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Shadow of the Tomb Raider: XeSS vs. DLSS Comparison Review @ TechPowerUp

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    Shadow of the Tomb Raider: XeSS vs. DLSS Comparison Review @ TechPowerUp

    Intel and NVIDIA’s resolution upscaling technologies go head to head.

    Intel's Xe Super Sampling (XeSS) technology is finally available—with the latest version of Shadow of the Tomb Raider. Announced earlier this Spring, XeSS is a major update to Intel's performance enhancement suite, rivaling NVIDIA DLSS and AMD FSR 2.0, which lets you improve framerates at minimal loss to image quality. XeSS, DLSS and FSR 2.0 work on the principle of getting the game to render everything except the HUD and post-FX at a lower resolution than the display is capable of and upscaling it using sophisticated algorithms that make the output look as if it was rendered at native resolution. Depending on the game, there are subtle differences in the implementations of Intel's Xe Super Sampling (XeSS) and NVIDIA's Deep Learning Super Sampling (DLSS), so we are keen to have a look at both in this game.

    Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different XeSS and DLSS quality modes. For those who want to see how DLSS and XeSS perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are inherently not visible in screenshots.

    Source: TechPowerUp

    Digital Foundry's take on the same topic:

    Originally posted by KAC
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