May 4th, 2006, Morrison Colorado
3D Nature, a leader in photorealistic landscape visualization, together with a prominent group of 3D visualization developers and users, have taken the drastic step of publicly declaring ATI's Catalyst OpenGL display drivers as unsuitable for professional realtime visualization needs.
All past and current ATI Catalyst drivers for all ATI Radeon series display cards contain several critical bugs that render the hardware unusable in professional 3D visual simulation applications. ATI has been aware of the problems since 2005 but has not fixed the most critical issues, has not announced an ETA for fixing them, or even acknowledged them publicly in their Known Issues for current releases.
The two critical failures are referred to as "VSYNC spinlock" and "compressed SGIS_generate_mipmap failure". Both are documented extensively on the OpenSceneGraph web site complete with screengrabs and sample code to reproduce the problem.
VSYNC spinlock refers to the situation where the display driver continuously runs the CPU during a wglSwapBuffers() function call when vertical retrace synchronization (VSYNC) is on. This leaves the CPU unavailable to perform other work during this period when it should normally be idle, drastically impairing the performance of modern multi-threaded visualization applications. Other modern display card hardware drivers (3D Labs, NVidia) leave the CPU available during this operation.
Compressed SGIS_generate_mipmap failure described how the very-common mip-map generation extension, "GL_SGIS_generate_mipmap", is completely broken when using texture compression. Most modern applications generate mipmaps using SGIS_generate_mipmap to improve texture anti-aliasing in 3D scenes. Texture compression is also commonly used to reduce the memory consumption of textures in the scene in order that more or more detailed textures can be resident in the display card, improving scene detail and performance. It is very common to use both of these techniques together in professional visual simulation applications to extract the maximum visual quality and framerate from a given graphics subsystem. The failure of this combination of features on ATI cards means that texture compression is unusable, severely impairing scene performance. Again, other manufacturers do not suffer this problem.
ATI has been aware of these these issues for quite some time, and has internally filed them as "EPR #151824".
Joining 3D Nature in their protest of ATI's neglect are numerous luminaries of the realtime 3D visualization industry:Collectively, we call upon ATI to address these issues immediately, in order that their hardware may be made suitable for professional visual simulation uses.
- Fredrik Ahl, Scalo AB, www.scalo.se
- Don Burns, Andes Computer Engineering, www.andesengineering.com
- Carlo Camporesi, Institute of Technologies Applied to Cultural Heritage, Italy
- Jan Ciger, OpenGL developer
- Ben Discoe, project lead, "Virtual Terrain Project" www.vterrain.org
- Murray G. Gamble, Director of Modeling & Simulation, Aerospace and Cognitive Engineering (ACE) Laboratory, Carleton University
- Roger James - CTO - Virtual Outlooks Ltd.
- Gert van Maren, Head of Development, K2Vi Virtual Reality Software, www.k2vi.com
- Robert Osfield, Project Lead, OpenSceneGraph, www.openscenegraph.org
- Gordon Tomlinson, Consultant, www.3dscenegraph.com
- James A. Zack, President, Xtra-Spatial Productions, www.spatialexperts.com
Current information about this issue will be found at: http://www.3DNature.com/ati.html
About 3D Nature:
Since 1992, 3D Nature has developed and marketed professional photorealistic 3D landscape visualization software including World Construction Set, Visual Nature Studio, Scene Express and NatureView Express. http://www.3DNature.com
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3D Nature and Partners Declare ATI drivers Unsuitable for Professional Visualization
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3D Nature and Partners Declare ATI drivers Unsuitable for Professional Visualization
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Originally posted by P1x44rI'd like to see OpenGL phase out completely in fact, so it's a non-factor to me.
*jumps into Shaidars flame suit*Last edited by gamefoo21; May 4, 2006, 06:17 PM."Curiosity is the very basis of education and if you tell me that curiosity killed the cat, I say only that the cat died nobly." - Arnold Edinborough
Heatware
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Originally posted by P1x44rI'd like to see OpenGL phase out completely in fact, so it's a non-factor to me.
If it wasn't for Quake Wars, I'd agree with you.CLICK FOR MY HEATWARE!
Desktop: Corsair C70 Vengeance | ASUS Maximus V Formula | Intel [email protected] GHz | EVGA SC Geforce GTX TITAN SLI | 16 GB Corsair Vengeance 2133 MHz | Corsair H100i | Corsair AX1200i PSU | Samsung PM 840 500 GB + 1 TB Seagate 7200 RPM | CM Storm Cherry MX Blue |
Display:LG 27EA83-D (LOVE IT!)
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I think it would be cool if OGL was the only standard. Its open, and if more interest was with OGL, it would be "nice"Originally posted by RedeemedGranted, this is coming from the fella' who's had over 1,000lbs of bucking muscle under neath him.Originally posted by John Smith"Fail" = verb "Failure" = noun
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Originally posted by jec0sI'd like to see Microsoft phase out, but who doesn't, they are just a big business bully "and thats the fact JACK!!.."
Yeah so we can have 10 competing desktop operating systems with a myriad of headaches.Long live Microsoft!
CLICK FOR MY HEATWARE!
Desktop: Corsair C70 Vengeance | ASUS Maximus V Formula | Intel [email protected] GHz | EVGA SC Geforce GTX TITAN SLI | 16 GB Corsair Vengeance 2133 MHz | Corsair H100i | Corsair AX1200i PSU | Samsung PM 840 500 GB + 1 TB Seagate 7200 RPM | CM Storm Cherry MX Blue |
Display:LG 27EA83-D (LOVE IT!)
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Originally posted by 5150 JokerYeah so we can have 10 competing desktop operating systems with a myriad of headaches.Long live Microsoft!
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Originally posted by 5150 JokerYeah so we can have 10 competing desktop operating systems with a myriad of headaches.Long live Microsoft!
Originally posted by Koenig39Okeh zhentlemain, we well commonce spe-cial operashun "Surraindair" at four-dirty. We well sneek pass dair defances wid our whayt flags held hagh!Originally posted by Pr()ZaCSpyre, I told you before! I won't let you have mensechs with metroidfox nor give you the secret address to the admins p0rn server! :drool:Originally posted by Villainess:lol: @ sig ............ now get me OUTTA THERE!! :mad:
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I'll think they'll listen ...one thing any manufacturer does'nt like is Bad press
I can see Nv running with this & over the next week or so im betting various sites will run a Professional Visualization head to head's and make ATI look even worse...lets face it its there own fault really they've had shitty open gl support in both games and apps for years now,we've even been told there totally rewritting the opengl driver from time to time but as far as i can see they either never did it or the results where still as bad as the current set so they never released it...
IMO ATI's whole Reactive driver development needs to become Proactive
How many time do we have to wait months for a reactive fix to an issuse that would'nt even be there when a game ships if they where a little more Proactive? sure i costs more money to be proactive but remember if you want to make money you've got to spend money.....
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I thought that ATI always had lousy drivers.
Originally posted by jec0sYou obviously don't have a clue what you are talking about. I suggest you go rethink what OPEN STANDARDS means, and also what competition brings. Why put up with flawed security and even worse waiting for a SINGLE company to release patches. think about it.
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Nothing new here, it's the way ATI do things. If they have to fix something, they will wait until it's late. Look @ WDM drivers for example, they are completely unstable, they are "slow" when changing channels with the tuner filter. Now look @ open conexant bt drivers, they are way better and stable, you don't have any problems with any software.
The same happens here, OpenGL is something ATI doesn't care about, that's why they put it in a wait list.
One more thing... Shame on you M$ Lovers!!!"As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade." -- Bill Gates, Chairman, Microsoft Corp, 1998.
I guess he didn't realize that knowledge is needed in order to "figure out how to collect"
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Wow a press release for that.
Most modern applications generate mipmaps using SGIS_generate_mipmap to improve texture anti-aliasing in 3D scenes.
Im not sure "most modern applications" use this extension. If they want to have good quality mipmaps, they should generate the mipmaps by themselves instead of asking the driver to do it for them, especially if the mipmap are compressed. This way they can use a better filtering to generate the mipmap, and they are not dependent on the algorithm the driver use to compress the texture. So I dont understand why it's a severe problem.
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Originally posted by gamefoo21*jumps into Shaidars flame suit*
Originally posted by 5150 JokerIf it wasn't for Quake Wars, I'd agree with you.
As for this press release - have any of you ever heard of *any* of the companies or individuals making these claims? If these are such huge issues why haven't we heard anything from companies and people in the industry that actually matter, like Autodesk (Autocad, 3dsmax, Maya) Newtek (lightwave 3d), Caligari (truespace), Maxon (Cinema 4D), XSI (SOFTIMAGE), Pixar (Renderman) or at least someone we've heard of before.
1 company no one's ever heard of + 11 individuals associated with 11 other companies no one's ever heard of all with links to their websites (and subsequently products they're selling) sounds more like free publicity in the hopes of selling their wares than providing a service to the community. Skepticism + 1Praise be to the God and father of our lord Jesus Christ! In his great mercy he has given us new birth into a living hope through the resurrection of Jesus Christ from the dead.
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Originally posted by gybeWow a press release for that.
Most modern applications generate mipmaps using SGIS_generate_mipmap to improve texture anti-aliasing in 3D scenes.
Im not sure "most modern applications" use this extension. If they want to have good quality mipmaps, they should generate the mipmaps by themselves instead of asking the driver to do it for them, especially if the mipmap are compressed. This way they can use a better filtering to generate the mipmap, and they are not dependent on the algorithm the driver use to compress the texture. So I dont understand why it's a severe problem.
These problems are presents even in FireGL cards, which are supposed to be designed for proffesional environments. So there's no wonder why they are declaring ati cards as unsuitable for proffesional works. Ati cards ***Always*** have been unsuitable for proffesional works, so there's no real surprise here either. These cards are designed for gamers.
J.
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Originally posted by stargeizerUsually most of the software that uses OpenGL as base, when it comes to program an ATI card, the programmer has to program many "workarounds" to bypass all the problems that the ati's drivers have. There's not a big surprise here, since ati has never been an fully OpenGL compilant card maker at all. In fact, some applications that uses OpenGL automatically switches to software rendering when an ati card is detected.
These problems are presents even in FireGL cards, which are supposed to be designed for proffesional environments. So there's no wonder why they are declaring ati cards as unsuitable for proffesional works. Ati cards ***Always*** have been unsuitable for proffesional works, so there's no real surprise here either. These cards are designed for gamers.
J.Praise be to the God and father of our lord Jesus Christ! In his great mercy he has given us new birth into a living hope through the resurrection of Jesus Christ from the dead.
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At last we will reveal ourselves to ATI, at last we will have revenge for their poor support of the ATI Fire GL 8800 128MB AGP workstation card that was released a year after Nvidia's Quadro DCC 64MB aka a GeForce 3Ti that is still getting full support from either Nvidia's unified standard drivers or their workstation drivers with full documentation.
At last we will have revenge.3 Sony PlayStation 3 60GBs Artic Silver since Jan 2011.
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"Originally Posted by Napoleonic View Post
If anything there's just still too many guilible people in the fanbase willing to accept this garbage star wars disney/Kennedy edition."
Helghast... till the end of days!!
https://www.youtube.com/watch?v=ruxcT6LEVzk Disney Star Wars SUCKS
http://www.youtube.com/watch?v=QESGXTFFZXM Kaz PTVD
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https://www.youtube.com/watch?v=L--rU3Wq3WU My Bugatti V
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Originally posted by gamefoo21besides the fact that d3d is more advanced more flexible and progresses faster and is for the most part faster
There are several handicaps DX9 has with respect to OpenGL in the performance department. This may not be as true on ATI as it is on nVidia, but you can't use a circular argument to make your point.
As for the progresses faster... It's much easier to progress when your the dictator. That doesn't mean the progress is always good or down the right path.
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Originally posted by ShaidarHaranMy FUD alarm just exploded
Consider Autocad, for example (of course i can't asume you can get a US$4000+ software like this, but as an example is ok, and where i work have some seats of this.). There is a longstanding problem with ATI cards and this software that prevents the use of hardware acceleration, but there's no major complains about it... since Autocad comes by default in software rendering mode. Is slower, ok, is not precise, ok, but is what you have. And this problem is well documented in the ATI page.
I don't think that ATI makes FUD of their own products at all.
Regards
J.
HOME: Windows XP, AMD64 3000+, Radeon X1600 Pro AGP
LINUX Box: Archlinux, AMD Duron 1.3, Nvidia FX 5500
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Originally posted by stargeizerHehe... no FUD at all.. Just go to the ATI page and search a bit, you will find some documented problems with aplications. No FUD at all, since is a known fact that ati cards are for gamers, not for production... If they publish "this card is for production" and fails, maybe it would be ok to blame ATI about it...But truth is that they sell gamer cards.
Consider Autocad, for example (of course i can't asume you can get a US$4000+ software like this, but as an example is ok, and where i work have some seats of this.). There is a longstanding problem with ATI cards and this software that prevents the use of hardware acceleration, but there's no major complains about it... since Autocad comes by default in software rendering mode. Is slower, ok, is not precise, ok, but is what you have. And this problem is well documented in the ATI page.
I don't think that ATI makes FUD of their own products at all.
Regards
J.
HOME: Windows XP, AMD64 3000+, Radeon X1600 Pro AGP
LINUX Box: Archlinux, AMD Duron 1.3, Nvidia FX 5500
If you wish, you could find more information about ATI prodcuts that doesn't work like they should. All In Wonder series is a great example. Even an unstable installation of Debian is more stable than MMC itself.
And, as I said before, I'm not surprised about ATI taking its time to fix something because I've been there. It's a pitty that their hardware (which is perfect in every aspect and way better than the competition with their tiny gpus) can't shine because of drivers.Last edited by Monrad; May 5, 2006, 10:18 AM."As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade." -- Bill Gates, Chairman, Microsoft Corp, 1998.
I guess he didn't realize that knowledge is needed in order to "figure out how to collect"
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well let's hope latest additions to ATI team can change something in way how they deal with bugs (who cares if driver is non whql with "beta" tag IF it fixes problem i need to be fixed NOW) or with OpenGL and whole *nix* debacle ...Ideas are like ocean without borders ! [O] https://twitter.com/FoltynD
I support Open Game Protocol
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needed CCC features == online up2date Game profiles or ALL features of ATT / RadeonPro (if you fail deliver don't even try say You got technical advantage)
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Why are they talking about Catalyst drivers for professional applications anyway? The FireGL cards have their own drivers. If they're complaining about the lack of support for CONSUMER cards in PROFESSIONAL applications they have NO COMPLAINT.Praise be to the God and father of our lord Jesus Christ! In his great mercy he has given us new birth into a living hope through the resurrection of Jesus Christ from the dead.
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Originally posted by ShaidarHaranWhy are they talking about Catalyst drivers for professional applications anyway? The FireGL cards have their own drivers. If they're complaining about the lack of support for CONSUMER cards in PROFESSIONAL applications they have NO COMPLAINT.
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Check out this quote from the Beyond3D forum linked. It explains why a press release is neccessary. It makes sense.
Most of us don't own ATI hardware anymore. We got smart. I'm stuck with one because when I bought my laptop, ATI was smacking NVidia around in the laptop market and everything you could buy was Radeon Mobility based. But it's not us we're concerned about. It's our users who get burned by this. They get sold a system with an ATI graphics card in it (probably a great value) and then they find out it doesn't work as it ought. Frequently, they're upset with us, the developer, because they think it's our fault -- because ATI couldn't possibly be neglecting serious bugs for so long, could they? So, we're sick of it. We tried asking, and then pressuring ATI into getting these issues resolved, and 6 months later, they're still broken. So, we decided we needed to publicly state our position and let ATI start taking the flack for it instead of us. We've told them for months we were going to go public with it if they didn't get it fixed, and here we are.
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Originally posted by wures7Check out this quote from the Beyond3D forum linked. It explains why a press release is neccessary. It makes sense.. To this point, if they are software developer, it is sometimes their hard work in order to make their software widely compatible with any cards.
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I still do think its silly that people with professional needs, try and get by with consumer products. This goes for any industry. Sometimes it works, or gets ya by. Most of the time, you just get hosed.
I can see where these guys feel snubbed, however as ShaidarHaran has pointed out, there is a line of ATI products built specifically for their purposes.Originally posted by RedeemedGranted, this is coming from the fella' who's had over 1,000lbs of bucking muscle under neath him.Originally posted by John Smith"Fail" = verb "Failure" = noun
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