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PS4 anniversary edition
Intel Core i5 4690 | ASUS Z87-A | Corsair Vengeance 16 GB DDR3-1600
Gigabyte GTX 1070 8 GB | Intel 730 Series 240 GB SSD | Asus Xonar DG 5.1 Audio
Dell U2410 Monitor | Antec Three Hundred Two Case | Logitech G710+ | Logitech G400 | Windows 7 Home Premium 64-bit
Originally posted by SaggypooIt's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.Tags: None
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Both the console and the touchpad on the DS4 have the button symbols etched on them, and only 12300 numbered consoles will be available.
Looks very cool to me. For ordering, you must wait till the PS Experience keynote, as posted on the PS blog:
How to pre-order in the US: PS4 20th Anniversary Edition will be available in very limited supply for pre-order starting Saturday, December 6th. Please watch the PlayStation Experience keynote starting Saturday morning at 10:00am Pacific Time to learn more. Canadian users can follow PlayStationCA on Twitter to learn more details for availability in their region.
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Originally posted by Meteor_of_War View PostI'm thinking you could make a nice chunk of profit reselling one on Ebay.Intel Core i5 4690 | ASUS Z87-A | Corsair Vengeance 16 GB DDR3-1600
Gigabyte GTX 1070 8 GB | Intel 730 Series 240 GB SSD | Asus Xonar DG 5.1 Audio
Dell U2410 Monitor | Antec Three Hundred Two Case | Logitech G710+ | Logitech G400 | Windows 7 Home Premium 64-bit
Originally posted by SaggypooIt's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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I like the look too, didn't feel like hanging around watching the reveal Sat and get the info. Not when I saw the latest deal today from Gamestop once they threw in the camera my resistance crumbled.Those who would give up Essential Liberty to purchase a little Temporary Safety,deserve neither Liberty nor Safety.
Ben Franklin, 1755
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Originally posted by Meteor_of_War View PostMy uncle and I are both going to try to pre-order them.
He wants to resell on Ebay, but I might keep it. I actually really like it. Will come down to what they are asking for them though, and if I can even get a pre-order."The difference between stupidity and genius is that genius has its limits." -- Albert Einstein
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i must be the only one who isn't too fond of the "new" color. Concrete-grey as the first one? Nah, thx. And yes, i've noticed the lil fuzzy symbols, very neat.... if you look at 'em from 1/4 inch.
Still it will sell like mad, no question.
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"Time is the school in which we learn, Time is the fire in which we burn. *Delmore Schwartz*
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Hurry up slim ps4.I was talking about the destruction of the USD before it was cool.
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Anti-War | Non-Intervention | Zerohedge | EPJ
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Spent almost all day waiting for the damn thing to go on sale because Sony are a bunch of tools and trolled everyone into waiting most of the day until giving out the link.
I actually got one and went all the way through to final confirmation and my cell phone internet (the ONLY internet in my area) crapped out and then my browser crapped out because its VERY outdated because theres NO INTERNET in my God forsaken rural area so I lost it.
had it and lost it just like that. Very few people ever got through to final confirmation, I was one.
Yes I HATE where I live and and really looking forward to moving again so I can have reliable internet once again and not feel completely disconnected from the world.
Quite frankly don't hink I'd have ever been able to use the PS4 seeing as all modern consoles require many GB of updates and downloads to even work and thats not possible where I live!
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Yeah, there is an ugly trend going on with day 1 patches now, sure the games might be technically playable without it, but would you really want to play this without the patch?
With day one patches swiftly becoming the norm, it's easy to forget about the code pressed to the disc that actually ships to stores. Throw almost any modern single-player game into your console and it'll probably play just fine out of the box, even without an internet connection. This ease of use is what console gaming was founded upon, but the waters are becoming muddied. It's one thing to issue a patch designed to add a bit of polish to the end product, but it's something else entirely to ship a virtually broken game to store shelves. That brings us to The Evil Within - version 1.0.
We already know that the frame-rate in the current 1.01 version is rather unsteady throughout the game. What you may not know is that this is actually a massive improvement over the 'gold master' that's actually pressed onto the retail disc. As our coverage last week was based on digital delivery versions of the game we bought from PSN and Xbox Live, the issue didn't really come into focus for us until our personal physical copies arrived a few days later.
However, as you'll see in our performance video below, version 1.0 actually runs 30 to 40 per cent slower than the same game running with the day one patch. Scenes that manage to deliver an even 30fps in version 1.01 lurch along at an awful 20fps instead. Dips and stutters in the current version drop all the way down into the teens. It's so low, in fact, that we needed to modify the values of our frame-time graph when creating the performance video, in order to accommodate gameplay pauses of up to 100ms (and even then, sometimes The Evil Within stalls still further). No matter how poorly something like Daylight or Thief ran on PS4, the unpatched version of The Evil Within makes those games look positively smooth by comparison.
It gets worse. The original release doesn't even operate at native resolution. We pegged version 1.01 at 1920x768, delivering 1:1 pixel mapping by displaying at 1080p with large black bars framing the action. Version 1.0? It runs at 1600x900, anamorphically squished into a 1920x768 window. This approach produces a noticeably blurrier image, though it's still sharper overall than the patched Xbox One version. What's baffling, though, is that even with a lower resolution, the performance is so much lower all around than the patched product.
Strolling through bits of the first few chapters reveals the dramatic difference between the patched and unpatched releases. The initial version 1.0 release of The Evil Within surely must set some sort of record for lowest frame-rate in a retail PlayStation 4 title.
On top of all that, there are additional pauses and issues with texture streaming present in the original release. Texture pop-in is present in the patched version but rarely becomes an issue, while the original version is just a mess in this regard with much more obvious popping throughout. Cut-scenes that once transitioned smoothly from shot to shot now stutter as textures load in. Combining this issue with the poor performance and blurrier image quality produces an experience that feels borderline unplayable. Let's put it this way - it's virtually impossible to smoothly aim your weapon when the gameplay frame-rate is sitting pretty at 15fps.
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