gameplay.
They just need to hand over the lore stuff to another studio/writer and let 343 handle the gameplay.
Last week, the Halo Infinite development team announced that it was walking back a years-old pledge to support split-screen co-op for the game's campaign mode. The feature had been delayed multiple times before being tossed into the bin, and the decision dashed the hopes of anyone who hoped to enjoy the game's campaign with at least one friend on a single screen.
Within days, fans suggested that the feature had been working on Xbox consoles all along, albeit via a glitch—which, as of press time, has yet to be patched on Halo Infinite's retail version on Xbox consoles. Following reports and videos of the exploit, a team of gaming analysts confirmed via hours of campaign testing that Halo Infinite's split-screen mode is functional—enough so that we're left scratching our heads as to what the heck is going on at Xbox.
The game was only released in late December 2021, and it had quite a few performance issues, to boot. That was just the tip of the iceberg, anyway, as 343 Industries had to make massive cuts (two-thirds, according to reports) to ship the game, and some core features like Forge mode and co-op campaign still haven't been added to Halo Infinite.
It's, therefore, not that surprising to hear a new rumor from Jeremy Penter (ACG) about 343i choosing to abandon the Slipspace Engine in favor of Epic's Unreal Engine.
For his part, Jez Corden could not corroborate but did say it is likely. He also noted that Director of Engineering David Berger has recently left the company.
The first Halo game to use Unreal Engine could therefore be Tatanka, in development at Certain Affinity and rumored to be inspired by the Battle Royale genre.
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