Megaton announcements:
-Monster Hunter Rise
-Monster Hunter Stories 2
(both run on a modified RE engine i think, dont know if its enough to have an actual port of RE2/3/7/8 working on it)
-Disgaea 6
-Rune Factory 5
-Ori and the Will of the Wisps (available today)
Trailers:
-PGA 2K21
-Fitness Boxing 2
-Empire of Sin
-The Long Dark
-Balan Wonderworld
-Sniper Elite 4
Nintendo did more than just slap these games straight into an emulator...as I already said they would.
They didn't put a lot of work in though and I'd only give Nintendo 5/10 for what they've done. All three games could easily run at 1080p/60fps but they don't. It looks like the most work was done to Mario Sunshine.
I'm sure these games will get a patch or two to improve a few things but I wouldn't expect frame rate or resolution bumps
Nintendo did more than just slap these games straight into an emulator...as I already said they would.
They didn't put a lot of work in though and I'd only give Nintendo 5/10 for what they've done. All three games could easily run at 1080p/60fps but they don't. It looks like the most work was done to Mario Sunshine.
I'm sure these games will get a patch or two to improve a few things but I wouldn't expect frame rate or resolution bumps
They said in the video they litteraly use Emulators , there are emulators within the files of the games themselves, beyond that all they did was redo a few videos, and change the controls a bit.
The only thing they did that I want is the new uprezzed videos they have on Galaxy, someone extract those and add it to the Dolphin Emulator.
They said in the video they litteraly use Emulators , there are emulators within the files of the games themselves, beyond that all they did was redo a few videos, and change the controls a bit.
The only thing they did that I want is the new uprezzed videos they have on Galaxy, someone extract those and add it to the Dolphin Emulator.
I think you missed some details.
Mario 64 is emulated, with alot of injected textures. No widescreen available.
Mario Sunshine is emulated, with widescreen, some inject hud assets.
Mario Galaxy's game code has been recompiled for ARM, while the graphics code is emulated... And they've made some significant updates to the controls.
Some of these decisions are strange, especially for Mario64... Hell there's community recompiled and recompiled versions available on the Switch that are superior in every way, and that's a little embarrassing.
But I get it, that Nintendo is using this collection as a proof of concept for emulating these platforms move ng forward. I fully expect to see Nintendo release more and more games from those eras.
There's nothing fundamentally wrong with the emulation route, and I in some cases it may be the most efficient route to get stuff done. As long as these games run smoothly and aren't bottlenecked by the emulation, it's a perfectly fine strategy.
Hopefully they'll patch Mario64 to run in widescreen. I desperately wish they'd get Sunshine working in 60fps, but nintendo's not microsoft, right?
Originally posted by KAC
To be honest I never even found doom 3 to be scary since I have a big dick since birth.
Mario 64 is emulated, with alot of injected textures. No widescreen available.
Mario Sunshine is emulated, with widescreen, some inject hud assets.
Mario Galaxy's game code has been recompiled for ARM, while the graphics code is emulated... And they've made some significant updates to the controls.
Some of these decisions are strange, especially for Mario64... Hell there's community recompiled and recompiled versions available on the Switch that are superior in every way, and that's a little embarrassing.
But I get it, that Nintendo is using this collection as a proof of concept for emulating these platforms move ng forward. I fully expect to see Nintendo release more and more games from those eras.
There's nothing fundamentally wrong with the emulation route, and I in some cases it may be the most efficient route to get stuff done. As long as these games run smoothly and aren't bottlenecked by the emulation, it's a perfectly fine strategy.
Hopefully they'll patch Mario64 to run in widescreen. I desperately wish they'd get Sunshine working in 60fps, but nintendo's not microsoft, right?
A lot is really stretching it. Only a few were replaced, or are really not noticeable.
So I spent some time with 3d All Stars this morning, and here are my thoughts:
Overall the complaints are all valid. This was an incredibly half-assed effort by nintendo, and falls far short of their normal quality standards in many ways.
All 3 games are amazing, and I'm still glad we get them. But yes, $60 is ridiculous for what they delivered.
All 3 games look very nice and play smoothly, so no major complaints there. The emulation itself seems to be very good.
Mario64 not only lacks widescreen, but doesn't even fill the full height of the screen either... There's black bars on all 4 sides. They really need to fix this in an update, 'cause it's super sloppy.
Mario64 updates the textures that most desperately needed updates, including the hud elements, anything round (spheres, trees, etc.). I've heard people complain that they didn't update ALL textures, but really it's mostly fine. The art direction in Mario64 was impeccable, and the aesthetics stand the test of time well.
It's supremely embarrassing though that there are already better versions of Mario64 running on the switch, with 1080p rendering, 60fps, updated textures, widescreen, updated camera controls. Heck, there's even better EMULATED versions of Mario64 running on the switch. The official release isn't bad, but it's massively failing to reach it's potential.
Mario Sunshine is gorgeous, runs in widescreen, the presentation is excellent. I would love for them to recompile the gamecode and run it at 60fps, but whatever.
The emulation for Sunshine is excellent, but this approach means they couldn't change any gameplay, which was sorely needed. The Sunshine controls and gameplay are every bit as janky as they were on the gamecube, and this game really needed some modernizations... especially for controlling the water canon, where Galaxy-style motion controls would have been AMAZING, and also some camera issues especially while chasing that blue mario guy... they definitely need to add some kind of radar system for finding him when he goes off screen. There's lots of opportunities for doing Sunshine right, and Nintendo got half-way there in this release.
Mario Galaxy's presentation looks gorgeous as expected, and in many ways is the best of this collection. They've rejiggered the controls, and the menus even support touch inputs (sorely missing from the other games). The pointer to collect stars doesn't work as well without the Wiimote, and it's overall a bit sluggish and imprecise with the joycon. There's good options for 2 player controls too.
I kindof expected this collection to offer some additional stuff, like artwork and such. But it's very bare-bones, with just 3 games, and 3 soundtracks, and absolutely nothing else.
Hopefully they'll continue to update this collection over time. Here are the biggest items I want them to fix, in order of priority:
Mario64 proper widescreen support with no black bars to make it consistent with the rest of the collection. This can be done with emulation, and there's no reason they can't do this.
Support Gamecube controllers for mario sunshine.
Mario Sunshine in 60fps.
Get everything running at 1080p in docked mode.
Enhanced controls for Sunshine.
Originally posted by KAC
To be honest I never even found doom 3 to be scary since I have a big dick since birth.
So I spent some time with 3d All Stars this morning, and here are my thoughts:
Overall the complaints are all valid. This was an incredibly half-assed effort by nintendo, and falls far short of their normal quality standards in many ways.
All 3 games are amazing, and I'm still glad we get them. But yes, $60 is ridiculous for what they delivered.
All 3 games look very nice and play smoothly, so no major complaints there. The emulation itself seems to be very good.
Mario64 not only lacks widescreen, but doesn't even fill the full height of the screen either... There's black bars on all 4 sides. They really need to fix this in an update, 'cause it's super sloppy.
Mario64 updates the textures that most desperately needed updates, including the hud elements, anything round (spheres, trees, etc.). I've heard people complain that they didn't update ALL textures, but really it's mostly fine. The art direction in Mario64 was impeccable, and the aesthetics stand the test of time well.
It's supremely embarrassing though that there are already better versions of Mario64 running on the switch, with 1080p rendering, 60fps, updated textures, widescreen, updated camera controls. Heck, there's even better EMULATED versions of Mario64 running on the switch. The official release isn't bad, but it's massively failing to reach it's potential.
Mario Sunshine is gorgeous, runs in widescreen, the presentation is excellent. I would love for them to recompile the gamecode and run it at 60fps, but whatever.
The emulation for Sunshine is excellent, but this approach means they couldn't change any gameplay, which was sorely needed. The Sunshine controls and gameplay are every bit as janky as they were on the gamecube, and this game really needed some modernizations... especially for controlling the water canon, where Galaxy-style motion controls would have been AMAZING, and also some camera issues especially while chasing that blue mario guy... they definitely need to add some kind of radar system for finding him when he goes off screen. There's lots of opportunities for doing Sunshine right, and Nintendo got half-way there in this release.
Mario Galaxy's presentation looks gorgeous as expected, and in many ways is the best of this collection. They've rejiggered the controls, and the menus even support touch inputs (sorely missing from the other games). The pointer to collect stars doesn't work as well without the Wiimote, and it's overall a bit sluggish and imprecise with the joycon. There's good options for 2 player controls too.
I kindof expected this collection to offer some additional stuff, like artwork and such. But it's very bare-bones, with just 3 games, and 3 soundtracks, and absolutely nothing else.
Hopefully they'll continue to update this collection over time. Here are the biggest items I want them to fix, in order of priority:
Mario64 proper widescreen support with no black bars to make it consistent with the rest of the collection. This can be done with emulation, and there's no reason they can't do this.
Support Gamecube controllers for mario sunshine.
Mario Sunshine in 60fps.
Get everything running at 1080p in docked mode.
Enhanced controls for Sunshine.
I'd imagine (hopefully) there will be an update or two to smooth things out. It just makes me sad that companies with great talent and massive resources can't (or won't) even accomplish what a couple dozen fans in the community can do.
I still have my Gamecube and Wii so I can still play Sunshine and BOTH Mario Galaxy 1&2
It struck me that the name is Mario 3D All-Stars...kinda hinting that this is a collection of the All-Star 3D Mario games. You'd think that they'd also include Super Mario 3D World at the least because that's also a big 3D title and then they'd have one from each of their previous 3D consoles (N64, Gamecube, Wii, WiiU). Nintendo being the greedy Disney-like bastards that they are
I'd imagine (hopefully) there will be an update or two to smooth things out. It just makes me sad that companies with great talent and massive resources can't (or won't) even accomplish what a couple dozen fans in the community can do.
I still have my Gamecube and Wii so I can still play Sunshine and BOTH Mario Galaxy 1&2
It struck me that the name is Mario 3D All-Stars...kinda hinting that this is a collection of the All-Star 3D Mario games. You'd think that they'd also include Super Mario 3D World at the least because that's also a big 3D title and then they'd have one from each of their previous 3D consoles (N64, Gamecube, Wii, WiiU). Nintendo being the greedy Disney-like bastards that they are
Well they could separate 3d world from the rest since 3d world isnt THAT old compared to the rest. Im also guessing the Wii-U's relative failure justified 3d world to have more exposure by itself.
But the omission of Galaxy 2 was a huge oversight, that should have been included in the collection, theres no reason why it shouldnt have been.
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
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Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
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HyperX Cloud Stinger wired headset
Well they could separate 3d world from the rest since 3d world isnt THAT old compared to the rest. Im also guessing the Wii-U's relative failure justified 3d world to have more exposure by itself.
But the omission of Galaxy 2 was a huge oversight, that should have been included in the collection, theres no reason why it shouldnt have been.
Probably to keep cart sizes down and maybe because they already had one Galaxy game and didn't see the purpose of adding a second? Who knows, Nintendo lives in its own world
Metroid Dread is the big announcement (2d metroid)
Theres also a new warioware and a Super Mario party remix/remastered collection? Im guessing they're taking the good minigames from the old ones into this new one?
Life is Strange and Guardians of the Galaxy (most likely cloud version, but isnt indicated) are notable 3rd party titles coming.
Oh and a Tekken guy in smash.
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Samsung EVO 970 1TB NVMe
HyperX Cloud Stinger wired headset
Intel Core i9 10900K @ 5.2GHz, Asus Maximus XII Apex, GSkill Trident-Z Royal DDR4 3200MHz 32GB CAS11, Asus Strix 3080Ti OC, Creative Labs SXFI Theater, Samsung 970 Evo Plus 1TB, Corsair AXI 1500i PSU, ThermalTake View 71, Corsair K95 Platinum RGB, Corsair Dark Core RGB SE, Acer Predator X34, Windows 10 Professional X64
They're releasing the Switch Pro no one asked for, priced like the Switch Pro everyone dreamed of. I'm not mad about the new model, but they missed the mark so badly.
They're releasing the Switch Pro no one asked for, priced like the Switch Pro everyone dreamed of. I'm not mad about the new model, but they missed the mark so badly.
I wont be surprised going foward if this OLED model just ends up replacing the previous OG and (-01) revised switch models.
It just seems like a 3ds > 3ds XL situation, where the XL eventually just became the only 3ds model.
With that said i also wont be surprised now if the Switch Pro ends up being the successor console for the next generation of switch. I would hope by this time they run it on say the Tegra X3 or equivalent, since X2 would likely be old hat by the time switch pro/2/etc comes out (if they continue to use Tegra).
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Samsung EVO 970 1TB NVMe
HyperX Cloud Stinger wired headset
I don't think Nintendo has ever released a revision of a console with significantly more powerful specs. They just never do that so it shouldn't have been expected.
They usually go for a revision that's more efficiently manufactured cost-wise, with some slight improvements.
Was it really? I was really only speaking for their mainline home consoles. The NES up to the Wii U and Switch.
Honestly I never keep up with the handheld stuff. Of course Switch is now a hybrid but I still consider it a standard console.
Nintendo had some late generation revisions for some of their consoles.
NES and SNES both had one, but i think they were just physical revisions (plus maybe chipset efficiciency? But these didnt affect performance.
N64 and Gamecube i dont think had any.
Wii had a wii mini which eliminated gamecube support.
Wii-U didnt have.
Switch so far has 2 revisions (original switch > the enhanced chipset switch with the better battery life > This OLED model) and Switch Lite.
DS line had a whole whack of revisions, mainly just feature additions (like the XL for larger screen, Lite for smaller size, etc).
3DS and new 3DS is probaly the only one where they really had any significant hardware revision. I dont think it really lasted long as it fragmented the game support since "new" 3ds games only worked on New 3DS and not the regular one. I honestly dont know if the 3ds line eventually just used the newer chipset until now and dropped the "new" moniker.
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Samsung EVO 970 1TB NVMe
HyperX Cloud Stinger wired headset
Nintendo doesn't, They keep improving the handheld side of the console, but the docked mode is the same slow ass mode.
Switch 2nd revision has like 2x the battery life?
Switch Lite handheld only
Switch OLED Docked has Ethernet port (yay ) except everything is to improve the handheld.
It's a nice device if you're a first time buyer, but meh Nintendo games themselves are even struggling to keep the framerate.
Bowsers Fury has frequent drops, Hyrule Warrior the latest one by Dynasty Warrior guys runs like dogshit.
If you guys want Switch Pro, I suggest Ryujinx or Yuzu
to be fair, since its a hybrid console, the handheld side is the only one that can see any real improvements.
On the docked side all you need is the horsepower...and with the switch the limiting factor is the chipset, and theres nothing more that can be done unless they unlock the full clockspeeds. But then they'd need to do something about the cooling as i dont think a docked cooling solution would do much to keep the thing from overheating.
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Samsung EVO 970 1TB NVMe
HyperX Cloud Stinger wired headset
Introducing HD Drift
Now you can witness your joycon drifting in full HD. Feel the drift in the palm of your hands while you rage at the screen watching your character move without your input. With over 10,000 units of sensitivity, the drift can change from a slow brisk walk to a marathon run in an instant, and you can experience the entire progression of movement and be a part of the drift!
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
Thermaltake Toughpower GF1 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
BenQ Mobiuz EX2710S 27" FHD monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Samsung EVO 970 1TB NVMe
HyperX Cloud Stinger wired headset
Nintendo could have gone with the Tegra X2 or Xavier SoC from Nvidia and possibly doubling the ram all for less or roughly the same cost as the current Switch with native 4K support and DLSS. Xavier SoC supports 8K support.
It is a lost opportunity on Nintendo's part really.
Intel Core i9 10900K @ 5.2GHz, Asus Maximus XII Apex, GSkill Trident-Z Royal DDR4 3200MHz 32GB CAS11, Asus Strix 3080Ti OC, Creative Labs SXFI Theater, Samsung 970 Evo Plus 1TB, Corsair AXI 1500i PSU, ThermalTake View 71, Corsair K95 Platinum RGB, Corsair Dark Core RGB SE, Acer Predator X34, Windows 10 Professional X64
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