Company: ATI Technologies
Authour: Mark "Ratchet" Thorne
Date: October 19th, 2006
The choice of competeing cards for this review was fairly straight forward. NVIDIA's 7900 GS which comes in between $199-$249 is ATI's main target competition for the X1950 Pro, and with a new MSRP of $195 ATI's own X1900 GT also makes a fair comparison point. We're using the "old" X1900 GT however so keep that in mind. The "new" X1900 GT with the different core and memory clock speeds, the one you will probably find in retail now, performs slightly different.
We've also throw in an ATI X1950 XTX and BFG 7900 GTX OC for comparison points against X1950 Pro Crossfire. Two X1950 Pro cards will set you back about the same as one X1950 XTX or one 7900 GTX so we feel that comparison is legitimate.
Here are more details about our test system and methods:Games Benchmarks (click for settings)
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Prey, v1.2 (OpenGL)
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Half-Life 2, Source Engine 7 build 2953 (DirectX)
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F.E.A.R., v1.07 (DirectX)
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Battlefield 2, v1.4 (DirectX)
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Quake 4, v1.3 (OpenGL)
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Half-Life 2: Lost Coast, Source Engine 7 build 2953 (DirectX)
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Splinter Cell: Chaos Theory, v1.05 (DirectX)
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Far Cry, v1.4 (DirectX)
- 1280x1024 / 1280x960
- 1600x1200
- 1920x1200 / 1920x1440
Image Quality Settings
- No AA & No AF
- 4x AA & 16x AF
| Test Systems | NVIDIA | ATI |
| Motherboard ( chipset ) |
Foxconn C51XEM2AA (NForce 590 SLI) |
MSI K9A Platinum (ATI RD580/SB600) |
| CPU | AMD Athlon FX-62 @ 2.8GHz | |
| Graphics Card | NVIDIA 7900 GS |
ATI Radeon X1950 Pro x2 |
| Driver Version | Forceware 91.47 WHQL | ATI 8.291 Beta |
| Memory ( Timings ) |
2GB (2x1024MB) SuperTalent PC2-6400 DDR2 @ 800MHZ ( 4-4-3-8 2T) |
|
| Hard Disk | Western Digital Caviar WD2500KS SE16 250GB | |
| Sound | Onboard | |
| Network | Onboard | |
| PSU | PC Power & Cooling 1KW Turbo-Cool Quad-SLI | |
| OS | Windows XP Pro SP2, DX9c (August 2006) | |
| Card Specifications | ATI X1950 Pro | HIS X1900 GT | NVIDIA 7900 GS | ATI X1950 XTX | BFG 7900 GTX OC |
| Core | RV570 | R580 | G71 | R580+ | G71 |
| Silicon Process | 80nm | 90nm | 90nm | 90nm | 90nm |
| Transistor Count (millions) |
330 | 384 | 278 | 384 | 278 |
| Core Speed MHz | 575 | 575 | 450 | 650 | 670 |
| Memory Speed MHz (Effective) |
690 (1.38GHz) |
600 (1.2GHz) |
660 (1.32GHz) |
1,000 (2.0GHz) |
820 (1.64GHz) |
| Memory Size | 256 MB | 256 MB | 256 MB | 512 MB | 512 MB |
| Bus Standard | PEG x16 | PEG x16 | PEG 16x | PEG x16 | PEG 16x |
| Bus Width | 256bit | 256bit | 256bit | 256bit | 256bit |
| ROPs | 12 | 12 | 16 | 16 | 16 |
| Pixel Shaders | 36 | 36 | 20 | 48 | 24 |
| Vertex Shaders | 8 | 8 | 7 | 8 | 8 |
| Peak Memory Bandwidth (GB/s) |
44.2 | 38.4 | 42.2 | 64.0 | 51.2 |
| Pixel Fillrate (million pixels/sec) |
6,900 | 6,900 | 7,200 | 10,400 | 10,720 |
| Texel Fillrate (million texels/sec) |
6,900 | 6,900 | 9,000 | 10,400 | 16,080 |
| API Compliancy | DX 9.0c | DX 9.0c | DX 9.0c | DX 9.0c | DX 9.0c |
The Windows XP desktop was set to 1280x960 with a 32bit color depth and 85Hz refresh rate for all tests. Refresh rate locks for 3D graphics modes, as supported by both NVIDIA and ATI graphics control panels, was not enabled. V-Sync was forced off via the graphics card control panel as well. For the NVIDIA cards image quality was set to "High Quality" in order to reduce texture shimmer. We feel enabling this setting makes for a more legitimate comparison when comparing NVIDIA cards to ATI cards.

NVIDIA tests were done using the High Quality setting to reduce texture shimmer and make for a more level playing field when comparing NVIDIA cards to ATI cards.
Anti-Aliasing and Anisotropy were applied in the game engine where the options existed. For games that did not support those options natively, the graphics card control panel was used.
Custom batch files were used when possible for automated benchmarking, which are available upon request. When manual benchmarking was necessary Fraps was used.
Benchmarking was done with Windows set to the "Adjust for best performance" profile and all unnecessary Windows services and hardware devices were disabled. The latest drivers for each necessary hardware component were installed prior to testing and kept consistent throughout.
Sound and networking interfaces were enabled for all tests.
Windows XP was installed fresh on two seperate but identical hard-drives prior to testing (one for the ATI system, one for the NVIDIA system).
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