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NVIDIA PhysX Technology Adopted for Funcom's Dreamworld Engine

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    NVIDIA PhysX Technology Adopted for Funcom's Dreamworld Engine

    Game Engine Is the First to Feature Server-Side PhysX Support, Enabling Major Speedup of In-Game Physics Calculations for Massively, Multiplayer Online Games


    SANTA CLARA, CA -- (Marketwire) -- 03/28/2011 -- NVIDIA today announced that Funcom's Dreamworld 2.5, a leading game engine for massively multiplayer online games (MMOs), is the first game to incorporate server-side NVIDIA® PhysX® technology.

    This unique implementation into Dreamworld Engine 2.5 results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.

    (please visit the press release for more informatin)...


    Press Release: NVIDIA
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